Evaluation Methodology
Seth HobsonCommunityCreated by Seth Hobson
- Skill
- Guidelines
- Agent tooling
- MIT
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
The evaluation-methodology skill provides the framework for PluginEval, a system designed to score AI agent skills and plugins on a scale of 0 to 100. It defines the dimensions, rubrics, and scoring formulas used to assess skill quality, including triggering accuracy, orchestration fitness, and output quality. The methodology employs three distinct layers: a deterministic static linting layer, an experimental LLM judge layer, and a Monte Carlo simulation layer. This skill serves as a reference for developers to interpret scores, identify anti-patterns, and optimize their skills for better performance within an agentic ecosystem.
What it does
- Defines the composite scoring formula based on weighted dimensions and layer results.
- Provides specific rubrics and anti-pattern definitions for skill improvement.
- Outlines the four evaluation depths ranging from quick linting to thorough Monte Carlo testing.
- Explains how to interpret dimension-specific grades and quality badges.
- Offers actionable advice for fixing common issues like poor triggering or orchestration wiring.
- Details the experimental nature of LLM-based and Monte Carlo evaluation layers.
When to use it
- When you need to understand how your skill's quality score is calculated.
- When you are troubleshooting a low score in a specific dimension like triggering accuracy.
- When you want to optimize your skill's description or orchestration wiring for better performance.
- When you need to explain quality metrics or badges to external stakeholders.
- When you are setting quality thresholds for a plugin marketplace.
Advantages
- Provides a standardized, repeatable way to measure skill quality.
- Offers clear, actionable guidance on how to improve specific scoring dimensions.
- Distinguishes between deterministic static checks and experimental model-based evaluations.
- Helps developers avoid common anti-patterns that negatively impact scores.
Usage examples
- “How can I improve my skill's triggering accuracy score?”
- The agent will guide you to update your frontmatter description to include at least 100 characters, a clear trigger phrase like 'Use this skill when', and three or more specific contexts.
- “What does the orchestration_fitness dimension measure?”
- The agent will explain that it evaluates the skill's wiring, specifically looking for clear descriptions of inputs and outputs, and will advise you to avoid certain prohibited words.
- “Why did my skill score drop after I added more content?”
- The agent will instruct you to check the anti-patterns list in the JSON output to see if you triggered flags like BLOATED_SKILL or OVER_CONSTRAINED.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/wshobson/evaluation-methodology/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip evaluation-methodology.zip -d .agents/skills
Documentation by Seth Hobson
Evaluation methodology
PluginEval scores a skill or a plugin from 0 to 100 by combining up to three layers. The static
layer is a lint. It's fast and deterministic, and it's useful for checking structure. The LLM
judge and Monte Carlo layers are experimental, not validated against human labels, so treat their
numbers as rough signals. For the trace-based eval program, see evals/README.md at the
repository root.
The judge rubric anchors are in references/rubrics.md. Fixes for each anti-pattern and tips for each dimension are in references/improving-scores.md.
Evaluation depths
| Depth | Layers | Confidence label |
|---|---|---|
quick | static | Estimated |
standard (default for score) | static and judge | Assessed |
deep (used by certify) | static, judge, and Monte Carlo with 50 runs | Certified |
thorough | static, judge, and Monte Carlo with 100 runs | Certified+ |
The label names the depth that ran, not a check against human judgment. A plugin directory gets the static layer only, whatever depth you ask for.
Static layer (lint)
The static layer reads SKILL.md and makes no model calls. It computes seven sub-scores, and the first six feed composite dimensions:
frontmatter_quality(feedstriggering_accuracy)orchestration_wiring(feedsorchestration_fitness)progressive_disclosure,structural_completeness,token_efficiency,ecosystem_coherenceharness_portability
harness_portability maps to no dimension, so it doesn't change a skill's composite score. It
does carry 6% of the static layer's own score. A plugin's score is built from that layer score,
so portability findings can lower a plugin's score a little. Its findings are not counted as
anti-patterns.
