Stable Baselines3
K-DenseCommunityCreated by K-Dense Inc.
- Skill
- Tool integration
- Data and AI
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- Has scripts
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Written by AutoGineer from the skill’s own files, not by the author
Stable Baselines3 (SB3) provides a unified API for implementing reinforcement learning algorithms such as PPO, SAC, DQN, and others. This skill offers guidance on training agents, creating custom Gymnasium environments, utilizing vectorized rollouts for parallel processing, and implementing callbacks for monitoring and checkpointing. It supports both continuous and discrete action spaces and includes tools for model persistence, evaluation, and video recording.
What it does
- Provides implementations of common RL algorithms including PPO, SAC, DQN, A2C, TD3, and DDPG.
- Supports custom environment creation via the Gymnasium interface.
- Enables parallel training through vectorized environment wrappers.
- Offers a callback system for model evaluation, early stopping, and checkpoint management.
- Facilitates model saving, loading, and parameter inspection.
- Includes utilities for recording agent performance and video clips.
When to use it
- When you need to train reinforcement learning agents using established PyTorch-based algorithms.
- When developing custom environments that require validation against standard API requirements.
- When you need to scale training across multiple environments using vectorization.
- When you require automated monitoring, evaluation, or checkpointing during the training process.
Advantages
- Unified API across multiple reinforcement learning algorithms.
- Extensive support for environment vectorization to improve training throughput.
- Flexible callback system for custom training logic and monitoring.
- Comprehensive tools for model persistence and evaluation.
Usage examples
- “How do I initialize and train a PPO agent on the CartPole-v1 environment?”
- The agent is initialized using the PPO class with an MlpPolicy, trained for a specified number of timesteps, and saved to a file.
- “How can I evaluate my trained agent using a separate environment?”
- The evaluate_policy function is used with a Monitor-wrapped environment to calculate mean and standard deviation of rewards over a set number of episodes.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/k-dense-ai/stable-baselines3/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip stable-baselines3.zip -d .agents/skills
Documentation by K-Dense Inc.
Stable Baselines3
Overview
Stable Baselines3 (SB3) is a PyTorch-based library providing reliable implementations of reinforcement learning algorithms. This skill provides comprehensive guidance for training RL agents, creating custom environments, implementing callbacks, and optimizing training workflows using SB3's unified API.
Current upstream: SB3 2.9.0 (June 15, 2026). Docs: stable-baselines3.readthedocs.io.
Installation
Tested against stable-baselines3 2.9.0. Requires Python 3.10+ (3.9 dropped in 2.8.0) and PyTorch >= 2.8.
# Basic installation
uv pip install "stable-baselines3==2.9.0"
# With extra dependencies (TensorBoard, ale-py for Atari, etc.)
uv pip install "stable-baselines3[extra]==2.9.0"The 2.9.0 release supports Gymnasium >=0.29.1,<2.0; this review exercised Gymnasium 1.3.0, PyTorch 2.14.1 and Python 3.13 on CPU. pandas/matplotlib are now optional extras. Installation requires network unless packages are cached; local RL training needs no credentials or service endpoints.
On zsh, quote brackets: uv pip install 'stable-baselines3[extra]==2.9.0'.
For MuJoCo continuous-control benchmarks:
uv pip install "gymnasium[mujoco]"Check your version:
import stable_baselines3
print(stable_baselines3.__version__)Related Projects
SB3-Contrib: experimental algorithms (MaskablePPO, CrossQ, QR-DQN, RecurrentPPO) — separate
sb3-contribpackageRL Baselines3 Zoo: pre-trained agents, hyperparameters, training scripts
SBX: SB3 + JAX implementations for users who prefer JAX over PyTorch
Core Capabilities
1. Training RL Agents
Basic Training Pattern:
import gymnasium as gym
from stable_baselines3 import PPO
# Create environment
env = gym.make("CartPole-v1")
# Initialize agent (device="cpu" is often faster for MlpPolicy on small envs)
model = PPO("MlpPolicy", env, verbose=1, device="cpu", seed=0)
# Train the agent
model.learn(total_timesteps=10000)
# Save the model
model.save("ppo_cartpole")
# Load the model (without prior instantiation)
model = PPO.load("ppo_cartpole", env=env, device="cpu")
env.close()Important Notes:
total_timestepsis a lower bound; actual training may exceed this due to batch collectionCall the class method
PPO.load(...)and keep the returned new modelThe replay buffer is NOT saved with the model to save space
Algorithm Selection:
Use references/algorithms.md for detailed algorithm characteristics and selection guidance. Quick reference:
PPO/A2C: General-purpose, supports Box, Discrete, flat MultiDiscrete and MultiBinary actions, good for multiprocessing
SAC/TD3: Continuous control, off-policy, sample-efficient
DQN: Discrete actions, off-policy
HER: Replay-buffer strategy for goal-conditioned off-policy tasks
See scripts/train_rl_agent.py for a complete training template with best practices.
