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Huggingface Spaces

Hugging FaceOfficialPublished by Hugging Face

  • Skill
  • Tool integration
  • Cloud and DevOps
  • Apache-2.0
  • Medium risk

From the author

Build, deploy, and maintain applications on Hugging Face Spaces — Gradio / Docker / Static SDKs, ZeroGPU and dedicated hardware, model loading, debugging, buckets, inference providers, community grants. Use whenever the user asks to create or host an app on Hugging Face, port code onto ZeroGPU, fix a Space that won't build or run, or otherwise work with `hf spaces …`, `@spaces.GPU`, Space README frontmatter, or the `spaces` Python package.
— the description by Hugging Face

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a structured approach to managing Hugging Face Spaces, covering the entire lifecycle from initial setup and hardware selection to deployment, debugging, and persistent storage. It emphasizes the use of the Hugging Face CLI and provides specific patterns for Gradio, Docker, and Static SDKs, with a heavy focus on optimizing for ZeroGPU environments. The skill includes best practices for dependency management, handling CUDA extensions for 3D models, and implementing robust smoke-testing procedures to ensure application reliability.

What it does

  • Guides the creation and configuration of Gradio, Docker, and Static Spaces.
  • Provides instructions for selecting and managing hardware tiers, including ZeroGPU and dedicated instances.
  • Offers debugging workflows for build and runtime errors using logs and smoke tests.
  • Explains how to manage environment variables, secrets, and persistent storage via buckets.
  • Details the integration of 3D generation models, including handling native CUDA extensions.
  • Outlines the process for verifying application health and API responsiveness.

When to use it

  • When you need to host a machine learning application or demo on Hugging Face.
  • When you need to port an existing application to run on ZeroGPU hardware.
  • When a Space is failing to build or run and requires systematic troubleshooting.
  • When you need to manage secrets or persistent storage for a hosted application.
  • When you are deploying specialized 3D generation models requiring custom CUDA extensions.

Advantages

  • Standardizes the deployment process for various ML application types.
  • Provides clear, actionable paths for optimizing performance on ZeroGPU.
  • Reduces trial-and-error by offering a library of known error fixes.
  • Ensures consistent and reliable application verification through structured testing.
  • Simplifies complex tasks like managing 3D model dependencies and hardware allocation.

Usage examples

“Create a new Gradio Space for my image generation model and set it up for ZeroGPU.”
The agent will initialize a new Space repository, configure the necessary frontmatter, and provide the code structure required to utilize ZeroGPU effectively.
“My Space is failing to build with a CUDA error. How do I fix it?”
The agent will guide you through checking the build logs, identifying the specific dependency issue, and applying the correct prebuilt wheel or configuration fix.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/huggingface/huggingface-spaces/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip huggingface-spaces.zip -d .agents/skills

Documentation by Hugging Face

Hugging Face Spaces

Hugging Face Spaces host machine-learning applications. There are 1M+ today; each Space is a git repo. This skill covers creating, building, debugging, and maintaining them.

0. Getting ready

Before anything else:

  1. Check the hf CLI is installed: which hf. If not, pip install -U huggingface_hub.

  2. Check the user is logged in: hf auth whoami. If not, run hf auth login — it prints a URL and a one-time code; ask the user to open the URL and enter the code, then login completes automatically (OAuth, no token needed). Alternatively, pass a write-scoped token from https://huggingface.co/settings/tokens with --token.

  3. Note whoami's canPay and isPro flags — they gate hardware choices below. A free (isPro=False) account can only host Static Spaces and up to 2 ZeroGPU Spaces.

The hf-cli skill teaches an agent every hf command and is the recommended companion to this one. Install it with hf skills add hf-cli (add --claude --global to install for Claude Code as well, user-level).

1. What a Space is

A Space is a git repo with three possible SDKs:

  • Gradio — most Spaces. Python, fast iteration, supports ZeroGPU.

