Generated banner for Managing Streamlit Apps
Generated logo for Managing Streamlit Apps

Managing Streamlit Apps

PostHogOfficialPublished by PostHog

  • Skill
  • Workflow
  • Data and AI
  • MIT
  • No issues found

From the author

Create, deploy, and operate Streamlit apps in PostHog via the streamlit-apps MCP tools — create an app, set its source, read and patch its code, start and stop its sandbox, poll status, list versions, delete, and share the app with humans via its PostHog URL. Use when asked to "create a streamlit app", "deploy a data app", "ship a dashboard app", "restart/stop my app", "why is my app not running", or "give me a link to the app".
— the description by PostHog

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a comprehensive interface for creating, deploying, and maintaining Streamlit applications hosted in PostHog sandboxes. It covers the entire operational lifecycle, including initial deployment, source code management, sandbox control, and versioning. The skill ensures that developers can programmatically handle app configurations, update codebases through precise edits, and troubleshoot deployment issues, all while adhering to PostHog's security and data access models.

What it does

  • Create and configure new Streamlit applications with custom CPU and memory settings.
  • Deploy source code and associated assets to create versioned application releases.
  • Manage sandbox states by starting, stopping, and monitoring application health.
  • Perform granular code updates using edit-based patching to maintain version integrity.
  • Retrieve and manage application versions, including rolling back to previous states.
  • Provide direct access links for sharing applications with authorized project members.

When to use it

  • When you need to deploy a new data dashboard or Streamlit app to a PostHog project.
  • When you need to update existing application code or modify resource allocations.
  • When an application is not running and requires a status check or a restart.
  • When you need to share a specific application URL with team members.
  • When you need to roll back an application to a previously stable version.

Advantages

  • Enables programmatic control over the entire Streamlit app lifecycle.
  • Supports safe code updates through version-controlled patching.
  • Provides clear visibility into application status and error logs.
  • Integrates directly with PostHog's authentication and data access permissions.

Usage examples

“Create a new Streamlit app named Sales Dashboard with 1GB of memory.”
The agent initializes the app in PostHog, sets the requested resource limits, and provides the URL for the new dashboard.
“My Streamlit app is showing an error, can you check why?”
The agent polls the application status, retrieves the last error log, and determines if it is a platform-side issue or a code-related failure.
“Update the app.py file in my dashboard to change the chart title.”
The agent reads the current source, applies the specific text replacement, and deploys a new version of the app.
“Restart my app after the recent code update.”
The agent triggers the stop and start commands to ensure the sandbox is running the latest version of the code.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/posthog/managing-streamlit-apps/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip managing-streamlit-apps.zip -d .agents/skills

Documentation by PostHog

Managing Streamlit apps

A Streamlit app is a Python data app running in an isolated sandbox inside PostHog. Each app has immutable versions of its code; one version is active; a sandbox process serves the active version. The full lifecycle is driven with the streamlit-apps-* MCP tools.

The happy path: create → set source → start → share

  1. streamlit-apps-create with a name (optionally description, cpu_cores 0.25–8, memory_gb 0.5–16, defaults 0.5 / 1). The app exists but has no code yet.

  2. streamlit-apps-set-source with the complete app.py source as one string. Extra files ride along in the same call: files maps a project-relative path to text (helper modules, CSV, JSON), assets maps a path to base64 (Parquet, images). This creates version 1 and activates it. Write the source per the writing-streamlit-apps skill — in particular use posthog_apps.query() for PostHog data, never import posthog.

  3. streamlit-apps-start. Returns immediately; the sandbox boots asynchronously.

  4. Poll streamlit-apps-status until status is running (typically well under a minute). If it lands on error, read last_error — see Troubleshooting below.

  5. Share the app: the _posthogUrl returned by create/get/start (/streamlit-apps/{short_id}) is the app's page in PostHog. That link is what you give humans. Viewers need to be logged into PostHog with access to the project (the app renders in an authenticated iframe; there is no public URL).

