Generated banner for Tao Run On Kubernetes
Generated logo for Tao Run On Kubernetes

Tao Run On Kubernetes

NVIDIAOfficialCreated by NVIDIA Corporation

  • Skill
  • Tool integration
  • Cloud and DevOps
  • Apache-2.0
  • Medium risk
  • Has scripts

From the author

Kubernetes execution platform — submits TAO container jobs as k8s Jobs with NVIDIA GPU scheduling; single-pod for one node, Indexed Jobs for multi-node distributed training. Use when running on EKS / GKE / AKS / on-prem clusters with the NVIDIA GPU Operator installed, or when integrating TAO into an existing k8s-native ML platform.
— the description by NVIDIA Corporation

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

The tao-run-on-kubernetes skill provides a platform-native way to run TAO container jobs as Kubernetes Jobs. It supports both single-pod execution and multi-node distributed training via Indexed Jobs. The skill handles GPU resource gating, storage tiering, and job lifecycle management using standard kubectl commands, making it suitable for integration into EKS, GKE, AKS, or on-premise clusters equipped with the NVIDIA GPU Operator.

What it does

  • Submits TAO jobs as standard Kubernetes Jobs with GPU resource requests.
  • Supports multi-node distributed training using Indexed Jobs and headless services.
  • Performs preflight checks for GPU runtime, cluster connectivity, and GPU operator availability.
  • Manages job lifecycle including submission, status tracking, log retrieval, and cancellation.
  • Integrates with S3 or PVC-based storage tiers for dataset and result handling.
  • Provides a mechanism for secure credential injection via Kubernetes secrets.

When to use it

  • When you need to run TAO training or inference workloads on a Kubernetes cluster.
  • When integrating TAO into an existing Kubernetes-native ML platform.
  • When performing multi-node distributed training that requires coordinated GPU scheduling.
  • When you prefer using standard Kubernetes primitives like Jobs and Secrets over proprietary SDKs.

Advantages

  • Native Kubernetes integration using standard kubectl workflows.
  • Flexible support for both single-node and distributed multi-node training.
  • Hard-fails on insufficient GPU capacity to prevent pending jobs.
  • Compatible with major cloud providers (EKS, GKE, AKS) and on-premise clusters.
  • No requirement for additional proprietary SDKs within the cluster.

Usage examples

“Submit a single-node TAO training job to my EKS cluster.”
The agent validates GPU capacity, mounts the required PVC, submits the job via kubectl, and returns the job ID for tracking.
“Run a 4-node distributed training job on my Kubernetes cluster.”
The agent renders an Indexed Job manifest, provisions a headless service for rendezvous, and monitors the job status across all nodes.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/nvidia/tao-run-on-kubernetes/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip tao-run-on-kubernetes.zip -d .agents/skills

Documentation by NVIDIA Corporation

Kubernetes

Standalone install? If this session was not initialized by the TAO skill bank plugin, run the tao-setup skill first (host preflight, credentials, cross-skill discovery).

Submits TAO container jobs as Kubernetes Jobs. Works on any cluster reachable via kubeconfig (EKS / GKE / AKS / on-prem) or in-cluster service account (when running inside a pod).

Single-pod by default; opt into multi-node distributed training via num_nodes > 1 (uses Indexed Job + headless Service, see Multi-node training below).

Preflight

Three checks: GPU host runtime ready, cluster reachable via kubectl, GPU Operator/device plugin present.

# 0. GPU node host runtime.
# Run this on each self-managed GPU worker node or in the node image build.
# Set TAO_K8S_SKIP_NODE_RUNTIME_CHECK=1 only when using managed GPU nodes whose
# driver/toolkit lifecycle is owned by the cloud provider or GPU Operator policy.
if [ "${TAO_K8S_SKIP_NODE_RUNTIME_CHECK:-0}" != "1" ]; then
  TAO_SKILL_BANK_ROOT="${TAO_SKILL_BANK_ROOT:-$PWD}"
  SETUP_SCRIPT="${TAO_SKILL_BANK_ROOT}/skills/platform/tao-setup-nvidia-gpu-host/scripts/setup-nvidia-gpu-host.sh"

  bash "$SETUP_SCRIPT" --backend kubernetes --check-only || {
    echo "MISSING: TAO Kubernetes GPU node runtime is not ready."
    echo "For self-managed GPU nodes, run after user approval:"
    echo "  bash \"$SETUP_SCRIPT\" --backend kubernetes --install --yes"
    echo "For managed clusters, verify the node image/GPU Operator policy installs driver 580 and toolkit 1.19.0, then set TAO_K8S_SKIP_NODE_RUNTIME_CHECK=1."
    exit 1
  }
fi

