Mobile Android Design
Seth HobsonCommunityCreated by Seth Hobson
- Skill
- Tool integration
- Software development
- MIT
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill provides a comprehensive guide to building native Android interfaces using Jetpack Compose and Material Design 3. It covers essential UI components, navigation patterns, and best practices for creating responsive, accessible, and performant Android applications. The content includes practical code examples for common UI elements like lists, forms, and navigation structures, alongside guidance on state management and theming.
What it does
- Provides patterns for implementing Material Design 3 components and theming.
- Demonstrates building UI layouts using Jetpack Compose.
- Explains type-safe navigation implementation with Navigation Compose.
- Offers best practices for state management and recomposition performance.
- Includes examples for common UI patterns like lazy lists, swipe-to-dismiss, and forms.
- Covers accessibility considerations for Android interface design.
When to use it
- When designing or building native Android application interfaces.
- When implementing modern UI components using Jetpack Compose.
- When migrating or adopting Material Design 3 guidelines in an Android project.
- When setting up navigation flows in a Compose-based Android app.
- When optimizing Android UI for different screen sizes and configurations.
Advantages
- Promotes consistent UI design using official Material 3 standards.
- Provides ready-to-use code snippets for common Android UI components.
- Encourages best practices for performance and state management in Compose.
- Facilitates the creation of adaptive and accessible Android layouts.
Usage examples
- “How do I implement a list with swipe-to-dismiss functionality in Jetpack Compose?”
- The skill provides a SwipeableItem component example using SwipeToDismissBox and rememberSwipeToDismissBoxState to handle deletion logic.
- “Show me how to set up type-safe navigation between screens in my Android app.”
- The skill demonstrates using @Serializable objects and data classes with NavHost and composable functions to manage navigation routes.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/wshobson/mobile-android-design/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip mobile-android-design.zip -d .agents/skills
Documentation by Seth Hobson
Android Mobile Design
Master Material Design 3 (Material You) and Jetpack Compose to build modern, adaptive Android applications that integrate seamlessly with the Android ecosystem.
When to Use This Skill
Designing Android app interfaces following Material Design 3
Building Jetpack Compose UI and layouts
Implementing Android navigation patterns (Navigation Compose)
Creating adaptive layouts for phones, tablets, and foldables
Using Material 3 theming with dynamic colors
Building accessible Android interfaces
Implementing Android-specific gestures and interactions
Designing for different screen configurations
Detailed section: Core Concepts
Originally a 9201-byte section in this SKILL.md. Moved to references/details.md to fit Codex's 8 KB skill body cap.
Quick Start Component
@Composable
fun ItemListCard(
item: Item,
onItemClick: () -> Unit,
modifier: Modifier = Modifier
) {
Card(
onClick = onItemClick,
modifier = modifier.fillMaxWidth(),
shape = RoundedCornerShape(12.dp)
) {
Row(
modifier = Modifier
.padding(16.dp)
.fillMaxWidth(),
verticalAlignment = Alignment.CenterVertically
) {
Box(
modifier = Modifier
.size(48.dp)
.clip(CircleShape)
.background(MaterialTheme.colorScheme.primaryContainer),
