Adaptive
Android (Google)OfficialCreated by Google LLCDistributed by Android (Google)
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AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill provides a structured workflow for making Android applications responsive across diverse form factors, including phones, tablets, foldables, desktops, and more. It covers implementing adaptive navigation, multi-pane layouts with Navigation 3, responsive list configurations, and state preservation across configuration changes. The guide emphasizes using modern Compose APIs like MediaQuery, Grid, and FlexBox to ensure a seamless user experience regardless of device capabilities or input methods.
What it does
- Provides a step-by-step workflow for migrating existing Android apps to be fully adaptive.
- Explains how to implement adaptive navigation bars and rails using NavigationSuiteScaffold.
- Guides the creation of multi-pane layouts using Navigation 3 Scene strategies.
- Details how to make lists and grids responsive using adaptive sizing and layout APIs.
- Offers best practices for preserving UI and media playback state during configuration changes.
- Includes instructions for enhancing desktop experiences with keyboard shortcuts and custom cursors.
When to use it
- When you need to update an existing Android app to support multiple screen sizes and form factors.
- When building a new app that must run on phones, tablets, foldables, and desktop environments.
- When you need to fix state loss issues occurring during device rotation or folding.
- When implementing complex multi-pane navigation patterns in a Compose-based application.
Advantages
- Promotes a consistent user experience across the entire Android ecosystem.
- Leverages modern, recommended Jetpack Compose APIs for layout and navigation.
- Provides robust strategies for state management that prevent common bugs.
- Includes specific guidance for challenging form factors like foldables and desktop.
Usage examples
- “How do I make my existing phone-only app work well on tablets and foldables?”
- The agent will guide you through the adaptive workflow, starting with UI verification, migrating to adaptive navigation, and implementing multi-pane layouts.
- “My video player resets every time I rotate the device. How do I fix this?”
- The agent will provide instructions on using rememberSaveable and specific ExoPlayer listener patterns to preserve playback state across configuration changes.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/android/adaptive/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip adaptive.zip -d .agents/skills
Documentation by Google LLC
Prerequisites
The app must:
Use Compose for all screens. If it's still using Fragments or Views, suggest using the XML to Compose skill to migrate those screens.
Use Jetpack Navigation 3. If it doesn't, suggest the Navigation 3 skill to migrate the app.
Workflow to make an app adaptive
To make an app adaptive, follow these steps or a subset of them adapting to the task.
Step 1: Verify current UI
Step 2: Make the navigation bar adaptive
Step 3: Add multi-pane layouts
Step 4: Make vertical lists adaptive by changing the number of columns
Step 5: Hide app bars when scrolling
Step 6: Preserve UI state across configuration changes
Step 7: Add desktop experiences
Step 8: Support foldable devices
Step 1. Verify current UI
Ensure that screenshot tests exist to verify the current UI on different form factors. If they don't exist, add the Compose Preview Screenshot Testing tool. Use the following annotation to create previews for all the major form factors. For example:
@Preview(name = "Phone", device = Devices.PHONE, showBackground = true)
@Preview(name = "Foldable", device = Devices.FOLDABLE, showBackground = true)
@Preview(name = "Tablet", device = Devices.TABLET, showBackground = true)
@Preview(name = "Desktop", device = Devices.DESKTOP, showBackground = true)
annotation class FormFactorPreviews
@PreviewTest
@FormFactorPreviews
@Composable
fun FeedScreenPreview() {
SnippetsTheme {
Box {
Text("My Screen")
}
}
}<br />
Step 2. Make the navigation bar adaptive
Bottom navigation bars are optimized for touch input when the user is holding a phone in portrait mode. On larger screen hand-held devices, like tablets and unfolded foldables, the navigation area must be accessible from the edge of the screen (navigation rail).
If you need to provide more screen space for the content, hide the navigation area. Examples of this include:
Hiding the navigation bar when the user scrolls down and showing it again when the user scrolls up. The assumption is that when the user is scrolling down, they are consuming content but when scrolling up they are trying to navigate away from that content.
Hiding the navigation area when its content is distracting. For example, in camera previews or when displaying a full-screen photo.
When the detail screen is displayed full-screen on mobile, full-screen mode must be deactivated on larger screens.
Steps to migrate:
Locate the existing navigation bar.