  • Docker — arbitrary container. Use when you need a non-Python stack or a pre-built template (Streamlit, Argilla, Shiny, etc. — full list at https://huggingface.co/docs/hub/spaces-sdks-docker). Does not support ZeroGPU.

  • Static — plain HTML, or a React/Svelte/Vue project built at deploy time. Use for in-browser ML (transformers.js / WebGPU / WebAssembly / onnxruntime-web), project pages, interactive reports, or Spaces that orchestrate other Spaces. No hardware needed.

Hardware tiers

Static Spaces are free for everyone and need no hardware. Gradio and Docker Spaces run on compute and require a paid plan to create — PRO for personal accounts, Team or Enterprise for organizations — with one exception: free personal accounts in good standing (verified email, account older than 30 days) can host up to 2 ZeroGPU Spaces.

So on a free account ZeroGPU is the only way to host a Gradio Space. cpu-basic is not the safe fallback it used to be — it is gated too.

ZeroGPU (zero-a10g) — dynamic, per-request GPU allocation on NVIDIA RTX PRO 6000 Blackwell (sm_120). Two sizes: large (half MIG, 48 GB, 1× quota) and xlarge (full, 96 GB, 2× quota). Free for the Space creator; Space visitors consume their own daily quota (~5 min free / 40 min Pro / 60 min Enterprise). Gradio-only, PyTorch-first. Hosting caps per account: 2 free personal, 10 PRO, 50 Team / Enterprise org.

cpu-basic — 2 vCPU / 16 GB, no hourly cost but needs a paid plan. For data viz, API-proxy Spaces, small CPU-bound models.

Dedicated GPU (T4, L4, A10G, L40S, A100, H200) — billed to the Space creator by the hour. List + pricing: hf spaces hardware. Only the creator can attach these, and only if canPay=True. Use when ZeroGPU genuinely doesn't fit — non-PyTorch main model with heavy init, very-large-model long-context inference, etc.

If the user needs hardware they can't pay for — a dedicated GPU, or a Gradio Space beyond the free 2-ZeroGPU cap — they can still create a Static Space (free for everyone), push the app there, and request a community grant. See references/grants.md.

For the authoritative reference: https://huggingface.co/docs/hub/spaces-overview

2. Look for an existing demo first

Before deciding how to build anything, search for prior art:

hf spaces search "<model name or task>" --sdk gradio --limit 10

If someone has built a similar Space, read its app.py and requirements.txt — that gives you the working pattern. Saves a lot of blind iteration. Mention to the user what you found before committing to an approach.

3. Decide SDK and hardware

Follow the user's explicit request first. If they were vague:

  • Default for a public ML demo: Gradio + ZeroGPU. Use this unless something below applies.

  • The model's only inference path is non-PyTorch (ONNX / TF / JAX / vLLM as the MAIN model, with heavy init): dedicated GPU.

    • But: marginal non-torch tools (a small ONNX preprocessor, a TF utility) inside a torch-main pipeline are fine on ZeroGPU. The hijack only patches torch; init the non-torch lib inside @spaces.GPU and pay the short per-call init cost.

  • Tiny / CPU-bound model, or API-proxy Space: cpu-basic — but it needs a paid plan. On a free account, put it on zero-a10g with a no-op decorated function (ZeroGPU requires at least one) and keep the real work outside it — nothing ever requests a GPU, so no quota is burned. See references/inference-providers.md.

  • Browser-side ML or project page: Static.

  • Container with non-Python stack: Docker.

Sourcing the model
  • GitHub repo — clone locally to read structure. If it already has a Gradio demo, the minimal viable path is to adapt it onto ZeroGPU (see references/zerogpu.md). Otherwise: read the README + inference code, prefer the PyTorch path, estimate VRAM (bf16 ≈ params_B × 2 GB; 48 GB fits ≤24B params at bf16, or much larger with quantization — see references/zerogpu.md for quantization on ZeroGPU).