contentAlignment = Alignment.Center
) {
Icon(
imageVector = Icons.Default.Star,
contentDescription = null,
tint = MaterialTheme.colorScheme.onPrimaryContainer
)
}
Spacer(modifier = Modifier.width(16.dp))
Column(modifier = Modifier.weight(1f)) {
Text(
text = item.title,
style = MaterialTheme.typography.titleMedium
)
Text(
text = item.subtitle,
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant
)
}
Icon(
imageVector = Icons.Default.ChevronRight,
contentDescription = null,
tint = MaterialTheme.colorScheme.onSurfaceVariant
)
}
}
}Best Practices
Use Material Theme: Access colors via
MaterialTheme.colorSchemefor automatic dark mode supportSupport Dynamic Color: Enable dynamic color on Android 12+ for personalization
Adaptive Layouts: Use
WindowSizeClassfor responsive designsContent Descriptions: Add
contentDescriptionto all interactive elementsTouch Targets: Minimum 48dp touch targets for accessibility
State Hoisting: Hoist state to make components reusable and testable
Remember Properly: Use
rememberandrememberSaveableappropriatelyPreview Annotations: Add
@Previewwith different configurations
Common Issues
Recomposition Issues: Avoid passing unstable lambdas; use
rememberState Loss: Use
rememberSaveablefor configuration changesPerformance: Use
LazyColumninstead ofColumnfor long listsTheme Leaks: Ensure
MaterialThemewraps all composablesNavigation Crashes: Handle back press and deep links properly
Memory Leaks: Cancel coroutines in
DisposableEffect
Files
- ATTRIBUTION.mdAdded by AutoGineer981 B
- LICENSELicence file added by AutoGineer1.0 KiB
- SKILL.md3.7 KiB
- references/android-navigation.md19.5 KiB
- references/compose-components.md22.8 KiB
- references/details.md9.0 KiB
- references/material3-theming.md15.8 KiB
references/material3-theming.md
Material Design 3 Theming
Color System
Dynamic Color (Material You)
@Composable
fun AppTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
dynamicColor: Boolean = true,
content: @Composable () -> Unit
) {
val colorScheme = when {
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
val context = LocalContext.current
if (darkTheme) dynamicDarkColorScheme(context)
else dynamicLightColorScheme(context)
}
darkTheme -> DarkColorScheme
else -> LightColorScheme
}
MaterialTheme(
colorScheme = colorScheme,
typography = AppTypography,
shapes = AppShapes,
content = content
)
}Custom Color Scheme
// Define color palette
val md_theme_light_primary = Color(0xFF6750A4)
val md_theme_light_onPrimary = Color(0xFFFFFFFF)
val md_theme_light_primaryContainer = Color(0xFFEADDFF)
val md_theme_light_onPrimaryContainer = Color(0xFF21005D)
val md_theme_light_secondary = Color(0xFF625B71)
val md_theme_light_onSecondary = Color(0xFFFFFFFF)
val md_theme_light_secondaryContainer = Color(0xFFE8DEF8)
val md_theme_light_onSecondaryContainer = Color(0xFF1D192B)
val md_theme_light_tertiary = Color(0xFF7D5260)
val md_theme_light_onTertiary = Color(0xFFFFFFFF)
val md_theme_light_tertiaryContainer = Color(0xFFFFD8E4)
val md_theme_light_onTertiaryContainer = Color(0xFF31111D)
val md_theme_light_error = Color(0xFFB3261E)
val md_theme_light_onError = Color(0xFFFFFFFF)
val md_theme_light_errorContainer = Color(0xFFF9DEDC)
val md_theme_light_onErrorContainer = Color(0xFF410E0B)
val md_theme_light_background = Color(0xFFFFFBFE)
val md_theme_light_onBackground = Color(0xFF1C1B1F)
val md_theme_light_surface = Color(0xFFFFFBFE)
val md_theme_light_onSurface = Color(0xFF1C1B1F)
val md_theme_light_surfaceVariant = Color(0xFFE7E0EC)
val md_theme_light_onSurfaceVariant = Color(0xFF49454F)
val md_theme_light_outline = Color(0xFF79747E)
