Better Colors
Jakub KrehelCommunityCreated by Jakub Krehel
- Skill
- Review and audit
- Design and creative
- MIT
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill provides a framework for building and auditing color systems. It focuses on maintaining consistent color ramps, mapping primitives to semantic roles, and ensuring rendered contrast meets project requirements. It guides the user through generating palettes, naming tokens, and verifying color usage across different themes and gamuts.
What it does
- Generates color ramps and maps them to semantic roles.
- Converts color notations between different formats.
- Measures contrast ratios for rendered foreground and background pairs.
- Audits codebase for improper use of hardcoded color literals.
- Validates semantic token naming conventions.
- Checks for gamut issues and theme consistency.
When to use it
- When auditing an existing design system for color consistency.
- When migrating or refactoring color tokens in a codebase.
- When verifying that semantic tokens are applied correctly to UI components.
- When measuring contrast for text rendered over complex backgrounds or alpha-blended layers.
Advantages
- Ensures consistent use of semantic tokens over hardcoded values.
- Provides a structured approach to identifying and reporting color-related issues.
- Supports precise color system maintenance through standardized naming and ramp generation.
- Facilitates accurate contrast measurement for rendered UI elements.
Usage examples
- “Audit my current color system for semantic token usage and contrast failures.”
- The agent will review the provided files, identify hardcoded color literals, check for semantic token misuse, and report any contrast pairs that fail to meet the project's required ratios.
- “Generate a new accent color ramp using OKLCH notation.”
- The agent will produce a color ramp following the project's established notation, ensuring the hue is held across the ramp and steps are mapped to appropriate roles.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/jakubkrehel/better-colors/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip better-colors.zip -d .agents/skills
Documentation by Jakub Krehel
Colors
This skill builds and audits color systems. It generates ramps, maps their steps to roles and token names, converts notation and measures rendered contrast pairs.
Never report a contrast value you did not measure, and never estimate a color you could compute. Notation, a tinted neutral and a gradient's interpolation space are project choices, not findings. A broken role mapping, a failing pair and an out-of-gamut step are findings. Perceived lightness throughout means OKLCH L, from 0 to 1.
Whether a pair is required to pass belongs to better-accessibility. Surfaces, shadows and icon color belong to better-ui.
Match the project's color system
Reuse the project's tokens and notation. A consistent hex system beats hex with oklch() scattered through it.
For a new system, oklch() is the best default, because its numbers behave the way the ramp rules below describe. Everywhere else, a color library produces the same ramp in the project's own notation (color-formats.md).
A system is ramps, not colors
One neutral ramp, one accent ramp and only the status ramps the product actually renders. A warning ramp nothing imports is maintenance for zero pixels. A second accent hue earns its place only when two things must be distinguishable at a glance. Otherwise use more steps of the one accent ramp.
Every step has a job
A ramp is not a gradient to pick from by eye. Each step exists because a role needs it: page background, component hover, border, solid fill, body text. Do not generate a step no role consumes. Both the Tailwind 50–950 and Radix 1–12 conventions map to those roles (palette-structure.md).
Name primitives by hue, semantics by role
Primitives name a value (--blue-600) and are never applied in a component. Semantic tokens name a job (--color-text-secondary), point at a primitive and are the only tier components reference. That seam is what lets a theme repoint colors without touching components (token-naming.md).
Use a token only in its role
Never borrow a token because its value is right today. A separator used as a text color works until borders get lighter, and then the text goes with them. If a role has no token, add the token.
Hold the hue across the ramp
A ramp holds one hue end to end, peaks in vividness mid-ramp and steps more finely at the light end. Build it with a color library, never by eye (palette-generation.md).
One color, one meaning
Use a color for one purpose across the whole interface, treating anything within 15° of OKLCH hue as the same color (color-usage.md). Never let color be the only carrier of meaning. Pair it with an icon or a label, a requirement better-accessibility owns.
Fill exactly one action per view
When filled color encodes primary emphasis, one primary action gets it and peers stay neutral. Put the color on the background, not the label. A filled button reads as primary across the room; accent-colored text on a neutral button reads as a link.
Keep an established hierarchy that already signals emphasis another way. Several colored backgrounds are fine when they encode distinct states or categories rather than competing as peers.
Measure the rendered pair, then report
Measure a foreground against the background it actually renders on, not the page background. When a pair fails, report the pair, its measured value and the threshold it misses, then leave the colors alone. They are a design decision. Change them only when asked, and remeasure after (contrast.md).
