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Migrate To Deno

DenoOfficialCreated by denolandDistributed by Deno

  • Skill
  • Workflow
  • Software development
  • MIT
  • No issues found

From the author

Use when moving a Node.js, npm, Yarn, pnpm, or Bun project to Deno, or when adopting Deno incrementally in an existing JavaScript or TypeScript codebase. Covers using Deno as a drop-in package manager, running existing package.json scripts, CommonJS versus ESM, node_modules layout, lockfile migration, permissions, whether to adopt the built-in toolchain, and per-tool command equivalents.
— the description by denoland

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a phased approach to migrating existing JavaScript and TypeScript projects to Deno. It emphasizes that most Node.js projects can run on Deno without code changes by leveraging existing package.json files and node_modules support. The guide outlines a four-rung migration strategy: starting with Deno as a package manager, running the application, tightening security permissions, and optionally adopting Deno's built-in toolchain. It also includes comprehensive command mapping and guidance on handling specific migration challenges like CommonJS/ESM compatibility, lifecycle scripts, and dependency management.

What it does

  • Provides a step-by-step migration path from Node.js, npm, Yarn, pnpm, or Bun to Deno.
  • Maps common package manager and CLI commands to their Deno equivalents.
  • Explains how to handle CommonJS and ESM module resolution in Deno.
  • Details the process for managing permissions and security policies for existing applications.
  • Offers guidance on migrating lockfiles and maintaining compatibility with existing CI/CD pipelines.
  • Addresses specific migration hurdles like lifecycle scripts and node_modules layout differences.

When to use it

  • When you want to switch your project's runtime to Deno while keeping existing dependencies.
  • When you need to migrate an existing npm, Yarn, pnpm, or Bun project incrementally.
  • When you are unsure how to map your current development workflow commands to Deno.
  • When you need to troubleshoot common migration issues like permission errors or module resolution.

Advantages

  • Allows for incremental, reversible migration steps.
  • Supports existing package.json and node_modules structures.
  • Provides clear command-line parity for common development tasks.
  • Enables granular security controls via Deno's permission system.
  • Maintains compatibility with existing lockfiles during the transition.

Usage examples

“How do I start using Deno as a package manager for my existing npm project?”
You can run 'deno install' to read your package.json, resolve dependencies, and generate a 'deno.lock' file without affecting your current node_modules or npm workflow.
“What is the equivalent of 'npm run build' in Deno?”
You should use 'deno task build', which executes the 'build' script defined in your package.json.
“How do I handle 'ReferenceError: require is not defined' after switching to Deno?”
This indicates a CommonJS file is being treated as ESM. You should ensure your package.json contains 'type': 'commonjs' or rename the file extension to .cjs.
“How can I run my existing Node.js project in Deno safely?”
Start by using 'deno run -A' to confirm the application functions, then gradually replace '-A' with specific flags like '--allow-net' or '--allow-read' to enforce security.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/denoland/migrate-to-deno/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip migrate-to-deno.zip -d .agents/skills

Documentation by denoland

Migrating to Deno

Requires Deno 2.9 or later. For general Deno usage once migrated, see the deno skill.

Most Node projects already run under Deno

Deno reads an existing package.json, resolves the same npm packages, writes a real node_modules, runs the same scripts, and supports node: built-ins. TypeScript runs with no build step.

There is usually no code to change — only which binary you invoke. Don't start by rewriting imports to jsr:, swapping dependencies for Deno-specific ones, or restructuring directories. Proposing that is the most common way this goes wrong.

Migrate in rungs

Each rung is independently useful and reversible. Stop wherever suits the project; plenty of teams stop at rung 1.

Rung 1 — Deno as the package manager only
deno install

Reads package.json, resolves the same dependencies, writes node_modules, and creates deno.lock — seeded from any existing package-lock.json, yarn.lock, bun.lock, or pnpm lockfile, so pins and integrity hashes carry over instead of drifting.

The app still runs under node; teammates are unaffected. Commit deno.lock once verified. To back out: delete deno.lock and node_modules, then npm install.

Rung 2 — Run it with Deno
deno run -A main.js      # or: deno -A main.js
deno task build          # runs scripts.build from package.json

Use -A here. The goal is confirming the program works, not designing a permission policy — changing both at once makes failures ambiguous.

Rung 3 — Tighten permissions

Replace -A with the narrowest set that works: run it, read what it asks for, grant exactly that.

deno run --allow-net=api.example.com --allow-read=./config --allow-env=PORT main.js

This buys something Node cannot offer, and is worth doing before deploying.

Rung 4 — Optionally, adopt the built-in toolchain

deno fmt for prettier, deno lint for eslint, deno test for jest or vitest, deno check for tsc, deno watch for nodemon, deno compile for pkg.

