Omniverse Cad To Simready
OpenAIOfficialCreated by OmniverseDistributed by OpenAI
- Skill
- Workflow
- Software development
- Apache-2.0
- Medium risk
- Has scripts
From the skill’s files
Taken from the skill’s own files (its description, section headings and stated usage). Not an AutoGineer summary, and not written by the author as one.
Coordinate the end-to-end CAD/source-asset to SimReady workflow. Use for broad requests such as CAD to SimReady, source asset to simulation-ready USD, or prop packaging that require conversion, material/physics assignment, SimReady conformance, validation, and optional package creation; deploy or verify Content Agents services first when property assignment is enabled; route single-stage work through nested references. Use this workflow skill when the user wants an end-to-end pipeline from a source asset to a SimReady asset or package. This skill coordinates existing conversion, authoring, validation, conformance, rendering, and packaging references directly. Do not replace the workflow with a single monolithic runner command.
What it does
- When to Use
- Prerequisites
- Minimum Viable Scope
- First Action
- Instructions
- Output Format
When to use it
- Use for broad requests such as CAD to SimReady, source asset to simulation-ready USD, or prop packaging that require conversion, material/physics assignment, SimReady conformance, validation, and…
- Use this workflow skill when the user wants an end-to-end pipeline from a source asset to a SimReady asset or package.
- This skill coordinates existing conversion, authoring, validation, conformance, rendering, and packaging references directly.
- This skill is documentation-driven and does not ship scripts/run.py.
- It should not depend on a repository checkout.
- When a stage needs deterministic execution, run the portable script from that stage reference's installed directory.
Advantages
The skill’s files do not state this.
Usage examples
The skill’s files do not state this.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/openai/omniverse-cad-to-simready/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip omniverse-cad-to-simready.zip -d .agents/skills
Documentation by Omniverse
CAD to SimReady
When to Use
Use this workflow skill when the user wants an end-to-end pipeline from a source asset to a SimReady asset or package. This skill coordinates existing conversion, authoring, validation, conformance, rendering, and packaging references directly. Do not replace the workflow with a single monolithic runner command.
This skill is documentation-driven and does not ship scripts/run.py. It
should not depend on a repository checkout. When a stage needs deterministic
execution, run the portable script from that stage reference's installed
directory. Shell is declared because this workflow invokes installed stage
reference scripts directly; it still must not grow a monolithic runner.
Prerequisites
Prefer running the
preflightreference first for deterministic setup. It installs or verifies local upstream checkouts, writes acad-to-simready-preflight.jsonmanifest, and exportsPHYSICAL_AI_PREFLIGHT_MANIFESTplusPHYSICAL_AI_REQUIRE_PREFLIGHT=1for downstream references.Python 3.12 and
uv(per repoREADME.md).NVIDIA_API_KEY from
https://build.nvidia.comwhen local Content Agents deployment will run. Already-running endpoints may instead use explicit endpoint variables plus usage tokens such asNGC_API_KEY,NVCF_API_KEY, orCONTENT_AGENTS_*_TOKEN.Docker, NVIDIA Container Toolkit, and an NVIDIA GPU for Content Agents and OVRTX stages.
Local upstream checkouts under
${PHYSICAL_AI_SKILL_HUB_UPSTREAM_ROOT:-$HOME/.physical-ai-skill-hub/upstreams}when a downstream stage needs upstream scripts or specs.
Minimum Viable Scope
Conversion-only is a valid workflow request. When the user asks only to convert
or smoke-test source asset conversion, set property_assignment_intent=skip,
do not deploy Content Agents, run convert-to-usd, then run
validate-usd-minimum on the generated USD if conversion succeeds.
Do not imply that uv sync installs every source converter runtime. URDF,
MuJoCo/MJCF, and the repo Python dependencies are handled by the project
environment, but NVIDIA-backed source conversion requires an installed and
validated NVIDIA-Omniverse/usd-convert-cad checkout. If that runtime is
missing or does not support the source, preserve the blocked conversion report
and its install_hint instead of attempting an unrequested local build or
substituting another converter.
First Action
For any broad CAD/source-asset to SimReady request, assume
property_assignment_intent=run unless the user explicitly asks for
conversion-only, validation-only, or no material/physics assignment.
