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Mobile iOS Design

Seth HobsonCommunityCreated by Seth Hobson

  • Skill
  • Tool integration
  • Software development
  • MIT
  • No issues found

From the author

Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Apple's design principles.
— the description by Seth Hobson

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a comprehensive framework for developing native iOS applications that adhere to Apple's Human Interface Guidelines (HIG). It covers essential SwiftUI layout systems, navigation patterns, and system integration techniques. By focusing on semantic design, accessibility, and platform-specific behaviors, it helps developers create interfaces that feel natural and performant across iPhone, iPad, and other Apple devices.

What it does

  • Provides patterns for implementing adaptive layouts using stacks and grids.
  • Explains navigation structures like NavigationStack and NavigationSplitView.
  • Offers guidance on using semantic colors and materials for light and dark mode support.
  • Details the integration of SF Symbols and Dynamic Type for accessible typography.
  • Outlines best practices for state restoration and iPad multitasking.
  • Includes code snippets for common UI components and system-compliant design.

When to use it

  • When designing or building user interfaces for native iOS applications.
  • When ensuring an app adheres to Apple's design principles and accessibility standards.
  • When implementing complex navigation flows or adaptive layouts for multiple screen sizes.
  • When troubleshooting layout, performance, or accessibility issues in SwiftUI views.

Advantages

  • Ensures consistency with Apple's platform design language.
  • Promotes the creation of accessible and inclusive user experiences.
  • Reduces development time with reusable, HIG-compliant code patterns.
  • Facilitates seamless support for system features like Dark Mode and Dynamic Type.

Usage examples

“How do I create a grid layout that adapts to different screen sizes in SwiftUI?”
The skill provides an implementation using LazyVGrid with GridItem.adaptive, demonstrating how to switch column counts based on the horizontalSizeClass environment value.
“What is the best way to handle navigation in an iOS app using SwiftUI?”
It explains the use of NavigationStack for hierarchical navigation and provides examples for programmatic navigation and state persistence using @SceneStorage.
“How can I ensure my app supports both light and dark mode automatically?”
The skill instructs on using semantic colors like .primary, .secondary, and .background, which automatically adapt to the system's appearance settings.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/wshobson/mobile-ios-design/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip mobile-ios-design.zip -d .agents/skills

Documentation by Seth Hobson

iOS Mobile Design

Master iOS Human Interface Guidelines (HIG) and SwiftUI patterns to build polished, native iOS applications that feel at home on Apple platforms.

When to Use This Skill

  • Designing iOS app interfaces following Apple HIG

  • Building SwiftUI views and layouts

  • Implementing iOS navigation patterns (NavigationStack, TabView, sheets)

  • Creating adaptive layouts for iPhone and iPad

  • Using SF Symbols and system typography

  • Building accessible iOS interfaces

  • Implementing iOS-specific gestures and interactions

  • Designing for Dynamic Type and Dark Mode

Core Concepts

1. Human Interface Guidelines Principles

Clarity: Content is legible, icons are precise, adornments are subtle Deference: UI helps users understand content without competing with it Depth: Visual layers and motion convey hierarchy and enable navigation

Platform Considerations:

  • iOS: Touch-first, compact displays, portrait orientation

  • iPadOS: Larger canvas, multitasking, pointer support

  • visionOS: Spatial computing, eye/hand input

2. SwiftUI Layout System

Stack-Based Layouts:

// Vertical stack with alignment
VStack(alignment: .leading, spacing: 12) {
    Text("Title")
        .font(.headline)
    Text("Subtitle")
        .font(.subheadline)
        .foregroundStyle(.secondary)
}

// Horizontal stack with flexible spacing
HStack {
    Image(systemName: "star.fill")
    Text("Featured")
    Spacer()
    Text("View All")
        .foregroundStyle(.blue)
}

Grid Layouts:

// Adaptive grid that fills available width
LazyVGrid(columns: [
    GridItem(.adaptive(minimum: 150, maximum: 200))
], spacing: 16) {
    ForEach(items) { item in
        ItemCard(item: item)
    }
}