val md_theme_light_outlineVariant = Color(0xFFCAC4D0)
val LightColorScheme = lightColorScheme(
primary = md_theme_light_primary,
onPrimary = md_theme_light_onPrimary,
primaryContainer = md_theme_light_primaryContainer,
onPrimaryContainer = md_theme_light_onPrimaryContainer,
secondary = md_theme_light_secondary,
onSecondary = md_theme_light_onSecondary,
secondaryContainer = md_theme_light_secondaryContainer,
onSecondaryContainer = md_theme_light_onSecondaryContainer,
tertiary = md_theme_light_tertiary,
onTertiary = md_theme_light_onTertiary,
tertiaryContainer = md_theme_light_tertiaryContainer,
onTertiaryContainer = md_theme_light_onTertiaryContainer,
error = md_theme_light_error,
onError = md_theme_light_onError,
errorContainer = md_theme_light_errorContainer,
onErrorContainer = md_theme_light_onErrorContainer,
background = md_theme_light_background,
onBackground = md_theme_light_onBackground,
surface = md_theme_light_surface,
onSurface = md_theme_light_onSurface,
surfaceVariant = md_theme_light_surfaceVariant,
onSurfaceVariant = md_theme_light_onSurfaceVariant,
outline = md_theme_light_outline,
outlineVariant = md_theme_light_outlineVariant
)
// Dark colors follow the same pattern
val DarkColorScheme = darkColorScheme(
primary = md_theme_dark_primary,
// ... other colors
)Color Roles Usage
@Composable
fun ColorRolesExample() {
Column(
modifier = Modifier.padding(16.dp),
verticalArrangement = Arrangement.spacedBy(16.dp)
) {
// Primary - Key actions, FABs
Button(onClick = { }) {
Text("Primary Action")
}
// Primary Container - Less prominent containers
Surface(
color = MaterialTheme.colorScheme.primaryContainer,
shape = RoundedCornerShape(12.dp)
) {
Text(
"Primary Container",
modifier = Modifier.padding(16.dp),
color = MaterialTheme.colorScheme.onPrimaryContainer
)
}
// Secondary - Less prominent actions
FilledTonalButton(onClick = { }) {
Text("Secondary Action")
}
// Tertiary - Contrast accents
Badge(
containerColor = MaterialTheme.colorScheme.tertiaryContainer,
contentColor = MaterialTheme.colorScheme.onTertiaryContainer
) {
Text("New")
}
// Error - Destructive actions
Button(
onClick = { },
colors = ButtonDefaults.buttonColors(
containerColor = MaterialTheme.colorScheme.error
)
) {
Text("Delete")
}
// Surface variants
Surface(
color = MaterialTheme.colorScheme.surfaceVariant,
shape = RoundedCornerShape(8.dp)
) {
Text(
"Surface Variant",
modifier = Modifier.padding(16.dp),
color = MaterialTheme.colorScheme.onSurfaceVariant
)
}
}
}Extended Colors
// Custom semantic colors beyond M3 defaults
data class ExtendedColors(
val success: Color,
val onSuccess: Color,
val successContainer: Color,
val onSuccessContainer: Color,
val warning: Color,
val onWarning: Color,
val warningContainer: Color,
val onWarningContainer: Color
)
val LocalExtendedColors = staticCompositionLocalOf {
ExtendedColors(
success = Color(0xFF4CAF50),
onSuccess = Color.White,
successContainer = Color(0xFFE8F5E9),
onSuccessContainer = Color(0xFF1B5E20),
warning = Color(0xFFFF9800),
onWarning = Color.White,
warningContainer = Color(0xFFFFF3E0),
onWarningContainer = Color(0xFFE65100)
)
}
@Composable
fun AppTheme(
content: @Composable () -> Unit
) {
val extendedColors = ExtendedColors(
// ... define colors based on light/dark theme
)
CompositionLocalProvider(
LocalExtendedColors provides extendedColors
) {
MaterialTheme(
colorScheme = colorScheme,
content = content
)
}
}
// Usage
@Composable
fun SuccessBanner() {
val extendedColors = LocalExtendedColors.current
Surface(
color = extendedColors.successContainer,
shape = RoundedCornerShape(8.dp)
) {
Row(
modifier = Modifier.padding(16.dp),
