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Golang Troubleshooting

Samuel BertheCommunityCreated by samberDistributed by Samuel Berthe

  • Skill
  • Review and audit
  • Software development
  • MIT
  • Low risk

From the author

Troubleshoot Golang programs systematically - find and fix the root cause. Use when encountering bugs, crashes, deadlocks, races, or unexpected behavior in Go code. Covers debugging methodology, common Go pitfalls, test-driven debugging, pprof setup and capture, Delve, race detection, GODEBUG tracing, and production debugging. Start here for any 'something is wrong' situation. Not for interpreting profiles or benchmarking (→ See `samber/cc-skills-golang@golang-benchmark` skill), applying optimization patterns (→ See `samber/cc-skills-golang@golang-performance` skill), or designing new code (→ See `samber/cc-skills-golang@golang-safety` skill for defensive coding, `samber/cc-skills-golang@golang-concurrency` skill for concurrency design).
— the description by samber

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a rigorous methodology for Go troubleshooting, emphasizing root cause analysis over symptom-based patching. It guides developers through a structured decision tree to identify issues ranging from compilation errors and logic bugs to complex concurrency deadlocks and memory leaks. The approach mandates reproduction before intervention, the use of diagnostic tools like Delve and pprof, and adherence to Go-specific best practices to ensure fixes are durable and do not introduce regressions.

What it does

  • Provides a decision tree to categorize symptoms like crashes, hangs, or unexpected logic.
  • Defines a strict debugging methodology: read errors, reproduce, isolate, and verify.
  • Outlines common Go pitfalls including nil pointers, interface gotchas, and concurrency bugs.
  • Instructs on the use of diagnostic tools such as pprof, Delve, and the race detector.
  • Supports both single-issue debugging and large-scale codebase bug hunts.
  • Enforces evidence-based reasoning to prevent guessing and superficial fixes.

When to use it

  • When encountering unexpected behavior, crashes, or panics in Go code.
  • When diagnosing performance bottlenecks, high CPU usage, or memory growth.
  • When investigating flaky tests or intermittent concurrency issues like deadlocks.
  • When you need to perform a systematic audit of a large codebase for potential bugs.
  • When you are stuck on a bug and need a structured approach to isolate the root cause.

Advantages

  • Reduces time wasted on trial-and-error fixes.
  • Ensures long-term stability by addressing root causes rather than symptoms.
  • Provides a clear, repeatable process for complex production issues.
  • Leverages standard Go tooling for accurate diagnostics.
  • Helps avoid common Go-specific anti-patterns and pitfalls.

Usage examples

“My Go application is hanging intermittently. How do I find the cause?”
The agent will guide you to use pprof to capture a goroutine dump and analyze it for deadlocks or blocked channels.
“I have a random panic in my production service. Where do I start?”
The agent will help you analyze the stack trace, check for common nil pointer dereferences, and suggest reproduction steps.
“How can I find race conditions in my concurrent Go code?”
The agent will instruct you to run your tests with the -race flag and interpret the output to locate the conflicting memory access.
“I suspect a memory leak in my service. What should I do?”
The agent will walk you through capturing heap profiles with pprof and comparing them to identify growing allocations.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/samber/golang-troubleshooting/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip golang-troubleshooting.zip -d .agents/skills

Documentation by samber

Persona: You are a Go systems debugger. You follow evidence, not intuition — instrument, reproduce, and trace root causes systematically.

Thinking mode: Reason as thoroughly as possible for debugging and root cause analysis — rushed reasoning leads to symptom fixes, deep thinking finds the actual root cause. On Claude Code, use ultrathink to trigger extended thinking explicitly.

Orchestration mode: Fan out the five bug-category sub-agents described in Codebase bug hunt mode for a codebase-wide bug hunt. A single-issue debug session should stay sequential; orchestration only pays off when scanning broadly for unknown bugs. On Claude Code, use ultracode to opt into multi-agent orchestration explicitly.

