Android For Cars Parked Apps
Android (Google)OfficialCreated by Google LLCDistributed by Android (Google)
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- Software development
- Apache-2.0
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AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill provides a structured procedure for adapting existing Android video streaming apps, games, and web browsers to function as parked apps on Android Auto and Android Automotive OS. It covers essential configuration steps, including manifest updates, hardware feature declarations, and implementing driver distraction lifecycle handling. The guide ensures apps meet specific requirements for display continuity, system bar insets, and secure data handling, while providing instructions for auditing against car app quality guidelines.
What it does
- Configures Android manifest files for parked app categories.
- Implements driver distraction lifecycle handling and playback restrictions.
- Manages display continuity and system bar insets for automotive screens.
- Provides guidance on secure data protection for browser apps.
- Outlines testing procedures using the Desktop Head Unit and Android Automotive OS emulator.
- Details requirements for back navigation and orientation support.
When to use it
- When migrating an existing Android app to support Android Auto or Android Automotive OS as a parked app.
- When building a new video, game, or browser app intended for in-car use while parked.
- When auditing an existing parked app to ensure it meets car app quality guidelines.
- When configuring hardware feature requirements for automotive platforms.
Advantages
- Ensures adherence to platform-specific requirements for parked apps.
- Provides clear steps for handling vehicle-specific UI and lifecycle events.
- Includes specific guidance for secure data handling in shared vehicle environments.
- Offers actionable steps for testing and verification on automotive platforms.
Usage examples
- “How do I configure my video app's manifest for Android Automotive OS?”
- The agent provides the specific manifest tags, including the required appCategory and hardware feature declarations for automotive platforms.
- “What are the requirements for handling driver distraction in my game?”
- The agent explains how to use CarUxRestrictionsManager to pause gameplay and manage playback states when the vehicle is in motion.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/android/android-for-cars-parked-apps/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip android-for-cars-parked-apps.zip -d .agents/skills
Documentation by Google LLC
Adapt existing Android video apps, games, and web browsers to run as parked apps on Android Auto and Android Automotive OS. Follow these steps to meet the car app quality guidelines for Google Play distribution.
Prerequisites
Begin with an existing adaptive Android app in one of the supported parked app categories: video streaming apps, games, or web browsers.
Glossary
Parked apps: Parked apps run on Android Auto and Android Automotive OS only while the vehicle is parked. The three parked categories are video, games, and browsers; other categories can't be published as parked apps.
Android Auto: Android Auto is a phone-powered projection system. Apps execute on the user's phone and are projected to the in-car display over a wired or wireless connection. Android Auto is a separate platform from Android Automotive OS.
Android Automotive OS: Android Automotive OS, or AAOS, is a variant of Android that runs directly on the vehicle itself. Android Automotive OS is a separate platform from Android Auto.
Video category: Video apps display streaming videos while parked. Generally available on Android Automotive OS; unsupported on Android Auto.
Games category: Game apps provide gameplay while parked. Generally available on Android Automotive OS and Android Auto.
Browsers category: Web browsers let users browse the web while parked. Available in beta on Android Automotive OS; unsupported on Android Auto.
Media category: Not a parked category. Media apps play audio content (music, radio, audiobooks, excluding video) while driving or parked.
Android for Cars platform: Android for Cars is an umbrella term that consists of Android Auto and Android Automotive OS.
Generally available categories: Permitted on internal testing, closed testing, open testing, and production Google Play tracks for a supported platform.
Beta categories: Permitted on internal or closed testing tracks; open testing and production tracks require acceptance into an early access program.
Audio while driving: A beta feature on Android Automotive OS that lets video apps play audio while the vehicle is in motion.
Car app quality guidelines : When auditing an app against the Tier 3 (Car ready ), Tier 2 (Car optimized ), or Tier 1 (Car differentiated ) criteria, MUST check car app quality guidelines.
Android Automotive OS compatibility mode : Compatibility mode (
android.software.car.display_compatibility) is a system feature on select vehicles providing a system back affordance, safe area rendering, density scaling, and opaque driving-mode blocking (moving activities to Stopped). Compatibility mode is only relevant to apps that support Android Automotive OS; it isn't relevant for apps that only support Android Auto.
