Design First UI Prompting
Meng ToCommunityCreated by Meng To
- Skill
- Guidelines
- Design and creative
- MIT
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill provides a systematic approach to UI generation by treating AI prompts like a design system. Instead of relying on vague descriptions, it encourages users to define specific constraints, typography, layout, and hierarchy. By using a standardized prompt skeleton and iterative workflows, users can achieve more predictable and professional visual results from generative AI models.
What it does
- Provides a reusable prompt skeleton for UI generation
- Defines clear sections for layout, typography, color, and imagery
- Offers a 2-pass workflow to handle text rendering issues
- Suggests using constraint cards to anchor stylistic choices
- Outlines a strategy for iterative refinement by changing one variable at a time
When to use it
- When you need consistent UI mockups or design assets
- When generative models are producing inconsistent or messy layouts
- When you need to maintain specific brand typography and spacing rules
- When you want to move from fuzzy ideas to a concrete visual specification
Advantages
- Reduces ambiguity in AI-generated design outputs
- Promotes a disciplined, design-system-oriented mindset
- Improves control over typography and layout hierarchy
- Facilitates faster iteration cycles through controlled variable changes
Usage examples
- “Help me write a prompt for a landing page hero section using the design-first framework.”
- The agent will provide the structured skeleton, asking for specific details on the persona, success criteria, and layout hierarchy to build a precise prompt.
- “My AI-generated UI has messy text. How can I fix this?”
- The agent will guide you through the 2-pass workflow: generating the layout without text first, then adding typography in a design tool.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/mengto/design-first-ui-prompting/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip design-first-ui-prompting.zip -d .agents/skills
Documentation by Meng To
Design-First UI Prompting Skill
This skill is for design-first prompting: turn fuzzy ideas into a tight spec that produces consistent UI.
Core principle
Prompt like a design system, not a wish.
Prompt Structure (copy/paste)
Use this skeleton, then fill the blanks.
GOAL
- What are we making? (e.g., landing page hero / onboarding / dashboard / carousel slide)
- Who is it for? (persona)
- What’s the success criteria? (clarity, conversion, vibe)
FORMAT
- Size/aspect: (e.g., 1080x1350)
- Safe margins: (e.g., 90px)
LAYOUT (wireframe in words)
- Grid: (e.g., Swiss 6-col)
- Placement: (e.g., type-left / image-right)
- Hierarchy: H1 → subhead → body → CTA
TYPE SYSTEM
- Font vibe: (e.g., Söhne / Neue Haas / SF Pro)
- Weights: (H1 700, body 400)
- Leading: (tight for H1, readable for body)
- Tracking: (micro labels wider)
COLOR + MATERIAL
- Background: (hex or description)
- Text: (white/ivory/charcoal)
- One accent only: (cyan/lime/purple)
- Texture: (subtle grain, no plastic HDR)
IMAGERY / UI STYLE
- UI style: (minimal / glass / editorial / playful 3D)
- If photo: lighting + crop + texture rules
- If 3D: materials + lighting + softness
COPY (render EXACTLY)
- Line 1:
- Line 2:
- ...
CONSTRAINTS (change 1–2 things only)
- FONT: ___
- STYLE: ___
- MODE: ___
NEGATIVE PROMPT
- No logos, no watermarks
- No extra text beyond provided lines
- No gibberish typographyRules that improve consistency
1) Lock one “system”, then iterate with variants
First output: nail layout + hierarchy + copy.
Variants: change ONE variable at a time:
angle / crop
accent color
card arrangement
background tone
2) Treat typography as fragile
If the model keeps misspelling:
Use 2-pass workflow:
Generate without text (reserve a clean text-safe area)
Typeset in Figma
3) Use “constraints cards”
When you want the model to obey a style:
Add a small “Constraints” panel with explicit values.
It anchors the output like a mini style guide.
Example:
Constraints
FONT CANELA
STYLE MINIMAL
MODE DARK4) Keep a local reference pack
Don’t ask the model to “remember” taste.