  • HF model repo — read its README, follow any linked GitHub.

  • Paper / blog post — look for an official or unofficial implementation. Don't reimplement unless trivial or the user explicitly asks.

  • Vague request — search Spaces first; surface results.

If the model genuinely won't fit, check Inference Providers as an alternative: see references/inference-providers.md. This avoids hosting the model at all.

4. Create the Space

hf repos create <namespace>/<name> --type space --space-sdk <gradio|docker|static> \
    [--flavor zero-a10g|cpu-basic|<paid-flavor>] \
    [--secrets KEY=val] [--env KEY=val] \
    --public|--private|--protected \
    --exist-ok
  • --space-sdk is required.

  • --flavor selects hardware. zero-a10g is the (legacy) identifier for ZeroGPU. Omitting it gives cpu-basic — which is itself gated behind a paid plan, so on a free account pass --flavor zero-a10g explicitly. Run hf spaces hardware for the full paid list and pricing.

  • Visibility: --public (anyone can view), --private (only you), --protected (app is reachable but git repo / Files tab is private).

  • --secrets KEY=val becomes an environment variable inside the Space and is not visible to visitors. Use for API keys, gated-repo tokens (HF_TOKEN=hf_…), etc. Can also be set later via hf spaces secrets set <id> KEY=val.

  • --env KEY=val is visible to visitors — use only for non-sensitive config (GRADIO_SSR_MODE=false, PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True, etc.).

Note: hardware: in the README YAML is silently ignored — hardware is only set via --flavor at creation, or later via hf spaces settings <id> --hardware <name>.

5. Build the app

The Space now exists at https://huggingface.co/spaces/<namespace>/<name> but is empty.

README.md frontmatter

Always required:

---
title: ...
emoji: 🚀                # pick something representative
colorFrom: blue          # red|yellow|green|blue|indigo|purple|pink|gray (only these)
colorTo: indigo
sdk: gradio              # gradio | docker | static
sdk_version: 6.15.1      # latest stable unless you have a reason*
app_file: app.py         # gradio only (docker / static use Dockerfile / index.html)
short_description: ...   # ≤ 60 chars (server rejects longer)
python_version: "3.12"   # ZeroGPU officially supports 3.10.13 and 3.12.12
startup_duration_timeout: 30m   # default; bump to 1h for big LLMs / heavy downloads
---

* Default to the current latest stable, and look up what that is (pip index versions gradio, or the version a freshly-created Space defaults to) — the number above is a placeholder that goes stale, don't reuse it. Only pin older when the latest genuinely doesn't work for this Space: a custom component pins it, or you're adapting an existing demo and don't want to rewrite for 5.x→6.x breaking changes. If you need a 5.x, pick 5.50.0 (latest of the series; still supports custom components).

All frontmatter options: https://huggingface.co/docs/hub/spaces-config-reference

Minimal ZeroGPU Gradio app
import spaces           # MUST come before torch / diffusers / transformers
import torch
import gradio as gr
from diffusers import DiffusionPipeline

pipe = DiffusionPipeline.from_pretrained("<repo>", torch_dtype=torch.bfloat16).to("cuda")

@spaces.GPU(duration=60)
def generate(prompt: str):
    """Generate an image from a text prompt."""   # docstring → API / MCP tool description
    return pipe(prompt).images[0]

gr.Interface(fn=generate, inputs=gr.Text(), outputs=gr.Image()).launch(mcp_server=True)

Three rules — full treatment in references/zerogpu.md:

  1. import spaces before torch / any CUDA-touching import. It monkey-patches torch.cuda.*; once CUDA is initialized in the main process, it's too late.

  2. Load the model at module scope, .to("cuda") eagerly. ZeroGPU intercepts the call, packs weights to disk, and streams them into VRAM on the first @spaces.GPU entry. Lazy loading inside the decorator costs every user.

