Prototype
Matt PocockCommunityCreated by Matt Pocock
- Skill
- Workflow
- Software development
- MIT
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From the skill’s files
Taken from the skill’s own files (its description, section headings and stated usage). Not an AutoGineer summary, and not written by the author as one.
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like. A prototype is throwaway code that answers a question. The question decides the shape.
What it does
- Pick a branch
- Rules that apply to both
When to use it
- Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
Advantages
The skill’s files do not state this.
Usage examples
The skill’s files do not state this.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/mattpocock/prototype/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip prototype.zip -d .agents/skills
Documentation by Matt Pocock
Prototype
A prototype is throwaway code that answers a question. The question decides the shape.
Pick a branch
Identify which question is being answered, using the user's prompt, the surrounding code, or by asking if the user is around:
"Does this logic / state model feel right?" → LOGIC.md. Build a single shareable HTML file (free-play buttons plus tabbed guided walkthroughs) that pushes the state machine through cases that are hard to reason about on paper, and that a non-developer can drive.
"What should this look like?" → UI.md. Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.
The two branches produce very different artifacts, so getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.
Rules that apply to both
Throwaway from day one, and clearly marked as such. Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious, but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
Trivial to run. A UI prototype starts from one command in the project's task runner:
pnpm <name>,python <path>,bun <path>, etc. A logic demo is a single HTML file the user double-clicks. Either way, no thinking required to start it.No persistence by default. State lives in memory. Persistence is the thing the prototype is checking, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE, wipe me" name.
Skip the polish. No tests, no error handling beyond what makes the prototype runnable, no abstractions. The point is to learn something fast.
Surface the state. After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
Capture it when done. Fold any validated decision into the real code, then capture the prototype itself as a primary source: commit it to a throwaway branch, out of main, and leave a context pointer to that branch on the implementation issue. Capture the answer too (the verdict and the question it settled) in the issue or a commit. The main branch keeps only the validated decision.
Files
- ATTRIBUTION.mdAdded by AutoGineer859 B
- LICENSELicence file added by AutoGineer1.0 KiB
- LOGIC.md5.9 KiB
- SKILL.md2.9 KiB
- UI.md6.8 KiB
- agents/openai.yaml100 B
LOGIC.md
Logic Prototype
A single, self-contained HTML file (a shareable demo) that lets anyone drive a state model by clicking buttons. Use this when the question is about business logic, state transitions, or data shape: the kind of thing that looks reasonable on paper but only feels wrong once you push it through real cases.
Because it's one file with nothing to install, you can hand it to a non-developer (a designer, a PM, a domain expert) and let them feel the model for themselves. So it speaks their language, not the code's.
When this is the right shape
"I'm not sure if this state machine handles the edge case where X then Y."
"Does this data model actually let me represent the case where..."
"I want to feel out what the API should look like before writing it."
Anything where someone wants to press buttons and watch state change.
If the question is "what should this look like," this is the wrong branch. Use UI.md.
Process
1. State the question
Before writing code, write down what state model and what question you're prototyping. One paragraph, at the top of the demo (in a visible intro, not just a comment). A logic prototype that answers the wrong question is pure waste, so make the question explicit so it can be checked later, whether the user is watching now or returning to it AFK.
2. Isolate the logic in a portable module
Put the actual logic (the bit that's answering the question) in a single <script> block written as a small, pure module that could be lifted out and dropped into the real codebase later. The page around it is throwaway; this module isn't.
The right shape depends on the question:
A pure reducer:
(state, action) => state. Good when actions are discrete events and state is a single value.A state machine: explicit states and transitions. Good when "which actions are even legal right now" is part of the question.
A small set of pure functions over a plain data type. Good when there's no implicit current state, just transformations.
A class or module with a clear method surface when the logic genuinely owns ongoing internal state.
Pick whichever shape best fits the question being asked, not whichever is easiest to wire to a page. Keep it pure: no DOM, no document, no button handlers reaching inside it. The page calls into it; nothing flows the other direction. This is what makes the prototype useful past its own lifetime: once the question's answered, the validated reducer / machine / function set lifts into the real module on its own.
3. Build the shareable HTML file
One file, plain HTML/CSS/JS: no framework, no bundler, no server, everything inline so it opens by double-click and survives being emailed around. Anyone should be able to run it by opening it.
Write it for a non-developer. Every label is in domain language, not code: buttons and state read like the business, not the reducer. Explain in plain words what's happening.
Lay it out with a clean hierarchy, top to bottom:
Title and one-line explanation of what this demo lets you explore (the question from step 1).
Current state: the full relevant state, rendered as a readable panel (labelled fields, not a raw JSON dump), re-rendered after every click so the change is visible. Where it helps a non-developer follow, call out what just changed.
Free-play buttons: one button per action, always available, so anyone can poke at the model in any order. Each click dispatches its action and re-renders the state.
Guided walkthroughs: a set of scenarios, one per tab. Each tab holds a short plain-language description of the scenario (the situation it sets up and what to watch for) and underneath it, the ordered buttons to press for that scenario. Each step is a real button: clicking it performs that action and moves to the next step. Starting a walkthrough resets to a known initial state so the scenario runs the same way every time.
Choose scenarios that demonstrate the awkward cases, the ones hard to reason about on paper: the happy path, a tricky edge case, an attempt at something that should be illegal.
Keep it beautiful but restrained: clean typography, generous spacing, one accent colour. No animations, no gimmicks: nothing that competes with the state and the buttons.
4. Hand it over
Send them the file, or open it for them. They'll click through the walkthroughs and free-play whenever they get to it; the interesting moments are when they say "wait, that shouldn't be possible" or "huh, I assumed X would be different"; those are the bugs in the idea, which is the whole point. If they want new actions or a new scenario, add them. Prototypes evolve.
5. Capture the answer and the prototype
Once the prototype has answered its question, capture the answer, then capture the prototype the way the SKILL describes. The logic-specific mapping: the validated reducer / machine / function set lifts into the real module (the decision, absorbed); the HTML shell rides along to the throwaway branch that keeps the prototype as a primary source, and being one self-contained file, it stays trivially re-runnable there.
Anti-patterns
Don't add tests. A prototype that needs tests is no longer a prototype.
Don't wire it to the real database. Use in-memory state unless the question is specifically about persistence.
Don't generalise. No "what if we wanted to support X later." The prototype answers one question.
Don't blur the logic and the page together. If the pure module references the DOM,
document, or button handlers, it's no longer liftable. Keep the page as a thin shell over a pure module.Don't reach for a framework, bundler, or server. One file the recipient double-clicks; a React app or a dev server defeats "shareable".
Don't ship the HTML shell into production. The page is optimised for being clicked through by hand. The logic module behind it is the bit worth keeping.
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Needs Python, Needs Node.js
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Attribution and licence
- Created by
- Matt Pocock
- Publisher
- Matt Pocock (Community)
- Source
- mattpocock/skills · skills/engineering/prototype · commit 4ae2317
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Matt Pocock.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download prototype.zip