Convert each item to a
NavigationSuiteItem.Identify whether the navigation bar's visibility changes. For example, if it is wrapped with an
AnimatedContentorAnimatedVisibilitycomposable. If so, follow the guidance in the "Control navigation area visibility".Replace the container that held the navigation bar (often a
Scaffold) withNavigationSuiteScaffoldfrom the Material 3 adaptive layouts library.Supply the navigation items using the
navigationItemsparameter ofNavigationSuiteScaffold.
Step 2.1. Control navigation area visibility
If the navigation bar's visibility changes - it is hidden under certain
scenarios or on certain screens - this behavior must be maintained with the
adaptive navigation area. This is done using NavigationSuiteScaffold's state
parameter.
Steps to migrate:
Identify the scenarios under which the navigation bar is hidden. This is usually done with a boolean variable for the visibility. Use
isNavBarVisibleorshouldShowNavBaras the variable name.Create an instance of
NavigationSuiteScaffoldStateusingrememberNavigationSuiteScaffoldState()and pass it toNavigationSuiteScaffold.When the navigation area visibility changes, use a
LaunchedEffectto callshoworhideon theNavigationSuiteScaffoldState.
For example:
// Pass this variable to any composable that needs to control the navigation area visibility
var isNavBarVisible by remember { mutableStateOf(true) }
val scaffoldVisibilityState = rememberNavigationSuiteScaffoldState()
NavigationSuiteScaffold(
navigationSuiteItems = navItems,
state = scaffoldVisibilityState
) {
// Main content
}
LaunchedEffect(isNavBarVisible){
if (isNavBarVisible) {
scaffoldVisibilityState.show()
} else {
scaffoldVisibilityState.hide()
}
}<br />
Step 3. Add multi-pane layouts using Navigation 3 Scenes
Analyze the codebase looking for related screens - tapping on something in one screen opens another screen that shows information related to the first. There are two canonical screen relationships: list-detail and supporting pane.
IMPORTANT: You must use the Navigation 3 SceneStrategy approach to implement
multi-pane layouts. Do not use ListDetailPaneScaffold or
SupportingPaneScaffold.
Step 3.1. List-detail
Identify the list and detail screens
List-detail layouts display a list of items (this is the list screen) and clicking on an item opens a new screen that shows more details about that item (the detail screen).
Typical usage includes productivity apps like email, notes, and messaging.
Unless requested explicitly, avoid this pattern when the detail content requires substantial screen space (e.g., images or media that benefits from a full-screen presentation).
Add a Material list-detail SceneStrategy
Add the
androidx.compose.material3.adaptive:adaptive-navigation3libraryCreate an
androidx.compose.material3.adaptive.navigation3.ListDetailSceneStrategyusingrememberListDetailSceneStrategyPass the
ListDetailSceneStrategytoNavDisplayusing itssceneStrategiesparameter
Use metadata to identify the list and detail screens
Add metadata using
entry(metadata = ...)orNavEntry(metadata = ...)to the list entry usingListDetailSceneStrategy.listPane(detailPlaceholder = { <placeholder composable> }).Use the
detailPlaceholderparameter to add a placeholder on the detail screen when no list items are selected.Add metadata to the detail entry using
ListDetailSceneStrategy.detailPane().
Important considerations
When a detail screen displays its content full-screen on mobile (content fills the entire screen, bars or rails are hidden), full-screen mode must be deactivated if it's part of a list-detail layout.
Detail screens must not show a back arrow when on a list-detail layout.
For a reference implementation, check the Nav3 Material List Detail recipe.
Step 3.2. Supporting pane
Identify supporting pane screens where a main screen displays a single item, and selecting it opens a "supporting screen" with more details. The supporting screen complements the main screen and is shown in a supporting pane.
Add a Material supporting pane SceneStrategy
If you haven't already, add the
androidx.compose.material3.adaptive:adaptive-navigation3libraryCreate an
androidx.compose.material3.adaptive.navigation3.SupportingPaneSceneStrategyusingrememberSupportingPaneSceneStrategyPass the
SupportingPaneSceneStrategytoNavDisplayusing itssceneStrategiesparameter
Use metadata to identify the main and supporting screens
Add metadata using
entry(metadata = ...)orNavEntry(metadata = ...)to the main entry usingSupportingPaneSceneStrategy.mainPane()Add metadata to the supporting entry using
SupportingPaneSceneStrategy.supportingPane()
Step 3.3. Run screenshot tests
If you have made changes, record new reference files. Ask the user to visually verify that the new layouts are correct.