  3. Decorate the function Gradio binds. Estimate duration to the realistic worst case (smaller = higher queue priority and tighter quota check). For input-dependent runtime, pass a callable.

Examples, docstrings, and MCP
  • Add gr.Examples whenever it makes sense (the app takes input and representative inputs exist) — prefer the model/repo's own official examples. Keep example rows to the few inputs a user actually varies (prompt, image) and give the handler defaults for the rest (steps, seed, guidance) so a row is ["a prompt"], not a wall of knobs. Use cache_examples=True, cache_mode="lazy". See references/gradio.md.

  • Give every API-triggered function a docstring and type hints. Each Gradio event handler is exposed over the API; the docstring + signature are what a caller — and the MCP tool schema — sees.

  • Launch with demo.launch(mcp_server=True) (Gradio 5+) so the Space doubles as an MCP server: each API function becomes an MCP tool described by its docstring and hints.

requirements.txt

Short version:

  • Do NOT list: gradio, spaces, huggingface_hub (preinstalled and platform-managed; pinning them causes resolution failures or silently breaks the ZeroGPU runtime).

  • Do list if you use them: torchvision, torchaudio (not preinstalled), plus everything else (diffusers, transformers, accelerate, sentencepiece, …).

  • ZeroGPU only accepts torch 2.8.0, 2.9.1, 2.10.0, 2.11.0. Default to leaving torch unpinned (the runtime preinstalls the latest). Only pin when a dep forces it.

  • For prebuilt CUDA-extension wheels (flash_attn, xformers, pytorch3d, nvdiffrast, diff_gaussian_rasterization, torchmcubes): use the prebuilt Blackwell wheels at https://huggingface.co/datasets/multimodalart/zerogpu-blackwell-wheels/tree/main/wheels. Full mapping + caveats in references/requirements.md.

Per-SDK depth

6. Iterate on the Space, not locally

Try to build a release candidate from the user quest locally and push it — then use the live URL as your test loop. The Space environment is the only one that matters; do not try to test locally. python3 -m py_compile app.py is the maximum local check worth doing before pushing.

Push files with hf upload <namespace>/<name> . --repo-type space. --repo-type space is required — hf upload defaults to a model repo and will otherwise upload to (and silently create) a model repo of the same name. Add --exclude "**/__pycache__/**" so local bytecode caches aren't committed into the Space.

Once pushed, pick the cheapest update mechanism for each change — hot-reload for pure Python edits, hf upload for code-only files hot-reload can't touch, full rebuild only when requirements.txt / Dockerfile / README frontmatter actually changed. Full ladder + footguns (hot-reload poisoning factory reboot, runtime.sha lag, etc.) in references/debugging.md.

7. Verify

Don't trust RUNNING alone — the app can be running but broken. Four steps, in order:

A. Alive? Stage + hardware:

hf spaces info <ns>/<name> --expand runtime

B. Logs clean post-boot? Read the run log to confirm startup finished without warnings or silent fallbacks:

hf spaces logs <ns>/<name> --tail 200

Look for model-load completion, no import warnings, no "falling back to CPU" / dtype downgrade messages, no RUNNING masking a half-broken app.

C. API actually responds. With logs still tailing in another terminal (hf spaces logs <ns>/<name> --follow), call the endpoint:

from gradio_client import Client, handle_file
import os
c = Client("<ns>/<name>", token=os.environ["HF_TOKEN"], httpx_kwargs={"timeout": 600})
print(c.view_api())                    # discover endpoints — don't guess
result = c.predict(..., api_name="/generate")

D. Sniff output AND logs. HTTP 200 ≠ correct output. Check both:

head = open(result, "rb").read(16)
# glTF / \x89PNG / RIFF…WEBP / RIFF…WAVE / [4:8]==b"ftyp" → png/jpg/webp/wav/mp4

And look at the run log emitted during the call — silent fallbacks (model snapping to a different size, missing optional dep, dtype downgrade) only show up there.