Before invoking converter, validation, Content Agents, OVRTX, packaging, or FET
helper scripts, run the preflight reference or verify an existing
PHYSICAL_AI_PREFLIGHT_MANIFEST. Treat preflight as the mandatory dependency
bootstrap step, not as workflow routing. If the user explicitly asks not to
deploy services or asks for conversion-only/validation-only, use
--skip-content-agents.
When PHYSICAL_AI_REQUIRE_PREFLIGHT=1 is set and a required component is not
ready in the manifest, downstream references must block with the preflight
guardrail instead of rediscovering upstreams or services directly.
When property_assignment_intent=run, the first operational action after
confirming the source path and resolving intent is to verify or deploy Content
Agents services. Do this before asset-context inspection, converter dependency
checks, conversion, validation, conformance, rendering, packaging, or upstream
source builds.
Use healthy existing endpoints when available. If OVRTX, Material, or Physics
endpoints are missing or unhealthy, run deploy-content-agents
first and do not continue until the shared standalone OVRTX renderer plus
independent Material and Physics service containers are healthy and exported
through CONTENT_AGENTS_*_BASE_URL. Deploy the Texture Agent too when texture
generation is requested.
If required deployment authentication is missing, ask the user for
NVIDIA_API_KEY and wait. If a provided endpoint requires usage auth, ask for
the appropriate usage token instead. If deployment cannot produce healthy
services, report Content Agents readiness as blocked instead of proceeding to
conversion.
Instructions
Confirm the source asset path exists, resolve
output_root, and classify the request as end-to-end, conversion-only, validation-only, or packaging.Resolve
property_assignment_intentbefore running any asset inspection, converter probe, conversion, validation, conformance, rendering, or packaging step.Run
preflightfor the selected workflow targets, unless a readyPHYSICAL_AI_PREFLIGHT_MANIFESTis already configured. Source the generated env file before running downstream scripts. Treat preflight as dependency setup only: it may use a provided--source-asset,--source-format, or--conversion-toolsvalue to scope dependency checks, butconvert-to-usdand the upstream converter references still decide actual conversion support.Verify or deploy Content Agents services first when
property_assignment_intent=run; block on missing authentication or unhealthy services instead of continuing.Read
references/workflow.mdandreferences/commands.md, then run only the stage references needed for the current request.Run
identify-asset-contexton the original source asset when web search is available or property assignment will run.Route the source through
convert-to-usd, or skip conversion for existing USD input and treat the source path as the current USD path.Run
validate-usd-minimumbefore expensive downstream work. Treat this as a viability gate only: record unit/profile issues such asmetersPerUnit != 1.0, but do not runsimready-conform-profile, FET001, or any other FET repair before Content Agents assignment when property assignment will run.Run Content Agents material, physics, and optional texture assignment on the converted/minimum-valid USD when requested or required.
Run
simready-conform-profileon the latest simulation USD path after property assignment and preserve every selected FET repair report.Run validation gates in order:
omni-asset-validate,omni-asset-validate-geometry,omni-asset-validate-physics, andsimready-validate.Rerun
simready-conform-profilewhensimready-validatereports a repairable requirement, then rerun profile validation on the newest authored USD.Run
ovrtx-render-servicewhen preview, thumbnail, or inspection images are requested. When package outputs are requested, runassemble-package-sourcenext to create the cleandeliverable/package source from the final USD and thumbnail, then runnv-core-package-sampleandnv-core-package-sample-validationon that deliverable folder only.Emit the consolidated workflow report with the final USD path, all stage reports, validation findings, rerun reasons, and next work.
Use the simready-conform-profile reference only after property assignment
when property_assignment_intent=run. It routes feature repair to upstream
SimReady Foundation FET skills such
as simready-foundation-conform-fet-000-core,
simready-foundation-conform-fet-001-minimal,
simready-foundation-conform-fet-004-simulate-multi-body-physics, and
simready-foundation-conform-fet-005-simulate-grasp-physics from branch
main.
