Generated banner for Omniverse Cad To Simready
Generated logo for Omniverse Cad To Simready

Omniverse Cad To Simready

OpenAIOfficialCreated by OmniverseDistributed by OpenAI

  • Skill
  • Workflow
  • Software development
  • Apache-2.0
  • Medium risk
  • Has scripts

From the author

Coordinate the end-to-end CAD/source-asset to SimReady workflow. Use for broad requests such as CAD to SimReady, source asset to simulation-ready USD, or prop packaging that require conversion, material/physics assignment, SimReady conformance, validation, and optional package creation; deploy or verify Content Agents services first when property assignment is enabled; route single-stage work through nested references.
— the description by Omniverse

From the skill’s files

Taken from the skill’s own files (its description, section headings and stated usage). Not an AutoGineer summary, and not written by the author as one.

Coordinate the end-to-end CAD/source-asset to SimReady workflow. Use for broad requests such as CAD to SimReady, source asset to simulation-ready USD, or prop packaging that require conversion, material/physics assignment, SimReady conformance, validation, and optional package creation; deploy or verify Content Agents services first when property assignment is enabled; route single-stage work through nested references. Use this workflow skill when the user wants an end-to-end pipeline from a source asset to a SimReady asset or package. This skill coordinates existing conversion, authoring, validation, conformance, rendering, and packaging references directly. Do not replace the workflow with a single monolithic runner command.

What it does

  • When to Use
  • Prerequisites
  • Minimum Viable Scope
  • First Action
  • Instructions
  • Output Format

When to use it

  • Use for broad requests such as CAD to SimReady, source asset to simulation-ready USD, or prop packaging that require conversion, material/physics assignment, SimReady conformance, validation, and…
  • Use this workflow skill when the user wants an end-to-end pipeline from a source asset to a SimReady asset or package.
  • This skill coordinates existing conversion, authoring, validation, conformance, rendering, and packaging references directly.
  • This skill is documentation-driven and does not ship scripts/run.py.
  • It should not depend on a repository checkout.
  • When a stage needs deterministic execution, run the portable script from that stage reference's installed directory.

Advantages

The skill’s files do not state this.

Usage examples

The skill’s files do not state this.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/openai/omniverse-cad-to-simready/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip omniverse-cad-to-simready.zip -d .agents/skills

Documentation by Omniverse

CAD to SimReady

When to Use

Use this workflow skill when the user wants an end-to-end pipeline from a source asset to a SimReady asset or package. This skill coordinates existing conversion, authoring, validation, conformance, rendering, and packaging references directly. Do not replace the workflow with a single monolithic runner command.

This skill is documentation-driven and does not ship scripts/run.py. It should not depend on a repository checkout. When a stage needs deterministic execution, run the portable script from that stage reference's installed directory. Shell is declared because this workflow invokes installed stage reference scripts directly; it still must not grow a monolithic runner.

Prerequisites

  • Prefer running the preflight reference first for deterministic setup. It installs or verifies local upstream checkouts, writes a cad-to-simready-preflight.json manifest, and exports PHYSICAL_AI_PREFLIGHT_MANIFEST plus PHYSICAL_AI_REQUIRE_PREFLIGHT=1 for downstream references.

  • Python 3.12 and uv (per repo README.md).

  • NVIDIA_API_KEY from https://build.nvidia.com when local Content Agents deployment will run. Already-running endpoints may instead use explicit endpoint variables plus usage tokens such as NGC_API_KEY, NVCF_API_KEY, or CONTENT_AGENTS_*_TOKEN.

  • Docker, NVIDIA Container Toolkit, and an NVIDIA GPU for Content Agents and OVRTX stages.

  • Local upstream checkouts under ${PHYSICAL_AI_SKILL_HUB_UPSTREAM_ROOT:-$HOME/.physical-ai-skill-hub/upstreams} when a downstream stage needs upstream scripts or specs.