Step 4. Make vertical lists adaptive by changing the number of columns
Step 4.1. Make lazy lists adaptive
Look for the following vertical list composables: LazyColumn,
LazyVerticalGrid, LazyVerticalStaggeredGrid.
Steps to migrate:
Choose a suitable minimum width in dp for the column. The item must be clearly visible to the user at this width.
For
LazyColumn: change to aLazyVerticalGridand follow the instruction laterFor
LazyVerticalGrid: change thecolumnsparameter to useGridCells.Adaptive(<width>.dp)For
LazyVerticalStaggeredGrid: change thecolumnsparameter to useStaggeredGridCells.Adaptive(<width>.dp)
Step 4.2. Migrate non-lazy lists to Grid
WARNING: Grid is an experimental API available from Compose 1.11.0-beta01. Confirm with the user that they are happy to use an experimental API in their codebase.
Look for any Column that contains multiple items of the same type and replace
it with Grid. Do not replace it with LazyVerticalGrid or any other lazy
layout. Do not place Grid inside the existing Column. Completely replace it.
Grid is configured by supplying a lambda (an extension function on
GridConfigurationScope) to its config parameter. Inside the lambda,
constraints provides the minimum and maximum dimensions of the grid container
and can be used to change the number of rows and columns based on the available
size. For example, the following code configures Grid such that when the
available width is:
less than 800dp, a 2x4 grid is used
800dp or more, a 4x2 grid is used
Grid(
config = {
val maxWidthDp = constraints.maxWidth.toDp()
val (cols, rows) = if (maxWidthDp < 800.dp){
2 to 4
} else{
4 to 2
}
val gapSizeDp = 8.dp
val cellSize = ((maxWidthDp - (gapSizeDp * (cols - 1))) / cols).coerceAtLeast(0.dp)
repeat(cols) { column(cellSize) }
repeat(rows) { row(cellSize) }
gap(gapSizeDp)
}
) { /** items **/ }<br />
Grid is an experimental API so add the @OptIn(ExperimentalGridApi::class)
annotation to any function that uses it.
Step 5: Hide App Bars when scrolling
In an app with multiple top-level destinations, each screen must manage its own app bar state independently. There are two main scroll behaviors:
exitUntilCollapsedScrollBehavior: Hides on scroll down, stays hidden while you scroll up until you reach the very top (0 offset).enterAlwaysScrollBehavior: Hides on scroll down, shows immediately on scroll up.
Step 6: Preserve UI state across configuration changes
IMPORTANT: Never add android:configChanges or android:screenOrientation
to AndroidManifest.xml to suppress Activity recreation or lock orientation.
Opting out of recreation hides state-loss bugs instead of fixing them, breaks
adaptive resource reloading, and prevents an app's process from restarting.
When fixing state loss across configuration changes, systematically audit
every usage of remember across all screens, components, and state holders
(in other words, do not only search for remember { mutableStateOf(...) }):
Step 6.1. Preserve primitive and custom UI state in Composables
Replace
remember { mutableStateOf(...) }withrememberSaveable { mutableStateOf(...) }for user input and interactive UI state, such asTextFielddraft text, search queries, scroll position, and toggle states.Key state on relevant identifiers when appropriate (e.g.,
rememberSaveable(conversationId) { mutableStateOf("") }).For custom data classes or collections (for example, a
Set) that are not nativelyBundle-saveable:When delegating a
MutableState<T>viavar state by rememberSaveable(...) { mutableStateOf(...) }, pass your customSaverusingstateSaver(do not passsaver = ...when the block returnsMutableState<T>):
// this Saver implementation converts CustomState object which we don't know how to save
// to List<String> which we can save
private val CustomStateSaver = Saver<CustomState, List<String>>(
save = { customState -> customState.values.map { it.value } },
restore = { values -> CustomState(values.map { CustomStateValue.valueOf(it) }.toSet()) }
)
@Composable
fun MyComposable() {
var customState by rememberSaveable(stateSaver = CustomStateSaver) {
mutableStateOf(CustomState())
}
}<br />
Alternatively, annotate the class with
@Serializableand userememberSerializable.