If simready-validate reports a repairable requirement after the first
conformance pass, feed the structured requirement IDs back into
the simready-conform-profile reference before writing the final result. In
particular, GSP.001 is owned by upstream
simready-foundation-conform-fet-005-simulate-grasp-physics; run that skill when a
vision-capable agent can inspect visual evidence or explicit grasp points were
provided, otherwise record the FET005 step as blocked by missing vision/points
instead of treating it as an optional preview task.
For RB.MB.001, route the failure to
upstream simready-foundation-conform-fet-004-simulate-multi-body-physics. Do not assume
multiple visual prims are multiple rigid bodies; inspect
UsdPhysics.RigidBodyAPI applications. When the Physics Agent report shows
composed topology optimization or the USD has existing component colliders/part
roots and the profile validator reports FET004/RB.MB.001, FET004 should promote
those existing components into rigid bodies without creating geometry. Do not
mark the gate not applicable until after confirming there are fewer than two
reusable body candidates.
Output Format
Emit a consolidated workflow report in Markdown, and include JSON when the workflow writes structured artifacts. The report must include:
Overall status:
passed,blocked,failed, orneeds_rerun.Request summary: source asset path, detected source format, output root, selected SimReady profile/version, and property assignment intent.
Ordered stage results: stage reference, input artifact, output USD or USDZ path, report path, status, blocker reason, and rerun reason when applicable.
Content Agents readiness and property assignment results with service URLs, tokens, and credentials redacted.
Conformance and validation findings grouped by gate, requirement ID, selected FET repair reference, repair-loop attempt, and final disposition.
Final artifacts: final reported USD path, render preview path when requested, package root and package validation report when packaging ran, Markdown report path, JSON report path when present, and recommended next work.
Detailed References
Read only the references needed for the current request:
references/preflight/README.md: deterministic local setup, manifest/env contract, Linux and Windows wrappers, Content Agents deployment opt-out, and guardrail behavior.references/workflow.md: inputs, source routing, detailed workflow, validation policy, output report fields, approval points, and next steps.references/commands.md: concrete portable script command patterns for each stage.references/assemble-package-source/README.md: two-zone package source assembly, canonical root USD naming, thumbnail placement, and self-contained deliverable checks.
Publishing Layout Notes
Use skills/omniverse-cad-to-simready/ as the source of truth for this product
repo's skill. The .agents/skills symlink is a compatibility alias for local
agentskills.io-style discovery, and .codex/skills and .claude/skills are
agent-specific compatibility aliases.
Frontmatter keeps version and tools at top level for agentskills.io runtime
compatibility. NVCARPS discoverability fields live under metadata.
The nested references/ tree is intentional. It keeps one public catalog skill
while retaining script-bearing atomic stage references, upstream handoff notes,
and router documentation under the workflow. Do not flatten those references or
promote nested README references to sibling SKILL.md files unless the repo's
publishing model changes.
Limitations
This workflow coordinates existing conversion, property assignment, conformance, validation, rendering, and packaging skills; it does not replace them with a single monolithic runner command.
Stop at the first failing deployment, conversion, property-assignment, or conformance authoring gate unless the user explicitly asks for best-effort continuation.
Upstream
simready-foundation-conform-fet-005-simulate-grasp-physicsneeds visual review or explicit grasp points before it can author a meaningful grasp vector.
