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Provider Resources

HashiCorpOfficialPublished by HashiCorp

  • Skill
  • Tool integration
  • Cloud and DevOps
  • MPL-2.0
  • No issues found

From the author

Implement Terraform Provider resources and data sources using the Plugin Framework: CRUD operations, schema design, plan modifiers and validators, not-found handling, waiters for eventually consistent APIs, import support, resource design principles, and required acceptance test coverage. Use when adding or changing a resource or data source, deciding whether an API concept should be a resource, wiring a resource to the provider's configured client, handling drift or resource-not-found, or reviewing a resource implementation before submission.
— the description by HashiCorp

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a comprehensive guide for developers building Terraform Providers using the HashiCorp Plugin Framework. It covers the end-to-end implementation of resources and data sources, including CRUD operations, schema design, state management, and acceptance testing. The guide emphasizes using the Plugin Framework for all new development, provides patterns for handling eventually consistent APIs through waiters, and outlines best practices for resource design and error handling.

What it does

  • Defines the structure for implementing CRUD operations in Terraform resources.
  • Provides patterns for schema design, including plan modifiers and attribute validators.
  • Details how to implement data sources for read-only infrastructure access.
  • Outlines strategies for handling eventually consistent APIs using status and wait functions.
  • Specifies requirements for acceptance test coverage, including basic, disappearance, and import tests.
  • Offers guidance on resource design principles and file organization for provider projects.

When to use it

  • When developing new Terraform Provider resources or data sources.
  • When migrating or updating existing provider resource implementations.
  • When determining if an API concept should be modeled as a resource or data source.
  • When implementing logic to handle API drift, resource-not-found scenarios, or asynchronous API operations.

Advantages

  • Promotes consistent resource implementation patterns across provider codebases.
  • Provides clear guidance on using the modern Plugin Framework over legacy SDKs.
  • Includes standardized approaches for handling common provider challenges like eventual consistency.
  • Ensures adherence to established resource design principles for better maintainability.

Usage examples

“How do I implement a Create operation for a new Terraform resource?”
The guide provides a code template demonstrating how to retrieve plan data, call the API client, handle errors, and set the resource state.
“What is the best way to handle an eventually consistent API in a resource?”
The guide explains how to use retry.StateChangeConf to poll for resource readiness, providing examples for status and wait functions.
“How should I structure my acceptance tests for a new resource?”
The guide outlines the required test cases, including basic creation, import verification, and out-of-band deletion handling.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/hashicorp/provider-resources/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip provider-resources.zip -d .agents/skills

Documentation by HashiCorp

Terraform Provider Resources Implementation Guide

Overview

This guide covers developing Terraform Provider resources and data sources. Resources represent infrastructure objects that Terraform manages through Create, Read, Update, and Delete (CRUD) operations.

Use the Plugin Framework for all net-new resources and data sources. Plugin SDKv2 is for maintaining resources that already exist on it; do not write new code against it. A provider can serve both during migration by muxing (terraform-plugin-mux), so adopting the Framework never requires a big-bang rewrite. To tell which mode an existing provider is in, check go.mod: terraform-plugin-mux present means it serves both SDKv2 and Framework code; only terraform-plugin-sdk/v2 means SDKv2-only; only terraform-plugin-framework means Framework-only. Be cautious about migrating existing SDKv2 resources: the Framework distinguishes null from zero values, so naive migrations change behavior for existing users (use the provider-framework-migration skill, if available).

References (load when needed):

  • references/design-principles.md — what should (and should not) become a resource; data source semantics; relationship and async-task modeling

  • references/retries-and-waiters.md — eventual consistency, retry patterns, and status/wait function structure

File Structure

Most providers keep every resource in a single package:

internal/provider/
├── provider.go                  # Provider schema + Configure
├── widget_resource.go           # Resource implementation
├── widget_resource_test.go      # Acceptance tests
├── widget_data_source.go        # Data source (if applicable)
└── widget_data_source_test.go

Large multi-service providers (e.g. terraform-provider-aws) split into internal/service/<service>/ packages instead, with an idiomatic file taxonomy worth adopting once a package grows: consts.go, find.go (finders), status.go (status functions), wait.go (waiters), sweep.go (test sweepers), exports_test.go.