Minimum Viable Scope

Conversion-only is a valid workflow request. When the user asks only to convert or smoke-test source asset conversion, set property_assignment_intent=skip, do not deploy Content Agents, run convert-to-usd, then run validate-usd-minimum on the generated USD if conversion succeeds.

Do not imply that uv sync installs every source converter runtime. URDF, MuJoCo/MJCF, and the repo Python dependencies are handled by the project environment, but NVIDIA-backed source conversion requires an installed and validated NVIDIA-Omniverse/usd-convert-cad checkout. If that runtime is missing or does not support the source, preserve the blocked conversion report and its install_hint instead of attempting an unrequested local build or substituting another converter.

First Action

For any broad CAD/source-asset to SimReady request, assume property_assignment_intent=run unless the user explicitly asks for conversion-only, validation-only, or no material/physics assignment.

Before invoking converter, validation, Content Agents, OVRTX, packaging, or FET helper scripts, run the preflight reference or verify an existing PHYSICAL_AI_PREFLIGHT_MANIFEST. Treat preflight as the mandatory dependency bootstrap step, not as workflow routing. If the user explicitly asks not to deploy services or asks for conversion-only/validation-only, use --skip-content-agents. When PHYSICAL_AI_REQUIRE_PREFLIGHT=1 is set and a required component is not ready in the manifest, downstream references must block with the preflight guardrail instead of rediscovering upstreams or services directly.

When property_assignment_intent=run, the first operational action after confirming the source path and resolving intent is to verify or deploy Content Agents services. Do this before asset-context inspection, converter dependency checks, conversion, validation, conformance, rendering, packaging, or upstream source builds.

Use healthy existing endpoints when available. If OVRTX, Material, or Physics endpoints are missing or unhealthy, run deploy-content-agents first and do not continue until the shared standalone OVRTX renderer plus independent Material and Physics service containers are healthy and exported through CONTENT_AGENTS_*_BASE_URL. Deploy the Texture Agent too when texture generation is requested.

If required deployment authentication is missing, ask the user for NVIDIA_API_KEY and wait. If a provided endpoint requires usage auth, ask for the appropriate usage token instead. If deployment cannot produce healthy services, report Content Agents readiness as blocked instead of proceeding to conversion.

Instructions

  1. Confirm the source asset path exists, resolve output_root, and classify the request as end-to-end, conversion-only, validation-only, or packaging.

  2. Resolve property_assignment_intent before running any asset inspection, converter probe, conversion, validation, conformance, rendering, or packaging step.

  3. Run preflight for the selected workflow targets, unless a ready PHYSICAL_AI_PREFLIGHT_MANIFEST is already configured. Source the generated env file before running downstream scripts. Treat preflight as dependency setup only: it may use a provided --source-asset, --source-format, or --conversion-tools value to scope dependency checks, but convert-to-usd and the upstream converter references still decide actual conversion support.

  4. Verify or deploy Content Agents services first when property_assignment_intent=run; block on missing authentication or unhealthy services instead of continuing.

  5. Read references/workflow.md and references/commands.md, then run only the stage references needed for the current request.

  6. Run identify-asset-context on the original source asset when web search is available or property assignment will run.

  7. Route the source through convert-to-usd, or skip conversion for existing USD input and treat the source path as the current USD path.

  8. Run validate-usd-minimum before expensive downstream work. Treat this as a viability gate only: record unit/profile issues such as metersPerUnit != 1.0, but do not run simready-conform-profile, FET001, or any other FET repair before Content Agents assignment when property assignment will run.

  9. Run Content Agents material, physics, and optional texture assignment on the converted/minimum-valid USD when requested or required.

  10. Run simready-conform-profile on the latest simulation USD path after property assignment and preserve every selected FET repair report.

  11. Run validation gates in order: omni-asset-validate, omni-asset-validate-geometry, omni-asset-validate-physics, and simready-validate.

  12. Rerun simready-conform-profile when simready-validate reports a repairable requirement, then rerun profile validation on the newest authored USD.