Save references into a gitignored local reference folder, such as
refs/...Point prompts to the reference style
Fast iteration checklist (what to tweak)
Spacing: margins, leading, baseline rhythm
Contrast: background vs text
Hierarchy: one hero line, one support line
One accent only (don’t rainbow)
Texture: add grain, remove smoothing
Questions to ask (when user is vague)
What’s the single message of this screen?
What’s the hierarchy (H1 / sub / CTA)?
Which style lane: minimal editorial vs playful 3D vs glass UI?
Any must-keep constraints (font vibe, color, spacing, grid)?
Files
- ARTICLE.md3.1 KiB
- ATTRIBUTION.mdAdded by AutoGineer864 B
- LICENSELicence file added by AutoGineer1.0 KiB
- REFERENCES.md141 B
- SKILL.md3.0 KiB
- demo/PROMPT.md1.9 KiB
- demo/index.html16.1 KiB
- demo/preview.jpg56.1 KiB
ARTICLE.md
Design-First UI Prompting Playbook (Draft)
AI doesn’t make great design. It makes average design fast. Your edge is still taste + craft.
Here’s the workflow that actually ships.
1) Screenshots beat prompts
One screenshot contains fonts, spacing, colors, icons, layout. Gemini 3 reads it instantly.
Rule: Stop writing 1000-word descriptions. Start collecting references.
2) The hero section is half the job
Hero = your cover image for social. Everything else is secondary.
Workflow
Use Superhero to collect hero references
Lock hero first
Build the rest section-by-section
3) Templates are leverage
Template business prints money. Sell on Webflow / Framer / UI8 for ~$50–$100. Stack enough and it compounds.
Rule: Build assets, not one-offs.
4) Taste is the moat
AI raises the baseline. Your visual judgment becomes the differentiator, not your Figma speed.
Rule: Curate hard. Ship fewer, better.
5) Avoid AI slop
Common slop:
purple gradients
Lucide icons everywhere
generic layout rhythm
Fix
Switch to Iconify Solar for variety (outline, broken, duotone)
6) Use Simple Icons (logos) via Iconify
Stop hunting SVGs. Use Simple Icons via Iconify for brand logos.
Rule: One API reference in your prompt. No more manual logo scavenger hunts.
7) Work section-by-section (not full-page)
Build in your preferred AI builder, prototyping tool, or code editor:
hero → features → footer
Benefit: faster iterations + better creative control.
8) Remix everything
Great sources:
Mobbin (sites → sections)
Bento Grids (cards)
Workflow: screenshot → remix → change colors/text/animation → make it yours.
9) Use negative prompts like guardrails
Add constraints:
“Don’t change anything else.”
“Keep the hero.”
Benefit: prevents AI from breaking what already works.
10) Fix images manually (AI breaks them)
When images are wrong:
generate replacements in Midjourney or Nano Banana Pro
swap them in
Rule: Don’t wait for the model to get it perfect. Patch the weak link.
11) Typography still matters
Google Fonts are free + AI-friendly. Inter is overused—try:
Newsreader
Playfair Display
Rule: pick one type “move” that signals taste.
12) Add craft signals
Small details that instantly level up:
01/02/03 numbering
container-sized grid lines
subtle beam/noodle animations
hero backgrounds via Unicorn Studio
13) Steal better headlines
Hooks = conversions. Use:
H1 Gallery
14) Present properly (social is distribution)
Record with Screen Studio
Screenshot on polished backgrounds
Rule: presentation is part of the product.
15) Speed trick: pick the right model
GPT‑5.1 for small text/color tweaks
Gemini 3 for complex UI generation
Bottom line
Superhero for heroes. Mobbin for sections. Bento Grids for cards. Iconify for icons.
Screenshot → Gemini 3 → Remix → Polish Your taste curates. AI executes.
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
No issues found by our static scan· No issues found
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Attribution and licence
- Created by
- Meng To
- Publisher
- Meng To (Community)
- Source
- MengTo/Skills · agent-skills/ui/design-first-ui-prompting · commit 5ea1661
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Meng To.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download design-first-ui-prompting.zip