Documentation lives in docs/ and is generated with tfplugindocs:

docs/
├── resources/<name>.md          # generated; optional <name>.md.tmpl template
└── data-sources/<name>.md

(Hand-written website/docs/r/*.html.markdown trees exist in some older, large providers — follow the target repo's convention when editing one.)

Resource Structure

A Framework resource is a struct holding the API client, with interface assertions making the implemented behaviors explicit:

var (
    _ resource.Resource                = &widgetResource{}
    _ resource.ResourceWithConfigure   = &widgetResource{}
    _ resource.ResourceWithImportState = &widgetResource{}
)

func NewWidgetResource() resource.Resource {
    return &widgetResource{}
}

type widgetResource struct {
    client *examplecloud.Client
}

func (r *widgetResource) Metadata(_ context.Context, req resource.MetadataRequest, resp *resource.MetadataResponse) {
    resp.TypeName = req.ProviderTypeName + "_widget"
}

// Configure receives the client the provider built in its own Configure.
func (r *widgetResource) Configure(_ context.Context, req resource.ConfigureRequest, resp *resource.ConfigureResponse) {
    if req.ProviderData == nil {
        return // provider not yet configured (e.g. validation phase)
    }
    client, ok := req.ProviderData.(*examplecloud.Client)
    if !ok {
        resp.Diagnostics.AddError(
            "Unexpected Resource Configure Type",
            fmt.Sprintf("Expected *examplecloud.Client, got: %T.", req.ProviderData),
        )
        return
    }
    r.client = client
}

func (r *widgetResource) Schema(ctx context.Context, req resource.SchemaRequest, resp *resource.SchemaResponse) {
    resp.Schema = schema.Schema{
        Attributes: map[string]schema.Attribute{
            "name": schema.StringAttribute{
                Required: true,
                PlanModifiers: []planmodifier.String{
                    stringplanmodifier.RequiresReplace(),
                },
                Validators: []validator.String{
                    stringvalidator.LengthBetween(1, 255),
                },
            },
            "id": schema.StringAttribute{
                Computed: true,
                PlanModifiers: []planmodifier.String{
                    stringplanmodifier.UseStateForUnknown(),
                },
            },
        },
    }
}

How the provider's Configure produces that client — schema, credential resolution, validation — is covered by the provider-configuration skill (if available).

On id: SDKv2 required a magic id attribute; the Framework does not. If the API has its own identifier, expose it under its real meaning and do not add a second, redundant id. Only keep id when it is the API's identifier (as above).

CRUD Operations

Create
func (r *widgetResource) Create(ctx context.Context, req resource.CreateRequest, resp *resource.CreateResponse) {
    var data widgetResourceModel
    resp.Diagnostics.Append(req.Plan.Get(ctx, &data)...)
    if resp.Diagnostics.HasError() {
        return
    }

    input := &examplecloud.CreateWidgetInput{
        Name: data.Name.ValueStringPointer(),
    }

    output, err := r.client.CreateWidget(ctx, input)
    if err != nil {
        resp.Diagnostics.AddError(
            "Error creating Widget",
            fmt.Sprintf("creating Widget (%s): %s", data.Name.ValueString(), err),
        )
        return
    }

    data.ID = types.StringPointerValue(output.ID)

    // For eventually consistent APIs, wait for the resource to be usable
    // before returning — see references/retries-and-waiters.md.

