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Zoom Video SDK Unity

OpenAIOfficialCreated by ZoomDistributed by OpenAI

  • Skill
  • Tool integration
  • Automation and integrations
  • MIT
  • No issues found

From the author

Zoom Video SDK for Unity wrapper integrations. Use when building custom Unity-based video session experiences and mapping Unity scene/UI state to Video SDK events.
— the description by Zoom

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

The zoom-video-sdk-unity skill provides a structured framework for developers to embed Zoom's video conferencing capabilities directly into Unity-based projects. It bridges the gap between Unity's scene and UI state management and the Zoom Video SDK's event-driven architecture, enabling the creation of bespoke video session interfaces within games or interactive applications.

What it does

  • Provides wrapper APIs for Zoom Video SDK functionality within Unity.
  • Maps Unity UI and scene states to specific video session events.
  • Offers guidance on session lifecycle management and architecture.
  • Includes a preflight and debugging checklist for rapid troubleshooting.
  • Defines necessary environment variables for SDK authentication and session configuration.

When to use it

  • When building custom video conferencing experiences inside a Unity application.
  • When you need to synchronize participant media states with Unity game objects.
  • When setting up authentication and token generation for Zoom Video SDK sessions.
  • When debugging connectivity or session join issues in a Unity environment.

Advantages

  • Streamlines the integration of complex video SDKs into the Unity engine.
  • Provides clear mapping between SDK events and Unity-specific logic.
  • Reduces development time with pre-defined session join patterns.
  • Centralizes configuration and troubleshooting resources for Unity developers.

Usage examples

“How do I initialize the Zoom Video SDK in my Unity project?”
The agent provides the necessary initialization steps, including configuring the required environment variables and calling the core SDK wrapper classes.
“My Unity app is failing to join a session, what should I check?”
The agent guides you through the RUNBOOK.md checklist to verify your SDK credentials, token endpoint, and session parameters.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/openai/zoom-video-sdk-unity/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip zoom-video-sdk-unity.zip -d .agents/skills

Documentation by Zoom

Files

RUNBOOK.md

Video SDK Unity 5-Minute Preflight Runbook

Use this before deep debugging.

Skill Doc Standard Note

  • Skill entrypoint is SKILL.md.

  • This runbook is an operational convention (recommended), not a required skill file.

  • SDK/API names can drift by version; validate current names against docs/raw-docs before release.

1) Confirm Integration Surface

  • Confirm this is a Video SDK custom session flow for Unity (not Meeting SDK).

  • Verify UI/state are driven by session events, not meeting semantics.

  • Wrapper platforms require JS/native bridge synchronization checks.

2) Confirm Required Credentials

  • Video SDK app credentials (SDK Key/Secret) stored server-side.

  • Backend-generated session JWT token.

  • Session fields (sessionName, userName, role type) resolved before join.

3) Confirm Lifecycle Order

  1. Initialize SDK client/context and register event listeners.

  2. Generate/fetch session token from backend.

  3. Join session and establish media streams.

  4. Handle participant/media/control events during active session.

4) Confirm Event/State Handling

  • Keep participant state keyed by user/session IDs.

  • Reconcile subscribe/unsubscribe transitions for video/audio/share streams.

  • Treat reconnect and device-change events as first-class state transitions.

5) Confirm Cleanup + Upgrade Posture

  • Leave/end session and release helper/client resources.

  • Remove listeners to avoid duplicate callbacks on rejoin.

  • Re-check SDK version compatibility before deployment updates.

6) Quick Probes

  • Token issuance and join flow succeed once end-to-end.

  • Audio/video publish-subscribe operations complete with expected callbacks.

  • Leave/rejoin works without leaked listener or stream state.

7) Fast Decision Tree

  • Join fails immediately -> invalid/expired token or session field mismatch.

  • Media state stuck -> listener binding/order issue or permission/device problem.

  • Inconsistent behavior after update -> wrapper/native SDK version mismatch.

8) Source Checkpoints

Official docs
Raw docs in repo
  • tools/zoom-crawler/raw-docs/developers.zoom.us/docs/video-sdk/unity/

  • tools/zoom-crawler/raw-docs/marketplacefront.zoom.us/sdk/video-sdk/unity/

Requirements and compatibility

Written for: OpenAI Codex

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Security

No issues found by our static scan· No issues found

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
Zoom
Publisher
OpenAI (Official)
Distributed by
OpenAI
Source
openai/plugins · plugins/zoom/skills/video-sdk/unity · commit d420d13
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from plugins/zoom/LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by Zoom or OpenAI.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download zoom-video-sdk-unity.zip