Pick a gradient's interpolation space
The space is a look, not a correctness setting. Default to in oklab, and reach for in oklch when a two-hue gradient goes gray in the middle (color-usage.md).
Before you finish
| Pattern | Fix |
|---|---|
A hex, rgb( or oklch( literal in a component file where a token exists | Reuse or add the role token, in the project's notation |
One oklch( value in a codebase otherwise written in hex | Write it in the established notation unless a migration is in scope |
var(--blue-600) or bg-blue-600 in a component file | Point a semantic token at the primitive and use that |
A semantic name containing a hue or a component, as in --color-blue-button or --color-sidebar-gray | Rename it for its role: --color-accent-solid, --color-bg-surface |
--color-primary and --color-text-primary both defined | Rename the brand token accent |
A border or separator token inside color:, or a text token inside background: | Add a token for the missing role |
hsl( ramp values that differ only in lightness | Rebuild with a constant perceived hue, in the project's notation |
50–200 stepping as far apart in OKLCH L as mid-ramp steps do | Tighten the light end to about 0.04–0.05 per step |
| One chroma or saturation number copied across every hue's ramp | Use the same proportion of each hue's own maximum |
A status hue within 15° of the accent hue | Move it at least 15° away, or give the destructive action a distinct treatment |
| Dark tokens equal to the light ramp in reverse step order | Lower the accent's chroma, widen the dark end and remeasure every pair |
Color tokens set under both prefers-color-scheme and a .dark class | Pick one switching mechanism and use it throughout |
| A contrast fix that changes hue and leaves lightness | Change lightness, the channel contrast responds to |
prefers-contrast: more overriding a color for both appearances in one block | Give each appearance its own increased-contrast value |
Text on a color with alpha, such as /50, rgba( or color-mix( with transparent | Measure the rendered result, or use a solid token |
text-white on a Tailwind 500 fill | Measure it; white on most 500 hues fails 4.5:1, so move the fill to 600 |
oklch() chroma beyond sRGB with no sRGB value declared before it | Declare the sRGB value first, then the vivid one inside @media (color-gamut: p3) |
Reporting
Severity. HIGH makes content unreadable or assigns a misleading semantic color. MEDIUM is a noticeable theme, token or gamut failure. LOW is isolated polish.
Three symptoms are HIGH on sight whatever the surface, matching better-interface's escalation triggers. They are body or control text whose rendered pair fails its required ratio, state or meaning carried by color alone and a semantic color used against its meaning.
Verification. Without a browser: token values, the gamut of every declared color, both theme blocks present and contrast computed from the declared token pair. With one: the background actually rendered behind the text, including opacity and any image beneath it, measured in both light and dark. Report every check you could not run as Not verified.
Format. Group findings under the principle each violates, ordered by severity, one row per root cause listing every location it appears in:
| Severity | Location | Before | After | Why |
|---|
Location is path/to/file:line. Why names the principle and the user impact.
End with Block when any HIGH remains, Approve otherwise, leaving the rest in the table as work to do. Never Approve coverage you did not inspect. With nothing to report, state "No actionable color findings" and report verification.
Files
- ATTRIBUTION.mdAdded by AutoGineer861 B
- LICENSELicence file added by AutoGineer1.0 KiB
- SKILL.md7.5 KiB
- agents/openai.yaml110 B
- color-formats.md4.5 KiB
- color-usage.md5.2 KiB
- contrast.md3.9 KiB
- palette-generation.md6.0 KiB
- palette-structure.md4.8 KiB
- token-naming.md5.7 KiB
palette-generation.md
Palette generation
Producing the values once the structure is decided. For which ramps to build and what each step is for, see palette-structure.md.
Start from the brand color
A brand color arrives as one value, usually a hex. Two decisions come before any ramp exists:
Which step does it occupy? A brand color meant for buttons and links belongs on the solid-fill step, 600 in Tailwind and 9 in Radix. Then the primary button renders the actual brand color, not an approximation.
Is it pinned or snapped? Pin a contractually fixed brand color. It stays exact, the ramp builds outward from it and that one step spaces slightly unevenly. Otherwise snap it onto the ramp so the spacing stays regular, which almost always looks better.
A brand color that fails contrast behind white text is still the brand color, just not the solid-fill step. Put it where it lands and use a darker step for interactive fills. Never quietly darken the brand. In the example below, #3b82f6 lands on 500 and fills use 600, because white on #3b82f6 measures 3.68:1.