2. Custom Environments
Requirements:
Custom environments must inherit from gymnasium.Env and implement:
__init__(): Define action_space and observation_spacereset(seed, options): Return initial observation and info dictstep(action): Return observation, reward, terminated, truncated, inforender(): Visualization (optional)close(): Cleanup resources
Key Constraints:
Default CNN image preprocessing expects
np.uint8in range [0, 255]Use channel-first format when possible (channels, height, width)
SB3 normalizes images automatically by dividing by 255
For pre-normalized float images, use channel-first layout and
policy_kwargs={"normalize_images": False}SB3 does NOT support
DiscreteorMultiDiscretespaces withstart!=0
Validation:
from stable_baselines3.common.env_checker import check_env
check_env(env, warn=True)See the template and environment guide.
The template now observes both agent and random goal coordinates, shape (4,);
old shape (2,) checkpoints require retraining. gym.make("CustomEnv-v0") adds
the 100-step time limit; direct CustomEnv() does not. check_env checks API
consistency, not Markov sufficiency, reward correctness or learnability.
3. Vectorized Environments
Purpose: Vectorized environments run multiple environment instances in parallel, accelerating training and enabling certain wrappers (frame-stacking, normalization).
Types:
DummyVecEnv: Sequential execution on current process (for lightweight environments)
SubprocVecEnv: Parallel execution across processes (for compute-heavy environments)
Quick Setup:
from stable_baselines3 import PPO
from stable_baselines3.common.env_util import make_vec_env
# DummyVecEnv batches 4 lightweight environments sequentially.
env = make_vec_env("CartPole-v1", n_envs=4, seed=0)
try:
model = PPO("MlpPolicy", env, verbose=1, device="cpu")
model.learn(total_timesteps=25000)
finally:
env.close()Off-Policy Optimization:
With step-based train_freq, gradient_steps=-1 matches gradient updates to
collected transitions (train_freq * n_envs) after warmup. This changes compute
and reuse of data; benchmark it rather than assuming it is always faster.
SubprocVecEnv creation belongs under a main guard in a Python file.
API Differences:
reset()returns only observations (info available invec_env.reset_infos)step()returns 4-tuple:(obs, rewards, dones, infos)not 5-tupleEnvironments auto-reset after episodes
Terminal observations available via
infos[env_idx]["terminal_observation"]
See references/vectorized_envs.md for detailed information on wrappers and advanced usage.
4. Callbacks for Monitoring and Control
Purpose: Callbacks enable monitoring metrics, saving checkpoints, implementing early stopping, and custom training logic without modifying core algorithms.
Common Callbacks:
EvalCallback: Evaluate periodically and save best model
CheckpointCallback: Save model checkpoints at intervals
StopTrainingOnRewardThreshold: Stop when target reward reached
ProgressBarCallback: Display training progress with timing
Custom Callback Structure:
from stable_baselines3.common.callbacks import BaseCallback
class CustomCallback(BaseCallback):
def _on_training_start(self):
# Called before first rollout
pass
def _on_step(self):
# Called after each environment step
# Return False to stop training
return True
def _on_rollout_end(self):
# Called at end of rollout
passAvailable Attributes:
self.model: The RL algorithm instanceself.num_timesteps: Total environment stepsself.training_env: The training environment
Chaining Callbacks:
from stable_baselines3.common.callbacks import CallbackList
callback = CallbackList([eval_callback, checkpoint_callback, custom_callback])
model.learn(total_timesteps=10000, callback=callback)See references/callbacks.md for comprehensive callback documentation.