  13. Run ovrtx-render-service when preview, thumbnail, or inspection images are requested. When package outputs are requested, run assemble-package-source next to create the clean deliverable/ package source from the final USD and thumbnail, then run nv-core-package-sample and nv-core-package-sample-validation on that deliverable folder only.

  14. Emit the consolidated workflow report with the final USD path, all stage reports, validation findings, rerun reasons, and next work.

Use the simready-conform-profile reference only after property assignment when property_assignment_intent=run. It routes feature repair to upstream SimReady Foundation FET skills such as simready-foundation-conform-fet-000-core, simready-foundation-conform-fet-001-minimal, simready-foundation-conform-fet-004-simulate-multi-body-physics, and simready-foundation-conform-fet-005-simulate-grasp-physics from branch main.

If simready-validate reports a repairable requirement after the first conformance pass, feed the structured requirement IDs back into the simready-conform-profile reference before writing the final result. In particular, GSP.001 is owned by upstream simready-foundation-conform-fet-005-simulate-grasp-physics; run that skill when a vision-capable agent can inspect visual evidence or explicit grasp points were provided, otherwise record the FET005 step as blocked by missing vision/points instead of treating it as an optional preview task. For RB.MB.001, route the failure to upstream simready-foundation-conform-fet-004-simulate-multi-body-physics. Do not assume multiple visual prims are multiple rigid bodies; inspect UsdPhysics.RigidBodyAPI applications. When the Physics Agent report shows composed topology optimization or the USD has existing component colliders/part roots and the profile validator reports FET004/RB.MB.001, FET004 should promote those existing components into rigid bodies without creating geometry. Do not mark the gate not applicable until after confirming there are fewer than two reusable body candidates.

Output Format

Emit a consolidated workflow report in Markdown, and include JSON when the workflow writes structured artifacts. The report must include:

  • Overall status: passed, blocked, failed, or needs_rerun.

  • Request summary: source asset path, detected source format, output root, selected SimReady profile/version, and property assignment intent.

  • Ordered stage results: stage reference, input artifact, output USD or USDZ path, report path, status, blocker reason, and rerun reason when applicable.

  • Content Agents readiness and property assignment results with service URLs, tokens, and credentials redacted.

  • Conformance and validation findings grouped by gate, requirement ID, selected FET repair reference, repair-loop attempt, and final disposition.

  • Final artifacts: final reported USD path, render preview path when requested, package root and package validation report when packaging ran, Markdown report path, JSON report path when present, and recommended next work.

Detailed References

Read only the references needed for the current request:

  • references/preflight/README.md: deterministic local setup, manifest/env contract, Linux and Windows wrappers, Content Agents deployment opt-out, and guardrail behavior.

  • references/workflow.md: inputs, source routing, detailed workflow, validation policy, output report fields, approval points, and next steps.

  • references/commands.md: concrete portable script command patterns for each stage.

  • references/assemble-package-source/README.md: two-zone package source assembly, canonical root USD naming, thumbnail placement, and self-contained deliverable checks.

Publishing Layout Notes

Use skills/omniverse-cad-to-simready/ as the source of truth for this product repo's skill. The .agents/skills symlink is a compatibility alias for local agentskills.io-style discovery, and .codex/skills and .claude/skills are agent-specific compatibility aliases.

Frontmatter keeps version and tools at top level for agentskills.io runtime compatibility. NVCARPS discoverability fields live under metadata.

The nested references/ tree is intentional. It keeps one public catalog skill while retaining script-bearing atomic stage references, upstream handoff notes, and router documentation under the workflow. Do not flatten those references or promote nested README references to sibling SKILL.md files unless the repo's publishing model changes.

Limitations

  • This workflow coordinates existing conversion, property assignment, conformance, validation, rendering, and packaging skills; it does not replace them with a single monolithic runner command.

  • Stop at the first failing deployment, conversion, property-assignment, or conformance authoring gate unless the user explicitly asks for best-effort continuation.

  • Upstream simready-foundation-conform-fet-005-simulate-grasp-physics needs visual review or explicit grasp points before it can author a meaningful grasp vector.