    resp.Diagnostics.Append(resp.State.Set(ctx, &data)...)
}
Read

Read must handle out-of-band deletion by removing the resource from state so the next plan recreates it, rather than erroring forever:

func (r *widgetResource) Read(ctx context.Context, req resource.ReadRequest, resp *resource.ReadResponse) {
    var data widgetResourceModel
    resp.Diagnostics.Append(req.State.Get(ctx, &data)...)
    if resp.Diagnostics.HasError() {
        return
    }

    output, err := findWidgetByID(ctx, r.client, data.ID.ValueString())
    if isNotFound(err) {
        tflog.Warn(ctx, "Widget not found, removing from state", map[string]any{"id": data.ID.ValueString()})
        resp.State.RemoveResource(ctx)
        return
    }
    if err != nil {
        resp.Diagnostics.AddError(
            "Error reading Widget",
            fmt.Sprintf("reading Widget (%s): %s", data.ID.ValueString(), err),
        )
        return
    }

    data.Name = types.StringPointerValue(output.Name)

    resp.Diagnostics.Append(resp.State.Set(ctx, &data)...)
}
Update

Only call the API for attributes that actually changed; compare plan against state:

func (r *widgetResource) Update(ctx context.Context, req resource.UpdateRequest, resp *resource.UpdateResponse) {
    var plan, state widgetResourceModel
    resp.Diagnostics.Append(req.Plan.Get(ctx, &plan)...)
    resp.Diagnostics.Append(req.State.Get(ctx, &state)...)
    if resp.Diagnostics.HasError() {
        return
    }

    if !plan.Description.Equal(state.Description) {
        input := &examplecloud.UpdateWidgetInput{
            ID:          plan.ID.ValueStringPointer(),
            Description: plan.Description.ValueStringPointer(),
        }
        if _, err := r.client.UpdateWidget(ctx, input); err != nil {
            resp.Diagnostics.AddError(
                "Error updating Widget",
                fmt.Sprintf("updating Widget (%s): %s", plan.ID.ValueString(), err),
            )
            return
        }
    }

    resp.Diagnostics.Append(resp.State.Set(ctx, &plan)...)
}
Delete

Treat "already gone" as success — the desired end state is reached:

func (r *widgetResource) Delete(ctx context.Context, req resource.DeleteRequest, resp *resource.DeleteResponse) {
    var data widgetResourceModel
    resp.Diagnostics.Append(req.State.Get(ctx, &data)...)
    if resp.Diagnostics.HasError() {
        return
    }

    _, err := r.client.DeleteWidget(ctx, &examplecloud.DeleteWidgetInput{
        ID: data.ID.ValueStringPointer(),
    })
    if isNotFound(err) {
        return
    }
    if err != nil {
        resp.Diagnostics.AddError(
            "Error deleting Widget",
            fmt.Sprintf("deleting Widget (%s): %s", data.ID.ValueString(), err),
        )
        return
    }
}
Import

With ResourceWithImportState asserted, passthrough of the identifier is one line:

func (r *widgetResource) ImportState(ctx context.Context, req resource.ImportStateRequest, resp *resource.ImportStateResponse) {
    resource.ImportStatePassthroughID(ctx, path.Root("id"), req, resp)
}

For multi-part identifiers, parse a delimited import ID (commonly comma-separated) and set each attribute explicitly.

Resource Design Principles

Before implementing, check the shape of the thing being modeled (full treatment in references/design-principles.md):

  • A resource is the smallest useful building block; if the API offers CRUD for it, it likely deserves its own resource.

  • A resource should talk to one API/service only — cross-service resources break permissions, auditing, and endpoint configuration.

  • Data sources are read-only and side-effect free. A singular data source errors on zero or multiple matches; a plural data source (plural noun name) returns zero-or-more as a collection and errors on neither.

  • Attached policies/rules, long-running task invocations, and versioned artifacts usually deserve their own resources rather than attributes on the parent.

  • Start/stop or enable/disable state belongs as an attribute in the resource, not as a separate resource.