5. Model Persistence and Inspection
Saving and Loading:
from stable_baselines3.common.vec_env import VecNormalize
# After training with VecNormalize, save a matching pair:
model.save("model_name")
model.get_vec_normalize_env().save("vec_normalize.pkl")
# Build the same underlying environment and wrappers before loading:
vec_env = make_vec_env("Pendulum-v1", n_envs=1, seed=20000)
vec_env = VecNormalize.load("vec_normalize.pkl", vec_env)
vec_env.training = False
vec_env.norm_reward = False
model = PPO.load("model_name", env=vec_env, device="cpu")This is a continuation fragment for a PPO/Pendulum run with normalization.
Load only trusted model/statistics files. For off-policy training continuation,
save_replay_buffer() / load_replay_buffer() are separate from save() / load().
Resume with a live environment and learn(..., reset_num_timesteps=False).
Parameter Access:
# Get parameters
params = model.get_parameters()
# Set parameters
model.set_parameters(params)
# Access PyTorch state dict
state_dict = model.policy.state_dict()6. Evaluation and Recording
Evaluation:
When training uses VecNormalize, load its saved training statistics into a separate evaluation environment with the same observation wrappers. Set training=False to freeze those statistics and norm_reward=False to report rewards in the original units; do not fit normalization on evaluation episodes. Save the normalization state alongside the model checkpoint.
from stable_baselines3.common.evaluation import evaluate_policy
mean_reward, std_reward = evaluate_policy(
model,
eval_env, # Separate Monitor-wrapped environment with held-out seeds
n_eval_episodes=10,
deterministic=True
)Video Recording:
from stable_baselines3.common.vec_env import VecVideoRecorder
# Requires moviepy, an FFmpeg encoder and the environment rendering dependency.
env = make_vec_env("CartPole-v1", n_envs=1, env_kwargs={"render_mode": "rgb_array"})
# Wrap before stepping, and close after recording to flush the clip.
env = VecVideoRecorder(
env,
"videos/",
record_video_trigger=lambda x: x % 2000 == 0,
video_length=200
)Use evaluate_agent.py, passing algorithm=SAC etc.
for the training algorithm and the normalization file from that exact checkpoint.
The helper records one bounded clip. It raises on a missing requested statistics
file. MaskablePPO requires the specialized contrib evaluator.
Evaluate whole episodes on a separate Monitor-wrapped environment. Report the number of episodes, seeds, reward units, wrapper stack and deterministic/stochastic action choice. Episode SD is not a confidence interval across training runs. Use multiple independently trained seeds and a final held-out test after checkpoint selection; a short smoke run proves mechanics, not a good policy.
7. Advanced Features
Learning Rate Schedules:
def linear_schedule(initial_value):
def func(progress_remaining):
# progress_remaining goes from 1 to 0
return progress_remaining * initial_value
return func
model = PPO("MlpPolicy", env, learning_rate=linear_schedule(0.001))Multi-Input Policies (Dict Observations):
model = PPO("MultiInputPolicy", env, verbose=1)Use when observations are dictionaries (e.g., combining images with sensor data).
Hindsight Experience Replay (illustrative; requires a goal environment):
from stable_baselines3 import SAC, HerReplayBuffer
# env must expose observation/achieved_goal/desired_goal and vectorized compute_reward.
model = SAC(
"MultiInputPolicy",
env,
replay_buffer_class=HerReplayBuffer,
replay_buffer_kwargs=dict(
n_sampled_goal=4,
goal_selection_strategy="future",
),
)TensorBoard Integration:
model = PPO("MlpPolicy", env, tensorboard_log="./tensorboard/")
model.learn(total_timesteps=10000)The scripts and bounded CPU fixtures are executed in the repository suite. Long training budgets, HER/CNN/Atari/MuJoCo and unexecuted reference fragments are illustrative; retain the task-specific wrappers and validation described there.