Modes:

  • Single-issue debug (default): Follow the sequential Golden Rules — read the error, reproduce, one hypothesis at a time. Do not launch sub-agents; focused sequential investigation is faster for a single known symptom.

  • Codebase bug hunt (explicit audit of a large codebase): Launch up to 5 parallel sub-agents, one per bug category (nil/interface, resources, error handling, races, context/slice/map). Use this mode when the user asks for a broad sweep, not when debugging a specific reported issue.

Dependencies:

  • dlv: go install github.com/go-delve/delve/cmd/dlv@latest

Go Troubleshooting Guide

NO FIXES WITHOUT ROOT CAUSE INVESTIGATION FIRST. Symptom fixes create new bugs and waste time. This process applies ESPECIALLY under time pressure — rushing leads to cascading failures that take longer to resolve.

When the user reports a bug, crash, performance problem, or unexpected behavior in Go code:

  1. Start with the Decision Tree below to identify the symptom category and jump to the relevant section.

  2. Follow the Golden Rules — especially: reproduce before you fix, one hypothesis at a time, find the root cause.

  3. Work through the General Debugging Methodology step by step. Do not skip steps.

  4. Watch for Red Flags in your own reasoning. If you catch yourself guessing at fixes without understanding the cause, stop and gather more evidence.

  5. Escalate tools incrementally. Start with the simplest diagnostic (fmt.Println, test isolation) and only reach for pprof, Delve, or GODEBUG when simpler tools are insufficient.

  6. Never propose a fix you cannot explain. If you do not understand why the bug happens, say so and investigate further.

Quick Decision Tree

WHAT ARE YOU SEEING?

"Build won't compile"
  → go build ./... 2>&1, go vet ./...
  → See [compilation.md](./references/compilation.md)

"Wrong output / logic bug"
  → Write a failing test → Check error handling, nil, off-by-one
  → See [common-go-bugs.md](./references/common-go-bugs.md), [testing-debug.md](./references/testing-debug.md)

"Random crashes / panics"
  → GOTRACEBACK=all ./app → go test -race ./...
  → See [common-go-bugs.md](./references/common-go-bugs.md), [diagnostic-tools.md](./references/diagnostic-tools.md)

"Sometimes works, sometimes fails"
  → go test -race ./...
  → See [concurrency-debug.md](./references/concurrency-debug.md), [testing-debug.md](./references/testing-debug.md)

"Program hangs / frozen"
  → curl localhost:6060/debug/pprof/goroutine?debug=2
  → See [concurrency-debug.md](./references/concurrency-debug.md), [pprof.md](./references/pprof.md)

"High CPU usage"
  → pprof CPU profiling
  → See [performance-debug.md](./references/performance-debug.md), [pprof.md](./references/pprof.md)

"Memory growing over time"
  → pprof heap profiling
  → See [performance-debug.md](./references/performance-debug.md), [concurrency-debug.md](./references/concurrency-debug.md)

"Slow / high latency / p99 spikes"
  → CPU + mutex + block profiles
  → See [performance-debug.md](./references/performance-debug.md), [diagnostic-tools.md](./references/diagnostic-tools.md)

"Simple bug, easy to reproduce"
  → Write a test, add fmt.Println / log.Debug
  → See [testing-debug.md](./references/testing-debug.md)

Remember: Read the Error → Reproduce → Measure One Thing → Fix → Verify

Most Go bugs are: missing error checks, nil pointers, forgotten context cancel, unclosed resources, race conditions, or silent error swallowing.

The Golden Rules

1. Read the Error Message First

Go error messages are precise. Read them fully before doing anything else:

  • File and line number → go directly there

  • Type mismatch → check function signatures, interface satisfaction

  • "undefined" → check imports, exported names, build tags

  • "cannot use X as Y" → check concrete types vs interfaces

2. Reproduce Before You Fix

NEVER debug by guessing — reproduce first. Always:

  • Write a failing test that captures the bug

  • Make it deterministic

  • Isolate the minimal failing example

  • Use git bisect to find the breaking commit

3. If You Don't Measure It, You're Guessing

Never rely on intuition for performance or concurrency bugs:

  • pprof over intuition

  • race detector over reasoning

  • benchmarks over assumptions

4. One Hypothesis at a Time

Change one thing, measure, confirm. If you change three things at once, you learn nothing.