# 1. Cluster reachable (kubeconfig OR in-cluster service account)
command -v kubectl >/dev/null 2>&1 || {
  echo "MISSING: kubectl not found on PATH. Install kubectl to submit Jobs."
  exit 1
}
kubectl cluster-info >/dev/null 2>&1 || {
  echo "MISSING: no reachable cluster (kubeconfig at ~/.kube/config, \$KUBECONFIG, or in-pod service account)."
  echo "Configure kubectl for your cluster, or set \$KUBECONFIG:"
  echo "  EKS: aws eks update-kubeconfig --name <cluster> --region <region>"
  echo "  GKE: gcloud container clusters get-credentials <cluster> --region <region>"
  echo "  AKS: az aks get-credentials --resource-group <rg> --name <cluster>"
  echo "  local: minikube start   (see 'Local cluster' below)"
  exit 1
}

# 2. NVIDIA GPU Operator present (soft check — warn, don't fail)
gpu=$(kubectl get nodes -o jsonpath='{range .items[*]}{.status.allocatable.nvidia\.com/gpu}{"\n"}{end}' 2>/dev/null | grep -v '^$' | head -1)
if [ -z "$gpu" ] || [ "$gpu" = "0" ]; then
  echo "WARN: no nvidia.com/gpu allocatable on this cluster."
  echo "Install the NVIDIA GPU Operator before submitting GPU jobs:"
  echo "  https://docs.nvidia.com/datacenter/cloud-native/gpu-operator/latest/getting-started.html"
fi

The GPU node runtime check is mandatory for self-managed nodes. For managed clusters where the client is not running on a GPU worker, verify the provider node image or GPU Operator policy and set TAO_K8S_SKIP_NODE_RUNTIME_CHECK=1 instead of running the installer on the client. The GPU-capacity warning here is a soft check; the submit verb re-checks allocatable nvidia.com/gpu and hard-fails before applying the manifest (there is no gang scheduling, so a too-big Job would sit Pending forever).

Credentials & configuration

  • Kubeconfig (one of):

    • ~/.kube/config — default discovery path

    • $KUBECONFIG — alternate path

    • In-cluster service account — used when running inside a pod (no kubeconfig needed)

  • TAO_K8S_NAMESPACE (optional): default namespace for Job submission. Defaults to default.

  • TAO_K8S_CONTEXT (optional): kubeconfig context name to switch clusters.

  • NGC_KEY (optional): for nvcr.io image pulls. If you've pre-created an image-pull secret in the target namespace, reference its name in the rendered manifest's imagePullSecrets.

  • AWS_ACCESS_KEY_ID / AWS_SECRET_ACCESS_KEY / S3_BUCKET_NAME / S3_ENDPOINT_URL (optional): for S3 dataset I/O (storage tier C), injected into the pod via the per-job Secret (envFrom.secretRef), never inline. Legacy ACCESS_KEY/SECRET_KEY are mapped by tao-data-io.

Do not ask for Brev or SLURM credentials for Kubernetes runs. Ask for S3 credentials only when the selected workflow uses s3:// inputs or outputs, and ask for model-specific credentials such as HF_TOKEN only when the selected model requires them. Before launch, verify the selected namespace can create Jobs, dataset/result paths are visible from the pod, and PVC/mounted filesystem paths are proven to be mounted into the job container; an agent-host local path is not sufficient proof.

Execution — the four verbs

tao-run-on-kubernetes is a platform consumer: it runs a spec-bundle via kubectl, mutating only the job-record. No nvidia-tao-sdk, no tao_sdk import — jobs are submitted with plain kubectl apply. $BANK = ${TAO_SKILL_BANK_PATH}.

submit
  1. GPU-capacity gate — hard-fail first (no gang scheduling → a too-big Job sits Pending forever):

    ALLOC=$(kubectl get nodes -o jsonpath='{range .items[*]}{.status.allocatable.nvidia\.com/gpu}{"\n"}{end}' | awk '{s+=$1} END{print s+0}')
    [ "${ALLOC:-0}" -ge "$NUM_GPUS" ] || { echo "insufficient GPUs: need $NUM_GPUS, allocatable $ALLOC"; exit 1; }
  2. Storage tier (via tao-data-io): A = mount a bound PVC/NFS holding the data (author the mount paths, no fetch — the air-gap answer, and what the packaged template does); C = ephemeral: an initContainer fetches from S3 into a shared emptyDir and a final step uploads results to S3 before TTL.