// Fixed column grid
LazyVGrid(columns: [
    GridItem(.flexible()),
    GridItem(.flexible()),
    GridItem(.flexible())
], spacing: 12) {
    ForEach(items) { item in
        ItemThumbnail(item: item)
    }
}
3. Navigation Patterns

NavigationStack (iOS 16+):

struct ContentView: View {
    @State private var path = NavigationPath()

    var body: some View {
        NavigationStack(path: $path) {
            List(items) { item in
                NavigationLink(value: item) {
                    ItemRow(item: item)
                }
            }
            .navigationTitle("Items")
            .navigationDestination(for: Item.self) { item in
                ItemDetailView(item: item)
            }
        }
    }
}

TabView (iOS 18+):

struct MainTabView: View {
    @State private var selectedTab = 0

    var body: some View {
        TabView(selection: $selectedTab) {
            Tab("Home", systemImage: "house", value: 0) {
                HomeView()
            }

            Tab("Search", systemImage: "magnifyingglass", value: 1) {
                SearchView()
            }

            Tab("Profile", systemImage: "person", value: 2) {
                ProfileView()
            }
        }
    }
}
4. System Integration

SF Symbols:

// Basic symbol
Image(systemName: "heart.fill")
    .foregroundStyle(.red)

// Symbol with rendering mode
Image(systemName: "cloud.sun.fill")
    .symbolRenderingMode(.multicolor)

// Variable symbol (iOS 16+)
Image(systemName: "speaker.wave.3.fill", variableValue: volume)

// Symbol effect (iOS 17+)
Image(systemName: "bell.fill")
    .symbolEffect(.bounce, value: notificationCount)

Dynamic Type:

// Use semantic fonts
Text("Headline")
    .font(.headline)

Text("Body text that scales with user preferences")
    .font(.body)

// Custom font that respects Dynamic Type
Text("Custom")
    .font(.custom("Avenir", size: 17, relativeTo: .body))
5. Visual Design

Colors and Materials:

// Semantic colors that adapt to light/dark mode
Text("Primary")
    .foregroundStyle(.primary)
Text("Secondary")
    .foregroundStyle(.secondary)

// System materials for blur effects
Rectangle()
    .fill(.ultraThinMaterial)
    .frame(height: 100)

// Vibrant materials for overlays
Text("Overlay")
    .padding()
    .background(.regularMaterial, in: RoundedRectangle(cornerRadius: 12))

Shadows and Depth:

// Standard card shadow
RoundedRectangle(cornerRadius: 16)
    .fill(.background)
    .shadow(color: .black.opacity(0.1), radius: 8, y: 4)

// Elevated appearance
.shadow(radius: 2, y: 1)
.shadow(radius: 8, y: 4)

Quick Start Component

import SwiftUI

struct FeatureCard: View {
    let title: String
    let description: String
    let systemImage: String

    var body: some View {
        HStack(spacing: 16) {
            Image(systemName: systemImage)
                .font(.title)
                .foregroundStyle(.blue)
                .frame(width: 44, height: 44)
                .background(.blue.opacity(0.1), in: Circle())

            VStack(alignment: .leading, spacing: 4) {
                Text(title)
                    .font(.headline)
                Text(description)
                    .font(.subheadline)
                    .foregroundStyle(.secondary)
                    .lineLimit(2)
            }

            Spacer()

            Image(systemName: "chevron.right")
                .foregroundStyle(.tertiary)
        }
        .padding()
        .background(.background, in: RoundedRectangle(cornerRadius: 12))
        .shadow(color: .black.opacity(0.05), radius: 4, y: 2)
    }
}

Best Practices

  1. Use Semantic Colors: Always use .primary, .secondary, .background for automatic light/dark mode support

  2. Embrace SF Symbols: Use system symbols for consistency and automatic accessibility

  3. Support Dynamic Type: Use semantic fonts (.body, .headline) instead of fixed sizes

  4. Add Accessibility: Include .accessibilityLabel() and .accessibilityHint() modifiers

  5. Use Safe Areas: Respect safeAreaInset and avoid hardcoded padding at screen edges

  6. Implement State Restoration: Use @SceneStorage for preserving user state

  7. Support iPad Multitasking: Design for split view and slide over

  8. Test on Device: Simulator doesn't capture full haptic and performance experience

Common Issues

  • Layout Breaking: Use .fixedSize() sparingly; prefer flexible layouts

  • Performance Issues: Use LazyVStack/LazyHStack for long scrolling lists

  • Navigation Bugs: Ensure NavigationLink values are Hashable

  • Dark Mode Problems: Avoid hardcoded colors; use semantic or asset catalog colors