Workflow Guidance
Starting a New RL Project:
Define the problem: Identify observation space, action space, and reward structure
Choose algorithm: Use
references/algorithms.mdfor selection guidanceCreate/adapt environment: Use
scripts/custom_env_template.pyif neededValidate environment: Always run
check_env()before trainingSet up training: Use
scripts/train_rl_agent.pyas starting templateAdd monitoring: Implement callbacks for evaluation and checkpointing
Optimize performance: Consider vectorized environments for speed
Evaluate and iterate: Use
scripts/evaluate_agent.pyfor assessment
Common Issues:
Memory errors: Reduce
buffer_sizefor off-policy algorithms or use fewer parallel environmentsSlow training: Consider SubprocVecEnv for parallel environments
Unstable training: Try different algorithms, tune hyperparameters, or check reward scaling
Import errors: Ensure
stable_baselines3is installed:uv pip install 'stable-baselines3[extra]==2.9.0'
Resources
scripts/
train_rl_agent.py: Complete training script template with best practicesevaluate_agent.py: Agent evaluation and video recording templatecustom_env_template.py: Custom Gym environment template
references/
algorithms.md: Detailed algorithm comparison and selection guidecustom_environments.md: Comprehensive custom environment creation guidecallbacks.md: Complete callback system referencevectorized_envs.md: Vectorized environment usage and wrappers
Citing Scientific Agent Skills
This skill is part of Scientific Agent Skills by K-Dense. If it materially contributed to a manuscript, report, presentation, or code release, add the paper to the references or software section and tell the user you did so:
Kassis, T., Agarwal, V., He, Y., Patel, D., & Brueckner, A. M. (2026). Scientific Agent Skills: A Library of Procedural Knowledge for Research Agents. arXiv:2609.00065. https://doi.org/10.48550/arXiv.2609.00065
Always cite the current version. The DOI and https://arxiv.org/abs/2609.00065 resolve to the
latest arXiv version, so never append a version suffix such as v1. When network access is
available, fetch https://arxiv.org/abs/2609.00065 (or
http://export.arxiv.org/api/query?id_list=2609.00065) before writing the reference and take
the author list, year, and version from that record. If the record lists a journal reference
or publisher DOI, cite the published version instead.
Files
- ATTRIBUTION.mdAdded by AutoGineer998 B
- LICENSELicence file added by AutoGineer1.0 KiB
- SKILL.md14.5 KiB
- references/algorithms.md12.6 KiB
- references/callbacks.md6.9 KiB
- references/custom_environments.md15.2 KiB
- references/vectorized_envs.md17.5 KiB
- scripts/custom_env_template.pyScript10.0 KiB
- scripts/evaluate_agent.pyScript4.2 KiB
- scripts/train_rl_agent.pyScript4.6 KiB
references/custom_environments.md
Creating Custom Environments for Stable Baselines3
Targets Gymnasium 1.3.0 and SB3 2.9.0. Partial classes/methods below are illustrative design fragments; the executable complete template is custom_env_template.py. The template observes both agent and random goal, and the registered environment has a 100-step limit. A hidden random goal makes a different, partially observable problem; an API checker cannot detect that scientific error.
Environment Structure
Required Methods
Every custom environment must inherit from gymnasium.Env and implement:
import gymnasium as gym
from gymnasium import spaces
import numpy as np
class CustomEnv(gym.Env):
def __init__(self):
"""Initialize environment, define action_space and observation_space"""
super().__init__()
self.action_space = spaces.Discrete(4)
self.observation_space = spaces.Box(low=0, high=1, shape=(4,), dtype=np.float32)
def reset(self, seed=None, options=None):
"""Reset environment to initial state"""
super().reset(seed=seed)
observation = self.np_random.random(4).astype(np.float32)
info = {}
return observation, info
def step(self, action):
"""Execute one timestep"""
observation = self.np_random.random(4).astype(np.float32)
reward = 0.0
terminated = False # Episode ended naturally
truncated = False # Episode ended due to time limit
info = {}
return observation, reward, terminated, truncated, info
def render(self):
"""Visualize environment (optional)"""
pass
def close(self):
"""Cleanup resources (optional)"""
passMethod Details
__init__(self, ...)
Purpose: Initialize the environment and define spaces.
Requirements:
Must call
super().__init__()Must define
self.action_spaceMust define
self.observation_space
Example:
def __init__(self, grid_size=10, max_steps=100):
super().__init__()
self.grid_size = grid_size
self.max_steps = max_steps
self.current_step = 0
# Define spaces
self.action_space = spaces.Discrete(4)
self.observation_space = spaces.Box(
low=0, high=grid_size-1, shape=(4,), dtype=np.float32
)reset(self, seed=None, options=None)
Purpose: Reset the environment to an initial state.