Step 6.2. Preserve scroll state in lazy and scrollable layouts
Plain remember { LazyListState() }, remember { LazyGridState() }, and
remember { ScrollState(...) } do not save scroll position across
configuration changes because they bypass the state class's Saver.
Inspect all scrollable containers (LazyColumn, LazyRow, LazyVerticalGrid,
LazyHorizontalGrid, LazyVerticalStaggeredGrid, Modifier.verticalScroll,
and Modifier.horizontalScroll) across all screens and reusable components, and
replace plain remember instantiations with the built-in saveable factory
functions:
remember { LazyListState() }->rememberLazyListState()remember { LazyGridState() }->rememberLazyGridState()remember { LazyStaggeredGridState() }->rememberLazyStaggeredGridState()remember { ScrollState(initial = 0) }->rememberScrollState()
Step 6.3. Preserve Navigation 3 state and multiple back stacks
Check out the Navigation 3 guide to Save and manage navigation state for details.
Step 6.4. Preserve media playback state (ExoPlayer / Media3)
When an MediaPlayer (such as ExoPlayer) is created inside a composable with remember, it is
released on disposal and recreated from scratch on configuration change,
resetting playback to 0:00 and auto-playing even if the user had paused the
video.
To preserve ExoPlayer playback state (currentPosition and playWhenReady):
Store
savedPositionMs(mutableLongStateOf(0L)) andsavedPlayWhenReady(mutableStateOf(true)) usingrememberSaveable(videoResId).Keep saved state updated during playback --- do not only save in
onDispose: updatesavedPlayWhenReadyandsavedPositionMsin aPlayer.Listener(onPlayWhenReadyChanged,onPositionDiscontinuity) and periodically inside aLaunchedEffect(player)loop while active.Initialize the player with the restored state : Set
playWhenReady = savedPlayWhenReadyand callseekTo(savedPositionMs)beforeprepare().Guard
LifecycleStartEffectso it does not auto-play a paused video or overwritesavedPlayWhenReady:In
LifecycleStartEffect(player), only callplayer.play()whensavedPlayWhenReadyistrue(otherwise a paused video will start playing again after restoration).In
onStopOrDispose, captureval wasPlaying = player.playWhenReadyandsavedPositionMs = player.currentPositionbefore callingplayer.pause(), then restoresavedPlayWhenReady = wasPlayingso thatplayer.pause()on stop/dispose does not overwritesavedPlayWhenReadytofalse:
@UnstableApi
@Composable
private fun rememberExoPlayer(@RawRes videoResId: Int, fromUri: Unit.(Uri) -> MediaItem): ExoPlayer {
val context = LocalContext.current
var savedPositionMs by rememberSaveable(videoResId) { mutableLongStateOf(0L) }
var savedPlayWhenReady by rememberSaveable(videoResId) { mutableStateOf(true) }
val player = remember(videoResId) {
ExoPlayer.Builder(context.applicationContext).build().apply {
setMediaItem(MediaItem.fromUri(RawResourceDataSource.buildRawResourceUri(videoResId)))
repeatMode = Player.REPEAT_MODE_ONE
playWhenReady = savedPlayWhenReady
seekTo(savedPositionMs)
prepare()
}
}
DisposableEffect(player) {
val listener = object : Player.Listener {
override fun onPlayWhenReadyChanged(playWhenReady: Boolean, reason: Int) {
savedPlayWhenReady = playWhenReady
savedPositionMs = player.currentPosition
}
override fun onPositionDiscontinuity(
oldPosition: Player.PositionInfo,
newPosition: Player.PositionInfo,
reason: Int
) {
savedPositionMs = newPosition.positionMs
}
}
player.addListener(listener)
onDispose {
player.removeListener(listener)
player.release()
}
}
LaunchedEffect(player) {
while (isActive) {
savedPositionMs = player.currentPosition
delay(200)
}
}
LifecycleStartEffect(player) {
if (savedPlayWhenReady) {
player.play()
}
onStopOrDispose {
val wasPlaying = player.playWhenReady
savedPositionMs = player.currentPosition
player.pause()
savedPlayWhenReady = wasPlaying
}
}
return player
}<br />
Step 7: Add desktop experiences
Step 7.1: Identify the required desktop feature
Look at the user's prompt, requirements, or uploaded files to determine which desktop feature needs to be implemented.