  • Accessibility Failures: Test with VoiceOver enabled

  • Memory Leaks: Watch for strong reference cycles in closures

Files

references/hig-patterns.md

iOS Human Interface Guidelines Patterns

Layout and Spacing

Standard Margins and Padding
// System standard margins
private let standardMargin: CGFloat = 16
private let compactMargin: CGFloat = 8
private let largeMargin: CGFloat = 24

// Content insets following HIG
extension EdgeInsets {
    static let standard = EdgeInsets(top: 16, leading: 16, bottom: 16, trailing: 16)
    static let listRow = EdgeInsets(top: 12, leading: 16, bottom: 12, trailing: 16)
    static let card = EdgeInsets(top: 16, leading: 16, bottom: 16, trailing: 16)
}
Safe Area Handling
struct SafeAreaAwareView: View {
    var body: some View {
        ScrollView {
            LazyVStack(spacing: 16) {
                ForEach(items) { item in
                    ItemRow(item: item)
                }
            }
            .padding(.horizontal)
        }
        .safeAreaInset(edge: .bottom) {
            // Floating action area
            HStack {
                Button("Cancel") { }
                    .buttonStyle(.bordered)
                Spacer()
                Button("Confirm") { }
                    .buttonStyle(.borderedProminent)
            }
            .padding()
            .background(.regularMaterial)
        }
    }
}
Adaptive Layouts
struct AdaptiveGridView: View {
    @Environment(\.horizontalSizeClass) private var sizeClass

    private var columns: [GridItem] {
        switch sizeClass {
        case .compact:
            return [GridItem(.flexible())]
        case .regular:
            return [
                GridItem(.flexible()),
                GridItem(.flexible()),
                GridItem(.flexible())
            ]
        default:
            return [GridItem(.flexible())]
        }
    }

    var body: some View {
        ScrollView {
            LazyVGrid(columns: columns, spacing: 16) {
                ForEach(items) { item in
                    ItemCard(item: item)
                }
            }
            .padding()
        }
    }
}

Typography Hierarchy

System Font Styles
// HIG-compliant typography scale
struct Typography {
    // Titles
    static let largeTitle = Font.largeTitle.weight(.bold)      // 34pt bold
    static let title = Font.title.weight(.semibold)            // 28pt semibold
    static let title2 = Font.title2.weight(.semibold)          // 22pt semibold
    static let title3 = Font.title3.weight(.semibold)          // 20pt semibold

    // Headlines and body
    static let headline = Font.headline                         // 17pt semibold
    static let body = Font.body                                 // 17pt regular
    static let callout = Font.callout                          // 16pt regular

    // Supporting text
    static let subheadline = Font.subheadline                  // 15pt regular
    static let footnote = Font.footnote                        // 13pt regular
    static let caption = Font.caption                          // 12pt regular
    static let caption2 = Font.caption2                        // 11pt regular
}
Custom Font with Dynamic Type
extension Font {
    static func customBody(_ name: String) -> Font {
        .custom(name, size: 17, relativeTo: .body)
    }

    static func customHeadline(_ name: String) -> Font {
        .custom(name, size: 17, relativeTo: .headline)
            .weight(.semibold)
    }
}

// Usage
Text("Custom styled text")
    .font(.customBody("Avenir Next"))

Color System

Semantic Colors
// Use semantic colors for automatic light/dark mode support
extension Color {
    // Labels
    static let primaryLabel = Color.primary
    static let secondaryLabel = Color.secondary
    static let tertiaryLabel = Color(uiColor: .tertiaryLabel)

    // Backgrounds
    static let systemBackground = Color(uiColor: .systemBackground)
    static let secondaryBackground = Color(uiColor: .secondarySystemBackground)
    static let groupedBackground = Color(uiColor: .systemGroupedBackground)