Full smoke-test patterns (streaming endpoints, OAuth-gated Spaces, gr.Server custom routes): references/debugging.md.

8. Permanent storage (buckets)

Spaces are stateless — /data is wiped on restart. If the Space needs to persist user uploads, generations, logs, or interact with a long-lived store, mount a bucket:

hf buckets create <ns>/<bucket-name>                                          # --private optional
hf spaces volumes set <ns>/<space> -v hf://buckets/<ns>/<bucket-name>:/data   # read-write at /data

Buckets are paid storage; check canPay and confirm with the user. Full patterns (read-fast / write-durable, public bucket URLs, model-cache anti-pattern): references/buckets.md.

9. When things break

Order of operations:

  1. Read the logs: hf spaces logs <id> --build --follow (build error) or hf spaces logs <id> --follow (runtime error). Find the first error, not the last.

  2. Grep references/known-errors.md for the error string. Check if this is a known issue before trying your own fix — most common ZeroGPU / Gradio / dependency errors have a 1–2 line fix there.

  3. Iterate using the cheapest rung from references/debugging.md. The vast majority of issues resolve with log-reading + smoke-test loops; interactive dev mode + SSH is a heavy-hammer last resort.

If you solve an error that wasn't in the known-errors list, suggest the user PR it back to this skill so future runs benefit.


Reference index

When to readFile
How ZeroGPU works + correct patterns (decorator, sizing, pickle, generators, real-time, AoTI)references/zerogpu.md
Iterate + debug: logs, rung ladder, smoke testing (and dev mode + SSH as a last resort)references/debugging.md
Error-string lookup — the single place for all error symptoms (Spaces, ZeroGPU, Gradio, deps)references/known-errors.md
Pinning deps, picking wheels, torch-family alignmentreferences/requirements.md
gr.Examples (add when it makes sense), themes, custom HTML components, gr.Server, MCP server (mcp_server=True)references/gradio.md
Persistent storage, public bucket URLsreferences/buckets.md
Community grant requests (hardware the user can't pay for)references/grants.md
Provider proxy (zero-VRAM big LLM via Cerebras / Fireworks / Together / etc.)references/inference-providers.md
3D Spaces: generation, CUDA extensions, output formats, and model recipes (incl. gaussian splatting)references/3d-generation.md

Files

references/3d-cuda-extensions.md

CUDA extensions for 3D Spaces on ZeroGPU

General ZeroGPU rules live in zerogpu.md; wheel-tag anatomy and the prebuilt Blackwell wheel dataset live in requirements.md. This file covers what makes 3D generation models harder than diffusion image models: native CUDA/C++ extensions and heavyweight multi-stage pipelines.

The core constraint: no nvcc at build time

The ZeroGPU build container has no CUDA toolkit and no GPU. Any package that compiles CUDA at pip-install time (nvdiffrast, diff-gaussian-rasterization, torchmcubes, spconv-from-source, custom rasterizers, flash-attn sdist) cannot be installed from requirements.txt the normal way. At runtime, a CUDA toolkit is mounted at /cuda-image/usr/local/cuda-13.0 (nvcc available once the app process is up), and the GPUs are RTX PRO 6000 Blackwell (sm_120).

Every working 3D Space uses one of three strategies, in order of preference:

Strategy 1 — prebuilt wheels in requirements.txt (best)

Direct wheel URLs whose tags match the runtime exactly. Check sources in this order:

  1. The multimodalart/zerogpu-blackwell-wheels dataset — covers nvdiffrast, diff_gaussian_rasterization (upstream Inria API), torchmcubes, flash_attn, xformers, pytorch3d. Cell-picking rules and per-package caveats in requirements.md.

  2. The official Space for your model family — its requirements.txt often links wheels for the model's bespoke extensions (e.g. microsoft/TRELLIS.2 links Blackwell wheels for flex_gemm, nvdiffrast, nvdiffrec_render, cumesh, o_voxel on GitHub Releases).

