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Fixing Motion Performance

Julien Thibeaut (ibelick)CommunityCreated by Julien Thibeaut (ibelick)

  • Skill
  • Review and audit
  • Software development
  • MIT
  • No issues found

From the author

Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
— the description by Julien Thibeaut (ibelick)

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a structured framework for auditing and fixing animation performance issues in web interfaces. It focuses on identifying and resolving common bottlenecks such as layout thrashing, inefficient compositor usage, and expensive paint operations. By applying these guidelines, developers can ensure smooth transitions and interactions without needing to migrate existing animation libraries or frameworks.

What it does

  • Audits CSS and JavaScript animations for performance bottlenecks.
  • Identifies layout thrashing caused by interleaved DOM reads and writes.
  • Provides concrete code-level fixes for common animation performance issues.
  • Enforces best practices for scroll-linked animations and filter effects.
  • Guides the optimization of compositor properties and layer promotion.
  • Ensures animation consistency while respecting existing project constraints.

When to use it

  • When UI animations exhibit stuttering or jank.
  • During the code review of components involving complex transitions.
  • When implementing scroll-linked motion or reveal-on-scroll effects.
  • When refactoring animations that involve layout, filters, or CSS variables.
  • When optimizing components that use will-change or transform properties.

Advantages

  • Reduces visual jank by prioritizing compositor-friendly properties.
  • Provides actionable, specific feedback rather than generic advice.
  • Maintains project integrity by working within the existing animation stack.
  • Helps developers avoid common pitfalls like layout thrashing.
  • Offers clear, prioritized rules for high-impact performance improvements.

Usage examples

“/fixing-motion-performance”
The agent adopts the performance constraints, applying them to all subsequent UI animation tasks and code reviews in the session.
“/fixing-motion-performance src/components/Sidebar.js”
The agent audits the specified file, identifies performance violations like layout thrashing, explains the impact, and provides a refactored code snippet.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/ibelick/fixing-motion-performance/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip fixing-motion-performance.zip -d .agents/skills

Documentation by Julien Thibeaut (ibelick)

fixing-motion-performance

Fix animation performance issues.

how to use

  • /fixing-motion-performance Apply these constraints to any UI animation work in this conversation.

  • /fixing-motion-performance <file> Review the file against all rules below and report:

    • violations (quote the exact line or snippet)

    • why it matters (one short sentence)

    • a concrete fix (code-level suggestion)

Do not migrate animation libraries unless explicitly requested. Apply rules within the existing stack.

when to apply

Reference these guidelines when:

  • adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP)

  • refactoring janky interactions or transitions

  • implementing scroll-linked motion or reveal-on-scroll

  • animating layout, filters, masks, gradients, or CSS variables

  • reviewing components that use will-change, transforms, or measurement

rendering steps glossary

  • composite: transform, opacity

  • paint: color, borders, gradients, masks, images, filters

  • layout: size, position, flow, grid, flex

rule categories by priority

prioritycategoryimpact
1never patternscritical
2choose the mechanismcritical
3measurementhigh
4scrollhigh
5paintmedium-high
6layersmedium
7blur and filtersmedium
8view transitionslow
9tool boundariescritical

quick reference

1. never patterns (critical)
  • do not interleave layout reads and writes in the same frame

  • do not animate layout continuously on large or meaningful surfaces

  • do not drive animation from scrollTop, scrollY, or scroll events

  • no requestAnimationFrame loops without a stop condition

  • do not mix multiple animation systems that each measure or mutate layout

2. choose the mechanism (critical)
  • default to transform and opacity for motion

  • use JS-driven animation only when interaction requires it

  • paint or layout animation is acceptable only on small, isolated surfaces

  • one-shot effects are acceptable more often than continuous motion

  • prefer downgrading technique over removing motion entirely

3. measurement (high)
  • measure once, then animate via transform or opacity

  • batch all DOM reads before writes

  • do not read layout repeatedly during an animation

  • prefer FLIP-style transitions for layout-like effects

  • prefer approaches that batch measurement and writes

4. scroll (high)
  • prefer Scroll or View Timelines for scroll-linked motion when available

  • use IntersectionObserver for visibility and pausing

  • do not poll scroll position for animation

  • pause or stop animations when off-screen

  • scroll-linked motion must not trigger continuous layout or paint on large surfaces

5. paint (medium-high)
  • paint-triggering animation is allowed only on small, isolated elements

  • do not animate paint-heavy properties on large containers

  • do not animate CSS variables for transform, opacity, or position

  • do not animate inherited CSS variables

  • scope animated CSS variables locally and avoid inheritance

6. layers (medium)
  • compositor motion requires layer promotion, never assume it

  • use will-change temporarily and surgically

  • avoid many or large promoted layers

  • validate layer behavior with tooling when performance matters

7. blur and filters (medium)
  • keep blur animation small (<=8px)

  • use blur only for short, one-time effects

  • never animate blur continuously

  • never animate blur on large surfaces

  • prefer opacity and translate before blur

8. view transitions (low)
  • use view transitions only for navigation-level changes

  • avoid view transitions for interaction-heavy UI

  • avoid view transitions when interruption or cancellation is required

  • treat size changes as potentially layout-triggering

9. tool boundaries (critical)
  • do not migrate or rewrite animation libraries unless explicitly requested

  • apply these rules within the existing animation system

  • never partially migrate APIs or mix styles within the same component

common fixes

/* layout thrashing: animate transform instead of width */
/* before */ .panel { transition: width 0.3s; }
/* after */  .panel { transition: transform 0.3s; }

/* scroll-linked: use scroll-timeline instead of JS */
/* before */ window.addEventListener('scroll', () => el.style.opacity = scrollY / 500)
/* after */  .reveal { animation: fade-in linear; animation-timeline: view(); }
// measurement: batch reads before writes (FLIP)
// before — layout thrash
el.style.left = el.getBoundingClientRect().left + 10 + 'px';
// after — measure once, animate via transform
const first = el.getBoundingClientRect();
el.classList.add('moved');
const last = el.getBoundingClientRect();
el.style.transform = `translateX(${first.left - last.left}px)`;
requestAnimationFrame(() => { el.style.transition = 'transform 0.3s'; el.style.transform = ''; });

review guidance

  • enforce critical rules first (never patterns, tool boundaries)

  • choose the least expensive rendering work that matches the intent

  • for any non-default choice, state the constraint that justifies it (surface size, duration, or interaction requirement)

  • when reviewing, prefer actionable notes and concrete alternatives over theory

Files

LICENSE

MIT License

Copyright (c) 2026 Julien Thibeaut

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Security

No issues found by our static scan· No issues found

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
Julien Thibeaut (ibelick)
Publisher
Julien Thibeaut (ibelick) (Community)
Source
ibelick/ui-skills · skills/fixing-motion-performance · commit 97dea9e
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by Julien Thibeaut (ibelick).

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download fixing-motion-performance.zip