Requirements:
Must call
super().reset(seed=seed)Must return
(observation, info)tupleObservation must match
observation_spaceInfo must be a dictionary (can be empty)
Example:
def reset(self, seed=None, options=None):
super().reset(seed=seed)
# Initialize state
self.agent_pos = self.np_random.integers(0, self.grid_size, size=2)
self.goal_pos = self.np_random.integers(0, self.grid_size, size=2)
self.current_step = 0
observation = self._get_observation()
info = {"reset_complete": True} # "episode" is reserved for Monitor summaries
return observation, infostep(self, action)
Purpose: Execute one timestep in the environment.
Requirements:
Must return 5-tuple:
(observation, reward, terminated, truncated, info)Action must be valid according to
action_spaceObservation must match
observation_spaceReward should be a float
Terminated: True if episode ended naturally (goal reached, failure, etc.)
Truncated: True if episode ended due to time limit
Info must be a dictionary
Example:
def step(self, action):
# Apply action
self.agent_pos += self._action_to_direction(action)
self.agent_pos = np.clip(self.agent_pos, 0, self.grid_size - 1)
self.current_step += 1
# Calculate reward
distance = np.linalg.norm(self.agent_pos - self.goal_pos)
goal_reached = distance < 1.0
if goal_reached:
reward = 100.0
else:
reward = float(-distance * 0.1)
# Check termination conditions
terminated = bool(goal_reached)
truncated = bool(self.current_step >= self.max_steps)
observation = self._get_observation()
info = {"distance": distance, "steps": self.current_step}
return observation, reward, terminated, truncated, infoSpace Types
Discrete
For discrete actions (e.g., {0, 1, 2, 3}).
self.action_space = spaces.Discrete(4) # 4 actions: 0, 1, 2, 3Important: SB3 does NOT support Discrete spaces with start != 0. Always start from 0.
Box (Continuous)
For continuous values within a range.
# 1D continuous action in [-1, 1]
self.action_space = spaces.Box(low=-1, high=1, shape=(1,), dtype=np.float32)
# 2D position observation
self.observation_space = spaces.Box(
low=0, high=10, shape=(2,), dtype=np.float32
)
# 3D RGB image (channel-first format)
self.observation_space = spaces.Box(
low=0, high=255, shape=(3, 84, 84), dtype=np.uint8
)Important for default CNN image preprocessing:
Standard images are
dtype=np.uint8in range [0, 255]Use channel-first format: (channels, height, width)
SB3 automatically normalizes by dividing by 255
For pre-normalized float images, use CHW and
policy_kwargs={"normalize_images": False}
MultiDiscrete
For multiple discrete variables.
# Two discrete variables: first with 3 options, second with 4 options
self.action_space = spaces.MultiDiscrete([3, 4])Important: If your MultiDiscrete space uses multi-dimensional arrays (not a flat vector), the env checker will warn you. Use a wrapper to flatten the space or reshape observations/actions to match SB3's expected 1D layout. See the SB3 custom env guide for the recommended wrapper pattern.
MultiBinary
For binary vectors.
# 5 binary flags
self.action_space = spaces.MultiBinary(5) # e.g., [0, 1, 1, 0, 1]Dict
For dictionary observations (e.g., combining image with sensors).
self.observation_space = spaces.Dict({
"image": spaces.Box(low=0, high=255, shape=(3, 64, 64), dtype=np.uint8),
"vector": spaces.Box(low=-10, high=10, shape=(4,), dtype=np.float32),
"discrete": spaces.Discrete(3),
})Important: When using Dict observations, use "MultiInputPolicy" instead of "MlpPolicy".
model = PPO("MultiInputPolicy", env, verbose=1)Tuple
Tuple observations are not supported by SB3 policies. Convert to a single-level Dict or flat Box before training; a VecEnv accepting Tuple is not proof that an algorithm accepts it. The declaration below describes the unsupported input.
self.observation_space = spaces.Tuple((
spaces.Box(low=0, high=1, shape=(4,), dtype=np.float32),
spaces.Discrete(3),
))Important Constraints and Best Practices
Data Types
Observations: Use
np.float32for continuous valuesImages: Use
np.uint8in range [0, 255]Rewards: Return a Python float (cast NumPy scalars explicitly)
Terminated/Truncated: Return Python bool
Random Number Generation
Always use self.np_random for reproducibility:
def reset(self, seed=None, options=None):
super().reset(seed=seed)
# Use self.np_random instead of np.random
random_pos = self.np_random.integers(0, 10, size=2)
random_float = self.np_random.random()Episode Termination
Terminated: Natural ending (goal reached, agent died, etc.)