Step 7.2: Run feature-specific processing
Based on the feature identified, you must read the corresponding reference file and follow its instructions:
Keyboard Shortcuts -> read
references/keyboard_shortcuts.mdTooltips -> read
references/tooltips.mdCustom Cursors -> read
references/custom_cursors.md
Each reference starts by searching the whole app for the targets of that feature. Write that list down first, implement all of it (not only the first screen you open), and re-check the list before you finish.
Step 8. Support foldable devices
Tabletop mode allows users to view and interact with content while their foldable device is placed on a flat surface. The top screen is angled at a convenient viewing angle and provides visual content. The bottom screen is flat on the surface and provides controls for that content.
To support foldable devices, identify any screens that provide the following:
Media and audio playback or streaming: The video or audio content renders on the upright top display. Comments, details, and playback scrubber controls render on the flat bottom surface.
Video calls: Remote participants display on the upright screen. Microphone and camera toggles, participant lists, and chat controls sit on the flat bottom surface.
Camera capture: The camera viewfinder displays on the upright screen. The shutter button, zoom controls, and exposure sliders sit on the flat bottom surface for hands-free photography.
Photo editing: The image canvas displays unobstructed on the upright screen. Sliders, preset palettes, and curves remain accessible on the flat bottom surface.
Audio mixing: Waveforms and stem controls display on the upright screen. Turntable decks and pads sit on the flat bottom surface.
Cooking: Viewing recipe instructions hands-free on the upright screen while keeping timers or step navigation on the bottom screen.
Slide shows: Viewing presentation slides on the top screen with presenter notes or navigation on the bottom screen.
To create layouts for foldables on these screens, you must read tabletop posture.
Final step: Build and test
Build the app and run the local tests. If the project has screenshot tests, run them but DO NOT update the reference images. Prompt the user to do this after they have viewed the screenshot diffs.
Additional documentation for experimental adaptive APIs
The following APIs are available from Compose 1.11.0.
FlexBox
Check the FlexBox documentation:
MediaQuery
Check the MediaQuery documentation when you need to query the device's screen size, pointer precision, keyboard type, whether it has cameras or microphones, and other device capabilities.
Grid
Check the Grid documentation when you need to display a fixed number of items in a grid layout:
Files
- ATTRIBUTION.mdAdded by AutoGineer953 B
- LICENSELicence file added by AutoGineer11.1 KiB
- SKILL.md21.6 KiB
- references/android/develop/ui/compose/layouts/adaptive/flexbox/container-behavior.md9.1 KiB
- references/android/develop/ui/compose/layouts/adaptive/flexbox/get-started.md2.3 KiB
- references/android/develop/ui/compose/layouts/adaptive/flexbox/index.md5.8 KiB
- references/android/develop/ui/compose/layouts/adaptive/flexbox/item-behavior.md8.3 KiB
- references/android/develop/ui/compose/layouts/adaptive/grid/container-properties.md15.8 KiB
- references/android/develop/ui/compose/layouts/adaptive/grid/get-started.md1.8 KiB
- references/android/develop/ui/compose/layouts/adaptive/grid/index.md4.2 KiB
- references/android/develop/ui/compose/layouts/adaptive/grid/item-properties.md5.6 KiB
- references/android/develop/ui/compose/layouts/adaptive/mediaquery/index.md13.8 KiB
- references/android/guide/navigation/navigation-3/recipes/material-listdetail.md6.4 KiB
- references/android/guide/navigation/navigation-3/save-state.md5.9 KiB
- references/android/studio/preview/compose-screenshot-testing-with-testsuites.md7.3 KiB
- references/custom_cursors.md4.2 KiB
- references/foldable-tabletop.md3.8 KiB
- references/keyboard_shortcuts.md6.0 KiB
- references/tooltips.md4.2 KiB
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See the License for the specific language governing permissions and
limitations under the License.Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
No issues found by our static scan· No issues found
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- Google LLC
- Publisher
- Android (Google) (Official)
- Distributed by
- Android (Google)
- Source
- android/skills · jetpack-compose/adaptive · commit bf68e2d
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE.txt)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Google LLC or Android (Google).
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download adaptive.zip