Troubleshooting

SymptomCauseFix
Downstream reference reports that cad-to-simready preflight has not prepared a componentPHYSICAL_AI_REQUIRE_PREFLIGHT=1 is set, but the manifest is missing or the required runtime/service is not readyRun preflight/scripts/preflight.py, source the generated env file, or explicitly disable service deployment with --skip-content-agents only when Content Agents are out of scope.
Workflow stops on GSP.001 and reports the failure as unclassifiedVisual evidence or explicit grasp points were not provided to FET005Run upstream simready-foundation-conform-fet-005-simulate-grasp-physics only after a vision-capable agent has reviewed the asset, or pass explicit grasp points. Otherwise report the FET005 step as blocked, not failed.
Validation fails after a meaningful USD artifact already existsWorkflow stopped at the first validation findingContinue remaining diagnostic gates and mark the result needs_rerun. Do not stop at validation findings once a USD artifact has been produced.
Property-assignment stage fails with a missing service endpointContent Agents service was not deployed before conversionRun deploy-content-agents first. Do not start asset inspection, conversion, validation, conformance, rendering, or packaging before Content Agents readiness when property assignment will run.
Material Agent reports that rendering produced 0 images after unit or profile repairA FET repair, commonly FET001 unit normalization, was applied before Material Agent and changed the USD layering/scene state consumed by the serviceRerun assignment from the converted/minimum-valid USD: Material Agent first, then Physics Agent, then run simready-conform-profile and FET repairs on the latest service-authored USD.
Material or Physics Agent local optimized path reports Permission denied: '/app/.build-resources/scene_optimizer_core/python'Local Docker Scene Optimizer bundle permissions prevent the non-root service user from reading the packaged SO runtimeRepair the relevant local container with docker exec --user root content-material-agent-service chmod -R a+rX /app/.build-resources/scene_optimizer_core or docker exec --user root content-physics-agent-service chmod -R a+rX /app/.build-resources/scene_optimizer_core, then rerun the same optimized agent command. Do not treat the no-optimizer fallback as the root cause for instanced/prototype assets.
RB.MB.001 fails even though the asset has many primsThe profile counts UsdPhysics.RigidBodyAPI prims, not visual or collider prims; Physics Agent may author one root rigid bodyRoute to upstream simready-foundation-conform-fet-004-simulate-multi-body-physics. First ensure Physics Agent used composed-topology optimization when applicable, then promote existing component colliders/part roots when the active profile reports FET004/RB.MB.001 and no geometry must be invented.

Hard Rules

  • Prefer the preflight manifest for local upstream roots, converter executables, SimReady validation runtime, OVRTX endpoint, and Content Agents service URLs. When PHYSICAL_AI_REQUIRE_PREFLIGHT=1 is set, do not bypass the manifest with direct upstream discovery.

  • Do not run asset inspection, converter probes, local upstream builds, conversion, validation, conformance, rendering, or packaging before Content Agents readiness when property assignment will run.

  • Use stage-specific installed reference scripts directly. Do not add or call a single omniverse-cad-to-simready runner command.

  • For source conversion, delegate to the convert-to-usd reference; do not substitute another converter for CAD or mesh formats.

  • For property assignment, use Content Agents references as separate atomic steps: material first, then physics, then texture only when requested.

  • When property assignment will run, do not run simready-conform-profile or any FET helper before Content Agents. Validate minimum USD first, then run Content Agents on that converted/minimum-valid USD, then apply FET repairs to the latest service-authored USD.

  • When property assignment will run, do not run simready-validate or any SimReady profile validation before Content Agents. The only validation gate allowed before service calls is validate-usd-minimum, which is a basic USD viability check.

  • Stop at the first failing deployment, conversion, property-assignment, or conformance authoring gate unless the user explicitly asks for best-effort continuation.

  • Do not stop at validation findings after a meaningful USD artifact exists. Continue remaining diagnostic gates and mark the result needs_rerun.