  3. Build one yourself on any CUDA machine (TORCH_CUDA_ARCH_LIST="12.0+PTX" pip wheel .) and host it in a Hub repo or commit it to the Space. No CUDA machine at hand? Build it on HF Jobs — pick a devel image matching the target runtime and let the job upload the wheel to a Hub repo:

    hf jobs run --flavor rtx-pro-6000 --timeout 30m --secrets HF_TOKEN \
      pytorch/pytorch:2.11.0-cuda13.0-cudnn9-devel \
      bash -c 'export TORCH_CUDA_ARCH_LIST="12.0+PTX" && \
               pip wheel --no-build-isolation --no-deps \
                   git+https://github.com/<org>/<extension>.git -w /tmp/wheels && \
               pip install -U huggingface_hub && \
               hf upload <user>/zerogpu-wheels /tmp/wheels wheels --repo-type dataset'

    Then reference https://huggingface.co/datasets/<user>/zerogpu-wheels/resolve/main/wheels/<file>.whl in requirements.txt, or download and commit the wheel to the Space (Strategy 2). Three things to line up: the image's torch + CUDA must match the Space's pins (the tag above matches today's torch 2.11/cu130 ZeroGPU runtime — adjust as it moves), and the image's Python sets the wheel's cp tag, so check it matches the Space's python_version:. The rtx-pro-6000 flavor is the same Blackwell sm_120 silicon as ZeroGPU, so the same job can pip install the fresh wheel and smoke-test the kernel before uploading; a cheaper flavor also works for compile-only (the arch comes from TORCH_CUDA_ARCH_LIST, not the attached GPU). Jobs bill by the minute and require a paid plan — a typical extension builds in well under 30 minutes.

When requirements contain a wheel URL, pin torch== and python_version: to match its tags (see requirements.md) — otherwise a base-image bump silently breaks the wheel. A tag mismatch is an ImportError (or a kernel-launch crash for a missing arch) at first import.

Strategy 2 — wheel file committed to the Space repo

Same as Strategy 1 but the .whl lives in the Space repo and is installed at module-import time in app.py (the Hunyuan3D pattern, for their bespoke custom_rasterizer):

import subprocess, shlex
subprocess.run(shlex.split("pip install custom_rasterizer-0.1-cp310-cp310-linux_x86_64.whl"), check=True)

Use when you built the wheel yourself and don't want an external URL dependency. The cp tag dictates python_version:.

Strategy 3 — JIT compile at startup (fallback, e.g. for forks with no wheel)

CPU-only extensions (pybind11, plain C++): compile at module import with g++ — seconds, no GPU needed. Hunyuan3D's mesh painter:

os.system("cd /home/user/app/hy3dpaint/DifferentiableRenderer && bash compile_mesh_painter.sh")
# the script is one line: c++ -O3 -shared -std=c++11 -fPIC $(python -m pybind11 --includes) x.cpp -o x$(python3-config --extension-suffix)

CUDA extensions, two variants seen in production:

At module import, no GPU attached (TripoSR's torchmcubes before its wheel existed, SF3D's texture_baker). Compiling needs only nvcc/headers, not a GPU — but you must force the arch list since nvcc can't probe a device:

subprocess.run(
    shlex.split("pip install --no-build-isolation ./texture_baker"),
    env={**os.environ, "TORCH_CUDA_ARCH_LIST": "12.0+PTX"},
    check=True,
)

Inside a one-shot @spaces.GPU(duration=600) setup function called at module import (trellis-community/TRELLIS, dylanebert/LGM-mini — the latter for the ashawkey diff-gaussian-rasterization fork that has no wheel). The full pattern: point CUDA_HOME at /cuda-image/usr/local/cuda-13.0, silence torch's CUDA-version check (torch cu128 vs nvcc 13.0) via a sitecustomize.py that no-ops torch.utils.cpp_extension._check_cuda_version, pip install --no-build-isolation --no-deps git+<repo>, then preload ctypes.CDLL(".../libcudart.so.13", mode=ctypes.RTLD_GLOBAL). Copy it verbatim from one of those Spaces; don't reinvent it.