The static layer flags six anti-patterns: OVER_CONSTRAINED, EMPTY_DESCRIPTION,
MISSING_TRIGGER, BLOATED_SKILL, ORPHAN_REFERENCE, and DEAD_CROSS_REF. Each flag cuts the
score by 5%, down to a floor of 50%:
penalty = max(0.5, 1.0 - 0.05 * anti_pattern_count)The report prints a severity for each flag, but the penalty counts flags and ignores severity.
LLM judge layer (experimental)
The judge layer makes four model calls and returns four holistic scores from 0 to 1:
triggering_accuracy: Haiku reads the description and writes 10 test prompts, 5 that should trigger and 5 that should not. It predicts the outcome for each prompt and reports its own F1. Nothing checks those predictions against real triggering.orchestration_fitnessandscope_calibration: Sonnet rates the skill on a five-point rubric.output_quality: Sonnet imagines three tasks and rates the output it expects.
The three Sonnet calls see only the first 3,000 characters of SKILL.md. Only one judge runs,
because nothing reads the judges setting.
Monte Carlo layer (experimental)
Haiku writes 15 prompts that should trigger the skill, and the layer repeats them to reach 50
runs (100 at thorough). Each run sends the SKILL.md text and one prompt to the model, and the
layer records four measures:
Activation rate is the share of runs with any non-empty reply, so it shows whether the model answered, not whether the skill should have fired.
Output quality is reply length divided by 500, capped at 1.0.
Failure rate is the share of runs that errored.
Token efficiency is
1 - median_tokens / 8000.
Every prompt is one that should trigger, so the layer never checks that the skill stays out of
unrelated requests. The layer's JSON includes Wilson, bootstrap, and Clopper-Pearson intervals
for its own measures. The composite ci_lower and ci_upper fields are always null.
Composite score
First, for each dimension, the engine blends the layer scores that exist, and it renormalizes the blend weights over those layers. Second, it sums the weighted dimension scores, and it renormalizes the dimension weights over the dimensions that have a score. Third, it multiplies the sum by 100 and by the anti-pattern penalty.
| Dimension | Weight | Static | Judge | Monte Carlo |
|---|---|---|---|---|
triggering_accuracy | 0.25 | 0.15 | 0.25 | 0.60 |
orchestration_fitness | 0.20 | 0.10 | 0.70 | none |
output_quality | 0.15 | none | 0.40 | 0.60 |
scope_calibration | 0.12 | none | 0.55 | none |
progressive_disclosure | 0.10 | 0.80 | none | none |
token_efficiency | 0.06 | 0.40 | none | 0.50 |
robustness | 0.05 | none | none | 0.80 |
structural_completeness | 0.03 | 0.90 | none | none |
code_template_quality | 0.02 | none | none | none |
ecosystem_coherence | 0.02 | 0.85 | none | none |
A cell reads "none" when its layer produces no score for the dimension, even where
LAYER_BLENDS lists a weight. No layer produces code_template_quality, so it's always
unmeasured. For a plugin directory, the composite is the static layer's mean score across the
plugin's skills and agents, times 100, times the penalty for the plugin's anti-pattern count.
Badges and grades
Badges come from the composite score alone. Platinum needs at least 90, Gold at least 80, Silver
at least 70, and Bronze at least 60. Badge.from_scores accepts an Elo rating, but no command
computes one. Plugin-level badges, including the ones in the weekly CI report, come from the
static layer alone. Skill-level badges at standard depth or deeper also include the
experimental layers.
Each measured dimension gets a letter grade on the 0 to 100 scale, from A+ at 97 down to D- at 60, and F below 60.
Usage
plugin-eval score ./path/to/skill --depth quick # static lint only
plugin-eval score ./path/to/skill # static and judge
plugin-eval certify ./path/to/skill # deep depth
plugin-eval compare ./skill-a ./skill-b # quick depth by default
plugin-eval score ./path/to/skill --depth quick --output json --threshold 70At standard depth or deeper, score, certify, and compare print a note on stderr that the
judge and Monte Carlo layers are experimental. For a plugin directory, the CLI prints a warning
that only the static layer runs instead. With --threshold, the command exits with code 1 when the
composite is below the value. plugin-eval init writes a corpus index, but no other command
reads it.