Schema Design

Attribute Types
Terraform TypeFramework TypeUse Case
stringschema.StringAttributeNames, identifiers
numberschema.Int64Attribute, schema.Float64AttributeCounts, sizes
boolschema.BoolAttributeFeature flags
listschema.ListAttributeOrdered collections
setschema.SetAttributeUnordered unique items
mapschema.MapAttributeKey-value pairs
objectschema.SingleNestedAttributeComplex nested config

Give every attribute a MarkdownDescription — tfplugindocs publishes it, and it is the primary user-facing documentation.

Plan Modifiers
// Force replacement when value changes
stringplanmodifier.RequiresReplace()

// Keep a known value during plan instead of (known after apply)
stringplanmodifier.UseStateForUnknown()
Validators
stringvalidator.LengthBetween(1, 255)
stringvalidator.RegexMatches(regexp.MustCompile(`^[a-z0-9-]+$`), "must be lowercase alphanumeric with hyphens")
stringvalidator.OneOf("small", "medium", "large")
int64validator.Between(1, 100)
listvalidator.SizeAtLeast(1)
Sensitive Attributes
"password": schema.StringAttribute{
    Required:  true,
    Sensitive: true,
},

State Management

Finders

Centralize "get one thing or a typed not-found" in a finder so Read, Delete, waiters, and tests all share identical not-found semantics:

func findWidgetByID(ctx context.Context, client *examplecloud.Client, id string) (*examplecloud.Widget, error) {
    output, err := client.GetWidget(ctx, &examplecloud.GetWidgetInput{ID: &id})
    if err != nil {
        var apiErr *examplecloud.NotFoundError
        if errors.As(err, &apiErr) {
            return nil, &retry.NotFoundError{LastError: err}
        }
        return nil, fmt.Errorf("getting Widget (%s): %w", id, err)
    }
    if output == nil || output.Widget == nil {
        return nil, &retry.NotFoundError{Message: "empty result"}
    }
    return output.Widget, nil
}

func isNotFound(err error) bool {
    var nfe *retry.NotFoundError
    return errors.As(err, &nfe)
}
Waiting for Resource States

Many APIs return from Create/Delete before the resource is usable/gone. Use retry.StateChangeConf (from github.com/hashicorp/terraform-plugin-sdk/v2/helper/retry — usable from Framework providers), with a status function built on the finder and timeouts in named constants:

stateConf := &retry.StateChangeConf{
    Pending: []string{"CREATING", "PENDING"},
    Target:  []string{"ACTIVE"},
    Refresh: statusWidget(ctx, r.client, id), // one poll of the finder: (obj, status, err)
    Timeout: widgetCreatedTimeout,
}
outputRaw, err := stateConf.WaitForStateContext(ctx)

The full status/wait function pairs (create and delete waiters, failure-state handling, post-create not-found retries, eventual-consistency patterns) are in references/retries-and-waiters.md — read it whenever the API is asynchronous or eventually consistent.

Testing

Every resource ships with, at minimum:

  • _basic — create with minimal config, assert attributes, then an import step (ImportState: true, ImportStateVerify: true)

  • _disappears — delete the object out-of-band mid-test; the next plan must propose recreation, not error

  • Per-attribute tests — exercise updates for each non-trivial argument

Naming grammar: tests TestAcc{Resource}_{group?}_{description}, helpers testAccCheck{Resource}Exists / testAccCheck{Resource}Destroy, config functions testAcc{Resource}Config_{description}. Keep configs self-contained, randomize real resource names, and never hardcode environment-specific values (account IDs, zones, versions).

