Better Colors
Jakub KrehelCommunityCreated by Jakub Krehel
- Skill
- Review and audit
- Design and creative
- MIT
- No issues found
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill provides a framework for building and auditing color systems. It focuses on maintaining consistent color ramps, mapping primitives to semantic roles, and ensuring rendered contrast meets project requirements. It guides the user through generating palettes, naming tokens, and verifying color usage across different themes and gamuts.
What it does
- Generates color ramps and maps them to semantic roles.
- Converts color notations between different formats.
- Measures contrast ratios for rendered foreground and background pairs.
- Audits codebase for improper use of hardcoded color literals.
- Validates semantic token naming conventions.
- Checks for gamut issues and theme consistency.
When to use it
- When auditing an existing design system for color consistency.
- When migrating or refactoring color tokens in a codebase.
- When verifying that semantic tokens are applied correctly to UI components.
- When measuring contrast for text rendered over complex backgrounds or alpha-blended layers.
Advantages
- Ensures consistent use of semantic tokens over hardcoded values.
- Provides a structured approach to identifying and reporting color-related issues.
- Supports precise color system maintenance through standardized naming and ramp generation.
- Facilitates accurate contrast measurement for rendered UI elements.
Usage examples
- “Audit my current color system for semantic token usage and contrast failures.”
- The agent will review the provided files, identify hardcoded color literals, check for semantic token misuse, and report any contrast pairs that fail to meet the project's required ratios.
- “Generate a new accent color ramp using OKLCH notation.”
- The agent will produce a color ramp following the project's established notation, ensuring the hue is held across the ramp and steps are mapped to appropriate roles.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/jakubkrehel/better-colors/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip better-colors.zip -d .agents/skills
Documentation by Jakub Krehel
Colors
This skill builds and audits color systems. It generates ramps, maps their steps to roles and token names, converts notation and measures rendered contrast pairs.
Never report a contrast value you did not measure, and never estimate a color you could compute. Notation, a tinted neutral and a gradient's interpolation space are project choices, not findings. A broken role mapping, a failing pair and an out-of-gamut step are findings. Perceived lightness throughout means OKLCH L, from 0 to 1.
Whether a pair is required to pass belongs to better-accessibility. Surfaces, shadows and icon color belong to better-ui.
Match the project's color system
Reuse the project's tokens and notation. A consistent hex system beats hex with oklch() scattered through it.
For a new system, oklch() is the best default, because its numbers behave the way the ramp rules below describe. Everywhere else, a color library produces the same ramp in the project's own notation (color-formats.md).
A system is ramps, not colors
One neutral ramp, one accent ramp and only the status ramps the product actually renders. A warning ramp nothing imports is maintenance for zero pixels. A second accent hue earns its place only when two things must be distinguishable at a glance. Otherwise use more steps of the one accent ramp.
Every step has a job
A ramp is not a gradient to pick from by eye. Each step exists because a role needs it: page background, component hover, border, solid fill, body text. Do not generate a step no role consumes. Both the Tailwind 50–950 and Radix 1–12 conventions map to those roles (palette-structure.md).
Name primitives by hue, semantics by role
Primitives name a value (--blue-600) and are never applied in a component. Semantic tokens name a job (--color-text-secondary), point at a primitive and are the only tier components reference. That seam is what lets a theme repoint colors without touching components (token-naming.md).
Use a token only in its role
Never borrow a token because its value is right today. A separator used as a text color works until borders get lighter, and then the text goes with them. If a role has no token, add the token.
Hold the hue across the ramp
A ramp holds one hue end to end, peaks in vividness mid-ramp and steps more finely at the light end. Build it with a color library, never by eye (palette-generation.md).
One color, one meaning
Use a color for one purpose across the whole interface, treating anything within 15° of OKLCH hue as the same color (color-usage.md). Never let color be the only carrier of meaning. Pair it with an icon or a label, a requirement better-accessibility owns.
Fill exactly one action per view
When filled color encodes primary emphasis, one primary action gets it and peers stay neutral. Put the color on the background, not the label. A filled button reads as primary across the room; accent-colored text on a neutral button reads as a link.
Keep an established hierarchy that already signals emphasis another way. Several colored backgrounds are fine when they encode distinct states or categories rather than competing as peers.
Measure the rendered pair, then report
Measure a foreground against the background it actually renders on, not the page background. When a pair fails, report the pair, its measured value and the threshold it misses, then leave the colors alone. They are a design decision. Change them only when asked, and remeasure after (contrast.md).
