Dither Laser Dark Mode
Meng To· Community
A design system guide for creating premium, dark-themed interfaces with subtle dither textures and restrained laser-inspired atmospheric accents.
Skills from Meng To’s repositories that passed our trust, licence and security gates. Each keeps its author’s attribution.
| Repository | Tier | Verdict | Authorship | Checked | Skills |
|---|---|---|---|---|---|
| MengTo/Skills | Maintainer | Approved · created 2026-02-03, pushed 2026-11-05, 7293 stars | Written in-house | 2026-11-07 | 168 |
Files are mirrored only where the licence allows redistribution; otherwise we link to the source.
Meng To· Community
A design system guide for creating premium, dark-themed interfaces with subtle dither textures and restrained laser-inspired atmospheric accents.
Meng To· Community
Generate audio from text using ElevenLabs via local configuration profiles.
Meng To· Community
Techniques for implementing performant, atmospheric weather systems in Three.js scenes.
Meng To· Community
A design system framework for creating immersive, image-led layouts with structural grid overlays and anchored content.
Meng To· Community
A procedural wood material for Three.js using MeshPhysicalMaterial to simulate realistic timber grain, pores, and finishes without image textures.
Meng To· Community
A design system for creating monochrome, technical wireframe diagnostic interfaces with exploded 3D structures and sparse annotations.
Meng To· Community
A Three.js module for rendering volumetric underwater god rays with drifting swell fields and caustic effects.
Meng To· Community
Automates the creation of source-backed X quote-post drafts by analyzing a user's recent bookmarks and calibrating against their historical posting voice.
Meng To· Community
A framework for designing, balancing, and testing legible, fair, and deterministic combat AI for action games.
Meng To· Community
A framework for designing and implementing product-grade web motion inspired by industry-standard design systems.
Meng To· Community
A systematic approach to auditing work, verifying claims with evidence, and explaining findings in simple, accessible language.
Meng To· Community
A design system for creating premium, futuristic, dark-blue mesh-gradient interfaces with disciplined structural elements.
Meng To· Community
A design system for creating minimal, technical, and structured web layouts using framed grids and corner brackets.
Meng To· Community
A guide for building user interfaces using Tailwind CSS utility-first styling patterns.
Meng To· Community
Guidelines for creating and optimizing high-resolution, physically coherent 3D materials for efficient rendering.
Meng To· Community
A guide for building and debugging interactive 3D web experiences using the Three.js library.
Meng To· Community
A management skill to monitor, audit, and archive multiple active AI agent threads working on a shared software project.
Meng To· Community
A structured workflow for designing, implementing, and balancing action-game encounters within Three.js environments.
Meng To· Community
A structured design framework for building editorial-style portfolio websites where project work leads the narrative.
Meng To· Community
A framework for creating live, interactive HTML-based product demos that replace static screen recordings.
Meng To· Community
Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.
Meng To· Community
Implement restrained, mouse-driven 3D parallax and camera orbit for cinematic Three.js hero sections.
Meng To· Community
A structured approach for building data-driven, reusable enemy systems in Three.js action games.
Meng To· Community
Integrate animated WebGL liquid-metal borders into React components using the metal-fx package.