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Zoom Meeting SDK Unreal

OpenAIOfficialCreated by ZoomDistributed by OpenAI

  • Skill
  • Tool integration
  • Software development
  • MIT
  • No issues found

From the author

Zoom Meeting SDK for Unreal Engine wrapper integrations. Use when building Unreal projects that embed Zoom meetings with C++ and Blueprint wrappers, including wrapper-to-SDK mapping concerns.
— the description by Zoom

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides guidance and reference material for embedding Zoom meeting functionality within Unreal Engine applications. It covers the architectural patterns, lifecycle management, and wrapper-to-SDK mapping required to bridge the Zoom Meeting SDK with Unreal's C++ and Blueprint environments. It includes resources for environment configuration, troubleshooting, and best practices for handling SDK signing and meeting operations.

What it does

  • Maps Zoom Meeting SDK functionality to Unreal Engine C++ and Blueprint interfaces.
  • Provides patterns for starting and joining meetings within an Unreal project.
  • Outlines environment variable requirements for SDK authentication and meeting access.
  • Offers a preflight and debugging checklist for rapid issue resolution.
  • Documents versioning, compatibility, and wrapper-specific modifications.
  • Guides developers on maintaining secure signing logic outside the Unreal client.

When to use it

  • When you need to embed live Zoom meeting capabilities into an Unreal Engine application.
  • When implementing C++ or Blueprint logic to control meeting lifecycle events.
  • When troubleshooting integration issues between the Zoom SDK and Unreal Engine.
  • When setting up authentication and meeting parameters for Unreal-based Zoom clients.

Advantages

  • Streamlines the integration of complex meeting SDKs into game engine workflows.
  • Clarifies the mapping between native SDK methods and Unreal-specific wrappers.
  • Promotes secure development practices by separating signing logic from client code.
  • Provides a structured approach to debugging and environment configuration.

Usage examples

“How do I join a meeting using the Unreal SDK wrapper?”
The agent provides the join-start pattern, detailing the necessary C++ or Blueprint calls and the required environment variables like ZOOM_MEETING_NUMBER.
“Where should I handle the Zoom SDK signing logic?”
The agent explains that signing logic must be kept outside the Unreal client and provides guidance on using server-side secrets.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/openai/zoom-meeting-sdk-unreal/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip zoom-meeting-sdk-unreal.zip -d .agents/skills

Documentation by Zoom

Files

examples/join-start-pattern.md

Unreal Join/Start Pattern

Join/Start Sequence

  1. Initialize wrapper SDK context.

  2. Authenticate with backend-provided short-lived token/signature.

  3. Trigger join/start through wrapper API.

  4. Bind wrapper event callbacks before user-interactive meeting controls.

Blueprint/C++ Guardrails

  • Confirm node/function exists in selected wrapper mode.

  • For modified wrapper methods, verify input/output differences from native docs.

  • Keep a thin C++ adapter for shared validation logic when Blueprint nodes diverge.

Requirements and compatibility

Written for: OpenAI Codex

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Security

No issues found by our static scan· No issues found

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Attribution and licence

Created by
Zoom
Publisher
OpenAI (Official)
Distributed by
OpenAI
Source
openai/plugins · plugins/zoom/skills/meeting-sdk/unreal · commit d420d13
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from plugins/zoom/LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by Zoom or OpenAI.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download zoom-meeting-sdk-unreal.zip