Whose data the app reads

The app's queries run with the data access of the person who authored the active version — set the source, and the app reads what you can read. Anyone who can view the app sees those results, so treat publishing an app as sharing that data with everyone on the project. An app whose version author has since been deleted can't start; upload a new version to fix it.

Updating code

Change an existing app in two steps, so you never ship an old copy over newer work:

  1. streamlit-apps-get-source reads the active version (or version_number for an older one). It returns version_number, a manifest of every file, and the text of each text file. Binary files appear without content. For a large app, pass paths (comma-separated) to read only the files you need.

  2. streamlit-apps-edit-source with base_version set to that version_number. file_edits holds exact old → new text replacements per file, create_files adds new text files, delete_files removes files. Each old must match exactly once, so include enough surrounding lines to make it unique. Files you do not touch stay byte-for-byte the same in the new version.

If the active version changed after your read, edit-source returns 409 with current_version. This happens when another session ships a version, or when a person rolls the app back to an older version. Read current_version again and redo your edits on it. Do not fall back to set-source to force your copy through.

Keep streamlit-apps-set-source for a new app or a full rewrite. It replaces every file, so pass files and assets again too; a version holds only what that call carried.

Both tools create the next version and activate it. A running sandbox is stopped so it can't keep serving stale code — call streamlit-apps-start afterwards to serve the new version. Versions are immutable, but not permanent: streamlit-apps-versions lists the newest 50, and non-active versions older than 30 days are deleted along with their code. There is no rollback tool: to roll back, read the old version with streamlit-apps-get-source and set its files again with set-source. Binary assets are not inlined there, so a rollback of an app with assets also needs a saved copy of those files.

Stopping, idling, and deleting

  • streamlit-apps-stop stops the sandbox; code and versions are untouched. Starting again later is cheap.

  • Idle sandboxes are stopped automatically after a period of no activity — a stopped app is normal, not an error. Start it again when needed.

  • streamlit-apps-delete stops any sandbox and soft-deletes the app. Confirm with the user before deleting anything you didn't create in this conversation.

Troubleshooting

  • status: error with last_error: "Start failed: ..." — the sandbox failed to provision or boot. Retry streamlit-apps-start once; if it persists, surface last_error to the user (provisioning failures are usually platform-side, not app-side).

  • Tool calls return 403 "Streamlit apps is not available." — the streamlit-apps feature flag is off for this organization. This is a rollout gate, not an error you can fix; tell the user.

  • App runs but a query inside it fails — that's an app-code concern; see writing-streamlit-apps (bridge limits: 30s execution, 256 MB memory per query).

  • App shows old code after set-source — you skipped step "start after set-source"; the sandbox was stopped and needs a start.

Renaming and resizing

streamlit-apps-update changes an app's name, description, cpu_cores (0.25–8), or memory_gb (0.5–16); only the fields you pass change. New sizing applies the next time the sandbox starts, so stop + start after resizing a running app. Defaults (0.5 CPU / 1 GB) fit typical dashboard apps. Raise memory_gb only when the app itself holds large DataFrames in memory — the 256 MB HogQL bridge query cap is server-side and does NOT change with sandbox sizing, so bigger sandboxes don't fix failing queries.

Files

SKILL.md

Managing Streamlit apps

A Streamlit app is a Python data app running in an isolated sandbox inside PostHog. Each app has immutable versions of its code; one version is active; a sandbox process serves the active version. The full lifecycle is driven with the streamlit-apps-* MCP tools.

The happy path: create → set source → start → share

  1. streamlit-apps-create with a name (optionally description, cpu_cores 0.25–8, memory_gb 0.5–16, defaults 0.5 / 1). The app exists but has no code yet.

  2. streamlit-apps-set-source with the complete app.py source as one string. Extra files ride along in the same call: files maps a project-relative path to text (helper modules, CSV, JSON), assets maps a path to base64 (Parquet, images). This creates version 1 and activates it. Write the source per the writing-streamlit-apps skill — in particular use posthog_apps.query() for PostHog data, never import posthog.