Optional, and usually not worth it for an existing project. These are not drop-in replacements; parity is incomplete, so this is a real migration, not a config change. A project happy with prettier, eslint, and vitest should keep them and use Deno as runtime and package manager only. Prefer the built-in tools for new projects. If you do move an existing one, go a tool at a time.

Command equivalents

TasknpmYarnpnpmBunDeno
Install allnpm installyarn installpnpm installbun installdeno install
Addnpm i <p>yarn add <p>pnpm add <p>bun add <p>deno add <p>
Add devnpm i -D <p>yarn add -D <p>pnpm add -D <p>bun add -d <p>deno add -D <p>
Removenpm uninstall <p>yarn remove <p>pnpm remove <p>bun remove <p>deno remove <p>
CI installnpm ciyarn install --immutable†pnpm i --frozen-lockfilebun install --frozen-lockfiledeno ci
Run scriptnpm run <s>yarn <s>pnpm <s>bun run <s>deno task <s>
Run binarynpx <p>yarn dlx <p>pnpm dlx <p>bunx <p>dx <p>
Outdatednpm outdatedyarn outdated‡pnpm outdatedbun outdateddeno outdated
Auditnpm audityarn npm audit†pnpm auditbun auditdeno audit
Whynpm ls <p>yarn why <p>pnpm why <p>bun why <p>deno why <p>
Run a filenode f.jsbun f.tsdeno f.ts
Run TSts-node f.tsbun f.tsdeno f.ts
Watchnodemon f.jsbun --watch f.tsdeno watch f.ts
Formatprettierprettierdeno fmt
Linteslintdeno lint
Testjest, vitestbun testdeno test
Coveragenyc, c8deno coverage
Type-checktsc --noEmittscdeno check
Bundle binarypkg, nexebun build --compiledeno compile

† Yarn Berry (v2+) spelling. Yarn Classic (v1) uses yarn install --frozen-lockfile and yarn audit.

‡ Yarn Classic only — Berry removed yarn outdated.

dx is a separate binary installed alongside Deno, and an alias for deno x. It does not appear in the top-level deno --help output. Like npx, it runs the package with the sandbox disabled.

The four things that actually break

Requires net access to "..." (or read, env, run)

Deno grants nothing by default. Add that specific permission, or -A while still establishing the program works at all.

ReferenceError: require is not defined

A file containing CommonJS is being parsed as ESM. .cjs is always CommonJS, .mjs always ESM; .js and .ts follow "type" in the nearest package.json. For a CommonJS project, set "type": "commonjs".

A dependency is broken, or postinstall never ran

Lifecycle scripts don't run by default. Native addons notice immediately. Approvals are recorded in the config file, so this is one-time:

deno approve-scripts                              # interactive picker
deno install --allow-scripts=npm:better-sqlite3   # or name them directly
A tool cannot find files inside node_modules

Deno's layout is pnpm-style: real files in node_modules/.deno/, exposed via symlinks. Tools assuming npm's flat hoisted tree need:

{ "nodeModulesLinker": "hoisted" }

What has no Deno equivalent

Say so rather than improvising a workaround that won't hold:

  • Yarn Plug'n'Play. Deno creates a real node_modules; .pnp.cjs is unused and .yarnrc.yml resolver settings don't transfer.

  • yarn patch / pnpm patched dependencies. Vendor or fork.

  • overrides / resolutions. Pin via an import map entry instead.

  • Registry and resolver tuning in .npmrc / .yarnrc.yml.

  • Bun build features — macros, HTMLRewriter, HTML entrypoints.

Per-tool details

  • references/FROM_NPM.md — lockfile seeding, node_modules layout, overrides

  • references/FROM_YARN.md — Plug'n'Play, Berry vs Classic, workspaces

  • references/FROM_PNPM.md — pnpm-workspace.yaml, catalog:, patches

  • references/FROM_BUN.md — Bun API translation, bunfig.toml

  • references/NODE_APIS.md — node: built-ins, DENO_COMPAT, CJS/ESM

Further reading

Files

ATTRIBUTION.md

Attribution

This folder is an unmodified copy of the Agent Skill "migrate-to-deno", distributed by AutoGineer (https://autogineer.com/agent-skills).

The skill's own files are unmodified copies. AutoGineer is not affiliated with or endorsed by the author or the publisher.

Files added by AutoGineer

  • ATTRIBUTION.md: this file, written by AutoGineer

  • LICENSE: copied from LICENSE

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Needs Node.js

Security

No issues found by our static scan· No issues found

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
denoland
Publisher
Deno (Official)
Distributed by
Deno
Source
denoland/skills · skills/migrate-to-deno · commit d5f6ace
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by denoland or Deno.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download migrate-to-deno.zip