func TestAccWidget_basic(t *testing.T) {
    rName := acctest.RandStringFromCharSet(10, acctest.CharSetAlphaNum)
    resourceName := "examplecloud_widget.test"

    resource.ParallelTest(t, resource.TestCase{
        PreCheck:                 func() { testAccPreCheck(t) },
        ProtoV6ProviderFactories: testAccProtoV6ProviderFactories,
        CheckDestroy:             testAccCheckWidgetDestroy,
        Steps: []resource.TestStep{
            {
                Config: testAccWidgetConfig_basic(rName),
                ConfigStateChecks: []statecheck.StateCheck{
                    statecheck.ExpectKnownValue(resourceName, tfjsonpath.New("name"), knownvalue.StringExact(rName)),
                    statecheck.ExpectKnownValue(resourceName, tfjsonpath.New("id"), knownvalue.NotNull()),
                },
            },
            {
                ResourceName:      resourceName,
                ImportState:       true,
                ImportStateVerify: true,
            },
        },
    })
}

func testAccWidgetConfig_basic(rName string) string {
    return fmt.Sprintf(`
resource "examplecloud_widget" "test" {
  name = %[1]q
}
`, rName)
}

Use the provider-test-patterns skill (if available) for the full testing treatment: config helper style (%[1]q indexed verbs), statecheck/plancheck, CompareValue, custom StateCheck implementations for exists/disappears helpers, sweepers, and ephemeral resource testing. Use the run-acceptance-tests skill for executing and debugging test runs.

Error Handling

Match API errors by type, not message text, and wrap with context:

var notFound *examplecloud.NotFoundError
if errors.As(err, &notFound) {
    // resource doesn't exist
}

// Wrapping inside helpers: preserve the cause with %w
return fmt.Errorf("creating Widget (%s): %w", name, err)

Diagnostics follow a consistent grammar — summary names the operation and type, detail carries identifier and cause:

resp.Diagnostics.AddError(
    "Error creating Widget",
    fmt.Sprintf("creating Widget (%s): %s", name, err),
)

resp.Diagnostics.AddAttributeError(
    path.Root("name"),
    "Invalid name",
    "Name must be lowercase alphanumeric",
)

Documentation

Write attribute MarkdownDescriptions first — they are the source of truth. Then generate Registry documentation with tfplugindocs (go generate ./... where wired up), adding docs/**/*.md.tmpl templates only for prose and examples the generator cannot derive. Use the provider-docs skill (if available) for the full documentation workflow and Registry publication rules.

Pre-Submission Checklist

  • [ ] Plugin Framework used (no new SDKv2 code)

  • [ ] Resource has all CRUD operations implemented

  • [ ] Read removes missing resources from state; Delete tolerates already-deleted

  • [ ] No redundant id attribute (real API identifier exposed instead)

  • [ ] Import implemented and covered by an ImportStateVerify step

  • [ ] _basic, _disappears, and per-attribute tests present

  • [ ] Waiters used where the API is eventually consistent

  • [ ] Error messages name the operation, type, and identifier

  • [ ] Sensitive attributes marked; every attribute has a description

  • [ ] Docs generated with tfplugindocs

  • [ ] Changelog entry added, if the repo tracks release notes (check CONTRIBUTING)

References

Files

LICENSE

Mozilla Public License Version 2.0
==================================

1. Definitions
--------------

1.1. "Contributor"
    means each individual or legal entity that creates, contributes to
    the creation of, or owns Covered Software.

1.2. "Contributor Version"
    means the combination of the Contributions of others (if any) used
    by a Contributor and that particular Contributor's Contribution.

1.3. "Contribution"
    means Covered Software of a particular Contributor.

1.4. "Covered Software"
    means Source Code Form to which the initial Contributor has attached
    the notice in Exhibit A, the Executable Form of such Source Code
    Form, and Modifications of such Source Code Form, in each case
    including portions thereof.

1.5. "Incompatible With Secondary Licenses"
    means

    (a) that the initial Contributor has attached the notice described
        in Exhibit B to the Covered Software; or

    (b) that the Covered Software was made available under the terms of
        version 1.1 or earlier of the License, but not also under the
        terms of a Secondary License.

1.6. "Executable Form"
    means any form of the work other than Source Code Form.

1.7. "Larger Work"
    means a work that combines Covered Software with other material, in
    a separate file or files, that is not Covered Software.

1.8. "License"
    means this document.