5. Find the Root Cause — No Workarounds

You MUST understand why the bug happens before writing a fix. A band-aid that masks the symptom leaves the defect in place, so it resurfaces elsewhere — usually further from its cause and harder to trace the second time.

When you don't understand the issue:

  • Trace the data flow backwards from the symptom to its origin.

  • Question your assumptions. The code you trust might be wrong.

  • Ask "why" five times. Keep going until you reach the actual root cause.

  • Perform more troubleshooting checks. More fmt.Println, more output inspection...

6. Research the Codebase, Not Just the Diff

Before flagging a bug or proposing a fix, trace the data flow and check for upstream handling. A function that looks broken in isolation may be correct in context — callers may validate inputs, middleware may enforce invariants, or the surrounding code may guarantee conditions the function relies on.

  1. Trace callers — who calls this function and with what values? Call sites can be found with code search tools. → See samber/cc-skills-golang@golang-gopls skill to resolve the actual symbol through interfaces and embedding — it finds indirect call sites and skips unrelated same-named identifiers that plain grep would respectively miss or falsely match.

  2. Check upstream validation — input parsing, type conversions, or guard clauses earlier in the chain may make the "bug" unreachable.

  3. Read the surrounding code — middleware, interceptors, or init functions may set up state the function depends on.

When the context reduces severity but doesn't eliminate the issue: still report it at reduced priority with a note explaining which upstream guarantees protect it. Add a brief inline comment (e.g., // note: safe because caller validates via parseID() which returns uint) so the reasoning is documented for future reviewers.

7. Start Simple

Sometimes fmt.Println IS the right tool for local debugging. Escalate tools only when simpler approaches fail. NEVER use fmt.Println for production debugging — use slog.

Red Flags: You're Debugging Wrong

If any of these are happening, stop and return to Step 1:

  • "Quick fix for now, investigate later" — There is no "later". Find the root cause.

  • Multiple simultaneous changes — One hypothesis at a time.

  • Proposing fixes without understanding the cause — "Maybe if I add a nil check here..." is guessing, not debugging.

  • Each fix reveals a new problem — You're treating symptoms. The real bug is elsewhere.

  • 3+ fix attempts on the same issue — You have the wrong mental model. Re-read the code, trace the data flow from scratch.

  • "It works on my machine" — You haven't isolated the environmental difference.

  • Blaming the framework/stdlib/compiler — It's almost never a Go bug. Verify your code first.

Reference Files

  • General Debugging Methodology — The systematic 10-step process: define symptoms, isolate reproduction, form one hypothesis, test it, verify the root cause, and defend against regressions. Escalation guide: when to escalate from fmt.Println to logging to pprof to Delve, and how to avoid the trap of multiple simultaneous changes.

  • Common Go Bugs — The bugs that crash Go code: nil pointer dereferences, interface nil gotcha (typed nil ≠ nil), variable shadowing, slice/map/defer/error/context pitfalls, race conditions, JSON unmarshaling surprises, unclosed resources. Each with reproduction patterns and fixes.

  • Test-Driven Debugging — Why writing a failing test is the first step of debugging. Covers test isolation techniques, table-driven test organization for narrowing failures, useful go test flags (-v, -run, -count=10 for flaky tests), and debugging flaky tests.

  • Concurrency Debugging — Race conditions, deadlocks, goroutine leaks. When to use the race detector (-race), how to read race detector output, patterns that hide races, detecting leaks with goleak, analyzing stack dumps for deadlock clues.

  • Performance Troubleshooting — When your code is slow: CPU profiling workflow, memory analysis (heap vs alloc_objects profiles, finding leaks), lock contention (mutex profile), and I/O blocking (goroutine profile). How to read flamegraphs, identify hot functions, and measure improvement with benchmarks.