  • Do not leave a GSP.001 profile failure as an unclassified final finding. Route it to upstream simready-foundation-conform-fet-005-simulate-grasp-physics; if the current agent cannot inspect renders or no explicit grasp points are available, report a blocked FET005 repair with the visual evidence path or missing input reason.

  • Preserve every stage report and pass the concrete output USD path from each report into the next stage.

Files

references/content-agents/references/material-agent-client/README.md

Assign Visual Materials

When to Use

Use this reference after USD conversion and minimum USD validation when an asset needs visual material assignment. It is normally selected through the content-agents router and calls this reference's scripts/run.py, which talks to the Content Agents Material Agent service API and downloads the materialized USD output.

This reference does not assign rigid bodies, colliders, mass, friction, or texture maps. Run physics-agent-client after this step when simulation physics are required. Run texture-agent-client only when textured output is desired.

Upstream Reference

Use the upstream NVIDIA Omniverse Content Agents Material Agent client skill as the authoritative reference for service API behavior, endpoint semantics, request fields, and client-side troubleshooting:

  • Upstream skill: https://github.com/nvidia-omniverse/content-agents/blob/main/.codex/skills/material-agent-client/SKILL.md

  • Upstream repository: https://github.com/nvidia-omniverse/content-agents on branch main

  • Upstream service client: https://github.com/nvidia-omniverse/content-agents/blob/main/apps/material_agent_service/client/client.py

Access note: Browser or raw-file fetches of the upstream skill URL can fail. If that happens, use the normalized local clone of https://github.com/nvidia-omniverse/content-agents checked out to main and read .codex/skills/material-agent-client/SKILL.md from that checkout. Resolve that clone from CONTENT_AGENTS_UPSTREAM_ROOT, then $PHYSICAL_AI_SKILL_HUB_UPSTREAM_ROOT/content-agents, then $HOME/.physical-ai-skill-hub/upstreams/content-agents.

Do not copy or reinterpret upstream Material Agent API behavior here. Keep this reference limited to this reference's wrapper contract, required environment, report shape, and downstream handoff.

Dependency Check

Require:

  • this reference's portable scripts/run.py and scripts/check_dependencies.py

  • a reachable Material Agent service URL through --base-url or CONTENT_AGENTS_MATERIAL_AGENT_BASE_URL

  • CONTENT_AGENTS_MATERIAL_AGENT_TOKEN, MATERIAL_AGENT_TOKEN, CONTENT_AGENTS_TOKEN, NGC_API_KEY, or NVCF_API_KEY when the service requires bearer auth.

If no Material Agent base URL is configured, do not immediately stop at assignment. Use deploy-content-agents with target material; that reference points to the upstream deployment skill and owns deployment details. After deployment health checks pass, export the resulting host/client URL as CONTENT_AGENTS_MATERIAL_AGENT_BASE_URL and rerun material-agent-client.

First-time users must not run assignment before service readiness is settled. Check for a reachable endpoint, then check for NVIDIA_API_KEY; if the key is missing, ask the user to create/provide one and wait. When deployment succeeds and the service is healthy, run this command.

If deployment is unavailable or fails because the upstream checkout, Docker/GPU prerequisites, renderer wiring, or required credentials are missing, preserve those deployment findings and then report the material assignment as blocked. Do not hand-author substitute material bindings or bypass the Content Agents service when this reference was selected.

Do not commit API keys, put them in reports, or pass them as command-line arguments in normal workflows because process listings can expose argv. The portable wrapper redacts tokens from its report command, but prefer CONTENT_AGENTS_MATERIAL_AGENT_TOKEN, MATERIAL_AGENT_TOKEN, CONTENT_AGENTS_TOKEN, NGC_API_KEY, NVCF_API_KEY, or matching *_FILE variables from the environment. NVIDIA_API_KEY is deployment auth and is not used as the default client bearer token. The --token option remains available only for constrained automation that cannot inject environment variables.