    // Fills
    static let primaryFill = Color(uiColor: .systemFill)
    static let secondaryFill = Color(uiColor: .secondarySystemFill)

    // Separators
    static let separator = Color(uiColor: .separator)
    static let opaqueSeparator = Color(uiColor: .opaqueSeparator)
}
Tint Colors
// App-wide tint color
struct AppColors {
    static let primary = Color.blue
    static let secondary = Color.purple
    static let success = Color.green
    static let warning = Color.orange
    static let error = Color.red

    // Semantic tints
    static let interactive = Color.accentColor
    static let destructive = Color.red
}

// Apply tint to views
ContentView()
    .tint(AppColors.primary)

Navigation Patterns

Hierarchical Navigation
struct MasterDetailView: View {
    @State private var selectedItem: Item?
    @Environment(\.horizontalSizeClass) private var sizeClass

    var body: some View {
        NavigationSplitView {
            // Sidebar
            List(items, selection: $selectedItem) { item in
                NavigationLink(value: item) {
                    ItemRow(item: item)
                }
            }
            .navigationTitle("Items")
            .toolbar {
                ToolbarItem(placement: .primaryAction) {
                    Button("Add", systemImage: "plus") { }
                }
            }
        } detail: {
            // Detail view
            if let item = selectedItem {
                ItemDetailView(item: item)
            } else {
                ContentUnavailableView(
                    "Select an Item",
                    systemImage: "sidebar.leading"
                )
            }
        }
        .navigationSplitViewStyle(.balanced)
    }
}
Tab-Based Navigation
struct MainTabView: View {
    @State private var selectedTab: Tab = .home

    enum Tab: String, CaseIterable {
        case home, explore, notifications, profile

        var title: String {
            rawValue.capitalized
        }

        var systemImage: String {
            switch self {
            case .home: return "house"
            case .explore: return "magnifyingglass"
            case .notifications: return "bell"
            case .profile: return "person"
            }
        }
    }

    var body: some View {
        TabView(selection: $selectedTab) {
            ForEach(Tab.allCases, id: \.self) { tab in
                NavigationStack {
                    tabContent(for: tab)
                }
                .tabItem {
                    Label(tab.title, systemImage: tab.systemImage)
                }
                .tag(tab)
            }
        }
    }

    @ViewBuilder
    private func tabContent(for tab: Tab) -> some View {
        switch tab {
        case .home:
            HomeView()
        case .explore:
            ExploreView()
        case .notifications:
            NotificationsView()
        case .profile:
            ProfileView()
        }
    }
}

Toolbar Patterns

Standard Toolbar Items
struct ContentView: View {
    @State private var isEditing = false

    var body: some View {
        NavigationStack {
            List { /* content */ }
            .navigationTitle("Items")
            .toolbar {
                // Leading items
                ToolbarItem(placement: .topBarLeading) {
                    EditButton()
                }

                // Trailing items
                ToolbarItemGroup(placement: .topBarTrailing) {
                    Button("Filter", systemImage: "line.3.horizontal.decrease.circle") { }
                    Button("Add", systemImage: "plus") { }
                }

                // Bottom bar
                ToolbarItemGroup(placement: .bottomBar) {
                    Button("Archive", systemImage: "archivebox") { }
                    Spacer()
                    Text("\(itemCount) items")
                        .font(.footnote)
                        .foregroundStyle(.secondary)
                    Spacer()
                    Button("Share", systemImage: "square.and.arrow.up") { }
                }
            }
            .toolbarBackground(.visible, for: .bottomBar)
        }
    }
}
Search Integration
struct SearchableView: View {
    @State private var searchText = ""
    @State private var searchScope: SearchScope = .all
    @State private var isSearching = false

    enum SearchScope: String, CaseIterable {
        case all, titles, content
    }

    var body: some View {
        NavigationStack {
            List(filteredItems) { item in
                ItemRow(item: item)
            }
            .navigationTitle("Library")
            .searchable(
                text: $searchText,
                isPresented: $isSearching,
                placement: .navigationBarDrawer(displayMode: .always)
            )
            .searchScopes($searchScope) {
                ForEach(SearchScope.allCases, id: \.self) { scope in
                    Text(scope.rawValue.capitalized).tag(scope)
                }
            }
        }
    }
}