Examples
An abridged example of the JSON output follows. Scripts can read composite.score from it:
{
"layers": [{"layer": "static", "score": 0.75, "sub_scores": {}, "anti_patterns": []}],
"composite": {"score": 76.9, "ci_lower": null, "ci_upper": null, "badge": "silver",
"confidence_label": "Estimated", "dimensions": []},
"elo": null
}Troubleshooting
When a score drops after you add content, check
layers[0].anti_patternsin the JSON.If
triggering_accuracyis low at quick depth, add a trigger phrase such as "Use this skill when" to the description, followed by several comma-separated contexts.Judge scores change between runs, because the model writes new test prompts and tasks each time. Use the static layer for comparisons you want to repeat.
If stderr says the judge could not measure some dimensions, install the LLM extra with
uv sync --extra llm.
Related
The eval-judge agent scores the four judge dimensions inside Claude Code, and the
eval-orchestrator agent runs the CLI and merges the results.
Files
- ATTRIBUTION.mdAdded by AutoGineer885 B
- LICENSELicence file added by AutoGineer1.0 KiB
- SKILL.md7.7 KiB
- references/improving-scores.md5.5 KiB
- references/rubrics.md22.2 KiB
references/rubrics.md
Judge rubric anchors
This file describes the four dimensions that the LLM judge scores, with anchor points on a 0.0 to
1.0 scale. Neither the CLI judge in judge.py nor the eval-judge agent loads this file. The CLI
judge prompt has short rubrics for orchestration fitness and scope only, and the agent prompt has
its own short rubrics. Treat these anchors as guidance for authors and reviewers.
The judge layer is experimental, and nobody has validated these anchors or the judge's scores
against human labels. For the trace-based eval program, see evals/README.md at the repository
root.
Dimension 1 — Triggering Accuracy
Weight in composite: 0.25 (highest)
Layer blend (deep depth): static 15%, judge 25%, Monte Carlo 60%
What is being measured
Triggering accuracy measures whether the skill's description field in the frontmatter
causes Claude Code to invoke the skill at the right times. A skill with perfect triggering
accuracy fires on every prompt that genuinely needs it (high recall) and never fires on
prompts where it is irrelevant (high precision). The score is conceptually the F1 of
precision and recall across a representative prompt distribution.
How the judge scores it
The CLI judge sends only the description to Haiku. Haiku writes 10 test prompts, 5 that should trigger the skill and 5 that should not, and it predicts whether each one would trigger. It also reports its own precision, recall, and F1, and that F1 becomes the dimension score. Nothing checks the predictions against how Claude Code actually routes prompts.
Anchored Rubric
0.0 – 0.19 (Grade F) — Unusable trigger
The description is absent, empty, or so vague that it provides no routing signal. Examples:
Description is under 10 characters
Description is just the skill name: "evaluation-methodology"
Description describes what the skill is, not when to use it: "A skill about evaluation"
Description uses entirely passive language with no conditional framing
A skill at this level will almost never be autonomously invoked. It may be invoked if the user explicitly names it, but that defeats the purpose of a plugin ecosystem.
0.20 – 0.39 (Grade F/D) — Weak trigger
The description exists and is somewhat meaningful but has major gaps:
Mentions the domain but lacks trigger phrases ("Use when..." or similar)
Trigger language is present but maps to only one narrow use case
Description would trigger the skill on clearly wrong prompts (precision failure)
Description would miss 3+ of the 5 should-trigger test prompts (recall failure)
Example of a 0.30-scoring description:
"PluginEval quality methodology — dimensions, rubrics, statistical methods."
This names the topic but provides no trigger signal. The routing model cannot infer when to use it.
0.40 – 0.59 (Grade D/C) — Partial trigger
The description has some trigger signal but is imprecise:
Contains "Use when" but only one specific context
Would correctly handle 3 of 5 should-trigger prompts
Some false positives — would fire for adjacent but wrong use cases
Trigger phrase is generic ("Use when working with evaluations") rather than specific
Example of a 0.50-scoring description:
"PluginEval quality methodology — dimensions, rubrics. Use when understanding evaluation."
