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Motion Design

LottieFilesOfficialCreated by LottieFiles

  • Skill
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  • Design and creative
  • MIT
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From the author

Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.
— the description by LottieFiles

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a structured approach to motion design, focusing on timing, easing, choreography, and Disney animation principles adapted for user interfaces. It guides users through defining motion personality, selecting appropriate properties, and applying specific patterns for various UI states. The framework emphasizes emotional intent, visual narrative, and motion craft to ensure animations are technically sound and consistent across projects.

What it does

  • Defines motion personality archetypes like Playful, Premium, Corporate, and Energetic.
  • Provides duration and easing tables for various UI elements and interaction types.
  • Outlines choreography rules including the 1/3 rule for distance and element staging.
  • Maps emotional goals to specific motion paths, easing curves, and durations.
  • Offers a checklist for evaluating animations based on primary, secondary, and ambient layers.
  • Provides specific patterns for common interactions like button presses, card entrances, and error states.

When to use it

  • When designing UI animations such as buttons, modals, and page transitions.
  • When creating micro-interactions or feedback states for user actions.
  • When establishing a consistent brand motion identity.
  • When planning complex multi-element sequences or scroll-triggered effects.
  • When troubleshooting animations that feel robotic, flat, or distracting.

Advantages

  • Ensures consistent motion behavior across an application.
  • Provides clear, data-backed guidelines for timing and easing.
  • Helps align animation style with desired emotional impact.
  • Offers a systematic approach to choreography and multi-element staging.
  • Includes a troubleshooting guide to identify and fix common animation issues.

Usage examples

“Help me define a motion personality for a professional financial dashboard.”
The agent will recommend the 'Corporate' archetype, suggesting a duration of 200-400ms, specific cubic-bezier easing, and minimal overshoot to maintain a clean, professional feel.
“What are the best practices for a card entrance animation?”
The agent will provide a step-by-step recipe including starting position, easing curves, follow-through timing, and secondary content fade-in sequences.
“My button press animation feels robotic. How can I improve it?”
The agent will analyze the current implementation against the 'Button Press' pattern, suggesting the addition of anticipation, squash, and follow-through phases with appropriate easing.
“How should I choreograph a list of items appearing on screen?”
The agent will suggest a micro-cascade stagger pattern with a specific delay budget to ensure the total animation remains under 500ms.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/lottiefiles/motion-design/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip motion-design.zip -d .agents/skills

Documentation by LottieFiles

Motion Design Skill

When to Apply

Use this skill when:

  • Creating UI animations (buttons, cards, modals, page transitions)

  • Designing micro-interactions and feedback animations

  • Building loading, success, or error states

  • Animating illustrations or decorative elements

  • Planning scroll-triggered or progress-based animations

  • Establishing brand motion identity

  • Choreographing multi-element sequences

Decision tree:

  1. Does it serve a functional purpose (feedback, guidance)? → Timing rules for responsiveness

  2. Does it express brand personality? → Motion Personality archetypes

  3. Does it tell a story or guide attention? → Disney principles + choreography

  4. Is this a complex multi-element scene? → 1/3 Rule + stagger patterns


Quick Reference: 8-Step Checklist

Before creating any animation:

  1. Emotional target? — joy, calm, urgency, elegance

  2. Motion Personality? — Playful, Premium, Corporate, Energetic

  3. Primary property? — position, scale, rotation, opacity

  4. Duration? — see duration table below

  5. Easing family? — entrance=decelerate, exit=accelerate

  6. Hero element? — apply staging principles

  7. Secondary + ambient layers? — add richness

  8. 1/3 rules? — motion distance, simultaneous elements


Three Pillars (CRITICAL)

Every animation must satisfy three pillars before any technical decisions:

PillarQuestionDrives
Emotional IntentWhat should the viewer FEEL?Easing, timing, amplitude
Visual NarrativeWhat's the micro-story?Setup → Action → Resolution
Motion CraftHow do we make it believable?Physics, secondary motion, paths

Three motion layers (flat animation = missing layers):

  • Primary: Main action the viewer follows

  • Secondary: Supporting richness (shadows, icons shifting)

  • Ambient: Background life (gradients, subtle pulses)

Deep dive: director/core-philosophy.md


Motion Personality

Select ONE archetype per project. Apply consistently.

ArchetypeDurationEasingOvershootKeywords
Playful150-300msease-out-back10-20%fun, whimsical, bouncy, cute
Premium350-600mscubic-bezier(0.4,0,0.2,1)0%elegant, minimal, luxury, sophisticated
Corporate200-400mscubic-bezier(0.2,0,0,1)0-3%clean, professional, business, dashboard
Energetic100-250msease-out-expo15-30%dynamic, energetic, bold, exciting

Default: Corporate for UI, Playful for illustrations.