horizontalArrangement = Arrangement.spacedBy(12.dp)
) {
Icon(
Icons.Default.CheckCircle,
contentDescription = null,
tint = extendedColors.success
)
Text(
"Operation successful!",
color = extendedColors.onSuccessContainer
)
}
}
}Typography
Material 3 Type Scale
val AppTypography = Typography(
// Display styles - Hero text, large numerals
displayLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 57.sp,
lineHeight = 64.sp,
letterSpacing = (-0.25).sp
),
displayMedium = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 45.sp,
lineHeight = 52.sp,
letterSpacing = 0.sp
),
displaySmall = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 36.sp,
lineHeight = 44.sp,
letterSpacing = 0.sp
),
// Headline styles - High emphasis, short text
headlineLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 32.sp,
lineHeight = 40.sp,
letterSpacing = 0.sp
),
headlineMedium = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 28.sp,
lineHeight = 36.sp,
letterSpacing = 0.sp
),
headlineSmall = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 24.sp,
lineHeight = 32.sp,
letterSpacing = 0.sp
),
// Title styles - Medium emphasis headers
titleLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 22.sp,
lineHeight = 28.sp,
letterSpacing = 0.sp
),
titleMedium = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Medium,
fontSize = 16.sp,
lineHeight = 24.sp,
letterSpacing = 0.15.sp
),
titleSmall = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Medium,
fontSize = 14.sp,
lineHeight = 20.sp,
letterSpacing = 0.1.sp
),
// Body styles - Long-form text
bodyLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 16.sp,
lineHeight = 24.sp,
letterSpacing = 0.5.sp
),
bodyMedium = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 14.sp,
lineHeight = 20.sp,
letterSpacing = 0.25.sp
),
bodySmall = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 12.sp,
lineHeight = 16.sp,
letterSpacing = 0.4.sp
),
// Label styles - Buttons, chips, navigation
labelLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Medium,
fontSize = 14.sp,
lineHeight = 20.sp,
letterSpacing = 0.1.sp
),
labelMedium = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Medium,
fontSize = 12.sp,
lineHeight = 16.sp,
letterSpacing = 0.5.sp
),
labelSmall = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Medium,
fontSize = 11.sp,
lineHeight = 16.sp,
letterSpacing = 0.5.sp
)
)Custom Fonts
// Load custom fonts
val Inter = FontFamily(
Font(R.font.inter_regular, FontWeight.Normal),
Font(R.font.inter_medium, FontWeight.Medium),
Font(R.font.inter_semibold, FontWeight.SemiBold),
Font(R.font.inter_bold, FontWeight.Bold)
)
val AppTypography = Typography(
displayLarge = TextStyle(
fontFamily = Inter,
fontWeight = FontWeight.Normal,
fontSize = 57.sp,
lineHeight = 64.sp
),
// Apply to all styles...
)
// Variable fonts (Android 12+)
val InterVariable = FontFamily(
Font(
R.font.inter_variable,
variationSettings = FontVariation.Settings(
FontVariation.weight(400)
)
)
)Shape System
Material 3 Shapes
val AppShapes = Shapes(
// Extra small - Chips, small buttons
extraSmall = RoundedCornerShape(4.dp),
// Small - Text fields, small cards
small = RoundedCornerShape(8.dp),
// Medium - Cards, dialogs
medium = RoundedCornerShape(12.dp),
// Large - Large cards, bottom sheets
large = RoundedCornerShape(16.dp),
// Extra large - Full-screen dialogs
extraLarge = RoundedCornerShape(28.dp)
)Custom Shape Usage
@Composable
fun ShapedComponents() {
Column(
verticalArrangement = Arrangement.spacedBy(16.dp)
) {
// Small shape for text field
OutlinedTextField(
value = "",
onValueChange = {},
shape = MaterialTheme.shapes.small,
