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Build Awwwards Quality Sites

Meng ToCommunityCreated by Meng To

  • Skill
  • Workflow
  • Software development
  • MIT
  • No issues found

From the author

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system.
— the description by Meng To

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a rigorous, step-by-step framework for creating premium, cinematic websites that prioritize art direction, motion narrative, and technical performance. It emphasizes original content creation, semantic structure, and disciplined use of animation libraries like GSAP and Three.js. The workflow ensures that high-concept visual ideas are balanced with accessibility, performance safeguards, and honest asset sourcing, moving beyond generic design patterns to deliver cohesive, interactive user experiences.

What it does

  • Guides the creation of a cohesive visual and motion narrative for marketing or portfolio sites.
  • Integrates GSAP for choreographed animations and scroll-triggered sequences.
  • Manages the implementation of smooth-scroll engines and optional WebGL shaders.
  • Enforces strict standards for asset provenance, including photography and icon usage.
  • Ensures accessibility and performance through responsive design and reduced-motion support.
  • Validates the final build against technical and design quality benchmarks.

When to use it

  • When building high-concept, motion-led marketing or landing pages.
  • When a project requires a premium, cinematic, or highly interactive aesthetic.
  • When you need to ensure a site remains performant and accessible while using complex animations.
  • When you want to move away from generic templates toward a bespoke, art-directed web presence.

Advantages

  • Promotes a unified design language where motion and typography tell a single story.
  • Prevents common performance pitfalls associated with heavy animation and WebGL.
  • Ensures technical robustness through mandatory validation steps and fallback strategies.
  • Encourages original asset creation over generic stock imagery or placeholders.

Usage examples

“Create a high-concept portfolio landing page for a luxury architecture firm using a cinematic motion style.”
The agent will define an art direction, select a smooth-scroll engine, choreograph a GSAP-based hero sequence, and implement the site with original imagery and responsive layouts.
“Build a motion-rich product launch page that uses Three.js for interactive elements.”
The agent will design a Three.js scene that serves the narrative, ensure it is performant, and provide a static fallback for users with reduced motion settings or disabled JavaScript.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/mengto/build-awwwards-quality-sites/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip build-awwwards-quality-sites.zip -d .agents/skills

Documentation by Meng To

Build Awwwards-Quality Sites

Build a cohesive, memorable site whose visual idea, media, typography, and motion tell the same story. Treat “Awwwards quality” as an acceptance bar, never as an award or recognition claim.

1. Set the art direction

  • Inspect the user's reference evidence completely before implementation. Extract only high-level traits such as hierarchy, pacing, contrast, image treatment, and motion principles.

  • Generate a materially new identity, layout, copy system, imagery, and interaction language. Never reuse, trace, or closely reproduce reference assets, screenshots, source code, identity, or copy.

  • Use Aura.build top asset imagery only when the user requests it or it is relevant and available. Treat it as high-level inspiration, not an asset library.

  • Select and name at least one compatible installed web-design skill. Follow the smallest relevant set and avoid combining unrelated aesthetic systems.

  • Write a compact direction before coding: visual thesis, hero focal asset, type hierarchy, color system, section sequence, motion narrative, chosen smooth-scroll engine, Three.js decision, and asset provenance plan.

2. Build an honest asset system

  • Generate original hero or project imagery when it materially improves the concept. Use appropriately licensed media when it is stronger, and keep provenance in the site source.

  • Do not draw illustrations with model-authored SVG, CSS, or canvas paths. Use original generated or appropriately licensed transparent PNG cutouts for illustrative elements. Simple authored brand marks, interface icons, data graphics, and a justified Three.js shader canvas are allowed.

  • Use photographs for every avatar. Prefer provided or appropriately licensed photos; never ship initials, illustrated heads, faceless silhouettes, or generated people presented as real customers, staff, or endorsers.

  • Use Solar icons through Iconify for interface symbols. Use Iconify SVG Logos only for legitimate real-company marks in truthful contexts. Use Logo Ipsum only for explicitly disclosed fictional brand specimens, never as customer proof. Omit a logo wall when no honest proof exists.