Truncated: Artificial ending (time limit, external interrupt)
Gymnasium permits both flags True. SB3 records
TimeLimit.truncated = truncated and not terminated; bootstrap only through pure truncation using the final observation.Include relevant task state in observations; an intrinsic finite horizon also requires remaining time for a Markov model. Use TimeLimit for an external rollout cutoff.
def step(self, action):
# ... environment logic ...
goal_reached = self._check_goal()
time_limit_exceeded = self.current_step >= self.max_steps
terminated = bool(goal_reached) # Natural ending
truncated = bool(time_limit_exceeded) # Time limit
return observation, reward, terminated, truncated, infoInfo Dictionary
Use the info dict for debugging and logging:
info = {
"episode_length": self.current_step,
"distance_to_goal": distance,
"success": goal_reached,
"total_reward": self.cumulative_reward,
}Special Keys:
"terminal_observation": Automatically added by VecEnv when episode ends
Advanced Features
Metadata
Provide rendering information:
class CustomEnv(gym.Env):
metadata = {
"render_modes": ["human", "rgb_array"],
"render_fps": 30,
}
def __init__(self, render_mode=None):
super().__init__()
self.render_mode = render_mode
# ...Render Modes
def render(self):
if self.render_mode == "human":
# Print or display for human viewing
print(f"Agent at {self.agent_pos}")
elif self.render_mode == "rgb_array":
# Return numpy array (height, width, 3) for video recording
canvas = np.zeros((500, 500, 3), dtype=np.uint8)
# Draw environment on canvas
return canvasGoal-Conditioned Environments (for HER)
For Hindsight Experience Replay, use specific observation structure:
self.observation_space = spaces.Dict({
"observation": spaces.Box(low=-10, high=10, shape=(3,), dtype=np.float32),
"achieved_goal": spaces.Box(low=-10, high=10, shape=(3,), dtype=np.float32),
"desired_goal": spaces.Box(low=-10, high=10, shape=(3,), dtype=np.float32),
})
def compute_reward(self, achieved_goal, desired_goal, info):
"""Required for HER environments"""
distance = np.linalg.norm(np.asarray(achieved_goal) - np.asarray(desired_goal), axis=-1)
return -distancecompute_reward must accept both one goal vector and a batch; axis=-1
preserves the batch dimension. Its single-transition reward must match step().
Do not invent a compute_reward method on a non-goal environment: SB3 uses that
method to detect goal environments.