1.9. "Licensable"
    means having the right to grant, to the maximum extent possible,
    whether at the time of the initial grant or subsequently, any and
    all of the rights conveyed by this License.

1.10. "Modifications"
    means any of the following:

    (a) any file in Source Code Form that results from an addition to,
        deletion from, or modification of the contents of Covered
        Software; or

    (b) any new file in Source Code Form that contains any Covered
        Software.

1.11. "Patent Claims" of a Contributor
    means any patent claim(s), including without limitation, method,
    process, and apparatus claims, in any patent Licensable by such
    Contributor that would be infringed, but for the grant of the
    License, by the making, using, selling, offering for sale, having
    made, import, or transfer of either its Contributions or its
    Contributor Version.

1.12. "Secondary License"
    means either the GNU General Public License, Version 2.0, the GNU
    Lesser General Public License, Version 2.1, the GNU Affero General
    Public License, Version 3.0, or any later versions of those
    licenses.

1.13. "Source Code Form"
    means the form of the work preferred for making modifications.

1.14. "You" (or "Your")
    means an individual or a legal entity exercising rights under this
    License. For legal entities, "You" includes any entity that
    controls, is controlled by, or is under common control with You. For
    purposes of this definition, "control" means (a) the power, direct
    or indirect, to cause the direction or management of such entity,
    whether by contract or otherwise, or (b) ownership of more than
    fifty percent (50%) of the outstanding shares or beneficial
    ownership of such entity.

2. License Grants and Conditions
--------------------------------

2.1. Grants

Each Contributor hereby grants You a world-wide, royalty-free,
non-exclusive license:

(a) under intellectual property rights (other than patent or trademark)
    Licensable by such Contributor to use, reproduce, make available,
    modify, display, perform, distribute, and otherwise exploit its
    Contributions, either on an unmodified basis, with Modifications, or
    as part of a Larger Work; and

(b) under Patent Claims of such Contributor to make, use, sell, offer
    for sale, have made, import, and otherwise transfer either its
    Contributions or its Contributor Version.

2.2. Effective Date

The licenses granted in Section 2.1 with respect to any Contribution
become effective for each Contribution on the date the Contributor first
distributes such Contribution.

2.3. Limitations on Grant Scope

The licenses granted in this Section 2 are the only rights granted under
this License. No additional rights or licenses will be implied from the
distribution or licensing of Covered Software under this License.
Notwithstanding Section 2.1(b) above, no patent license is granted by a
Contributor:

(a) for any code that a Contributor has removed from Covered Software;
    or

(b) for infringements caused by: (i) Your and any other third party's
    modifications of Covered Software, or (ii) the combination of its
    Contributions with other software (except as part of its Contributor
    Version); or

(c) under Patent Claims infringed by Covered Software in the absence of
    its Contributions.

This License does not grant any rights in the trademarks, service marks,
or logos of any Contributor (except as may be necessary to comply with
the notice requirements in Section 3.4).

2.4. Subsequent Licenses

No Contributor makes additional grants as a result of Your choice to
distribute the Covered Software under a subsequent version of this
License (see Section 10.2) or under the terms of a Secondary License (if
permitted under the terms of Section 3.3).

2.5. Representation

Each Contributor represents that the Contributor believes its
Contributions are its original creation(s) or it has sufficient rights
to grant the rights to its Contributions conveyed by this License.

2.6. Fair Use

This License is not intended to limit any rights You have under
applicable copyright doctrines of fair use, fair dealing, or other
equivalents.

2.7. Conditions

Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
in Section 2.1.

3. Responsibilities
-------------------

3.1. Distribution of Source Form

All distribution of Covered Software in Source Code Form, including any
Modifications that You create or to which You contribute, must be under
the terms of this License. You must inform recipients that the Source
Code Form of the Covered Software is governed by the terms of this
License, and how they can obtain a copy of this License. You may not
attempt to alter or restrict the recipients' rights in the Source Code
Form.

