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State Machine

Jakub KrehelCommunityCreated by Jakub Krehel

  • Skill
  • Workflow
  • Software development
  • MIT
  • No issues found

From the author

Renders every state of a component you choose on a throwaway page, with mock data and a switcher, so you can work on each state.
— the description by Jakub Krehel

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

The state-machine skill provides a structured process for isolating a single UI component and rendering it in every possible state on a temporary, throwaway page. By using mock data and a dedicated switcher, developers can toggle between different component states—such as loading, empty, error, or specific user roles—without modifying the component's source code. This approach ensures that visual changes can be tested across all variations of a component within the context of the actual application's layout and styles, while maintaining a clean codebase through a defined removal process.

What it does

  • Identifies all reachable states of a component based on existing code branches.
  • Creates a temporary scratch route that inherits the application's global styles and providers.
  • Injects product-shaped mock data at the component's data boundary.
  • Implements a switcher interface to toggle between component states via URL parameters.
  • Ensures the component remains untouched by feeding data through props or existing seams.
  • Provides a clear procedure for cleaning up the temporary page and fixtures after work is complete.

When to use it

  • When you need to work on the visual appearance of a component across multiple states.
  • When you want to verify how a component handles edge cases like empty, loading, or error states.
  • When you need to explore how different user roles or feature flags affect component rendering.
  • When you want to ensure visual changes do not inadvertently break other states of the same component.

Advantages

  • Prevents the need to modify component code to accommodate testing fixtures.
  • Maintains visual consistency by using the application's real layout and design tokens.
  • Enables rapid iteration by keeping all states accessible via a single switcher.
  • Ensures clean project maintenance through a standardized removal process.

Usage examples

“Create a state machine for the UserProfileCard component.”
The agent will identify the component, list its states (e.g., loading, active, suspended), create a temporary route, and provide a switcher to toggle between these states using mock data.
“Remove the state machine page for the AuditLogTable.”
The agent will delete the temporary page folder, remove any added data seams, and verify that no residual files or routes remain in the codebase.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/jakubkrehel/state-machine/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip state-machine.zip -d .agents/skills

Documentation by Jakub Krehel

State machine

This skill takes one component and renders it on a throwaway page in every state it can be in. Mock data feeds each state, a switcher flips between them and the page is deleted in one step when you are done.

It is a workbench, not a review. The page stays up while the user works on the visuals, one state on screen and every other a keypress away. Stacking hostile scenarios on one page for a single look is break, exploring alternative designs is variant and reviewing finished work is interface-review.

1. Scope one component

One component per run: the audit log table, the network panel, the billing card. "The settings page" spans several, so list them and ask which one.

Restate it in one sentence: what the component shows, where it renders in production and where its data comes from.

2. Find the states in the code

The states are the branches the component already has. Read it and its data hooks for every one:

KindStates
DataLoading, empty, error, one item, a typical set, a set long enough to scroll or paginate, some requests resolved and others pending, stale data refetching
AccountPlan tier, role and permission checks, an owner versus a member
FeatureFlags, trials, limits reached, a disabled or locked feature

A state the code cannot reach is not a state. Do not add a branch to render one. Where the design shows a state the code lacks, list it as missing and leave it out.

Write the set down before building, one line each, named the way the product talks about it: empty, enterprise, member-no-access. Group them under headings in the product's words, by what changes. Use Data and Account or narrower ones such as Connection or Access. The switcher shows these groups. Say which kinds you dropped and why in one line. Combine kinds only where the code branches on the combination, such as member-empty, never as a cross product.

3. Build the throwaway page

A scratch route inside the app holds the real component, imported from the project and untouched. The route inherits the app's layout, fonts, global styles and providers for free.

Where the framework splits server from client components, the page is client code, "use client" in Next. Otherwise fixture data can silently vanish crossing that boundary, and the page renders empty.

Render one instance in a container as wide as the component is in production. The container, the fixtures and the switcher are everything the page adds, with no fonts, styles or themes of its own. Keep the page, its fixtures and its switcher in one folder, such as /states/audit-log, so removal is one delete.

4. Feed each state at the data boundary

Supply the data where the component receives it, from the page, without editing the component. In order of preference:

  1. Props, where the component takes its data as props.

  2. The app's own data seam: a seeded query cache, a mock provider or the project's request mocks.

A fixture threaded through props five levels down tests a path production never takes. Where the only way in is editing the component, say so and ask before adding a seam.

Make the data look like the product. Real-shaped names, timestamps, amounts and the item counts users actually have. Three rows of "Test item" make every state look fine.

Loading and pending states hold still. Keep them pending until the switcher moves, rather than resolving after a timeout.

5. Add the switcher

A grouped list beside the component flips the __state search param, so every state is a link. Where there is no room beside the component, it moves above it as a select with the same groups. The double underscore keeps it clear of any param the app's layout reads. switcher.md holds the spec.

6. Confirm every state renders, then hand over

Load the page once in a browser already at hand and flip through every state. The component shows the mock data, not the real data and not a blank region. Mock data that never appears is the common failure here. Live sync, a cache that refetches over the seed or a server boundary dropping the fixture all cause it. Fix the plumbing before handing over.

With no browser at hand, say so and hand the URL over for the user to check.

Then hand over the URL, the state list and the switcher keys. Stop there. Changing how a state looks is the user's next request, not part of this one.

Re-check every state after each change

After a visual change, flip through every state again, since a fix for one state often breaks another.

Remove it in one step, on the user's word

Delete the page folder and any seam the user approved. Then search the codebase for the route and fixture names, and check that the diff touches nothing else of the setup.

