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Tilegym Converting Cutile To Triton

NVIDIAOfficialCreated by TileGym TeamDistributed by NVIDIA

  • Skill
  • Workflow
  • Software development
  • Link-only
  • Medium risk
  • Has scripts

From the author

Converts cuTile GPU kernels (@ct.kernel) to Triton (@triton.jit). Handles standard in-repo conversion, debugging (cudaErrorIllegalAddress, shape mismatch, numerical mismatch), and mapping cuTile idioms (ct.load/ct.store, ct.Constant, ct.launch) to Triton equivalents. Covers dual-kernel layout flags (e.g. transpose=True/False + autotune grid via META) per translations/advanced-patterns.md. Use when converting, porting, or translating cuTile kernels to Triton, or debugging existing Triton translations.
— the description by TileGym Team

Install

Documentation by TileGym Team

The licence of this skill does not allow us to copy its documentation. Read it at the source

Files

Requirements and compatibility

Written for: Claude Code

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Names Claude Code tools, Needs Python

Security

What our scanner noticed· Medium risk

  • Large base64-encoded blobs
  • Scripts that your agent may run

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Attribution and licence

Created by
TileGym Team
Publisher
NVIDIA (Official)
Distributed by
NVIDIA
Source
NVIDIA/skills · skills/tilegym-converting-cutile-to-triton · commit fce3cca
Licence
Unrecognised licence declaration: CC-BY-4.0 AND Apache-2.0 (link-only: we do not redistribute its files)
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