Troubleshooting
| Symptom | Cause | Fix |
|---|---|---|
| Downstream reference reports that cad-to-simready preflight has not prepared a component | PHYSICAL_AI_REQUIRE_PREFLIGHT=1 is set, but the manifest is missing or the required runtime/service is not ready | Run preflight/scripts/preflight.py, source the generated env file, or explicitly disable service deployment with --skip-content-agents only when Content Agents are out of scope. |
Workflow stops on GSP.001 and reports the failure as unclassified | Visual evidence or explicit grasp points were not provided to FET005 | Run upstream simready-foundation-conform-fet-005-simulate-grasp-physics only after a vision-capable agent has reviewed the asset, or pass explicit grasp points. Otherwise report the FET005 step as blocked, not failed. |
| Validation fails after a meaningful USD artifact already exists | Workflow stopped at the first validation finding | Continue remaining diagnostic gates and mark the result needs_rerun. Do not stop at validation findings once a USD artifact has been produced. |
| Property-assignment stage fails with a missing service endpoint | Content Agents service was not deployed before conversion | Run deploy-content-agents first. Do not start asset inspection, conversion, validation, conformance, rendering, or packaging before Content Agents readiness when property assignment will run. |
Material Agent reports that rendering produced 0 images after unit or profile repair | A FET repair, commonly FET001 unit normalization, was applied before Material Agent and changed the USD layering/scene state consumed by the service | Rerun assignment from the converted/minimum-valid USD: Material Agent first, then Physics Agent, then run simready-conform-profile and FET repairs on the latest service-authored USD. |
Material or Physics Agent local optimized path reports Permission denied: '/app/.build-resources/scene_optimizer_core/python' | Local Docker Scene Optimizer bundle permissions prevent the non-root service user from reading the packaged SO runtime | Repair the relevant local container with docker exec --user root content-material-agent-service chmod -R a+rX /app/.build-resources/scene_optimizer_core or docker exec --user root content-physics-agent-service chmod -R a+rX /app/.build-resources/scene_optimizer_core, then rerun the same optimized agent command. Do not treat the no-optimizer fallback as the root cause for instanced/prototype assets. |
RB.MB.001 fails even though the asset has many prims | The profile counts UsdPhysics.RigidBodyAPI prims, not visual or collider prims; Physics Agent may author one root rigid body | Route to upstream simready-foundation-conform-fet-004-simulate-multi-body-physics. First ensure Physics Agent used composed-topology optimization when applicable, then promote existing component colliders/part roots when the active profile reports FET004/RB.MB.001 and no geometry must be invented. |
Hard Rules
Prefer the preflight manifest for local upstream roots, converter executables, SimReady validation runtime, OVRTX endpoint, and Content Agents service URLs. When
PHYSICAL_AI_REQUIRE_PREFLIGHT=1is set, do not bypass the manifest with direct upstream discovery.Do not run asset inspection, converter probes, local upstream builds, conversion, validation, conformance, rendering, or packaging before Content Agents readiness when property assignment will run.
Use stage-specific installed reference scripts directly. Do not add or call a single
omniverse-cad-to-simreadyrunner command.For source conversion, delegate to the
convert-to-usdreference; do not substitute another converter for CAD or mesh formats.For property assignment, use Content Agents references as separate atomic steps: material first, then physics, then texture only when requested.
When property assignment will run, do not run
simready-conform-profileor any FET helper before Content Agents. Validate minimum USD first, then run Content Agents on that converted/minimum-valid USD, then apply FET repairs to the latest service-authored USD.When property assignment will run, do not run
simready-validateor any SimReady profile validation before Content Agents. The only validation gate allowed before service calls isvalidate-usd-minimum, which is a basic USD viability check.Stop at the first failing deployment, conversion, property-assignment, or conformance authoring gate unless the user explicitly asks for best-effort continuation.
Do not stop at validation findings after a meaningful USD artifact exists. Continue remaining diagnostic gates and mark the result
needs_rerun.Do not leave a
GSP.001profile failure as an unclassified final finding. Route it to upstreamsimready-foundation-conform-fet-005-simulate-grasp-physics; if the current agent cannot inspect renders or no explicit grasp points are available, report a blocked FET005 repair with the visual evidence path or missing input reason.Preserve every stage report and pass the concrete output USD path from each report into the next stage.
Files
- ATTRIBUTION.mdAdded by AutoGineer1.0 KiB
- BENCHMARK.md7.2 KiB
- LICENSEAdded by AutoGineer10.0 KiB
- SKILL.md17.5 KiB
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references/content-agents/references/physics-agent-client/README.md
Assign Physics Properties
When to Use
Use this reference after visual material assignment when an asset needs simulation physics. It is normally selected through the content-agents router and calls this reference's scripts/run.py, which talks to the Content Agents Physics Agent service API and downloads the physics-authored USD output.
This reference should be the main bridge between Content Agents property prediction and static SimReady validation. It is expected to author or return USD with physics schemas when the service succeeds.