label = { Text("Input") }
)
// Medium shape for cards
Card(
shape = MaterialTheme.shapes.medium
) {
Text("Card content", modifier = Modifier.padding(16.dp))
}
// Large shape for prominent containers
Surface(
shape = MaterialTheme.shapes.large,
color = MaterialTheme.colorScheme.primaryContainer
) {
Text("Featured", modifier = Modifier.padding(24.dp))
}
// Custom asymmetric shape
Surface(
shape = RoundedCornerShape(
topStart = 24.dp,
topEnd = 24.dp,
bottomStart = 0.dp,
bottomEnd = 0.dp
),
color = MaterialTheme.colorScheme.surface
) {
Text("Bottom sheet style", modifier = Modifier.padding(16.dp))
}
}
}Elevation and Shadows
Tonal Elevation
@Composable
fun ElevationExample() {
Column(
verticalArrangement = Arrangement.spacedBy(16.dp)
) {
// Level 0 - No elevation
Surface(
tonalElevation = 0.dp,
shadowElevation = 0.dp
) {
Text("Level 0", modifier = Modifier.padding(16.dp))
}
// Level 1 - Low emphasis surfaces
Surface(
tonalElevation = 1.dp,
shadowElevation = 1.dp
) {
Text("Level 1", modifier = Modifier.padding(16.dp))
}
// Level 2 - Cards, switches
Surface(
tonalElevation = 3.dp,
shadowElevation = 2.dp
) {
Text("Level 2", modifier = Modifier.padding(16.dp))
}
// Level 3 - Navigation components
Surface(
tonalElevation = 6.dp,
shadowElevation = 4.dp
) {
Text("Level 3", modifier = Modifier.padding(16.dp))
}
// Level 4 - Navigation rail
Surface(
tonalElevation = 8.dp,
shadowElevation = 6.dp
) {
Text("Level 4", modifier = Modifier.padding(16.dp))
}
// Level 5 - FAB
Surface(
tonalElevation = 12.dp,
shadowElevation = 8.dp
) {
Text("Level 5", modifier = Modifier.padding(16.dp))
}
}
}Responsive Design
Window Size Classes
@Composable
fun AdaptiveLayout() {
val windowSizeClass = calculateWindowSizeClass(LocalContext.current as Activity)
when (windowSizeClass.widthSizeClass) {
WindowWidthSizeClass.Compact -> {
// Phone portrait - Single column, bottom nav
CompactLayout()
}
WindowWidthSizeClass.Medium -> {
// Tablet portrait, phone landscape - Navigation rail
MediumLayout()
}
WindowWidthSizeClass.Expanded -> {
// Tablet landscape, desktop - Navigation drawer, multi-pane
ExpandedLayout()
}
}
}
@Composable
fun CompactLayout() {
Scaffold(
bottomBar = { NavigationBar { /* items */ } }
) { padding ->
Content(modifier = Modifier.padding(padding))
}
}
@Composable
fun MediumLayout() {
Row {
NavigationRail { /* items */ }
Content(modifier = Modifier.weight(1f))
}
}
@Composable
fun ExpandedLayout() {
PermanentNavigationDrawer(
drawerContent = {
PermanentDrawerSheet { /* items */ }
}
) {
Row {
ListPane(modifier = Modifier.weight(0.4f))
DetailPane(modifier = Modifier.weight(0.6f))
}
}
}Foldable Support
@Composable
fun FoldableAwareLayout() {
val foldingFeature = LocalFoldingFeature.current
when {
foldingFeature?.state == FoldingFeature.State.HALF_OPENED -> {
// Device is half-folded (tabletop mode)
TwoHingeLayout(
top = { CameraPreview() },
bottom = { CameraControls() }
)
}
foldingFeature?.orientation == FoldingFeature.Orientation.VERTICAL -> {
// Vertical fold (book mode)
TwoPaneLayout(
first = { NavigationPane() },
second = { ContentPane() }
)
}
else -> {
// Regular or fully opened
SinglePaneLayout()
}
}
}Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
No issues found by our static scan· No issues found
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- Seth Hobson
- Publisher
- Seth Hobson (Community)
- Source
- wshobson/agents · plugins/ui-design/skills/mobile-android-design · commit 4bde316
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Seth Hobson.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download mobile-android-design.zip