Better — has a trigger phrase — but "understanding evaluation" is too generic. It would catch some legitimate uses but also fire for unrelated evaluation tasks.
0.60 – 0.79 (Grade C/B) — Good trigger
Description clearly identifies when to invoke the skill with only minor gaps:
Contains "Use when..." or "Use this skill when..." with at least two specific contexts
Would correctly handle 4 of 5 should-trigger prompts
Precision is good (few false positives)
May miss edge-case trigger scenarios not explicitly listed
Example of a 0.70-scoring description:
"PluginEval quality methodology. Use this skill when understanding how plugin quality is measured or when interpreting evaluation results."
The description has two explicit trigger contexts, but it misses the threshold and stakeholder scenarios.
0.80 – 1.00 (Grade A/B) — Excellent trigger
Description is precise and comprehensive:
Contains "Use when..." or "Use this skill when..." with 3+ specific, distinct contexts
Would correctly handle all 5 should-trigger prompts
Would correctly NOT trigger on all 5 should-not prompts
Contexts are concrete and discriminative (not "when evaluating" but "when interpreting dimension scores and letter grades" or "when setting score thresholds")
Optionally includes "proactively" for skills that should auto-activate
Example of a 0.90-scoring description:
"PluginEval quality methodology — dimensions, rubrics, statistical methods. Use this skill when understanding how plugin quality is measured, interpreting evaluation results, setting score thresholds, or explaining quality badges to stakeholders."
Four specific, distinct contexts. Fires on exactly the right prompts.
Good Trigger Description Patterns
Start with a one-sentence summary of what the skill covers
Follow immediately with "Use this skill when..." and list 3+ concrete scenarios
Name specific technologies, output types, or file formats when relevant
Disambiguate from adjacent skills (e.g., "when interpreting results, not when running evaluations — use the eval command for that")
Keep the total description under 200 characters for clean display in the CLI
Common Mistakes
Using "Use when interpreting results" — too generic; results of what?
Listing only one trigger context — needs 3+ to score above 0.70
Passive descriptions ("This skill covers...") that never state when to use the skill
Combining trigger and description without separating them clearly
Dimension 2 — Orchestration Fitness
Weight in composite: 0.20 (second highest)
Layer blend (deep depth): static 10% and judge 70%. The Monte Carlo layer produces no score for this dimension, so the engine renormalizes over the other two.
What is being measured
Orchestration fitness measures whether a skill behaves as a pure worker in the agent → skill hierarchy. A skill should receive a delegated task, execute it using its own instructions, and return structured output. It should NOT:
Make decisions about which other tools or skills to call
Manage multi-step workflows across multiple agents
Act as a supervisor that delegates to sub-workers
Contain conditional orchestration logic
This dimension is almost entirely judge-assessed (70% judge weight) because static analysis cannot reliably detect orchestration intent from surface patterns alone.
How the judge scores it
The CLI judge sends the first 3,000 characters of SKILL.md to Sonnet with a five-point rubric. The question is whether the instructions define a worker or an orchestrator. A worker receives a task, does it, and returns output. An orchestrator plans, delegates, and combines results. The signals below point in each direction.
Worker signals (positive):
Documents what it receives (inputs/parameters)
Documents what it returns (output format, structure)
Instructions are self-contained execution steps
Code blocks show the skill doing work, not calling other skills
Scoped, focused responsibilities
Orchestrator signals (negative):
Uses words like "orchestrate", "coordinate", "dispatch", "delegate", "manage workflow"
Contains logic like "if X, call skill Y; if Z, call agent W"
Describes itself as a "supervisor" or "orchestrator"
Output is routing decisions rather than execution results
References multiple external agents by name in a decision tree
Anchored Rubric
0.0 – 0.19 (Grade F) — Standalone agent
The skill is written as a fully autonomous agent that manages its own tool calls, sub-task delegation, and workflow coordination. It has no defined input/output contract. It reads like an agent system prompt, not a worker instruction set.