Codebase exploration
Search the codebase for AndroidManifest.xml (or create
Assets/Plugins/Android/AndroidManifest.xml in Unity projects),
res/xml/automotive_app_desc.xml, build.gradle, build.gradle.kts,
or gradle/libs.versions.toml files. Locate existing video players,
MediaSession classes, requestedOrientation calls, and WindowInsets
handlers. Unless instructed otherwise by the user, ask permission before adding
dependencies.
Step 1: Configure the app manifest
Declare the app category, target platforms, hardware feature requirements, and
activity configuration in AndroidManifest.xml.
1.1: Identify the app category
Video apps : Video apps MUST set
android:appCategory="video"on<application>and MUST NOT includeapp/src/main/res/xml/automotive_app_desc.xmlwithuses name="video".Games : Games MUST set
android:appCategory="game"on<application>. Declareandroid.hardware.gamepadwithandroid:required="false"if controller input is supported by the app.Browsers : Browsers MUST include
<category android:name="android.intent.category.APP_BROWSER"/>in theMAIN<intent-filter>of an exported<activity>(android:exported="true").
1.2: Identify target platforms and hardware features
Android Auto : Apps targeting Android Auto (Android 15+) MUST add
<category android:name="android.intent.category.CAR_LAUNCHER"/>to an<intent-filter>in theAndroidManifest.xmlfile. Add it to theMAIN<intent-filter>unless the user specifies a different intent filter. NEVER add this category if the app is solely targeting Android Automotive OS.Android Automotive OS : Apps targeting Android Automotive OS MUST declare
<uses-feature android:name="android.hardware.type.automotive" android:required="false"/>("false"for mobile or multi-form-factor tracks;"true"only if the app will be published on the dedicated Automotive OS track) in theAndroidManifest.xmlfile. NEVER add this feature tag if the app is solely targeting Android Auto.Unrequired hardware features (
DO-1) : To satisfy Google Play feature requirements andDO-1, declare unsupported features (android.hardware.wifi,android.hardware.screen.portrait,android.hardware.screen.landscape,android.hardware.camera) withandroid:required="false", and removeandroid:required="true"on features absent in cars.Display continuity (
LS-C1) : Configureandroid:configChangesforscreenSize,smallestScreenSize,orientation,screenLayout, anddensityon<activity>so moving to or from a distant display does not recreate the activity or stutter playback.Compatibility mode and distraction : Declaring compatibility mode is optional and is only relevant for apps that support Android Automotive OS. NEVER add compatibility mode for apps that only support Android Auto. Adding
android.hardware.type.automotivedisables compatibility mode unless<meta-data android:name="android.software.car.display_compatibility" android:value="true"/>is added to<application>. When an app declaresandroid.software.car.display_compatibilityinAndroidManifest.xml, the app MUST checkPackageManager.hasSystemFeature("android.software.car.display_compatibility")at runtime and hide duplicate in-app back or close affordances when it returnstrue. Parked apps MUST NOT include<meta-data android:name="distractionOptimized" android:value="true"/>on any<activity>(DD-2,DD-3).
Step 2: Provide back navigation and orientation support
2.1: Add in-app back and close affordances
Android Automotive OS vehicles aren't required to have a hardware or software
back button or gesture navigation (AN-1). Provide explicit UI back and close
controls on every non-root screen, including detail screens and full-screen
players:
If
AndroidManifest.xmldoes not declareandroid.software.car.display_compatibility: Display explicit in-app back and close controls unconditionally.If
AndroidManifest.xmldeclaresandroid.software.car.display_compatibilitywithandroid:value="true": Show in-app back and close controls only whenPackageManager.hasSystemFeature("android.software.car.display_compatibility")returnsfalse.
2.2: Guard runtime orientation requests
Vehicle displays have fixed orientations. Requesting landscape on a
fixed-portrait car display causes letterboxing or flickering loops (DO-1).
Remove hardcoded android:screenOrientation manifest attributes and check
PackageManager.FEATURE_SCREEN_LANDSCAPE and
PackageManager.FEATURE_SCREEN_PORTRAIT before setting requestedOrientation.
