No AI Design Slop
Meng ToCommunityCreated by Meng To
- Skill
- Review and audit
- Design and creative
- MIT
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
No Design Slops acts as a passive quality control mechanism for UI design tasks. It focuses on identifying design choices that feel generic, reflexive, or disconnected from the product's specific needs. Rather than imposing a neutral aesthetic, it encourages designers to validate every element against the product's existing design system, hierarchy, and content. The skill provides a structured approach to auditing interfaces, removing decorative or non-functional 'slop,' and ensuring that every visual choice serves a clear purpose in the user experience.
What it does
- Acts as a passive quality gate during UI creation or revision.
- Identifies generic design defaults and incoherent visual choices.
- Provides a removal test to evaluate the necessity of specific UI elements.
- Ensures design consistency with established local systems and references.
- Validates that visual choices support content hierarchy and product truth.
- Reports on specific material removals and the rationale behind them.
When to use it
- When reviewing mockups or design code for generic or reflexive patterns.
- During the implementation phase to ensure new components align with the existing system.
- When performing an explicit cleanup of an interface to improve clarity and focus.
- When you need to ensure that design choices are intentional rather than automated defaults.
Advantages
- Preserves the unique personality and art direction of the product.
- Reduces visual clutter by removing non-functional decorative elements.
- Improves interface clarity by prioritizing hierarchy and content.
- Prevents the compounding of design failures during the development process.
- Encourages evidence-based design decisions rooted in the product's context.
Usage examples
- “Review this landing page mockup and remove any generic AI-generated design slop.”
- The agent will analyze the mockup, identify non-functional decorative elements or generic patterns, and provide a list of removals that improve the page's focus and clarity.
- “I am adding a new feature section to our app. Apply the no-slop quality gate to my design.”
- The agent will evaluate the new section against the existing design system, ensuring alignment in typography, spacing, and interaction patterns before finalizing.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/mengto/no-ai-design-slop/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip no-ai-design-slop.zip -d .agents/skills
Documentation by Meng To
No Design Slops
Act as a passive design quality gate. Keep the product's direction, personality, and useful choices. Catch generic defaults and design failures before they compound.
Core Judgment
Slop is not a color, font, gradient, card, or animation. It is a choice made by reflex rather than for the product.
Treat a choice as suspect when several of these are true:
it could be pasted into an unrelated product unchanged
it repeats a familiar generated-design pattern
it conflicts with the local design system or nearby sections
it communicates no useful information, state, action, hierarchy, or brand meaning
it competes with content, weakens trust, or makes the interface harder to use
Do not guess whether AI made the artifact. Judge the visible result.
Apply Passively
For every applicable design task:
Read the local instructions, tokens,
DESIGN.md, screenshots, references, and existing components before choosing a direction.Identify the product, audience, primary task, primary action, content hierarchy, and one visual thesis for the surface.
Preserve established decisions unless the user asks for a redesign.
During implementation, run the compact gates below whenever adding a section, component, effect, or state.
Render the result at relevant viewports and inspect the actual interface, not only the source.
Remove or correct the highest-impact problem created or exposed by the work.
For a narrow edit, do not widen the task into a site audit. Fix the requested surface and avoid introducing new slop. For a full page, redesign, anti-slop pass, or detailed review, read ARTICLE.md and use the relevant catalog sections.
If the user asks only for a formal review, use the separate audit-ai-design-slop workflow and do not edit the artifact.
Design Principles
Start from context
Prompt and design from evidence: product content, real constraints, references, and the local system.
Use references to extract hierarchy, pacing, contrast, material, and interaction principles. Do not copy identity, layout, assets, or copy.
When no system exists, define a compact one before polishing: type roles, spacing rhythm, palette, radii, borders, shadows, imagery, icons, and motion.
Choose one coherent idea
Give each viewport one focal point and each flow one clear primary action.
Let typography, media, color, material, and motion support the same visual thesis.
Prefer one strong authored moment over many unrelated effects.
Use contrast and asymmetry deliberately; do not neutralize character in the name of cleanliness.
Make relationships visible
Use proximity before containers. Related items sit closer than unrelated items.
Use hierarchy before labels. Size, weight, placement, and contrast should do more work than pills, eyebrows, numbers, and captions.
Use depth only when the interface has a real layering model.
Let repeated components express a real repeated content type, not a convenient template.
Make the product specific
Choose sections from the product's story, buying journey, and usage flow instead of a default landing-page sequence.
Show real product behavior, useful screenshots, or honest placeholders. Do not manufacture proof.
Art-direct imagery and iconography to the subject. Generic stock, abstract SVG filler, and default icon tiles are not substitutes for product meaning.
Adapt imported patterns to the current typography, palette, shape language, and density.
Make motion explain something
Motion may explain state, causality, hierarchy, continuity, or spatial change.
Do not animate merely to prove that the page is interactive.
Keep reading and controls stable. Support reduced motion and complete static states.
Compact Quality Gates
Before keeping a choice, check:
System: Does it use the established type, color, spacing, radius, icon, and motion language?
Hierarchy: Is the most important content or action obvious without decorative labels?
Composition: Are alignment, balance, proximity, overlap, and negative space intentional at every relevant viewport?
Typography: Are roles distinct, readable, and optically spaced without oversized tracking or forced display treatments?
Color and material: Does each gradient, glow, glass layer, border, shadow, and accent have a clear role?
Product truth: Are imagery, copy, metrics, screenshots, logos, and states specific and honest?
Interaction: Are active, hover, focus, loading, empty, error, disabled, selected, and success states present when needed?
Motion and access: Does motion help, remain performant, preserve input, and respect reduced-motion preferences?
Removal Test
For every suspect element:
Name it precisely: selected state, eyebrow, radial light, nested card, icon tile, marquee, fake proof, clipped popover, or another concrete pattern.
State what job it performs.
Remove it mentally. If meaning, state, action, hierarchy, or brand character survives and clarity improves, delete it.
If deletion creates a real loss, make the smallest correction using the existing system.
Add a replacement only when the interface needs one. Do not compensate with a new effect.
Boundaries
Do not treat a technique as slop in isolation.
Do not replace a distinctive choice with a fashionable neutral template.
Do not prescribe a new font, palette, layout, component library, or art direction unless the task authorizes it.
Do not turn every content block into a card or every improvement into decoration.
Do not add new sections, effects, colors, fonts, assets, or dependencies during a cleanup unless they solve a demonstrated loss.
Do not remove useful density, edge, humor, asymmetry, or expressive motion merely because it is unusual.
Do not invent customers, metrics, testimonials, awards, ratings, product screens, or activity.
Verification
Before finishing:
compare the rendered result with the local system and supplied references
inspect the primary flow, relevant states, and responsive breakpoints
confirm that text does not clip, overlap, overflow, or lose contrast
confirm that controls remain labeled, reachable, stable, and responsive
confirm that every remaining decorative layer has a defensible role
confirm that the result is more specific to this product, not merely more fashionable
Report the material removals or corrections and why they improved the design. Do not return an AI-authorship guess or a generic numeric taste score.
Files
- ARTICLE.md17.4 KiB
- ATTRIBUTION.mdAdded by AutoGineer848 B
- LICENSELicence file added by AutoGineer1.0 KiB
- REFERENCES.md825 B
- SKILL.md6.8 KiB
- agents/openai.yaml255 B
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
No issues found by our static scan· No issues found
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Attribution and licence
- Created by
- Meng To
- Publisher
- Meng To (Community)
- Source
- MengTo/Skills · agent-skills/ui/no-ai-design-slop · commit 5ea1661
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Meng To.
Download ZIP
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