Upstream Reference
Use the upstream NVIDIA Omniverse Content Agents Physics Agent client skill as the authoritative reference for service API behavior, endpoint semantics, request fields, and client-side troubleshooting:
Upstream skill:
https://github.com/nvidia-omniverse/content-agents/blob/main/.codex/skills/physics-agent-client/SKILL.mdUpstream repository:
https://github.com/nvidia-omniverse/content-agentson branchmainUpstream service client:
https://github.com/nvidia-omniverse/content-agents/blob/main/apps/physics_agent_service/client/client.py
Access note: Browser or raw-file fetches of the upstream skill URL can fail. If that happens, use the normalized local clone of https://github.com/nvidia-omniverse/content-agents checked out to main and read .codex/skills/physics-agent-client/SKILL.md from that checkout. Resolve that clone from CONTENT_AGENTS_UPSTREAM_ROOT, then $PHYSICAL_AI_SKILL_HUB_UPSTREAM_ROOT/content-agents, then $HOME/.physical-ai-skill-hub/upstreams/content-agents.
Do not copy or reinterpret upstream Physics Agent API behavior here. Keep this reference limited to this reference's wrapper contract, required environment, report shape, and downstream handoff.
Dependency Check
Require:
this reference's portable
scripts/run.pyandscripts/check_dependencies.pya reachable Physics Agent service URL through
--base-urlorCONTENT_AGENTS_PHYSICS_AGENT_BASE_URLCONTENT_AGENTS_PHYSICS_AGENT_TOKEN,PHYSICS_AGENT_TOKEN,CONTENT_AGENTS_TOKEN,NGC_API_KEY, orNVCF_API_KEYwhen the service requires bearer auth.
If no Physics Agent base URL is configured, do not immediately stop at assignment. Use deploy-content-agents with target physics; that
reference points to the upstream deployment skill and owns deployment details.
After deployment health checks pass, export the resulting host/client URL as
CONTENT_AGENTS_PHYSICS_AGENT_BASE_URL and rerun physics-agent-client.
First-time users must not run assignment before service readiness is settled.
Check for a reachable endpoint, then check for NVIDIA_API_KEY; if the key is
missing, ask the user to create/provide one and wait. When deployment succeeds
and the service is healthy, run this command.
If deployment is unavailable or fails because the upstream checkout, Docker/GPU prerequisites, renderer wiring, or required credentials are missing, preserve those deployment findings and then report the physics assignment as blocked. Do not hand-author substitute rigid bodies, colliders, mass, or friction data when this reference was selected.
Do not commit API keys, put them in reports, or pass them as command-line
arguments in normal workflows because process listings can expose argv. The
portable wrapper redacts tokens from its report command, but prefer
CONTENT_AGENTS_PHYSICS_AGENT_TOKEN, PHYSICS_AGENT_TOKEN,
CONTENT_AGENTS_TOKEN, NGC_API_KEY, NVCF_API_KEY, or matching *_FILE
variables from the environment. NVIDIA_API_KEY is deployment auth and is not
used as the default client bearer token. The --token option remains available
only for constrained automation that cannot inject environment variables.
Inputs
Collect:
| Input | Requirement |
|---|---|
asset_path | Required .usd, .usda, .usdc, or .usdz asset, preferably after material assignment. |
output_directory | Required directory for downloaded service artifacts. |
base_url | Optional Physics Agent service endpoint; overrides env-based base URL resolution. |
token | Optional bearer token; defaults to env. |
prompt | Optional property assignment guidance; prefer the material_physics_prompt from identify-asset-context when available. |
render_backend | Optional warp, ovrtx, or remote. |
optimize_usd | Optional Physics Agent USD optimizer preprocessing path. |
enable_deinstance | Optional optimizer setting; enabled by default for Physics Agent parity with upstream. |
enable_split | Optional optimizer setting that splits combined meshes into separate components. |
auto_optimize_composed_usd | Enabled by default. The wrapper inspects USD topology and automatically enables optimize_usd, enable_deinstance, and enable_split when it detects GeomSubset, instance, or prototype component topology. If system python3 cannot import pxr, the wrapper tries uv run --python 3.12 for this inspection before falling back to a skipped inspection. Use --no-auto-optimize-composed-usd to disable this behavior. |
convert_output_to_usd | Optional local wrapper workaround. When requested with --convert-output-to-usd, ensure the downloaded Physics Agent USD-family artifact is crate-backed .usd and report that .usd as output_usd_path. |
Optimizer Flags for Composed CAD Assets
The wrapper automatically inspects the input USD before the Physics Agent
request. When it detects instances, prototypes, or a single mesh partitioned by
GeomSubset children, it runs Physics Agent with all three optimizer controls:
--optimize-usd --enable-deinstance --enable-splitUse this combination after Material Agent output when the goal is component-level physics authoring. --optimize-usd enables the service preprocessing path, --enable-deinstance makes instance/prototype geometry writable when present, and --enable-split lets the optimizer split combined meshes into separate component prims before rendering, prediction, and physics schema application.
