Generated banner for Building HTML Canvases
Generated logo for Building HTML Canvases

Building HTML Canvases

PostHogOfficialPublished by PostHog

  • Skill
  • Guidelines
  • Software development
  • MIT
  • No issues found

From the author

Author a PostHog canvas with semantic HTML, CSS, and direct browser APIs — documents, articles, generative graphics, 2D canvas and WebGL experiences, and focused experiments where React components add no useful structure. Use after building-canvases has routed a canvas request to a plain-HTML/browser-API implementation. Covers the thin component wrapper the current runtime requires, styling and theming without Quill, drawing surfaces, and animation/cleanup patterns.
— the description by PostHog

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides best practices for creating PostHog canvases that function as documents, articles, or generative graphics rather than standard applications. It outlines how to use a thin React wrapper to host semantic HTML, CSS, and imperative browser APIs like WebGL or 2D canvas. The guide covers structural requirements, styling techniques that respect the platform's theme, and essential patterns for resource cleanup and data integration.

What it does

  • Defines the structure for using a thin React wrapper to host custom HTML and browser APIs.
  • Provides patterns for imperative rendering using 2D canvas and WebGL contexts.
  • Explains how to implement theme-aware styling using CSS variables and Tailwind utilities.
  • Details resource cleanup patterns to prevent memory leaks during remounts.
  • Outlines rules for integrating PostHog data and maintaining verifiability in documents.
  • Specifies constraints for network requests and external link handling.

When to use it

  • When building a canvas that acts as a document, article, or generative art piece.
  • When React components do not provide useful structure for the intended experience.
  • When implementing custom drawing surfaces or WebGL scenes within a canvas.
  • When you need to style content that must adapt to PostHog's light and dark themes.

Advantages

  • Enables the creation of highly customized visual and document-based experiences.
  • Ensures consistent theme integration across different PostHog environments.
  • Prevents common issues like layout clipping or platform token conflicts.
  • Promotes stable canvas behavior through proper lifecycle and cleanup management.

Usage examples

“How do I structure a canvas that uses a WebGL animation?”
The guide instructs you to use a thin React wrapper, render a canvas element, and drive the animation imperatively via a useEffect hook with proper cleanup.
“How should I handle colors for a custom canvas to support dark mode?”
You should define CSS variables under :root and html.dark, or use theme token utilities, while avoiding hardcoded colors and platform token name collisions.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/posthog/building-html-canvases/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip building-html-canvases.zip -d .agents/skills

Documentation by PostHog

Building HTML canvases

Some canvases are documents or graphics programs, not applications: a written report, a diagram, a generative-art piece, a WebGL scene. For these, semantic HTML, CSS, and direct browser APIs are the right tools — don't force Quill components or React state onto a static page.

The wrapper the current runtime requires

Every canvas keeps src/canvas.tsx as its mounted React entry component (default export, no props). Keep the React layer as a thin shell and write the experience in HTML/CSS/browser APIs inside it:

  • A document is JSX that is effectively semantic HTML — <article>, headings, lists, tables, figures — with a <style> block for typography and layout. Write real, specific copy.

  • A drawing/WebGL program renders a <canvas> element and drives it imperatively from a useEffect via a ref: get the 2D/WebGL context, run the setup and render loop there.

  • Clean up in the effect's return: cancel requestAnimationFrame loops, remove listeners, and release contexts, so theme switches and remounts don't leak or double-run.

  • Mixing tiers is fine: a mostly static page can mount one interactive island, and a data board can hand a chart's <canvas> to imperative code while React owns the chrome.

The import allowlist still applies (react, react-dom, @posthog/quill, recharts, lucide-react, dayjs) — browser globals (document, CanvasRenderingContext2D, WebGLRenderingContext, requestAnimationFrame, IntersectionObserver, Web Audio, etc.) need no import. Three.js and other npm graphics libraries are not yet loadable; write against raw WebGL or 2D canvas until the build pipeline's dependency admission ships.

Styling and theme without Quill

  • Size the outermost JSX/HTML element to the iframe viewport with min-h-screen or min-height: 100vh, so it fills the viewport and grows past it as content demands. Do not use h-screen or height: 100vh there: a fixed viewport height caps a flex column, so tall children shrink and clip instead of scrolling. Do not use h-full or height: 100% on that root either: a published canvas's artifact shell gives its html, body, and #root elements no explicit height, so percentage height collapses to the content height. A min-height root is not a definite height, so a descendant's percentage height still collapses; give an intermediate wrapper an explicit height when a child must fill a box.

  • Use Tailwind utilities and/or a <style> block (keyframes and complex selectors are fine).

  • The host toggles a .dark class on the document root when the user's PostHog theme changes. Define your colors as CSS variables under :root { … } with overrides under html.dark { … }, or use theme token utilities (bg-background, text-foreground, border-border) — never a light-only hardcoded color.

  • Give your own CSS variables a prefix (--doc-bg, --doc-muted). Never reuse a platform token name: the bundled Quill stylesheet sets --background, --border, --card, --chrome, --input, --muted, --primary, and --fill-* on every element, so a :root or html.dark value with one of those names never reaches any element. A page that colors its text with its own --muted then renders unreadable (pale text on a pale page). Validation rejects such a declaration with platform_token_redeclared.