Pick a gradient's interpolation space
The space is a look, not a correctness setting. Default to in oklab, and reach for in oklch when a two-hue gradient goes gray in the middle (color-usage.md).
Before you finish
| Pattern | Fix |
|---|---|
A hex, rgb( or oklch( literal in a component file where a token exists | Reuse or add the role token, in the project's notation |
One oklch( value in a codebase otherwise written in hex | Write it in the established notation unless a migration is in scope |
var(--blue-600) or bg-blue-600 in a component file | Point a semantic token at the primitive and use that |
A semantic name containing a hue or a component, as in --color-blue-button or --color-sidebar-gray | Rename it for its role: --color-accent-solid, --color-bg-surface |
--color-primary and --color-text-primary both defined | Rename the brand token accent |
A border or separator token inside color:, or a text token inside background: | Add a token for the missing role |
hsl( ramp values that differ only in lightness | Rebuild with a constant perceived hue, in the project's notation |
50–200 stepping as far apart in OKLCH L as mid-ramp steps do | Tighten the light end to about 0.04–0.05 per step |
| One chroma or saturation number copied across every hue's ramp | Use the same proportion of each hue's own maximum |
A status hue within 15° of the accent hue | Move it at least 15° away, or give the destructive action a distinct treatment |
| Dark tokens equal to the light ramp in reverse step order | Lower the accent's chroma, widen the dark end and remeasure every pair |
Color tokens set under both prefers-color-scheme and a .dark class | Pick one switching mechanism and use it throughout |
| A contrast fix that changes hue and leaves lightness | Change lightness, the channel contrast responds to |
prefers-contrast: more overriding a color for both appearances in one block | Give each appearance its own increased-contrast value |
Text on a color with alpha, such as /50, rgba( or color-mix( with transparent | Measure the rendered result, or use a solid token |
text-white on a Tailwind 500 fill | Measure it; white on most 500 hues fails 4.5:1, so move the fill to 600 |
oklch() chroma beyond sRGB with no sRGB value declared before it | Declare the sRGB value first, then the vivid one inside @media (color-gamut: p3) |
Reporting
Severity. HIGH makes content unreadable or assigns a misleading semantic color. MEDIUM is a noticeable theme, token or gamut failure. LOW is isolated polish.
Three symptoms are HIGH on sight whatever the surface, matching better-interface's escalation triggers. They are body or control text whose rendered pair fails its required ratio, state or meaning carried by color alone and a semantic color used against its meaning.
Verification. Without a browser: token values, the gamut of every declared color, both theme blocks present and contrast computed from the declared token pair. With one: the background actually rendered behind the text, including opacity and any image beneath it, measured in both light and dark. Report every check you could not run as Not verified.
Format. Group findings under the principle each violates, ordered by severity, one row per root cause listing every location it appears in:
| Severity | Location | Before | After | Why |
|---|
Location is path/to/file:line. Why names the principle and the user impact.
End with Block when any HIGH remains, Approve otherwise, leaving the rest in the table as work to do. Never Approve coverage you did not inspect. With nothing to report, state "No actionable color findings" and report verification.
Files
- ATTRIBUTION.mdAdded by AutoGineer861 B
- LICENSELicence file added by AutoGineer1.0 KiB
- SKILL.md7.5 KiB
- agents/openai.yaml110 B
- color-formats.md4.5 KiB
- color-usage.md5.2 KiB
- contrast.md3.9 KiB
- palette-generation.md6.0 KiB
- palette-structure.md4.8 KiB
- token-naming.md5.7 KiB
token-naming.md
Token naming
Naming is what makes a palette usable by anyone who did not build it. For which ramps exist and what each step does, see palette-structure.md.
Two tiers
Primitives name a value. They are the ramp, named by hue and step, as in --blue-600 or --neutral-200. A primitive describes what the color is, so it never changes meaning between themes and is never applied directly in a component.
Semantics name a job. They point at a primitive and take the name of the role they fill, as in --color-text-secondary or --color-border-subtle. Components only ever reference this tier.