Environment Validation
Always validate your environment before training:
from stable_baselines3.common.env_checker import check_env
env = CustomEnv()
check_env(env, warn=True)Common Validation Errors:
"Observation is not within bounds"
Check that observations stay within defined space
Ensure correct dtype (np.float32 for Box spaces)
"Reset should return tuple"
Return
(observation, info), not just observation
"Step should return 5-tuple"
Return
(obs, reward, terminated, truncated, info)
"Action is out of bounds"
Verify action_space definition matches expected actions
"Observation/Action dtype mismatch"
Ensure observations match space dtype (usually np.float32)
Environment Registration
Register your environment with Gymnasium:
import gymnasium as gym
from gymnasium.envs.registration import register
register(
id="MyCustomEnv-v0",
entry_point="my_module:CustomEnv",
max_episode_steps=200,
kwargs={"grid_size": 10}, # Default kwargs
)
# Now can use with gym.make
env = gym.make("MyCustomEnv-v0")Testing Custom Environments
Basic Testing
def test_environment(env, n_episodes=5):
"""Test environment with random actions"""
for episode in range(n_episodes):
obs, info = env.reset()
episode_reward = 0
done = False
steps = 0
while not done:
action = env.action_space.sample()
obs, reward, terminated, truncated, info = env.step(action)
episode_reward += reward
steps += 1
done = terminated or truncated
print(f"Episode {episode+1}: Reward={episode_reward:.2f}, Steps={steps}")Training Test
from stable_baselines3 import PPO
def train_test(env, timesteps=10000):
"""Quick training test"""
model = PPO("MlpPolicy", env, verbose=1)
model.learn(total_timesteps=timesteps)
# Evaluate
obs, info = env.reset()
for _ in range(100):
action, _states = model.predict(obs, deterministic=True)
obs, reward, terminated, truncated, info = env.step(action)
if terminated or truncated:
breakCommon Patterns
Grid World
class GridWorldEnv(gym.Env):
def __init__(self, size=10):
super().__init__()
self.size = size
self.action_space = spaces.Discrete(4) # up, down, left, right
self.observation_space = spaces.Box(0, size-1, shape=(4,), dtype=np.float32)
# _get_obs() concatenates agent and goal coordinates.Continuous Control
class ContinuousEnv(gym.Env):
def __init__(self):
super().__init__()
self.action_space = spaces.Box(low=-1, high=1, shape=(2,), dtype=np.float32)
self.observation_space = spaces.Box(low=-np.inf, high=np.inf, shape=(8,), dtype=np.float32)Image-Based Environment
class VisionEnv(gym.Env):
def __init__(self):
super().__init__()
self.action_space = spaces.Discrete(4)
# Channel-first: (channels, height, width)
self.observation_space = spaces.Box(
low=0, high=255, shape=(3, 84, 84), dtype=np.uint8
)Multi-Modal Environment
class MultiModalEnv(gym.Env):
def __init__(self):
super().__init__()
self.action_space = spaces.Discrete(4)
self.observation_space = spaces.Dict({
"image": spaces.Box(0, 255, shape=(3, 64, 64), dtype=np.uint8),
"sensors": spaces.Box(-10, 10, shape=(4,), dtype=np.float32),
})Performance Considerations
Efficient Observation Generation
# Pre-allocate arrays
def __init__(self):
# ...
self._obs_buffer = np.zeros(self.observation_space.shape, dtype=np.float32)
def _get_observation(self):
# Reuse internal storage, but return an independent snapshot
self._obs_buffer[0] = self.agent_x
self._obs_buffer[1] = self.agent_y
return self._obs_buffer.copy() # Prevent later steps mutating an earlier observationVectorization
Make environment operations vectorizable:
# Good: Uses numpy operations
def step(self, action):
direction = np.array([[0,1], [0,-1], [1,0], [-1,0]])[action]
self.pos = np.clip(self.pos + direction, 0, self.size-1)
# Avoid: Python loops when possible
# for i in range(len(self.agents)):
# self.agents[i].update()Troubleshooting
"Observation out of bounds"
Check that all observations are within defined space
Verify correct dtype (np.float32 vs np.float64)
"NaN or Inf in observation/reward"
Add checks:
assert np.isfinite(reward)Use
VecCheckNanwrapper to catch issues
"Policy doesn't learn"
Check reward scaling (normalize rewards)
Verify observation normalization
Ensure reward signal is meaningful
Check if exploration is sufficient
"Training crashes"
Validate environment with
check_env()Check for race conditions in custom env
Verify action/observation spaces are consistent
Additional Resources
Template: custom_env_template.py
Gymnasium Documentation: https://gymnasium.farama.org/
SB3 Custom Env Guide: https://stable-baselines3.readthedocs.io/en/v2.9.0/guide/custom_env.html
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Declares allowed tools, Needs network access, Needs Python
The author says: Requires Python 3.10+, PyTorch >= 2.8, and stable-baselines3 2.9.0. Gymnasium environments; optional extras for TensorBoard and Atari (ale-py).
Security
What our scanner noticed· Low risk
- Instructions that use the network
- Scripts that your agent may run
This skill includes scripts that your agent may run. Read them before you use it.
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- K-Dense Inc.
- Publisher
- K-Dense (Community)
- Source
- K-Dense-AI/scientific-agent-skills · skills/stable-baselines3 · commit a25cf9e
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE.md)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by K-Dense Inc. or K-Dense.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download stable-baselines3.zip