  • For canvas/WebGL drawing colors, read the resolved token at runtime (getComputedStyle(document.documentElement).getPropertyValue("--primary")) or your own CSS variables, and re-read on theme change if the scene is long-lived.

Rules that still apply

  • PostHog data comes only through the ph bridge (see querying-canvas-data), including ph.capture for interaction analytics. Other requests and external styles, images, fonts, media, or frames require their exact public HTTPS origins in capabilities.network.origins and work only after publishing. Remote scripts and dynamic imports remain blocked.

  • A document that states PostHog numbers must make each one verifiable: an insight-backed number links its saved insight through ph.openExternal (URL from the generate-app-url MCP tool, from a click); an ad-hoc ph.query number discloses the exact query that ran in a <details> element beside the claim — see "Verifiability" in querying-canvas-data.

  • External links go through ph.openExternal(url) (posthog.com origins only), from a user interaction.

  • Validate and publish through the canvas tools as described in validating-and-publishing-canvases.

Files

SKILL.md

Building HTML canvases

Some canvases are documents or graphics programs, not applications: a written report, a diagram, a generative-art piece, a WebGL scene. For these, semantic HTML, CSS, and direct browser APIs are the right tools — don't force Quill components or React state onto a static page.

The wrapper the current runtime requires

Every canvas keeps src/canvas.tsx as its mounted React entry component (default export, no props). Keep the React layer as a thin shell and write the experience in HTML/CSS/browser APIs inside it:

  • A document is JSX that is effectively semantic HTML — <article>, headings, lists, tables, figures — with a <style> block for typography and layout. Write real, specific copy.

  • A drawing/WebGL program renders a <canvas> element and drives it imperatively from a useEffect via a ref: get the 2D/WebGL context, run the setup and render loop there.

  • Clean up in the effect's return: cancel requestAnimationFrame loops, remove listeners, and release contexts, so theme switches and remounts don't leak or double-run.

  • Mixing tiers is fine: a mostly static page can mount one interactive island, and a data board can hand a chart's <canvas> to imperative code while React owns the chrome.

The import allowlist still applies (react, react-dom, @posthog/quill, recharts, lucide-react, dayjs) — browser globals (document, CanvasRenderingContext2D, WebGLRenderingContext, requestAnimationFrame, IntersectionObserver, Web Audio, etc.) need no import. Three.js and other npm graphics libraries are not yet loadable; write against raw WebGL or 2D canvas until the build pipeline's dependency admission ships.

Styling and theme without Quill

  • Size the outermost JSX/HTML element to the iframe viewport with min-h-screen or min-height: 100vh, so it fills the viewport and grows past it as content demands. Do not use h-screen or height: 100vh there: a fixed viewport height caps a flex column, so tall children shrink and clip instead of scrolling. Do not use h-full or height: 100% on that root either: a published canvas's artifact shell gives its html, body, and #root elements no explicit height, so percentage height collapses to the content height. A min-height root is not a definite height, so a descendant's percentage height still collapses; give an intermediate wrapper an explicit height when a child must fill a box.

  • Use Tailwind utilities and/or a <style> block (keyframes and complex selectors are fine).

  • The host toggles a .dark class on the document root when the user's PostHog theme changes. Define your colors as CSS variables under :root { … } with overrides under html.dark { … }, or use theme token utilities (bg-background, text-foreground, border-border) — never a light-only hardcoded color.

  • Give your own CSS variables a prefix (--doc-bg, --doc-muted). Never reuse a platform token name: the bundled Quill stylesheet sets --background, --border, --card, --chrome, --input, --muted, --primary, and --fill-* on every element, so a :root or html.dark value with one of those names never reaches any element. A page that colors its text with its own --muted then renders unreadable (pale text on a pale page). Validation rejects such a declaration with platform_token_redeclared.

  • For canvas/WebGL drawing colors, read the resolved token at runtime (getComputedStyle(document.documentElement).getPropertyValue("--primary")) or your own CSS variables, and re-read on theme change if the scene is long-lived.

Rules that still apply

  • PostHog data comes only through the ph bridge (see querying-canvas-data), including ph.capture for interaction analytics. Other requests and external styles, images, fonts, media, or frames require their exact public HTTPS origins in capabilities.network.origins and work only after publishing. Remote scripts and dynamic imports remain blocked.

  • A document that states PostHog numbers must make each one verifiable: an insight-backed number links its saved insight through ph.openExternal (URL from the generate-app-url MCP tool, from a click); an ad-hoc ph.query number discloses the exact query that ran in a <details> element beside the claim — see "Verifiability" in querying-canvas-data.

  • External links go through ph.openExternal(url) (posthog.com origins only), from a user interaction.

  • Validate and publish through the canvas tools as described in validating-and-publishing-canvases.

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Security

No issues found by our static scan· No issues found

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Published by
PostHog
Publisher
PostHog (Official)
Source
PostHog/skills · skills/omnibus/building-html-canvases · commit a5d30e7
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by PostHog.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download building-html-canvases.zip