Step 3: Adapt to system bars and irregular display cutouts
3.1: Track controllable system bar insets
On Android Automotive OS, OEMs are permitted to lock system bars visible so
climate and vehicle controls remain accessible (AR-1). Track controllable
insets with OnControllableInsetsChangedListener, hide only controllable bars,
and apply windowInsetsPadding for uncontrollable statusBars,
navigationBars, and displayCutout insets.
3.2: Render into irregular display cutouts safely
To meet Tier 1 criterion AR-2 on curved or non-rectangular car displays,
NEVER use LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT (0) or
LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES (1). Configure
LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS (3) or
LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER (2) using the car resource qualifier
in res/values-car-v30/integers.xml:
<integer name="windowLayoutInDisplayCutoutMode">3</integer><br />
Protect interactive UI, app bars, and scrollable lists with
WindowInsets.safeDrawing.
Step 4: Meet driver distraction and media playback requirements
4.1: Pause playback on lifecycle transitions and block driving resumption
When a vehicle begins moving, the OS covers parked activities with a blocking
overlay and triggers onPause (and onStop on compatibility mode vehicles). To
satisfy DD-2, DD-3, and MC-1:
Pause playback on
ON_PAUSEorON_STOPusingLifecycleEventEffectfromandroidx.lifecycle:lifecycle-runtime-compose.Expose a
MediaSession(androidx.media3:media3-session) with play, pause, or stop commands and item metadata (MC-1), and release it inonCleared.Add
useLibrary("android.car")inbuild.gradle.kts, wrapExoPlayerinForwardingSimpleBasePlayer, listen toCarUxRestrictionsManager, pause playback whenisRequiresDistractionOptimizationbecomestrue, and removeCOMMAND_PLAY_PAUSEingetStateso externalMediaSessioncontrols can't resume playback while driving:
@UnstableApi
class CarAwarePlayer(context: Context) :
ForwardingSimpleBasePlayer(ExoPlayer.Builder(context).build()) {
private var shouldPreventPlay = false
private var pausedByUxRestrictions = false
private lateinit var carUxRestrictionsManager: CarUxRestrictionsManager
init {
if (context.packageManager.hasSystemFeature(PackageManager.FEATURE_AUTOMOTIVE)) {
val car = Car.createCar(context)
carUxRestrictionsManager =
car.getCarManager(Car.CAR_UX_RESTRICTION_SERVICE) as CarUxRestrictionsManager
shouldPreventPlay =
carUxRestrictionsManager.currentCarUxRestrictions.isRequiresDistractionOptimization
invalidateState()
carUxRestrictionsManager.registerListener { restrictions: CarUxRestrictions ->
shouldPreventPlay = restrictions.isRequiresDistractionOptimization
if (!shouldPreventPlay && pausedByUxRestrictions) {
handleSetPlayWhenReady(true)
invalidateState()
} else if (shouldPreventPlay && isPlaying) {
pausedByUxRestrictions = true
handleSetPlayWhenReady(false)
invalidateState()
}
}
}
}
override fun getState(): State {
val state = super.getState()
return state.buildUpon()
.setAvailableCommands(
state.availableCommands.buildUpon()
.removeIf(COMMAND_PLAY_PAUSE, shouldPreventPlay)
.build()
)
.build()
}
override fun handleRelease(): ListenableFuture<*> {
if (::carUxRestrictionsManager.isInitialized) {
carUxRestrictionsManager.unregisterListener()
}
return super.handleRelease()
}
}<br />
4.2: Support background audio while driving (optional beta feature)
Because this is an optional beta feature, NEVER implement this feature unless the user requests it. To implement the feature:
Declare
<uses-feature android:name="com.android.car.background_audio_while_driving" android:required="false" />inAndroidManifest.xml, along withFOREGROUND_SERVICEandFOREGROUND_SERVICE_MEDIA_PLAYBACKpermissions.Check runtime vehicle support with
CarFeatures.isFeatureEnabled(context, CarFeatures.FEATURE_BACKGROUND_AUDIO_WHILE_DRIVING)fromandroidx.car.app:app. Only setshouldPreventPlaywhen!isBackgroundAudioWhileDrivingSupported && restrictions.isRequiresDistractionOptimization.Host the
MediaSessionand player inside an exportedMediaSessionServicewithandroid:foregroundServiceType="mediaPlayback", and connect from the UI usingMediaController.BuilderandbuildAsync.