JIT costs: slower cold starts, a burned GPU allocation (second variant), and breakage when the runtime image moves. Prefer wheels; when you do JIT-build, log clearly so failures are diagnosable from the run logs — a failed os.system("pip install ...") does not kill the app; it resurfaces later as an ImportError or a silently degraded feature.

Attention backends on Blackwell

Covered in requirements.md (flash_attn / xformers wheels, FA3-on-sm_120 crashes) and zerogpu.md → Attention backends. 3D-specific note: when a model exposes a backend env var (ATTN_BACKEND in TRELLIS: xformers|flash_attn|sdpa|naive), sdpa is the zero-dependency safe choice; set it before importing the model library.

Durations for 3D workloads

Declared duration is billed against quota as requested (not actual runtime) and drives queue priority — declare honestly:

Taskduration
Fast-tier single forward (TripoSR, SF3D), splat decode (TripoSplat, LGM)default 60 (or lower for queue priority)
Hunyuan3D shape-only40–60
TRELLIS / TRELLIS.2 generation; GLB extraction120 each
Hunyuan3D shape + RGB texture90
Hunyuan3D-2.1 shape + PBR texture180

Multi-stage pipelines: split stages into separate @spaces.GPU functions only when the user can act between them (TRELLIS's generate → re-extract-at-different-quality split). Otherwise one decorated function per user action — each GPU entry costs a queue pass and a pickle round-trip.

Passing 3D data across the GPU boundary

@spaces.GPU functions run in a forked process; args/returns cross via pickle (full rules in zerogpu.md). For 3D specifically:

  • Meshes/splats: write files to a per-session temp path inside the GPU function, return the path string. Gaussian objects in these codebases are custom classes (CUDA tensors, sometimes locks) — they can never cross the boundary; do preprocess → sample → decode → file-write in one decorated function and return only paths.

  • Intermediate latents between GPU calls: CPU numpy dicts in gr.State (the TRELLIS pattern), rebuilt on cuda in the next call.

  • torch.cuda.empty_cache() at the end of each GPU function — 3D pipelines fragment VRAM fast on warm workers.

  • Never decorate bound methods (ml-sharp's ModelWrapper holds a non-picklable threading.RLock; wrap module-level functions instead).

Memory

ZeroGPU large (48 GB) fits everything covered here (heaviest: Hunyuan3D-2.1 full PBR ~29 GB, TRELLIS.2 ≥24 GB). Don't request size="xlarge" unless a real OOM shows in the run logs. PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True (before importing torch) is the first fix for fragmentation OOMs on multi-stage pipelines.

Failure checklist for 3D Spaces

(Also grep known-errors.md — general errors are catalogued there.)

  1. ImportError: ...so: undefined symbol / cannot open shared object → wheel-tag mismatch. Re-check torch pin, python_version:, CUDA suffix.

  2. RuntimeError: CUDA error: invalid argument at first attention call → FA3-on-Blackwell dispatch; see requirements.md.

  3. nvcc not found in build logs → a source CUDA dep leaked into requirements.txt; move it to a wheel or startup compile.

  4. No space left on device → offload-disk overflow; too many model variants/stages pinned at module scope.

  5. Hang at first request right after generation completes → a CUDA tensor (often nested in a dict/dataclass) crossed the pickle boundary.

  6. App RUNNING but a feature is missing (e.g. texture button gone) → a startup pip install/compile failed silently; read the run log from the top.

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Needs an MCP server, Needs an API key, Needs Python, Needs Node.js

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Attribution and licence

Published by
Hugging Face
Publisher
Hugging Face (Official)
Source
huggingface/skills · skills/huggingface-spaces · commit 25910b3
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
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