  • Provide deliberate aspect ratios, crop behavior, alt text, loading behavior, and missing-media fallbacks. Avoid generic stock imagery, copied mockups, watermarks, and decorative media without a narrative role.

3. Compose the hero

  • Make the first viewport the site's strongest authored moment. Combine a clear message and CTA with original imagery, video, pointer-responsive interaction, or a justified Three.js scene.

  • Create a composed GSAP intro sequence for the hero. Keep navigation, primary message, and CTA readable and usable before the animation completes.

  • Make pointer effects additive. Support touch, keyboard, coarse pointers, window blur, and visibility changes without leaving the interface in an incomplete state.

  • Design a static first frame that remains complete when JavaScript, media playback, WebGL, or motion is unavailable.

4. Build the motion system

  • Use GSAP as the primary animation system.

  • Evaluate Lenis and Locomotive Scroll, then choose exactly one as the site's sole smooth-scroll engine. Never install or initialize both. Connect the chosen engine correctly to GSAP ScrollTrigger, refresh measurements after media and font changes, and destroy it during cleanup.

  • Bypass smooth scrolling and scrubbed timelines under prefers-reduced-motion: reduce. Render final states immediately instead of merely shortening animations.

  • Choreograph the page section by section. Reveal major headings word by word with a restrained stagger, then sequence supporting copy and media.

  • Preserve an unsplit accessible name for staggered text. Hide decorative split words from assistive technology, never split links or meaningful inline markup, and keep the unsplit content visible without JavaScript.

  • Use CSS for simple hover, focus, and tap states. Reserve ScrollTrigger for justified scrubbed or pinned sequences and avoid multiple systems controlling the same property.

5. Add Three.js only with purpose

  • Use Three.js and custom WebGL shaders when spatial depth, texture transition, displacement, or pointer response materially supports the art direction. Do not add a shader as ornamental background noise.

  • Give the canvas one clear responsibility and keep it subordinate to semantic content and controls.

  • Cap device pixel ratio, pause rendering offscreen or when the document is hidden, throttle pointer input, and avoid per-frame allocation.

  • Provide a static poster and replace the canvas entirely under reduced motion or WebGL failure.

  • Dispose animation frames, observers, event listeners, render targets, textures, geometries, materials, and the renderer. Handle context loss without breaking page content.

6. Meet the quality bar

  • Build a complete semantic page, not a hero-only concept. Include responsive navigation, coherent section progression, concrete conversion content, final CTA, footer, robust form or control states when present, and visible keyboard focus.

  • Require a distinct art-directed idea, memorable first viewport, disciplined typography and spacing, intentional image crops, authored transitions, and refined hover, focus, active, loading, disabled, error, touch, and reduced-motion behavior.

  • Preserve performance with responsive media, lazy loading below the fold, bounded transforms, limited blur, capped canvas work, and no continuously animated offscreen content.

  • Reject generic gradient blobs, ornamental bento grids, glass applied everywhere, stock component layouts, fake testimonials, invented partnerships, logo-wall theater, and motion with no narrative role.

  • Never describe the result as award-winning or Awwwards-recognized unless the user provides verifiable evidence.

7. Validate before handoff

  • Run the production build and fix every failure.

  • Check the page at desktop and mobile sizes when browser validation is requested or needed to resolve a blocker.

  • Verify keyboard navigation, visible focus, touch behavior, content with JavaScript unavailable, static media fallbacks, and prefers-reduced-motion behavior.

  • Check that only one smooth-scroll engine is installed and initialized, ScrollTrigger integration is correct, and all animation and WebGL resources clean up.

  • Search rendered content and source for placeholders, copied reference identity, unsupported claims, misleading logos, uncredited media, and inaccessible split text.

  • Report the chosen web-design skill, asset sources, motion stack, Three.js decision, validation performed, and any remaining limitation.

Files

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Security

No issues found by our static scan· No issues found

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Attribution and licence

Created by
Meng To
Publisher
Meng To (Community)
Source
MengTo/Skills · agent-skills/web-design/build-awwwards-quality-sites · commit 5ea1661
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
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Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download build-awwwards-quality-sites.zip