Brand Motion Identity — define three constants:

  1. Signature easing: One curve for 80% of animations

  2. Duration palette: 3 durations (quick / standard / slow)

  3. Entrance pattern: One consistent entry style

Deep dive: director/motion-personality.md


Property Selection

Effect GoalPrimary PropertySecondary Properties
Entrance/Exitpositionopacity, scale
Emphasis/Attentionscalerotation (subtle), opacity pulse
State Changeopacity, colorscale (press feedback)
Direction/Flowpositionrotation (follow path)
Depth/3D Feelscale + shadowposition (parallax)
Loading/Progressrotation (spinner)scale, opacity pulse
Successscale (pop)color, rotation (checkmark draw)
Error/Alertposition (shake)color, rotation (wobble)

Simplicity threshold: Use the minimum properties needed. One = direct. Two = polished. Three+ = potentially overwhelming.

Deep dive: reference/property-selection.md


Duration Table

Element TypeDurationRationale
Tooltip / micro-feedback80-120msMust feel instant
Button press / toggle120-180msResponsive feedback
Icon transition150-250msClear state change
Card enter / exit200-350msSpatial awareness
Modal / dialog300-400msFocus shift
Page transition400-600msContext switch
Dramatic reveal600-1200msTheatrical build

Distance scales duration: 100px = base. 200px = 1.3x. 400px = 1.6x.

Enter > Exit: Entrances 30-50% longer than exits. Users care about what appears.

Interactive feedback:

  • Hover: <100ms

  • Press: <150ms

  • Release/settle: 200-300ms

  • Error shake: 300-400ms (2-3 oscillations)

Deep dive: reference/timing-easing-tables.md


Easing Selection

Directional rules:

  • Entrance → decelerate (fast start, gentle landing): ease-out family

  • Exit → accelerate (gentle start, fast departure): ease-in family

  • On-screen → smooth both ends: ease-in-out family

  • Looping ambient → seamless: sine-based ease-in-out

Industry standards:

StandardCubic BezierUse For
Material Design 3(0.2, 0, 0, 1)Default on-screen
MD3 Emphasized(0.05, 0.7, 0.1, 1)Entrances, attention
MD3 Accelerate(0.3, 0, 1, 1)Exits, dismissals
Apple HIG(0.25, 0.1, 0.25, 1)Standard iOS
Snappy UI(0.2, 0, 0, 1)Fast, decisive
Gentle float(0.4, 0, 0.2, 1)Ambient, background
Bounce settle(0.175, 0.885, 0.32, 1.275)Overshoot, playful

Material-based easing:

MaterialDuration ScaleOvershoot
Rigid (metal, stone)1.2x0%
Elastic (rubber, gel)0.8x15-25%
Fluid (water, paint)1.5x5%
Paper (cards, sheets)1.0x3-5%
Gas (smoke, fog)2.0x0%
Glass (brittle)0.9x0%

Deep dive: reference/timing-easing-tables.md


Common Patterns

Button Press (Playful)
  1. Anticipation: Scale to 0.97 (50ms, ease-out)

  2. Squash: Scale to [1.04, 0.96] (100ms, ease-in)

  3. Follow through: Overshoots to 1.02, settles to 1.0 (spring, 200ms)

  4. Secondary: Shadow shrinks during press, icon shifts down 2px

  5. Total: ~150ms press + 200ms settle

Card Entrance (Premium)
  1. Start: 20px below target, opacity 0

  2. Path: Slight curve (10px X offset at midpoint)

  3. Easing: ease-out-cubic deceleration

  4. Follow through: Shadow arrives 50ms after card

  5. Secondary: Content fades in 100ms after card lands

  6. Staging: Other cards dim to 80%

Success State (Playful)
  1. Primary: Scale pop with ease-out-back

  2. Secondary: Checkmark draws in

  3. Ambient: Subtle particle burst

  4. Color: Green fill

  5. Total: 300-400ms

Error Shake (Corporate)
  1. Primary: Position oscillates 2-3 times, ±10-15px horizontal

  2. Easing: ease-in-out for sharp stops

  3. Color: Red tint

  4. Total: 300-400ms

  5. No overshoot: Errors feel firm

More patterns: patterns/entrance-exit.md | patterns/state-feedback.md


Choreography Essentials

Coordinated entry:

  • Lead with the hero — primary element enters first or most prominently

  • Spatial consistency — all elements enter from same direction

  • Counter-motion — hero moves right → ambient moves left at 20-30% speed

1/3 Rule (distance): No motion travels more than 1/3 of screen without a keyframe change.