  3. streamlit-apps-start. Returns immediately; the sandbox boots asynchronously.

  4. Poll streamlit-apps-status until status is running (typically well under a minute). If it lands on error, read last_error — see Troubleshooting below.

  5. Share the app: the _posthogUrl returned by create/get/start (/streamlit-apps/{short_id}) is the app's page in PostHog. That link is what you give humans. Viewers need to be logged into PostHog with access to the project (the app renders in an authenticated iframe; there is no public URL).

Whose data the app reads

The app's queries run with the data access of the person who authored the active version — set the source, and the app reads what you can read. Anyone who can view the app sees those results, so treat publishing an app as sharing that data with everyone on the project. An app whose version author has since been deleted can't start; upload a new version to fix it.

Updating code

Change an existing app in two steps, so you never ship an old copy over newer work:

  1. streamlit-apps-get-source reads the active version (or version_number for an older one). It returns version_number, a manifest of every file, and the text of each text file. Binary files appear without content. For a large app, pass paths (comma-separated) to read only the files you need.

  2. streamlit-apps-edit-source with base_version set to that version_number. file_edits holds exact old → new text replacements per file, create_files adds new text files, delete_files removes files. Each old must match exactly once, so include enough surrounding lines to make it unique. Files you do not touch stay byte-for-byte the same in the new version.

If the active version changed after your read, edit-source returns 409 with current_version. This happens when another session ships a version, or when a person rolls the app back to an older version. Read current_version again and redo your edits on it. Do not fall back to set-source to force your copy through.

Keep streamlit-apps-set-source for a new app or a full rewrite. It replaces every file, so pass files and assets again too; a version holds only what that call carried.

Both tools create the next version and activate it. A running sandbox is stopped so it can't keep serving stale code — call streamlit-apps-start afterwards to serve the new version. Versions are immutable, but not permanent: streamlit-apps-versions lists the newest 50, and non-active versions older than 30 days are deleted along with their code. There is no rollback tool: to roll back, read the old version with streamlit-apps-get-source and set its files again with set-source. Binary assets are not inlined there, so a rollback of an app with assets also needs a saved copy of those files.

Stopping, idling, and deleting

  • streamlit-apps-stop stops the sandbox; code and versions are untouched. Starting again later is cheap.

  • Idle sandboxes are stopped automatically after a period of no activity — a stopped app is normal, not an error. Start it again when needed.

  • streamlit-apps-delete stops any sandbox and soft-deletes the app. Confirm with the user before deleting anything you didn't create in this conversation.

Troubleshooting

  • status: error with last_error: "Start failed: ..." — the sandbox failed to provision or boot. Retry streamlit-apps-start once; if it persists, surface last_error to the user (provisioning failures are usually platform-side, not app-side).

  • Tool calls return 403 "Streamlit apps is not available." — the streamlit-apps feature flag is off for this organization. This is a rollout gate, not an error you can fix; tell the user.

  • App runs but a query inside it fails — that's an app-code concern; see writing-streamlit-apps (bridge limits: 30s execution, 256 MB memory per query).

  • App shows old code after set-source — you skipped step "start after set-source"; the sandbox was stopped and needs a start.

Renaming and resizing

streamlit-apps-update changes an app's name, description, cpu_cores (0.25–8), or memory_gb (0.5–16); only the fields you pass change. New sizing applies the next time the sandbox starts, so stop + start after resizing a running app. Defaults (0.5 CPU / 1 GB) fit typical dashboard apps. Raise memory_gb only when the app itself holds large DataFrames in memory — the 256 MB HogQL bridge query cap is server-side and does NOT change with sandbox sizing, so bigger sandboxes don't fix failing queries.

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Security

No issues found by our static scan· No issues found

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Published by
PostHog
Publisher
PostHog (Official)
Source
PostHog/skills · skills/omnibus/managing-streamlit-apps · commit a5d30e7
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by PostHog.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download managing-streamlit-apps.zip