    Tier C holds the GPU while it downloads. A pod reserves nvidia.com/gpu for its whole lifetime, initContainers included, so a large tier-C fetch — or a first-time multi-GB image pull — is billed and reaper-eligible idle GPU time, exactly like pulling inside a SLURM allocation. Prefer tier A when the data is already on a PVC; choose tier C knowingly, for small inputs.

    A producer action request may declare several mounts, including duplicate- source aliases for logical and embedded absolute paths. Read references/action-request.md and use its staging map plus packaged renderer. For mode=config, materialize the producer's nested spec first, stage that exact generated file, and pass it back to the renderer so the pod receives a verified read-only config mount. The legacy single-root template cannot represent that contract.

  3. Open the record — mints the id, binds results_dir, before launch:

    JOB_ID=$("$BANK/scripts/tao_job_record.py" open --platform kubernetes --image "$IMAGE" \
      --network-arch "$ARCH" --action "$ACTION" --storage-tier "$TIER" --results-dir "$RESULTS_DIR")

    results_dir must be a mounted (surviving) volume path or an S3 prefix — ttlSecondsAfterFinished deletes the Job and its logs after it ends, so nothing is recoverable from the Job object later.

  4. Render, gate, apply, and record RUNNING. For a producer action request, follow references/action-request.md; it owns backend-name normalization, conditional Secret references, native argv rendering, server dry-run, and binding the applied object name to the job-record. For a simple one-root spec-bundle, render templates/k8s/single-pod-job.yaml.tmpl, run redact_secrets.py lint plus kubectl apply --dry-run=server, apply it, and mark the record with backend-ref=<namespace>/<actual-object-name>.

A submit that skipped the gate or the open has no id — so it cannot launch.

status

Keep K8S_JOB_NAME from submit. On reattach, read the job-record's backend_ref=<namespace>/<name> and recover both values from that field; do not assume the Kubernetes name equals the record id.

kubectl get job "$K8S_JOB_NAME" -n "$NAMESPACE" \
  -o jsonpath='{.status.conditions[0].type} {.status.active} {.status.succeeded} {.status.failed}'
kubectl signalvocab
no pods scheduledPENDING (kubectl get pods -n "$NAMESPACE" -l job-name="$K8S_JOB_NAME" → ImagePullBackOff / Insufficient nvidia.com/gpu in message)
active ≥ 1RUNNING
condition CompleteCOMPLETE
condition FailedERROR (classify from the pod's terminated reason — OOMKilled → ERR_INFRA)
Job/pod not foundUNKNOWN (may be TTL-deleted — the job-record is the source of truth)
logs
kubectl logs -n "$NAMESPACE" -l "job-name=$K8S_JOB_NAME" --tail "${N:-200}"
cancel
kubectl delete job "$K8S_JOB_NAME" -n "$NAMESPACE" --cascade=foreground
if [ -n "${CRED_SECRET:-}" ]; then
  kubectl delete secret "$CRED_SECRET" -n "$NAMESPACE" --ignore-not-found
fi
"$BANK/scripts/tao_job_record.py" mark "$JOB_ID" --state CANCELED --source agent
Multi-node (nodes > 1)

Same four verbs, plus:

  1. Version gate: require k8s ≥ 1.28 (kubectl version -o json) — the pod hostname <job>-<index> (PodIndexLabel) that MASTER_ADDR=<job>-0.<svc> resolves to needs it; on older clusters rank-0 hangs at rendezvous.

  2. Capacity gate ×nodes: hard-fail unless allocatable GPUs ≥ gpus_per_node × nodes (no gang scheduling → a partial start leaves rank-0 waiting forever).

