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Design Critique

AnthropicOfficialPublished by Anthropic

  • Skill
  • Review and audit
  • Design and creative
  • Apache-2.0
  • No issues found

From the author

Get structured design feedback on usability, hierarchy, and consistency. Trigger with "review this design", "critique this mockup", "what do you think of this screen?", or when sharing a Figma link or screenshot for feedback at any stage from exploration to final polish.
— the description by Anthropic

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

The design-critique skill acts as a design partner, evaluating mockups, screenshots, or Figma files against established design principles. It provides a structured analysis covering first impressions, usability, visual hierarchy, consistency, and accessibility. By incorporating context about the design's purpose and stage, the skill delivers actionable, specific recommendations rather than vague observations, helping designers refine their work from early exploration to final polish.

What it does

  • Evaluates designs based on usability, visual hierarchy, consistency, and accessibility.
  • Provides a structured critique report including severity ratings for identified issues.
  • Analyzes reading flow, emphasis, and whitespace usage.
  • Checks for design system consistency and accessibility standards like contrast and touch targets.
  • Offers specific, actionable recommendations for design improvements.
  • Integrates with design tools to inspect components and tokens if available.

When to use it

  • When you need an objective review of a UI screen or mockup.
  • During early exploration to validate layout and hierarchy.
  • When preparing for a final polish to ensure consistency and accessibility.
  • When you want to ensure your design aligns with standard usability and accessibility best practices.

Advantages

  • Provides consistent, structured feedback across multiple design dimensions.
  • Helps identify usability and accessibility issues early in the design process.
  • Encourages specific, evidence-based improvements rather than subjective opinions.
  • Adapts feedback depth based on the design stage provided by the user.

Usage examples

“review this design: [Figma URL]”
The agent pulls the design from Figma and generates a structured report evaluating its usability, hierarchy, consistency, and accessibility.
“critique this mockup, focus on the onboarding flow”
The agent provides a detailed analysis of the onboarding screen, specifically highlighting potential friction points in the user journey.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/anthropics/design-critique/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip design-critique.zip -d .agents/skills

Documentation by Anthropic

/design-critique

If you see unfamiliar placeholders or need to check which tools are connected, see CONNECTORS.md.

Get structured design feedback across multiple dimensions.

Usage

/design-critique $ARGUMENTS

Review the design: @$1

If a Figma URL is provided, pull the design from Figma. If a file is referenced, read it. Otherwise, ask the user to describe or share their design.

What I Need From You

  • The design: Figma URL, screenshot, or detailed description

  • Context: What is this? Who is it for? What stage (exploration, refinement, final)?

  • Focus (optional): "Focus on mobile" or "Focus on the onboarding flow"

Critique Framework

1. First Impression (2 seconds)
  • What draws the eye first? Is that correct?

  • What's the emotional reaction?

  • Is the purpose immediately clear?

2. Usability
  • Can the user accomplish their goal?

  • Is the navigation intuitive?

  • Are interactive elements obvious?

  • Are there unnecessary steps?

3. Visual Hierarchy
  • Is there a clear reading order?

  • Are the right elements emphasized?

  • Is whitespace used effectively?

  • Is typography creating the right hierarchy?

4. Consistency
  • Does it follow the design system?

  • Are spacing, colors, and typography consistent?

  • Do similar elements behave similarly?

5. Accessibility
  • Color contrast ratios

  • Touch target sizes

  • Text readability

  • Alternative text for images

How to Give Feedback

  • Be specific: "The CTA competes with the navigation" not "the layout is confusing"

  • Explain why: Connect feedback to design principles or user needs

  • Suggest alternatives: Don't just identify problems, propose solutions

  • Acknowledge what works: Good feedback includes positive observations

  • Match the stage: Early exploration gets different feedback than final polish

Output

## Design Critique: [Design Name]

### Overall Impression
[1-2 sentence first reaction — what works, what's the biggest opportunity]

### Usability
| Finding | Severity | Recommendation |
|---------|----------|----------------|
| [Issue] | 🔴 Critical / 🟡 Moderate / 🟢 Minor | [Fix] |

### Visual Hierarchy
- **What draws the eye first**: [Element] — [Is this correct?]
- **Reading flow**: [How does the eye move through the layout?]
- **Emphasis**: [Are the right things emphasized?]

### Consistency
| Element | Issue | Recommendation |
|---------|-------|----------------|
| [Typography/spacing/color] | [Inconsistency] | [Fix] |

### Accessibility
- **Color contrast**: [Pass/fail for key text]
- **Touch targets**: [Adequate size?]
- **Text readability**: [Font size, line height]

### What Works Well
- [Positive observation 1]
- [Positive observation 2]

### Priority Recommendations
1. **[Most impactful change]** — [Why and how]
2. **[Second priority]** — [Why and how]
3. **[Third priority]** — [Why and how]

If Connectors Available

If ~~design tool is connected:

  • Pull the design directly from Figma and inspect components, tokens, and layers

  • Compare against the existing design system for consistency

If ~~user feedback is connected:

  • Cross-reference design decisions with recent user feedback and support tickets

Tips

  1. Share the context — "This is a checkout flow for a B2B SaaS" helps me give relevant feedback.

  2. Specify your stage — Early exploration gets different feedback than final polish.

  3. Ask me to focus — "Just look at the navigation" gives you more depth on one area.

Files

ATTRIBUTION.md

Attribution

This folder is an unmodified copy of the Agent Skill "design-critique", distributed by AutoGineer (https://autogineer.com/agent-skills).

The skill's own files are unmodified copies. AutoGineer is not affiliated with or endorsed by the author or the publisher.

Files added by AutoGineer

  • ATTRIBUTION.md: this file, written by AutoGineer

  • LICENSE: copied from LICENSE

Requirements and compatibility

Written for: Claude Code, Claude apps

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Claude Code frontmatter

Security

No issues found by our static scan· No issues found

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Published by
Anthropic
Publisher
Anthropic (Official)
Source
anthropics/knowledge-work-plugins · design/skills/design-critique · commit e050c2e
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by Anthropic.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download design-critique.zip