:root {
/* Tier 1: primitives, named by hue and step. Never used directly. */
--blue-600: #2563eb;
--neutral-200: #e5e7eb;
--neutral-700: #374151;
/* Tier 2: semantics, named by role. This is what components use. */
--color-accent-solid: var(--blue-600);
--color-border: var(--neutral-200);
--color-text-secondary: var(--neutral-700);
}The tiering is what makes theming possible. Dark mode, a white-label theme and an increased-contrast variant all repoint the semantic tier, leaving the primitives and every component untouched. A codebase applying --blue-600 directly in components has no theming seam. Adding one later means auditing every usage to work out which meant "the accent" and which just wanted blue.
Add a third, component-level tier (--color-button-danger-bg) only where a component genuinely and intentionally diverges from the system. One component token is a documented exception; twenty mean the semantic tier is missing roles.
The role inventory
A system is complete when every role below has a token. Build against this list rather than adding tokens as components demand them, or the palette ends up shaped like whichever screen came first.
| Group | Roles |
|---|---|
| Surfaces | page background, surface, raised (menus, popovers), sunken (inputs, wells), overlay scrim |
| Text | primary, secondary, disabled, inverse, on-accent |
| Borders | subtle, default, strong, focus ring, separator |
| Accent | subtle background, border, solid, solid hover, text |
| Status | per status shipped: subtle background, border, solid, text |
Separator and border are separate roles even when they share a value today. A separator divides content; a border encloses a control. They diverge the first time someone restyles inputs, and a system that conflated them gets untangled at that moment.
Naming grammar
Use one shape and never deviate. Neutral roles lead with the property, as --color-{bg|text|border}-{variant}-{state}. Accent and status roles lead with the role, as --color-{accent|danger|…}-{subtle|border|solid|text}-{state}.
--color-bg-surface
--color-text-secondary
--color-border-strong
--color-accent-solid-hover
--color-danger-subtle
--color-accent-textPick one word per concept and use only that word. Consistency matters more than the vocabulary. A reader who has seen --color-text-primary must be able to guess --color-text-disabled without looking:
| Concept | Pick one | Never mix in |
|---|---|---|
| Foreground | text | fg, foreground, content, ink |
| Background | bg | background, surface as a synonym, fill |
| Edge | border | stroke, outline, line |
| Brand color | accent | primary, brand, theme used interchangeably |
Reserve primary for exactly one meaning. --color-text-primary for body text beside --color-primary for the brand is the most common naming collision there is, and it makes every primary token ambiguous until you open its definition. Use accent for the brand and let primary mean "the most prominent of its group".
Anti-patterns
| Name | Problem | Instead |
|---|---|---|
--color-blue-button | Appearance at the semantic tier; lies the moment the brand changes | --color-accent-solid |
--color-sidebar-gray | Named for where it was used first; the second usage makes it nonsense | --color-bg-surface |
--color-light-gray | Lies in dark mode, where it is the dark one | --neutral-200 as a primitive |
--color-text-2 | Numbered semantics carry no meaning; nobody can guess what 3 would be | --color-text-secondary |
--color-gray-hover | Mixes a hue with a state and belongs to no tier | --color-bg-surface-hover |
--blue-600 used in a component | Skips the semantic tier and removes the theming seam | Point a semantic token at it |
In Tailwind projects
Tailwind v4 generates utilities from @theme, so names declared there become the API. Declare primitives and semantics in the same block; the --color-* namespace is what produces bg-*, text-* and border-*:
@theme {
/* Primitives */
--color-blue-50: #eff6ff;
--color-blue-600: #2563eb;
--color-blue-900: #1e3a8a;
/* Semantics: what templates should use */
--color-accent-solid: var(--color-blue-600);
--color-text-secondary: var(--color-neutral-700);
}That yields bg-accent-solid and text-text-secondary alongside bg-blue-600. Tailwind prefixes every --color-* name with the utility, so a text- token doubles. Accept the doubling, or follow the convention the project already uses. Both tiers are reachable, so the discipline is a convention rather than a constraint. Templates use the semantic utilities, and a raw bg-blue-600 in a component is the thing to flag.
Repoint semantics for dark mode in a .dark block outside @theme. Leave the block without inline, so utilities read the semantic variable at render time.
Opacity modifiers work on either tier, as in bg-accent-solid/50. But a color carrying alpha cannot be contrast-checked against a static background, because what it renders depends on what sits behind it. Use solid tokens for anything with text on it.
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Security
No issues found by our static scan· No issues found
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Attribution and licence
- Created by
- Jakub Krehel
- Publisher
- Jakub Krehel (Community)
- Source
- jakubkrehel/skills · skills/better-colors · commit f41f027
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by Jakub Krehel.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download better-colors.zip