  3. Render templates/k8s/indexed-job.yaml.tmpl — the headless Service + Indexed Job + rendezvous env (WORLD_SIZE = node count, NODE_RANK from JOB_COMPLETION_INDEX, MASTER_ADDR=<job>-0.<svc>, /dev/shm 16Gi so NCCL doesn't silently hang). kubectl apply -f creates the Service and Job together; cancel deletes the Job (Foreground) and the Service.

  4. NCCL probe first (as SLURM) — a 2-node all-reduce with a timeout; on hang, set the cluster NCCL env and re-probe; cache per cluster.

Local cluster (development, CI, and evals)

A throwaway minikube/kind cluster exercises admission, the four verbs, job-record wiring, and log plumbing without cluster quota — and is what an agent-driven eval should provision for itself. kubectl and minikube are single static binaries needing no root, so a non-root CI container can install them itself.

Two prerequisites keep a rendered Job Pending, and the first masks the second: the PVC the template mounts must exist (persistentvolumeclaim "<name>" not found fires before any GPU complaint), then a Job requesting nvidia.com/gpu on a GPU-less cluster reports Insufficient nvidia.com/gpu and waits forever. Render NUM_GPUS=0 for a lifecycle-only run and say GPU scheduling was not verified; on a Linux GPU host, minikube start --driver=docker --gpus all passes real GPUs through, so one GPU box suffices for a GPU-real smoke.

Install commands, driver choice, the container/host-networking caveat, and the fake-device-plugin middle option: references/local-cluster.md.

Container shell

The simple single-pod template invokes its command via /bin/sh -c (POSIX sh, present in busybox/distroless as well as TAO images). For producer action requests, an args-mode command and its arguments are native container argv; a producer that needs a shell declares the shell and its script explicitly. A simple config-mode command also becomes native argv after {config_path} is substituted. A producer-owned config command that is itself a multi-line shell script is preserved verbatim under /bin/sh -c; the renderer never constructs shell text from config values.

GPU Operator dependency

The submit verb refuses to launch GPU jobs on a cluster with no nvidia.com/gpu allocatable. For self-managed clusters, first run the tao-setup-nvidia-gpu-host install action on every GPU worker node or bake the same package set into the node image:

bash skills/platform/tao-setup-nvidia-gpu-host/scripts/setup-nvidia-gpu-host.sh --backend kubernetes --install --yes

Then install the NVIDIA GPU Operator or device plugin:

helm repo add nvidia https://helm.ngc.nvidia.com/nvidia
helm repo update
helm install --wait gpu-operator -n gpu-operator --create-namespace nvidia/gpu-operator

Full guide: https://docs.nvidia.com/datacenter/cloud-native/gpu-operator/latest/getting-started.html

Multi-node training (distributed)

Set num_nodes > 1 (see the Multi-node (nodes > 1) verb steps above) to run distributed training across N pods. Rendering templates/k8s/indexed-job.yaml.tmpl provisions:

  1. A headless Service named after the Job (selector: job-name=<job-name>, clusterIP: None, publishNotReadyAddresses: true so pods can rendezvous before they're all Ready).

  2. An Indexed Job with parallelism = completions = num_nodes, completionMode: Indexed. Each pod gets JOB_COMPLETION_INDEX injected by k8s automatically (= the node rank).

  3. A command wrapper that exports the rendezvous env vars before invoking the user command. Two naming conventions are exported simultaneously:

    Env varValueRead by
    WORLD_SIZEnum_nodesTAO PyTorch container's nvidia_tao_pytorch/core/entrypoint.py (uses this to mean node count, even though PyTorch's own convention is total processes)
    NUM_GPU_PER_NODEgpu_countTAO PyTorch container's entrypoint
    NNODESnum_nodestorchrun and PyTorch-standard rendezvous
    NPROC_PER_NODEgpu_counttorchrun
    NODE_RANK$JOB_COMPLETION_INDEXboth
    MASTER_ADDR<job-name>-0.<job-name> (pod-0's DNS)both
    MASTER_PORT29500both (TAO's default)

    Both naming conventions are set so TAO entrypoints (dino train, etc.) and raw torchrun commands work without modification.

For a TAO entrypoint, the container reads spec.train.num_nodes and the wired env vars — e.g. dino train -e /tmp/spec.yaml with gpu_count=8, num_nodes=4 (4 × 8 = 32 GPUs total).