Inputs

Collect:

InputRequirement
asset_pathRequired .usd, .usda, .usdc, or .usdz asset.
output_directoryRequired directory for downloaded service artifacts.
base_urlOptional Material Agent service endpoint; overrides env-based base URL resolution.
tokenOptional bearer token; defaults to env.
emailOptional user email metadata.
promptOptional material assignment guidance; prefer the material_physics_prompt from identify-asset-context when available.
optimize_usdOptional; enabled by default. The wrapper inspects USD topology first and disables it only for instance/prototype-only assets that would otherwise lose all renderable prims if the main service falls back to original topology. If system python3 cannot import pxr, the wrapper tries uv run --python 3.12 for topology inspection before falling back to the service default.
skip_instancesOptional; normally left to the service default when optimize_usd remains enabled. The wrapper sends skip_instances=false only when it selects the instance/prototype-only traversal path.

Upload Prep

Before uploading USD-layer inputs, the wrapper stages a material-safe copy when it finds MDL shader sourceAsset attributes such as gltf/pbr.mdl. Converted glTF or CAD assets can reference these MDL sidecars even when the sidecar files are absent from the converted asset directory. Those missing shader-source files are not needed for Material Agent prediction, and they can block USDZ upload packaging. The report records this as material_upload_info.staged=true with stripped_mdl_source_assets.

Output Cleanup

After the required materialized USD artifact is downloaded, the wrapper runs a narrow material hygiene pass on USD-layer outputs. It finds actually bound materials, then removes unbound UsdShade.Material subtrees whose shader children use implementationSource = "sourceAsset" without a valid authored or packaged MDL sourceAsset. If a bound material still has that broken shader shape, the wrapper preserves the binding and rewrites only the broken shader prim to a neutral UsdPreviewSurface fallback. This preserves the Material Agent's usable material assignment while pruning or repairing stale converted material networks that can trigger SimReady material validation failures. The report records the result in material_output_cleanup.

Pass --no-material-output-cleanup only for debugging when the unmodified service artifact must be preserved.

Rate Limits

This wrapper retries transient status polling and delayed artifact downloads, including HTTP 429 responses returned by those wrapper-visible endpoints. It cannot retry per-prim VLM predictions that the Material Agent has already marked failed inside a completed session. If the service report shows VLM rate limits, preserve the partial predictions, rerun later or with a smaller asset/workload when possible, and use a service key with sufficient quota for large assemblies.

Local Scene Optimizer Permission Workaround

For local Docker deployments, a known upstream issue can make the optimized Material Agent path fail inside the service with a log like: Scene Optimizer failed — continuing pipeline without optimization (using original USD): [Errno 13] Permission denied: '/app/.build-resources/scene_optimizer_core/python'. This is a Scene Optimizer bundle permission problem in the service container, not a signal to permanently disable Material Agent optimize_usd.

When optimize_usd=true was intended and local service logs show the permission error above on a container named content-material-agent-service, repair the running deployment and rerun the same Material Agent command:

docker exec --user root content-material-agent-service chmod -R a+rX /app/.build-resources/scene_optimizer_core

If the container name differs, use the active Material Agent service container. If the endpoint is managed or remote and you cannot inspect or repair the container, preserve the report and include the optimizer-bypass evidence in the blocked or failed handoff. Track the upstream issue at https://github.com/NVIDIA-dev/world-understanding/issues/303.

Instructions

  1. Confirm the asset exists and is a USD-family file.

  2. Resolve the Material Agent endpoint from --base-url or CONTENT_AGENTS_MATERIAL_AGENT_BASE_URL.

  3. If no endpoint is available, check NVIDIA_API_KEY; if missing, ask the user to provide one and wait.

  4. Use deploy-content-agents with target material; when deployment succeeds and the service is healthy, set CONTENT_AGENTS_MATERIAL_AGENT_BASE_URL and return to this workflow.

  5. If an asset context report exists, use its likely identity, evidence, and material hints to craft --prompt.

  6. Run this reference's portable scripts/run.py. It inspects the USD first, strips missing MDL shader-source upload references when needed, keeps optimize_usd=true by default, and switches to optimize_usd=false with skip_instances=false only for instance/prototype-only topology where the main service would otherwise skip all renderable prims. If the optimized path still fails with the known Rendering produced 0 images symptom, the wrapper retries once with optimize_usd=false and skip_instances=false and records both attempts. After downloading the materialized USD, it removes unbound stale material subtrees and repairs bound stale shaders with broken sourceAsset references.