Step 5: Protect sensitive data in browser apps
Because vehicles are shared devices, browsers MUST block access to
saved passwords and payment methods unless protected by a profile lock (SD-1).
Before syncing passwords or payment data to the vehicle, browsers MUST
prompt the user to authenticate and display a notice on the car screen stating
that their data will be synchronized to the car (SD-2).
Check whether a PIN, pattern, or password is set using KeyguardManager, open
Settings.ACTION_SECURITY_SETTINGS if unset, and authenticate with
BiometricPrompt using BiometricManager.Authenticators.DEVICE_CREDENTIAL
only (vehicles don't have biometric hardware):
val keyguardManager = context.getSystemService<KeyguardManager>()
val isDeviceSecure = keyguardManager?.isDeviceSecure == true
lateinit var biometricPrompt: BiometricPrompt
if (!isDeviceSecure) {
context.startActivity(
Intent(Settings.ACTION_SECURITY_SETTINGS).addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
)
} else {
val promptInfo = BiometricPrompt.PromptInfo.Builder()
.setTitle(context.getString(R.string.auth_title))
.setSubtitle(context.getString(R.string.sync_data_to_car_notice))
.setAllowedAuthenticators(BiometricManager.Authenticators.DEVICE_CREDENTIAL)
.build()
biometricPrompt.authenticate(promptInfo)
}<br />
Step 6: Verify implementation
Build the app using ./gradlew assembleDebug. Find and fix any build errors.
Post-implementation guidance
Provide this guidance to the user after implementation:
For Android Auto apps, install the app on a phone and test using the Desktop Head Unit (DHU).
For Android Automotive OS, install the app on the Android Automotive OS emulator in Android Studio.
If the app is in a beta category for the target platform, acceptance into the early access program is required before submitting the app to an open testing or production track.
If the app implements the beta audio while driving feature, acceptance into the early access program is required before submitting the app to an open testing or production track.
Test the app against the relevant criteria in the car app quality guidelines before submitting the app.
Antipatterns
NEVER include
<meta-data android:name="distractionOptimized" android:value="true"/>on any<activity>in a parked app, or includeres/xml/automotive_app_desc.xmlwithuses name="video"in a video app.NEVER assume a hardware or software back button exists on Android Automotive OS.
NEVER assume system bars are positioned only at the top and bottom or can always be hidden.
NEVER use
LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULTorLAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGESon Android Automotive OS.NEVER infer UX restrictions from vehicle speed or gear state instead of reading
isRequiresDistractionOptimizationfromCarUxRestrictionsManager.NEVER use biometric authenticators (
BIOMETRIC_STRONG,BIOMETRIC_WEAK) withBiometricPrompton browser apps on Android Automotive OS; useDEVICE_CREDENTIALonly.NEVER add the
CAR_LAUNCHERintent category if the user only requests Android Automotive OS support.NEVER add the
android.hardware.type.automotivefeature tag if the user only requests Android Auto support.
Best practices
MUST declare
android:required="false"on unsupported hardware features (wifi,screen.portrait,screen.landscape,camera) and guardrequestedOrientationcalls by checkingFEATURE_SCREEN_LANDSCAPEandFEATURE_SCREEN_PORTRAIT(DO-1).MUST provide in-app back and close affordances (
AN-1) for Android Automotive OS when not in compatibility mode and protect all interactive UI and text from system bars and display cutouts usingWindowInsets.safeDrawingandOnControllableInsetsChangedListener(AR-1,AR-2).MUST pause playback when UX restrictions become active and strip
COMMAND_PLAY_PAUSEfromMediaSessionwhile driving unless audio while driving is supported and enabled (DD-2,DD-4,MC-1).MUST require profile lock authentication and display an on-screen sync disclosure before saving, accessing, or syncing browser passwords or payment information (
SD-1,SD-2).
Files
- ATTRIBUTION.mdAdded by AutoGineer991 B
- LICENSELicence file added by AutoGineer11.1 KiB
- SKILL.md17.4 KiB
- references/android/docs/quality-guidelines/car-app-quality/index.md54.1 KiB
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- android/skills · cars/android-for-cars-parked-apps · commit bf68e2d
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