For raw torchrun-based commands (non-TAO containers), the wrapper invokes:

torchrun --nnodes=$NNODES --nproc-per-node=$NPROC_PER_NODE --node-rank=$NODE_RANK \
  --master-addr=$MASTER_ADDR --master-port=$MASTER_PORT train.py

The capacity check sums across nodes: gpu_count × num_nodes ≤ cluster's allocatable nvidia.com/gpu.

Cluster requirements for multi-node
  • k8s 1.28+ is required for stable pod hostnames in Indexed Jobs (the PodIndexLabel feature). On older clusters the MASTER_ADDR=<job>-0.<svc> DNS lookup fails. Verify with kubectl version.

  • Pod-to-pod networking must be open on port 29500 (PyTorch default; configurable via MASTER_PORT env var). Most CNIs (Calico, Cilium, AWS VPC CNI) allow this by default; restrictive NetworkPolicies must be relaxed.

  • NCCL in the container talks GPU-to-GPU; if the cluster has multi-NIC nodes or RDMA, set NCCL_SOCKET_IFNAME / NCCL_IB_HCA in the container env of the rendered manifest.

Reference reading
Kubernetes operator alternatives

For more sophisticated topologies (gang scheduling, PyTorch elastic / fault-tolerant training, MPI / Horovod, RDMA setup), reach for an operator instead of plain Indexed Job:

This skill's Indexed Job path is intentionally simple and dependency-free; if you need elastic restart or gang scheduling, layer one of these on top and submit jobs through the operator's CRD instead.

Common error patterns

No nvidia.com/gpu resources allocatable on the cluster — the GPU Operator (or NVIDIA Device Plugin) isn't installed. Install per the link above; verify with kubectl get nodes -o jsonpath='{.items[*].status.allocatable}'.

ImagePullBackOff / ErrImagePull — the cluster can't pull the image. For nvcr.io: pre-create an image-pull secret in the namespace and reference it as the pod's imagePullSecrets in the rendered manifest: Feed the key over stdin — --docker-password=$NGC_KEY would put the secret in argv, where it is visible in the host's process table and shell history:

set -a; source /path/to/.env; set +a   # omit if already exported
kubectl create secret generic ngc-pull-secret -n tao-jobs \
  --type=kubernetes.io/dockerconfigjson \
  --from-file=.dockerconfigjson=/dev/stdin <<EOF
{"auths": {"nvcr.io": {"username": "\$oauthtoken", "password": "${NGC_KEY}"}}}
EOF
# Verify without reading the secret back:
kubectl get secret ngc-pull-secret -n tao-jobs >/dev/null && echo SECRET_OK

Pod stays Pending forever — kubectl describe pod -l job-name=$JOB_ID shows the scheduling reason in the Events. Common causes: insufficient GPU capacity (Insufficient nvidia.com/gpu), no node matches the pod's nodeSelector, missing image-pull secret, or PVC mount failure.

OOMKilled (exit 137) — container exceeded memory. Reduce batch size, lower max_length, or add a memory request/limit and target a larger node.

CredentialError: Could not authenticate to a Kubernetes cluster — neither kubeconfig nor in-cluster auth worked. Run kubectl get nodes to verify your config, or set $KUBECONFIG to the right path.

What this skill does NOT support (yet)

  • Elastic / fault-tolerant training. Indexed Job has backoff_limit=0 — failures fail the whole training run. For elastic restart (e.g., resume from checkpoint after a node death), use Kubeflow's PyTorchJob operator instead.

  • Gang scheduling. Indexed Job pods are scheduled independently — no all-or-nothing. Multi-node training will partially start if only some pods can be scheduled (rank-0 will hang waiting for peers). For all-or-nothing scheduling on shared clusters, use Volcano or Kueue.

  • MPI / Horovod. Use the MPI Operator. The Indexed Job path here is PyTorch-distributed-shaped (env-var rendezvous on MASTER_ADDR:MASTER_PORT).

  • Auto-creating image-pull secrets from $NGC_KEY. You pre-create the secret in the target namespace and pass the name. K8s namespace conventions vary widely, so we keep secret creation explicit.

Files

LICENSE

Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.


                                 Apache License
                           Version 2.0, January 2004
                        http://www.apache.org/licenses/

   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION

   1. Definitions.

      "License" shall mean the terms and conditions for use, reproduction,
      and distribution as defined by Sections 1 through 9 of this document.