  7. If the optimized path was intended but service logs show the local Scene Optimizer permission failure above, repair the container permissions and rerun the optimized command before accepting a direct-traversal result as diagnostic.

  8. Preserve the JSON report, materialized USD output, predictions JSONL, and report HTML when available.

  9. Use output_usd_path from the report as the input to physics-agent-client.

CLI Pattern

python3 /path/to/skills/omniverse-cad-to-simready/references/content-agents/references/material-agent-client/scripts/run.py asset.usda output_dir/materials \
  --prompt "$ASSET_CONTEXT_PROMPT" \
  --report output_dir/materials/material-agent-client.json

Add --base-url "$CONTENT_AGENTS_MATERIAL_AGENT_BASE_URL" only when overriding the URL resolved from the environment.

Use --layer-only only when the user wants a bindings layer and the downstream workflow knows how to compose it.

--optimize-usd is the default effective path. Pass --no-optimize-usd only to force direct Material Agent traversal. For converted CAD assets that contain only instanced/prototype renderable geometry, the wrapper chooses that direct traversal path automatically and sends skip_instances=false; this avoids main Material Agent sessions that produce a zero-image dataset after skipping every instance/proxy prim.

When topology inspection is unavailable but the service returns Rendering produced 0 images from build_dataset_usd, the wrapper treats that as the same recoverable zero-render symptom and retries once through direct traversal. The JSON report includes attempts when this fallback runs.

Use --no-material-output-cleanup only when preserving the raw downloaded Material Agent artifact is more important than downstream SimReady validation hygiene.

Output Format

The report includes:

  • asset_path

  • skill

  • agent

  • tool

  • passed

  • status

  • base_url

  • session_id

  • output_directory

  • output_usd_path

  • material_upload_info

  • material_output_cleanup

  • artifacts

  • service_status

  • service_results

  • checks

  • warnings

  • errors

  • next_step

Pass/Fail Policy

Fail or block when:

  • the input asset is missing or not USD-family

  • the service URL is missing and deploy-content-agents cannot deploy a healthy Material Agent service

  • the service session fails or times out

  • the required materialized USD artifact cannot be downloaded

Warn when optional prediction or HTML report artifacts are unavailable.

Next Steps

Use this handoff:

ResultNext step
Materialized USD downloadedRun physics-agent-client on output_usd_path.
Service endpoint missingCheck NVIDIA_API_KEY, use deploy-content-agents target material, export CONTENT_AGENTS_MATERIAL_AGENT_BASE_URL, then rerun.
Service deployment blockedResolve the deployment blocker, or configure a Material Agent base URL and usage token, then rerun.
Service failedInspect service_status, service_results, and optional report artifacts.

Requirements and compatibility

Written for: OpenAI Codex

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Needs an API key, Needs Python

The author says: Orchestrator skill. Managed Content Agents deployment requires NVIDIA_API_KEY (build.nvidia.com), Docker + NVIDIA Container Toolkit + GPU, Python 3.12, and an upstream checkout of nvidia-omniverse/content-agents on branch main. Reused/provided endpoints may instead use explicit endpoint and usage-token environment variables. Linux/macOS only.

Security

What our scanner noticed· Medium risk

  • Large base64-encoded blobs
  • Instructions that use the network
  • Downloads piped into a shell
  • Scripts that your agent may run

This skill includes scripts that your agent may run. Read them before you use it.

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
Omniverse
Publisher
OpenAI (Official)
Distributed by
OpenAI
Source
openai/plugins · plugins/nvidia/skills/omniverse-cad-to-simready · commit d420d13
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (written by AutoGineer)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

AutoGineer is not affiliated with or endorsed by Omniverse or OpenAI.

Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download omniverse-cad-to-simready.zip