System Design
AnthropicOfficial
An architectural assistant for designing systems, defining service boundaries, and evaluating technical trade-offs.
Trusted skills for AI agents from official vendors and established maintainers. Every skill is attributed to its author, scanned, and comes with install steps for your AI tool.
163 skills
AnthropicOfficial
An architectural assistant for designing systems, defining service boundaries, and evaluating technical trade-offs.
AnthropicOfficial
Generate and evaluate Architecture Decision Records to document design choices and trade-offs.
Julien Thibeaut (ibelick)· Community
Generate or update a DESIGN.md file to document a product's design language and provide persistent UI context for development.
Trail of BitsOfficial
Generates visual Mermaid diagrams from Trailmark code graphs to map architecture, dependencies, and complexity.
OpenAIOfficial
Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.
OpenAIOfficial
Coordinate the end-to-end CAD/source-asset to SimReady workflow. Use for broad requests such as CAD to SimReady, source asset to simulation-ready USD, or prop packaging that require conversion, material/physics assignment, SimReady conformance, validation, and optional package creation; deploy or verify Content Agents services first when property assignment is enabled; route single-stage work through nested references.
OpenAIOfficial
A decision framework for selecting the appropriate Zoom integration surface based on project requirements.
OpenAIOfficial
A routing and architectural framework for building NVIDIA Omniverse Realtime Viewer applications.
OpenAIOfficial
Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.
OpenAIOfficial
Design, critique, read, write, render, and implement UML and UML-like software diagrams. Use when the user mentions UML, sequence diagrams, class diagrams, activity diagrams, state machines, use case diagrams, component diagrams, deployment diagrams, object diagrams, package diagrams, profile diagrams, timing diagrams, communication diagrams, interaction overview diagrams, composite structure diagrams, ERDs, database schema diagrams, C4, BPMN, swimlanes, flowcharts, network diagrams, application architecture diagrams, software architecture diagrams, diagram-as-code, model-as-code, XMI, UMLDI, PlantUML, Mermaid, Graphviz DOT, D2, Structurizr, DBML, diagrams.net/draw.io, Kroki, or interactive diagram editors and explorers.
OpenAIOfficial
A systematic approach to decomposing technical requirements into granular, testable implementation tasks.
Meng To· Community
A guide for building secure, production-linked browser map editors for Three.js and isometric games.
Meng To· Community
A structured approach for building data-driven, reusable enemy systems in Three.js action games.
Meng To· Community
A standardized framework for building, rigging, and integrating combat-ready monsters into Three.js web games.
Meng To· Community
A structured approach to designing and implementing robust, transaction-based game inventory and equipment systems.
.NET (Microsoft)Official
A decision framework for selecting and implementing AI and ML technologies within .NET 8+ applications.
.NET (Microsoft)Official
Guidelines for implementing and managing MSBuild extension points, hooks, and NuGet package build layouts.
.NET (Microsoft)Official
Organize and centralize MSBuild configurations using Directory.Build files to reduce duplication across .NET projects.
HumanLayerOfficial
A structured framework for researching, designing, and implementing software changes through iterative, documented phases.
HumanLayerOfficial
Generate concise visual representations like diagrams, code sketches, and HTML artifacts to clarify complex topics.
ExpoOfficial
A standardized folder structure and organizational pattern for new Expo projects using Expo Router.
NVIDIAOfficial
Configure HSB Sensor RX packetizer fields for HOLOLINK_def.svh.
NVIDIAOfficial
Orchestrates end-to-end conversion of CAD and source assets into simulation-ready USD packages.
NVIDIAOfficial
Authors a new Jetson target-platform profile YAML and manages the active target pointer.