      "Licensor" shall mean the copyright owner or entity authorized by
      the copyright owner that is granting the License.

      "Legal Entity" shall mean the union of the acting entity and all
      other entities that control, are controlled by, or are under common
      control with that entity. For the purposes of this definition,
      "control" means (i) the power, direct or indirect, to cause the
      direction or management of such entity, whether by contract or
      otherwise, or (ii) ownership of fifty percent (50%) or more of the
      outstanding shares, or (iii) beneficial ownership of such entity.

      "You" (or "Your") shall mean an individual or Legal Entity
      exercising permissions granted by this License.

      "Source" form shall mean the preferred form for making modifications,
      including but not limited to software source code, documentation
      source, and configuration files.

      "Object" form shall mean any form resulting from mechanical
      transformation or translation of a Source form, including but
      not limited to compiled object code, generated documentation,
      and conversions to other media types.

      "Work" shall mean the work of authorship, whether in Source or
      Object form, made available under the License, as indicated by a
      copyright notice that is included in or attached to the work
      (an example is provided in the Appendix below).

      "Derivative Works" shall mean any work, whether in Source or Object
      form, that is based on (or derived from) the Work and for which the
      editorial revisions, annotations, elaborations, or other modifications
      represent, as a whole, an original work of authorship. For the purposes
      of this License, Derivative Works shall not include works that remain
      separable from, or merely link (or bind by name) to the interfaces of,
      the Work and Derivative Works thereof.

      "Contribution" shall mean any work of authorship, including
      the original version of the Work and any modifications or additions
      to that Work or Derivative Works thereof, that is intentionally
      submitted to Licensor for inclusion in the Work by the copyright owner
      or by an individual or Legal Entity authorized to submit on behalf of
      the copyright owner. For the purposes of this definition, "submitted"
      means any form of electronic, verbal, or written communication sent
      to the Licensor or its representatives, including but not limited to
      communication on electronic mailing lists, source code control systems,
      and issue tracking systems that are managed by, or on behalf of, the
      Licensor for the purpose of discussing and improving the Work, but
      excluding communication that is conspicuously marked or otherwise
      designated in writing by the copyright owner as "Not a Contribution."

      "Contributor" shall mean Licensor and any individual or Legal Entity
      on behalf of whom a Contribution has been received by Licensor and
      subsequently incorporated within the Work.

   2. Grant of Copyright License. Subject to the terms and conditions of
      this License, each Contributor hereby grants to You a perpetual,
      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
      copyright license to reproduce, prepare Derivative Works of,
      publicly display, publicly perform, sublicense, and distribute the
      Work and such Derivative Works in Source or Object form.

   3. Grant of Patent License. Subject to the terms and conditions of
      this License, each Contributor hereby grants to You a perpetual,
      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
      (except as stated in this section) patent license to make, have made,
      use, offer to sell, sell, import, and otherwise transfer the Work,
      where such license applies only to those patent claims licensable
      by such Contributor that are necessarily infringed by their
      Contribution(s) alone or by combination of their Contribution(s)
      with the Work to which such Contribution(s) was submitted. If You
      institute patent litigation against any entity (including a
      cross-claim or counterclaim in a lawsuit) alleging that the Work
      or a Contribution incorporated within the Work constitutes direct
      or contributory patent infringement, then any patent licenses
      granted to You under this License for that Work shall terminate
      as of the date such litigation is filed.

   4. Redistribution. You may reproduce and distribute copies of the
      Work or Derivative Works thereof in any medium, with or without
      modifications, and in Source or Object form, provided that You
      meet the following conditions:

      (a) You must give any other recipients of the Work or
          Derivative Works a copy of this License; and

      (b) You must cause any modified files to carry prominent notices
          stating that You changed the files; and

      (c) You must retain, in the Source form of any Derivative Works
          that You distribute, all copyright, patent, trademark, and
          attribution notices from the Source form of the Work,
          excluding those notices that do not pertain to any part of
          the Derivative Works; and

      (d) If the Work includes a "NOTICE" text file as part of its
          distribution, then any Derivative Works that You distribute must
          include a readable copy of the attribution notices contained
          within such NOTICE file, excluding those notices that do not
          pertain to any part of the Derivative Works, in at least one
          of the following places: within a NOTICE text file distributed
          as part of the Derivative Works; within the Source form or
          documentation, if provided along with the Derivative Works; or,
          within a display generated by the Derivative Works, if and
          wherever such third-party notices normally appear. The contents
          of the NOTICE file are for informational purposes only and
          do not modify the License. You may add Your own attribution
          notices within Derivative Works that You distribute, alongside
          or as an addendum to the NOTICE text from the Work, provided
          that such additional attribution notices cannot be construed
          as modifying the License.