Feedback Patterns

Haptic Feedback
struct HapticFeedback {
    static func impact(_ style: UIImpactFeedbackGenerator.FeedbackStyle = .medium) {
        let generator = UIImpactFeedbackGenerator(style: style)
        generator.impactOccurred()
    }

    static func notification(_ type: UINotificationFeedbackGenerator.FeedbackType) {
        let generator = UINotificationFeedbackGenerator()
        generator.notificationOccurred(type)
    }

    static func selection() {
        let generator = UISelectionFeedbackGenerator()
        generator.selectionChanged()
    }
}

// Usage
Button("Submit") {
    HapticFeedback.notification(.success)
    submit()
}
Visual Feedback
struct FeedbackButton: View {
    let title: String
    let action: () -> Void

    @State private var showSuccess = false

    var body: some View {
        Button(title) {
            action()
            withAnimation {
                showSuccess = true
            }
            DispatchQueue.main.asyncAfter(deadline: .now() + 1.5) {
                withAnimation {
                    showSuccess = false
                }
            }
        }
        .overlay(alignment: .trailing) {
            if showSuccess {
                Image(systemName: "checkmark.circle.fill")
                    .foregroundStyle(.green)
                    .transition(.scale.combined(with: .opacity))
            }
        }
    }
}

Accessibility

VoiceOver Support
struct AccessibleCard: View {
    let item: Item

    var body: some View {
        VStack(alignment: .leading, spacing: 8) {
            Text(item.title)
                .font(.headline)
            Text(item.subtitle)
                .font(.subheadline)
                .foregroundStyle(.secondary)

            HStack {
                Image(systemName: "star.fill")
                Text("\(item.rating, specifier: "%.1f")")
            }
        }
        .padding()
        .accessibilityElement(children: .combine)
        .accessibilityLabel("\(item.title), \(item.subtitle)")
        .accessibilityValue("Rating: \(item.rating) stars")
        .accessibilityHint("Double tap to view details")
        .accessibilityAddTraits(.isButton)
    }
}
Dynamic Type Support
struct DynamicTypeView: View {
    @Environment(\.dynamicTypeSize) private var dynamicTypeSize

    var body: some View {
        Group {
            if dynamicTypeSize.isAccessibilitySize {
                // Stack vertically for accessibility sizes
                VStack(alignment: .leading, spacing: 12) {
                    leadingContent
                    trailingContent
                }
            } else {
                // Side-by-side for standard sizes
                HStack {
                    leadingContent
                    Spacer()
                    trailingContent
                }
            }
        }
    }

    var leadingContent: some View {
        Label("Items", systemImage: "folder")
    }

    var trailingContent: some View {
        Text("12")
            .foregroundStyle(.secondary)
    }
}

Error Handling UI

Error States
struct ErrorView: View {
    let error: Error
    let retryAction: () async -> Void

    var body: some View {
        ContentUnavailableView {
            Label("Unable to Load", systemImage: "exclamationmark.triangle")
        } description: {
            Text(error.localizedDescription)
        } actions: {
            Button("Try Again") {
                Task {
                    await retryAction()
                }
            }
            .buttonStyle(.borderedProminent)
        }
    }
}
Empty States
struct EmptyStateView: View {
    let title: String
    let description: String
    let systemImage: String
    let action: (() -> Void)?
    let actionTitle: String?

    var body: some View {
        ContentUnavailableView {
            Label(title, systemImage: systemImage)
        } description: {
            Text(description)
        } actions: {
            if let action, let actionTitle {
                Button(actionTitle, action: action)
                    .buttonStyle(.borderedProminent)
            }
        }
    }
}

// Usage
EmptyStateView(
    title: "No Photos",
    description: "Take your first photo to get started.",
    systemImage: "camera",
    action: { showCamera = true },
    actionTitle: "Take Photo"
)

Requirements and compatibility

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Security

No issues found by our static scan· No issues found

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
Seth Hobson
Publisher
Seth Hobson (Community)
Source
wshobson/agents · plugins/ui-design/skills/mobile-ios-design · commit 4bde316
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by Seth Hobson.

Download ZIP

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