3.2. Distribution of Executable Form

If You distribute Covered Software in Executable Form then:

(a) such Covered Software must also be made available in Source Code
    Form, as described in Section 3.1, and You must inform recipients of
    the Executable Form how they can obtain a copy of such Source Code
    Form by reasonable means in a timely manner, at a charge no more
    than the cost of distribution to the recipient; and

(b) You may distribute such Executable Form under the terms of this
    License, or sublicense it under different terms, provided that the
    license for the Executable Form does not attempt to limit or alter
    the recipients' rights in the Source Code Form under this License.

3.3. Distribution of a Larger Work

You may create and distribute a Larger Work under terms of Your choice,
provided that You also comply with the requirements of this License for
the Covered Software. If the Larger Work is a combination of Covered
Software with a work governed by one or more Secondary Licenses, and the
Covered Software is not Incompatible With Secondary Licenses, this
License permits You to additionally distribute such Covered Software
under the terms of such Secondary License(s), so that the recipient of
the Larger Work may, at their option, further distribute the Covered
Software under the terms of either this License or such Secondary
License(s).

3.4. Notices

You may not remove or alter the substance of any license notices
(including copyright notices, patent notices, disclaimers of warranty,
or limitations of liability) contained within the Source Code Form of
the Covered Software, except that You may alter any license notices to
the extent required to remedy known factual inaccuracies.

3.5. Application of Additional Terms

You may choose to offer, and to charge a fee for, warranty, support,
indemnity or liability obligations to one or more recipients of Covered
Software. However, You may do so only on Your own behalf, and not on
behalf of any Contributor. You must make it absolutely clear that any
such warranty, support, indemnity, or liability obligation is offered by
You alone, and You hereby agree to indemnify every Contributor for any
liability incurred by such Contributor as a result of warranty, support,
indemnity or liability terms You offer. You may include additional
disclaimers of warranty and limitations of liability specific to any
jurisdiction.

4. Inability to Comply Due to Statute or Regulation
---------------------------------------------------

If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Covered Software due to
statute, judicial order, or regulation then You must: (a) comply with
the terms of this License to the maximum extent possible; and (b)
describe the limitations and the code they affect. Such description must
be placed in a text file included with all distributions of the Covered
Software under this License. Except to the extent prohibited by statute
or regulation, such description must be sufficiently detailed for a
recipient of ordinary skill to be able to understand it.

5. Termination
--------------

5.1. The rights granted under this License will terminate automatically
if You fail to comply with any of its terms. However, if You become
compliant, then the rights granted under this License from a particular
Contributor are reinstated (a) provisionally, unless and until such
Contributor explicitly and finally terminates Your grants, and (b) on an
ongoing basis, if such Contributor fails to notify You of the
non-compliance by some reasonable means prior to 60 days after You have
come back into compliance. Moreover, Your grants from a particular
Contributor are reinstated on an ongoing basis if such Contributor
notifies You of the non-compliance by some reasonable means, this is the
first time You have received notice of non-compliance with this License
from such Contributor, and You become compliant prior to 30 days after
Your receipt of the notice.

5.2. If You initiate litigation against any entity by asserting a patent
infringement claim (excluding declaratory judgment actions,
counter-claims, and cross-claims) alleging that a Contributor Version
directly or indirectly infringes any patent, then the rights granted to
You by any and all Contributors for the Covered Software under Section
2.1 of this License shall terminate.

5.3. In the event of termination under Sections 5.1 or 5.2 above, all
end user license agreements (excluding distributors and resellers) which
have been validly granted by You or Your distributors under this License
prior to termination shall survive termination.