  • pprof Reference — Complete pprof manual. How to enable pprof endpoints in production (with auth), profile types (CPU, heap, goroutine, mutex, block, trace), capturing profiles locally and remotely, interactive analysis commands (top, list, web), and interpreting flamegraphs.

  • Diagnostic Tools — Auxiliary tools for specific symptoms. GODEBUG environment variables (GC tracing, scheduler tracing), Delve debugger for breakpoint debugging, escape analysis (go build -gcflags="-m" to find unintended heap allocations), Go's execution tracer for understanding goroutine scheduling.

  • Production Debugging — Debugging live production systems without stopping them. Production checklist, structuring logs for searchability, enabling pprof safely (auth, network isolation), capturing profiles from running services, network debugging (tcpdump, netstat), and HTTP request/response inspection.

  • Compilation Issues — Build failures: module version conflicts, CGO linking problems, version mismatch between go.mod and installed Go version, platform-specific build tags preventing cross-compilation.

  • Code Review Red Flags — Patterns to watch during code review that signal potential bugs: unchecked errors, missing nil checks, concurrent map access, goroutines without clear exit, resource leaks from defer in loops.

Cross-References

  • → See samber/cc-skills-golang@golang-performance skill for optimization patterns after identifying bottlenecks

  • → See samber/cc-skills-golang@golang-observability skill for metrics, alerting, and Grafana dashboards for Go runtime monitoring

  • → See samber/cc-skills@promql-cli skill for querying Prometheus metrics during production incident investigation

  • → See samber/cc-skills-golang@golang-concurrency, samber/cc-skills-golang@golang-safety, samber/cc-skills-golang@golang-error-handling skills

Files

references/code-review-flags.md

Code Review Red Flags

If you see these in code review, flag them:

PatternWhy It's Bad
result, _ := doSomething()Silent error — mystery bugs later
go func() { }() without contextCan't cancel, leaks goroutine
Channel without closeGoroutine leak when sender exits
time.After in hot loopRepeated timer allocation/churn; use a reusable timer when reset semantics matter
Global map without mutexData race
defer inside hot loopDeferred calls pile up until return
json.Marshal in hot pathExpensive, causes GC pressure
for range without ok checkMisses channel close
var err *MyError; return errInterface nil gotcha
http.Get without timeoutDefault client has no timeout
fmt.Errorf("...: %v", err)Use %w to preserve error chain
:= shadowing outer errInner err is a new variable, outer stays nil
func (c Counter) Lock()Value receiver copies sync types
wg.Add(1) inside goroutineRace: Wait() may return before Add()
http.Error(...) without returnHandler keeps executing after error
iota starting at 0 for enumsZero value ambiguous with first constant
strings.Trim(s, "prefix")Strips char set, not substring
log.Fatal(err) in func w/ deferos.Exit skips all deferred cleanup
t1 == t2 for time.TimeUse .Equal() — monotonic clock differs
rows, _ := db.Query(...) no CloseLeaks database connections
ch <- val after close(ch)Panics — only sender should close
select { default: } in loopBusy loop — burns CPU without blocking
int32(bigInt64)Silent truncation — no overflow check
filepath.Join(base, userInput)Doesn't prevent ../ path traversal
regexp.MustCompile in handlerRecompiles every call — move to package var
fallthrough in switchExecutes next case unconditionally

Requirements and compatibility

Written for: Claude Code, OpenAI Codex

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Declares allowed tools, Claude Code frontmatter

The author says: Designed for Claude Code, Codex or similar harness, and for projects using Golang.

Security

What our scanner noticed· Low risk

  • Instructions that use the network

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
samber
Publisher
Samuel Berthe (Community)
Distributed by
Samuel Berthe
Source
samber/cc-skills-golang · skills/golang-troubleshooting · commit bb1d43d
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by samber or Samuel Berthe.

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