What a correct ramp looks like
Properties of the finished ramp, checkable against any output in any notation:
Lightness changes steadily, measured in OKLCH
L. HSL lightness is not perceptual, and evenly spaced HSL values bunch at one end.Hue is constant end to end. Every step is recognisably the same color. A wandering hue reads as two colors blended and will not sit correctly against a neutral built on a different hue.
Vividness peaks in the middle and falls off at both ends. The lightest and darkest steps are nearly neutral; the middle carries the color. Holding full vividness into the extremes gives a
50that glows and a950like ink spilled on the brand.Steps are finer at the light end. Light backgrounds need finer distinctions than dark ones. Keep
50–200about0.04–0.05apart in OKLCHLand mid-ramp steps about0.07–0.10. Even spacing across the whole range leaves too few pale steps, so100is already too dark for a subtle surface.No two adjacent steps are indistinguishable. Adjacent steps less than
0.03apart in OKLCHLmean the ramp has more steps than decisions. Drop one.Both ends stop short of pure black and white. A ramp that reaches them loses its identity exactly where the page background lives.
Use a color library
Never compute these by hand or by eye. culori, colorjs.io and chroma.js all convert between notations, measure perceived lightness and interpolate perceptually. Read the brand color in whatever format it arrives, do the math in a perceptual space and emit the project's notation:
import { formatHex, interpolate, samples } from 'culori'
// Perceptual interpolation, hex in and hex out.
const ramp = interpolate(['#eff6ff', '#3b82f6', '#172554'], 'oklab')
const steps = samples(11).map((t) => formatHex(ramp(t)))This is a starting point. Linear sampling spaces lightness evenly within each segment, so check the output against the properties above and tighten 50–200 by hand.
The output format is the project's choice. For a ramp the interpolation space is not, because sRGB interpolation produces muddy mid-steps. Decorative gradients are the opposite case, where the space is a deliberate look (color-usage.md).
For comparison, Tailwind's blue ramp has the finer light end the generated one lacks:
:root {
--blue-50: #eff6ff;
--blue-100: #dbeafe;
--blue-200: #bfdbfe;
--blue-300: #93c5fd;
--blue-400: #60a5fa;
--blue-500: #3b82f6;
--blue-600: #2563eb;
--blue-700: #1d4ed8;
--blue-800: #1e40af;
--blue-900: #1e3a8a;
--blue-950: #172554;
}Several hues at once
With an accent plus status ramps, the ramps must agree step for step. red-500 and blue-500 should read as equally bright and vivid, or a red button looks heavier than a blue one at the same step.
Match perceived lightness exactly. Same step, same brightness, across every hue.
Match vividness relatively, not absolutely. Hues do not share a maximum vividness. A saturated yellow and a saturated blue are not equally far from gray, and no format makes them so. Set each ramp to the same proportion of what its own hue reaches.
Yellows and cyans are the usual casualties, peaking much lower than reds and blues. Copy the numbers across and the warning color looks weak beside the danger one.
Dark mode
A dark palette is not the light one reversed. Reversal is the starting point, not the output.
Swap the semantic roles first, then tune the values:
:root {
--color-bg-page: var(--neutral-50);
--color-text-primary: var(--neutral-950);
}
.dark {
--color-bg-page: var(--neutral-950);
--color-text-primary: var(--neutral-50);
}Three things almost always need hand-tuning after the swap:
Vividness comes down. A color that reads as confident on white reads as neon on near-black. Dark appearances need the accent a step or two less vivid.
The dark end needs more separation. Steps distinguishable as pale backgrounds collapse into each other as dark surfaces.
Contrast does not survive the mirror. APCA scores mirrored pairs differently, so recheck every pair in both appearances (contrast.md).
Choosing the switching mechanism
Use one mechanism throughout:
prefers-color-schemealone is correct with no theme toggle. Nothing to persist, nothing to hydrate.A
.darkclass is required as soon as users can override the system setting. The media query then sets only the initial value.light-dark()collapses both values into one declaration. It needscolor-scheme: light darkand reads that property rather than a class, so a class-based toggle must setcolor-schemetoo.
:root {
color-scheme: light dark;
--color-bg: light-dark(#ffffff, #172554);
}A media query setting some tokens and a class setting others gives a half-themed interface the moment a user overrides their system preference.
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
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Attribution and licence
- Created by
- Jakub Krehel
- Publisher
- Jakub Krehel (Community)
- Source
- jakubkrehel/skills · skills/better-colors · commit f41f027
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Jakub Krehel.
Download ZIP
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