Example characteristics:
"You will first assess the situation, then call the appropriate specialist..."
Dispatches to other skills based on internal logic
Has no "Input:" or "Output:" sections
Describes a complete agentic loop
0.20 – 0.39 (Grade F/D) — Mixed roles
The skill mixes worker and orchestrator responsibilities. It does some work itself but also contains orchestration logic. The boundaries are unclear.
Example characteristics:
Has an output format but also contains "if the user asks for X, also invoke Y"
Worker sections mixed with supervisor-style conditional routing
Returns both results and routing recommendations
Ambiguous whether it executes or coordinates
0.40 – 0.59 (Grade D/C) — Functional worker with structural issues
The skill is mostly a worker but the output format is not structured for supervisor consumption. The calling agent cannot easily parse or route on the output.
Example characteristics:
Produces narrative/prose output rather than structured data
No explicit output format documentation
Assumes the calling agent "just knows" what to do with the result
Instructions are adequate for execution but not for composability
0.60 – 0.79 (Grade C/B) — Clean worker, minor gaps
The skill functions as a clean worker. Inputs and outputs are documented. The instructions produce output that a supervisor agent can consume. Minor issues remain.
Example characteristics:
Has input and output documentation, but output schema could be more explicit
Instructions are worker-style throughout with only one or two ambiguous lines
Code blocks show worker behavior but coverage is incomplete
No orchestration language but also no explicit composability design
0.80 – 1.00 (Grade A/B) — Pure worker
The skill is a composable, contract-defined worker. It is clear what it takes in and what it produces. The output format is specified in a way that a calling agent can rely on.
Example characteristics:
Explicit "## Input" and "## Output" or "## Returns" sections
Output format is structured (JSON schema, typed fields, or clearly specified markdown)
Instructions are execution steps with no decision-tree routing to external services
Code blocks demonstrate realistic worker behavior
Skill is designed to be called repeatedly with different inputs
Good Signals vs. Bad Signals
Good signals (push score up):
Documents expected inputs and output format explicitly
Produces artifacts a supervisor agent can consume without parsing prose
Uses imperative instructions ("Analyze X and return Y"), not conditional delegation
Has 2+ code blocks showing concrete worker behavior
Output format section uses a schema, template, or typed field list
Bad signals (push score down):
Contains "orchestrate", "coordinate", "dispatch" in instruction text
References other skills as execution dependencies (not just "see also")
Manages multi-step workflows that span multiple tool boundaries internally
Output is described as "a comprehensive report" with no structure specification
Skill tells the model to "decide" what to do next rather than do the work
Common Mistakes
Documenting what the skill "does" without specifying what it "returns"
Including "Related skills" sections that imply the skill will call them
Writing instructions as if the skill controls the entire conversation
Mixing the worker's execution logic with stakeholder communication steps
Dimension 3 — Output Quality
Weight in composite: 0.15 (third highest)
Layer blend (deep depth): static 0%, judge 40%, Monte Carlo 60%
What is being measured
Output quality measures whether the skill's instructions would guide Claude to produce correct, complete, and useful output across a representative range of real-world tasks. The static layer doesn't score this dimension, so its blend weight is 0%.
At deep depth, the Monte Carlo layer supplies 60% of the blend, but its quality measure is only reply length divided by 500, capped at 1.0. At standard depth, the judge score is the only input.
How the judge scores it
The CLI judge sends the first 3,000 characters of SKILL.md to Sonnet and asks it to imagine three realistic tasks and rate the output that the instructions would produce. Sonnet returns one holistic score from 0 to 1. The criteria below describe what a high score should mean:
Correct — factually accurate, technically valid
Complete — covers all aspects the task requires
Useful — actionable, well-formatted, appropriate length
Anchored Rubric
0.0 – 0.19 (Grade F) — Instructions produce incorrect output
Following the skill's instructions would lead Claude to produce wrong answers or actively harmful output. The instructions contain factual errors, logical contradictions, or directives that produce the opposite of the intended result.