1/3 Rule (elements): With 3+ elements, no more than 1/3 in active motion simultaneously.

Stagger budgets:

PatternDelayTotal BudgetUse Case
Micro cascade20-40ms<200msList items, grid cells
Standard50-100ms<400msCards, panels, nav
Dramatic100-200ms<600msHero sections
Wave30-60ms<500msData visualizations

Critical: Total stagger must stay under 500ms.

Deep dive: director/choreography.md


Emotion-to-Motion Map

EmotionCharacterPathEasingDuration
JoyBouncy, arcsCurved, upwardease-out-back200-400ms
CalmSmooth, flowingGentle curvessine ease-in-out500-1000ms
UrgencySharp, fastStraight linesease-out100-200ms
SadnessSlow, downwardDrooping curvescubic ease-in-out600-1200ms
SurpriseSudden, expandingRadial outwardease-out-expo150-300ms
EleganceSlow, controlledLong arcs(0.4,0,0.2,1)400-700ms
PlayfulnessBouncy, irregularArcs, squigglyease-out-back200-350ms

Path as language: Angular = tense. Curved = friendly. Spiral = whimsical. Diagonal = purposeful. Vertical = growth/weight. Horizontal = progress.

Deep dive: director/emotion-mapping.md


Weight Classification

WeightExamplesDurationOvershootEasing
HeavyModals, overlays300-500ms0%Gentle, high damping
MediumCards, panels200-350ms3-5%Moderate
LightTooltips, badges, icons80-200ms5-15%Responsive

Quality Rules

CRITICAL — never break
  1. Never linear for spatial movement — always use easing curves (linear only for spinners, progress bars)

  2. Never opacity-only for important state changes — combine with position or scale

  3. Never exceed 1/3 screen without intermediate keyframe

  4. Always three motion layers — primary + secondary + ambient

HIGH — strongly follow
  1. Match duration to element type (see tables)

  2. Use directional easing (ease-out entrance, ease-in exit)

  3. Apply Disney principles (especially anticipation, follow-through)

  4. Maintain consistent personality across scene

Full checklist: reference/quality-checklist.md


Troubleshooting Quick Reference

ProblemLikely CauseFix
Looks roboticLinear easing or no arcsAdd easing curves + arc paths
Feels too slowDuration too long for element typeCheck duration table, use ease-out
Feels cheap/flatMissing secondary + ambientAdd shadow motion + background life
Too distractingToo many elements movingApply 1/3 rule, reduce amplitude
No personalityGeneric easing everywhereApply personality archetype consistently

Deep dive: reference/troubleshooting.md


File Reference

Philosophy (director/):

Reference (reference/):

Patterns (patterns/):

Files

director/core-philosophy.md

Core Philosophy

Three Pillars

Pillar 1: Emotional Intent

Define target emotion before choosing any property.

EmotionCharacterTimingEasing
TrustSmooth, predictable300-400msGentle curves
DelightBouncy, surprising200-300msOvershoot
UrgencySharp, direct100-200msSnappy ease-out
CalmSlow, flowing500-1000msSine curves
SurpriseSudden, explosive150-300msExponential
ConfidenceDirect, decisive200-400msStrong ease-out
Pillar 2: Visual Narrative
PhaseDuration SharePurpose
Setup20-30%Establish context, prepare viewer
Action30-40%Primary motion, hero moment
Resolution30-40%Settle, breathe, confirm

Even a 200ms tooltip fade has implicit setup→action→resolution.

Pillar 3: Motion Craft
  • Easing curves match emotional intent

  • Duration proportional to element size and distance

  • Arcs for organic, straight for mechanical

  • Secondary motion (shadows, related elements)

  • Nothing starts and stops all at once

Three Motion Layers

LayerRoleAmplitude
PrimaryMain action viewer follows100%
SecondarySupporting richness30-50%
AmbientBackground life10-20%
  • Secondary offset 50-100ms from primary, different easing

  • Ambient is continuous/slow, never demands attention

  • Primary-only animation feels flat; always add secondary + ambient

The 1/3 Screen Rule

No motion travels >1/3 screen without intermediate keyframe. Break with direction changes, speed shifts, or arc adjustments.

The Attention Budget

  • One hero motion per scene moment

  • Max 2-3 elements in active motion simultaneously

  • Ambient doesn't count against budget

  • Stagger rather than synchronize

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Security

No issues found by our static scan· No issues found

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Attribution and licence

Created by
LottieFiles
Publisher
LottieFiles (Official)
Source
LottieFiles/motion-design-skill · skills/motion-design · commit f9a8a04
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
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Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download motion-design.zip