************************************************************************
*                                                                      *
*  6. Disclaimer of Warranty                                           *
*  -------------------------                                           *
*                                                                      *
*  Covered Software is provided under this License on an "as is"       *
*  basis, without warranty of any kind, either expressed, implied, or  *
*  statutory, including, without limitation, warranties that the       *
*  Covered Software is free of defects, merchantable, fit for a        *
*  particular purpose or non-infringing. The entire risk as to the     *
*  quality and performance of the Covered Software is with You.        *
*  Should any Covered Software prove defective in any respect, You     *
*  (not any Contributor) assume the cost of any necessary servicing,   *
*  repair, or correction. This disclaimer of warranty constitutes an   *
*  essential part of this License. No use of any Covered Software is   *
*  authorized under this License except under this disclaimer.         *
*                                                                      *
************************************************************************

************************************************************************
*                                                                      *
*  7. Limitation of Liability                                          *
*  --------------------------                                          *
*                                                                      *
*  Under no circumstances and under no legal theory, whether tort      *
*  (including negligence), contract, or otherwise, shall any           *
*  Contributor, or anyone who distributes Covered Software as          *
*  permitted above, be liable to You for any direct, indirect,         *
*  special, incidental, or consequential damages of any character      *
*  including, without limitation, damages for lost profits, loss of    *
*  goodwill, work stoppage, computer failure or malfunction, or any    *
*  and all other commercial damages or losses, even if such party      *
*  shall have been informed of the possibility of such damages. This   *
*  limitation of liability shall not apply to liability for death or   *
*  personal injury resulting from such party's negligence to the       *
*  extent applicable law prohibits such limitation. Some               *
*  jurisdictions do not allow the exclusion or limitation of           *
*  incidental or consequential damages, so this exclusion and          *
*  limitation may not apply to You.                                    *
*                                                                      *
************************************************************************

8. Litigation
-------------

Any litigation relating to this License may be brought only in the
courts of a jurisdiction where the defendant maintains its principal
place of business and such litigation shall be governed by laws of that
jurisdiction, without reference to its conflict-of-law provisions.
Nothing in this Section shall prevent a party's ability to bring
cross-claims or counter-claims.

9. Miscellaneous
----------------

This License represents the complete agreement concerning the subject
matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable. Any law or regulation which provides
that the language of a contract shall be construed against the drafter
shall not be used to construe this License against a Contributor.

10. Versions of the License
---------------------------

10.1. New Versions

Mozilla Foundation is the license steward. Except as provided in Section
10.3, no one other than the license steward has the right to modify or
publish new versions of this License. Each version will be given a
distinguishing version number.

10.2. Effect of New Versions

You may distribute the Covered Software under the terms of the version
of the License under which You originally received the Covered Software,
or under the terms of any subsequent version published by the license
steward.

10.3. Modified Versions

If you create software not governed by this License, and you want to
create a new license for such software, you may create and use a
modified version of this License if you rename the license and remove
any references to the name of the license steward (except to note that
such modified license differs from this License).

10.4. Distributing Source Code Form that is Incompatible With Secondary
Licenses

If You choose to distribute Source Code Form that is Incompatible With
Secondary Licenses under the terms of this version of the License, the
notice described in Exhibit B of this License must be attached.

Exhibit A - Source Code Form License Notice
-------------------------------------------

  This Source Code Form is subject to the terms of the Mozilla Public
  License, v. 2.0. If a copy of the MPL was not distributed with this
  file, You can obtain one at https://mozilla.org/MPL/2.0/.

If it is not possible or desirable to put the notice in a particular
file, then You may include the notice in a location (such as a LICENSE
file in a relevant directory) where a recipient would be likely to look
for such a notice.

You may add additional accurate notices of copyright ownership.

Exhibit B - "Incompatible With Secondary Licenses" Notice
---------------------------------------------------------

  This Source Code Form is "Incompatible With Secondary Licenses", as
  defined by the Mozilla Public License, v. 2.0.

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Security

No issues found by our static scan· No issues found

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Published by
HashiCorp
Publisher
HashiCorp (Official)
Source
hashicorp/agent-skills · plugins/terraform/skills/provider-resources · commit 5e30fa5
Licence
Mozilla Public License 2.0 (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by HashiCorp.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download provider-resources.zip