Example characteristics:
Incorrect formulas or algorithms presented as correct
Contradictory instructions that cannot both be followed
Instructions that assume wrong tool behaviors
Missing critical information that would cause systematic failure
0.20 – 0.39 (Grade F/D) — Incomplete, major gaps
Instructions produce output for simple cases but fail on anything non-trivial. Major aspects of the skill's domain are unaddressed. A user following this skill would get partial help for basic requests and no help for moderate complexity.
Example characteristics:
Handles the "hello world" case but not any realistic variant
Critical decision points have no guidance (the model must guess)
Output format is undefined — model produces inconsistent structure
No examples to calibrate expected quality
0.40 – 0.59 (Grade D/C) — Adequate for basic cases
Instructions produce reasonable output for straightforward tasks but struggle with any complexity. The skill is usable but requires the user to fill in significant gaps.
Example characteristics:
Basic case is well-handled; complex case guidance is thin or absent
Output format is suggested but not enforced
Edge cases are not addressed — model must improvise
Examples are present but only cover the simplest scenario
0.60 – 0.79 (Grade C/B) — Good for most cases
Instructions produce quality output for the majority of realistic tasks. A few edge cases or complex scenarios may be handled suboptimally but the core use cases work well.
Example characteristics:
Three or more concrete examples covering varied complexity
Output format is clearly specified
At least one edge case addressed explicitly
Instructions are actionable and specific, not just descriptive
Output would be correct and useful for 80%+ of real invocations
0.80 – 1.00 (Grade A/B) — Excellent across the board
Instructions are comprehensive, specific, and produce high-quality output for even complex or edge-case tasks. The skill represents a genuine expertise distillation.
Example characteristics:
Examples cover simple, moderate, and complex cases
Output format is precisely specified with schema or template
Multiple edge cases addressed with specific handling guidance
Instructions are expert-level — they encode domain knowledge, not just procedure
A user following the instructions would produce output comparable to an expert
Troubleshooting guidance is provided for failure modes
What a reviewer should check for output quality
No judge prompt asks for the checks below, and the Monte Carlo layer does not check them either. A reviewer can check code examples and technical instructions for the following:
All code blocks are syntactically correct and would run without modification
Workflows are shown end-to-end, not as fragments requiring integration
Error handling is included for the most common failure modes
APIs referenced are current (not deprecated in the skill's target environment)
Version constraints are stated when the skill targets a specific library version
Common Mistakes
Describing what good output looks like without explaining how to produce it
Providing examples of output without explaining the reasoning behind them
Instructions that are too vague to follow ("produce a comprehensive analysis")
Missing error handling — what should the skill do when the input is malformed?
Using placeholder pseudocode instead of real, runnable examples
Dimension 4 — Scope Calibration
Weight in composite: 0.12 (fourth highest)
Layer blend (deep depth): judge only. The static and Monte Carlo layers produce no score for
this dimension, although LAYER_BLENDS lists weights of 30% and 15% for them.
What is being measured
Scope calibration measures whether the skill is the right size for its purpose. Too thin (stub) and it provides no value. Too broad (bloated) and it wastes tokens, confuses the model, and overlaps with sibling skills. The ideal skill is exactly as large as it needs to be — comprehensive for its defined domain, not a line longer.
Only the judge scores this dimension, because the right size depends on context. A skill covering a complex framework legitimately needs more content than a skill covering a simple utility function.
How the judge scores it
The CLI judge sends the first 3,000 characters of SKILL.md to Sonnet with a five-point rubric. A reviewer can assess scope with these questions:
Does the skill cover all the important aspects of its stated domain?
Does it cover anything outside its stated domain?
Is the depth appropriate — neither superficial nor excessively detailed?
Is the content density high (every line earns its place) or padded?
The CLI judge prompt doesn't tell the model the skill's category. The category targets at the end of this section are guidance for authors and reviewers.