Before you finish

MistakeFix
The component edited to accept fixturesFeed data from the page through props or the app's data seam; ask before adding a seam
A rebuilt lookalike component on the pageImport the real component from the project
The page restyles or re-themes the componentThe app's layout, fonts and tokens as they are
Fixtures passed as props deep in the treeSupply the data where the component receives it
A branch added to the component to show a stateLeave out states the code cannot reach, and list missing ones
"Item 1", "Test user", three rowsProduct-shaped data in real quantities
Loading resolves after a timeoutHold it until the switcher moves
Handed over without loading each stateLoad every state; a blank or real-data state means broken plumbing
Switcher styled with the project's tokensKeep it visibly outside the design system
One long row of tabs, one per stateA grouped list beside the component that scrolls on its own; a select above it where the list does not fit
Visuals changed unaskedHand over and wait
Page deleted in the same turn it was builtRemove it only on the user's word
Route or fixture names left behindSearch for both after removal

Files

SKILL.md

State machine

This skill takes one component and renders it on a throwaway page in every state it can be in. Mock data feeds each state, a switcher flips between them and the page is deleted in one step when you are done.

It is a workbench, not a review. The page stays up while the user works on the visuals, one state on screen and every other a keypress away. Stacking hostile scenarios on one page for a single look is break, exploring alternative designs is variant and reviewing finished work is interface-review.

1. Scope one component

One component per run: the audit log table, the network panel, the billing card. "The settings page" spans several, so list them and ask which one.

Restate it in one sentence: what the component shows, where it renders in production and where its data comes from.

2. Find the states in the code

The states are the branches the component already has. Read it and its data hooks for every one:

KindStates
DataLoading, empty, error, one item, a typical set, a set long enough to scroll or paginate, some requests resolved and others pending, stale data refetching
AccountPlan tier, role and permission checks, an owner versus a member
FeatureFlags, trials, limits reached, a disabled or locked feature

A state the code cannot reach is not a state. Do not add a branch to render one. Where the design shows a state the code lacks, list it as missing and leave it out.

Write the set down before building, one line each, named the way the product talks about it: empty, enterprise, member-no-access. Group them under headings in the product's words, by what changes. Use Data and Account or narrower ones such as Connection or Access. The switcher shows these groups. Say which kinds you dropped and why in one line. Combine kinds only where the code branches on the combination, such as member-empty, never as a cross product.

3. Build the throwaway page

A scratch route inside the app holds the real component, imported from the project and untouched. The route inherits the app's layout, fonts, global styles and providers for free.

Where the framework splits server from client components, the page is client code, "use client" in Next. Otherwise fixture data can silently vanish crossing that boundary, and the page renders empty.

Render one instance in a container as wide as the component is in production. The container, the fixtures and the switcher are everything the page adds, with no fonts, styles or themes of its own. Keep the page, its fixtures and its switcher in one folder, such as /states/audit-log, so removal is one delete.

4. Feed each state at the data boundary

Supply the data where the component receives it, from the page, without editing the component. In order of preference:

  1. Props, where the component takes its data as props.

  2. The app's own data seam: a seeded query cache, a mock provider or the project's request mocks.

A fixture threaded through props five levels down tests a path production never takes. Where the only way in is editing the component, say so and ask before adding a seam.

Make the data look like the product. Real-shaped names, timestamps, amounts and the item counts users actually have. Three rows of "Test item" make every state look fine.

Loading and pending states hold still. Keep them pending until the switcher moves, rather than resolving after a timeout.

5. Add the switcher

A grouped list beside the component flips the __state search param, so every state is a link. Where there is no room beside the component, it moves above it as a select with the same groups. The double underscore keeps it clear of any param the app's layout reads. switcher.md holds the spec.

6. Confirm every state renders, then hand over

Load the page once in a browser already at hand and flip through every state. The component shows the mock data, not the real data and not a blank region. Mock data that never appears is the common failure here. Live sync, a cache that refetches over the seed or a server boundary dropping the fixture all cause it. Fix the plumbing before handing over.

With no browser at hand, say so and hand the URL over for the user to check.

Then hand over the URL, the state list and the switcher keys. Stop there. Changing how a state looks is the user's next request, not part of this one.

Re-check every state after each change

After a visual change, flip through every state again, since a fix for one state often breaks another.

Remove it in one step, on the user's word

Delete the page folder and any seam the user approved. Then search the codebase for the route and fixture names, and check that the diff touches nothing else of the setup.

Before you finish

MistakeFix
The component edited to accept fixturesFeed data from the page through props or the app's data seam; ask before adding a seam
A rebuilt lookalike component on the pageImport the real component from the project
The page restyles or re-themes the componentThe app's layout, fonts and tokens as they are
Fixtures passed as props deep in the treeSupply the data where the component receives it
A branch added to the component to show a stateLeave out states the code cannot reach, and list missing ones
"Item 1", "Test user", three rowsProduct-shaped data in real quantities
Loading resolves after a timeoutHold it until the switcher moves
Handed over without loading each stateLoad every state; a blank or real-data state means broken plumbing
Switcher styled with the project's tokensKeep it visibly outside the design system
One long row of tabs, one per stateA grouped list beside the component that scrolls on its own; a select above it where the list does not fit
Visuals changed unaskedHand over and wait
Page deleted in the same turn it was builtRemove it only on the user's word
Route or fixture names left behindSearch for both after removal

Requirements and compatibility

Written for: Claude Code

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Claude Code frontmatter

Security

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Attribution and licence

Created by
Jakub Krehel
Publisher
Jakub Krehel (Community)
Source
jakubkrehel/skills · skills/state-machine · commit f41f027
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
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Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download state-machine.zip