      You may add Your own copyright statement to Your modifications and
      may provide additional or different license terms and conditions
      for use, reproduction, or distribution of Your modifications, or
      for any such Derivative Works as a whole, provided Your use,
      reproduction, and distribution of the Work otherwise complies with
      the conditions stated in this License.

   5. Submission of Contributions. Unless You explicitly state otherwise,
      any Contribution intentionally submitted for inclusion in the Work
      by You to the Licensor shall be under the terms and conditions of
      this License, without any additional terms or conditions.
      Notwithstanding the above, nothing herein shall supersede or modify
      the terms of any separate license agreement you may have executed
      with Licensor regarding such Contributions.

   6. Trademarks. This License does not grant permission to use the trade
      names, trademarks, service marks, or product names of the Licensor,
      except as required for reasonable and customary use in describing the
      origin of the Work and reproducing the content of the NOTICE file.

   7. Disclaimer of Warranty. Unless required by applicable law or
      agreed to in writing, Licensor provides the Work (and each
      Contributor provides its Contributions) on an "AS IS" BASIS,
      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
      implied, including, without limitation, any warranties or conditions
      of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
      PARTICULAR PURPOSE. You are solely responsible for determining the
      appropriateness of using or redistributing the Work and assume any
      risks associated with Your exercise of permissions under this License.

   8. Limitation of Liability. In no event and under no legal theory,
      whether in tort (including negligence), contract, or otherwise,
      unless required by applicable law (such as deliberate and grossly
      negligent acts) or agreed to in writing, shall any Contributor be
      liable to You for damages, including any direct, indirect, special,
      incidental, or consequential damages of any character arising as a
      result of this License or out of the use or inability to use the
      Work (including but not limited to damages for loss of goodwill,
      work stoppage, computer failure or malfunction, or any and all
      other commercial damages or losses), even if such Contributor
      has been advised of the possibility of such damages.

   9. Accepting Warranty or Additional Liability. While redistributing
      the Work or Derivative Works thereof, You may choose to offer,
      and charge a fee for, acceptance of support, warranty, indemnity,
      or other liability obligations and/or rights consistent with this
      License. However, in accepting such obligations, You may act only
      on Your own behalf and on Your sole responsibility, not on behalf
      of any other Contributor, and only if You agree to indemnify,
      defend, and hold each Contributor harmless for any liability
      incurred by, or claims asserted against, such Contributor by reason
      of your accepting any such warranty or additional liability.

   END OF TERMS AND CONDITIONS

   APPENDIX: How to apply the Apache License to your work.

      To apply the Apache License to your work, attach the following
      boilerplate notice, with the fields enclosed by brackets "[]"
      replaced with your own identifying information. (Don't include
      the brackets!)  The text should be enclosed in the appropriate
      comment syntax for the file format. We also recommend that a
      file or class name and description of purpose be included on the
      same "printed page" as the copyright notice for easier
      identification within third-party archives.

   Copyright [yyyy] [name of copyright owner]

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Declares allowed tools, Needs a command-line tool, Needs Python, Needs Node.js

The author says: Requires GPU worker nodes with NVIDIA driver branch 580, CUDA Toolkit 13.0, and NVIDIA Container Toolkit 1.19.0; a `kubectl` client authenticated to the cluster; and the NVIDIA GPU Operator or device plugin. No nvidia-tao-sdk required — jobs are submitted with plain `kubectl`.

Security

What our scanner noticed· Medium risk

  • Large base64-encoded blobs
  • Instructions that use the network
  • Scripts that your agent may run

This skill includes scripts that your agent may run. Read them before you use it.

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
NVIDIA Corporation
Publisher
NVIDIA (Official)
Source
NVIDIA/skills · skills/tao-run-on-kubernetes · commit fce3cca
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE-APACHE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by NVIDIA Corporation or NVIDIA.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download tao-run-on-kubernetes.zip