Anchored Rubric
0.0 – 0.19 (Grade F) — Stub
The skill is a placeholder. It has a name and description but the body contains less than 50 lines or covers fewer than half of its stated domain. Someone invoking this skill would receive fragmentary guidance insufficient to complete any real task.
Example characteristics:
Fewer than 50 lines total
Body is a bulleted list of topics without elaboration
The description promises more than the content delivers
A competent practitioner would need to fill in all the gaps themselves
0.20 – 0.39 (Grade F/D) — Too narrow
The skill covers its domain but only the surface layer. Important aspects exist but are mentioned without sufficient depth to be actionable. The skill is not a stub but it is thin enough that users will frequently run into unaddressed scenarios.
Example characteristics:
50–100 lines covering 2–3 of the skill's 6+ important aspects
Core happy path is documented; anything unusual is missing
No examples or only one trivial example
Useful as a starting point but not as a self-sufficient reference
0.40 – 0.59 (Grade D/C) — Slightly off-scope
The skill is either moderately under-scoped (missing a few important aspects) or slightly over-scoped (includes content that belongs in a different skill). The content that exists is reasonable in quality but the overall package is not well-calibrated.
Example characteristics:
Under-scoped: Covers most aspects but one or two important ones are absent or cursory
Over-scoped: Includes content that duplicates a sibling skill or is only tangentially related to the skill's stated domain
May be the right total size but wrong distribution of content across topics
0.60 – 0.79 (Grade C/B) — Well-scoped with minor issues
The skill covers its domain well. Important aspects are addressed at appropriate depth. One or two gaps remain, or there is a small amount of tangential content, but these are minor issues.
Example characteristics:
80–90% of the important aspects covered at useful depth
A practitioner could complete most tasks using only this skill
Any content outside the core domain is clearly supporting material, not distraction
Minor gaps would affect fewer than 20% of invocations
0.80 – 1.00 (Grade A/B) — Perfectly calibrated
The skill is exactly what it needs to be. It covers all important aspects of its domain at the right depth, with no padding and no gaps. Every section earns its place. The skill could be used as a reference implementation for its category.
Example characteristics:
Comprehensive coverage of all important aspects without redundancy
Each section directly supports completing the skill's stated purpose
Appropriate use of
references/for supporting material that doesn't belong in the main execution pathContent density is high — no filler, no repetition
Would satisfy a senior practitioner working on a complex variant of the skill's task
Serves as a model for what this category of skill should look like
Skill Category Calibration Norms
Scope expectations vary by skill category. Use these as baseline calibration guides:
| Category | Target lines (SKILL.md) | Pattern |
|---|---|---|
| Reference / Documentation | 200–500 | Deep coverage + references/ for extended material |
| Workflow / Process | 150–300 | Step-by-step + decision points + worked example |
| Code generator | 100–200 | Instructions + references/ for templates |
| Diagnostic / Debugging | 200–400 | Decision trees + failure modes + procedures |
| Integration / Configuration | 150–350 | Setup + options + copy-paste examples |
| Coordination / Planning | 100–200 | Decisions + checklists + handoff protocol |
Common Mistakes
Writing a stub and planning to "expand later" — submit when the content is ready
Including content that belongs in a sibling skill to inflate scope
Treating a narrowly-scoped skill as too thin — a single-purpose utility skill can be 100 lines and perfectly calibrated
Over-explaining background theory that the model already knows — focus on the domain-specific guidance the model cannot infer from training data alone
Adding filler headings ("Overview", "Introduction") that restate the description without adding actionable content
Limits of these rubrics
The judge layer is experimental. Nobody has checked the judge's scores against human labels.
Only one judge runs, because nothing reads the judges setting. The CLI judge sees only the first
3,000 characters of SKILL.md, so it can miss instructions later in the file. Scores can also
change between runs and between model versions, because the model writes new test prompts and
tasks each time.
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
No issues found by our static scan· No issues found
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- Seth Hobson
- Publisher
- Seth Hobson (Community)
- Source
- wshobson/agents · plugins/plugin-eval/skills/evaluation-methodology · commit 4bde316
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Seth Hobson.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download evaluation-methodology.zip