Before uploading USD-layer inputs to Physics Agent, the wrapper stages a
physics-only copy when it finds MDL shader sourceAsset attributes such as
pbr.mdl. Those MDL source files are not needed for physics authoring, and the
main optimizer can otherwise produce output that still points at missing
MDL sidecars during packaging. The report records this as
physics_upload_info.staged=true with stripped_mdl_source_assets.
The same upload-prep step clears unresolved service-internal USDZ subasset paths
from Material Agent outputs, for example
/var/material-agent/sessions/.../scene.usdz[textures/name.png]. Those paths
refer to files inside the Material Agent service container and are not available
to the local wrapper when it packages the materialized USD for Physics Agent.
The report records this as
physics_upload_info.cleared_unresolved_service_asset_paths.
For the GZIO connector test asset, the materialized USD has one combined mesh with six GeomSubset partitions. Running Physics Agent with these flags produced six split mesh parts and six corresponding rigid bodies instead of one rigid body on the combined mesh.
This optimizer path is a preprocessing hint, not a guarantee that the Physics
Agent will author one rigid body per component. If the returned USD still fails
RB.MB.001, hand the latest Physics Agent output to
simready-conform-profile and route the failure to
upstream simready-foundation-conform-fet-004-simulate-multi-body-physics when the asset
has at least two reusable component candidates. FET004 may promote existing
component colliders or part roots into separate rigid bodies when the profile
requires multibody physics and no new geometry is needed. For a single mesh
component or single GeomSubset component, simready-validate treats
RB.MB.001 as non-blocking and preserves it under ignored_issues.
Local Scene Optimizer Permission Workaround
For local Docker deployments, a known upstream issue can make the optimized
Physics Agent path fail immediately in optimize_usd with a service log like:
Permission denied: '/app/.build-resources/scene_optimizer_core/python'.
This is a Scene Optimizer bundle permission problem in the service container,
not a signal to disable --optimize-usd, --enable-deinstance, or
--enable-split for instanced/prototype topology.
When the report shows current_step.name=optimize_usd and the service failed
with no completed steps, inspect the Physics Agent service logs. If they show
the permission error above on a local container named
content-physics-agent-service, repair the running deployment and rerun the
same optimized Physics Agent command:
docker exec --user root content-physics-agent-service chmod -R a+rX /app/.build-resources/scene_optimizer_coreIf the container name differs, use the active Physics Agent service container.
If the endpoint is managed or remote and you cannot inspect or repair the
container, report the optimizer failure as blocked and include the optimized
attempt details. Track the upstream issue at
https://github.com/NVIDIA-dev/world-understanding/issues/303.
Instructions
Confirm the asset exists and is a USD-family file.
Resolve the Physics Agent endpoint from
--base-urlorCONTENT_AGENTS_PHYSICS_AGENT_BASE_URL.If no endpoint is available, check
NVIDIA_API_KEY; if missing, ask the user to provide one and wait.Use
deploy-content-agentswith targetphysics; when deployment succeeds and the service is healthy, setCONTENT_AGENTS_PHYSICS_AGENT_BASE_URLand return to this workflow.If an asset context report exists, use its likely identity, evidence, physics hints, and confidence to craft
--prompt.Run this reference's portable
scripts/run.py.Preserve the JSON report, physics-authored USD output, predictions JSONL, dataset JSONL, and HTML report when available. The upstream
/output-usdartifact extension follows the input asset or the service response filename; do not assume it is.usda.When ASCII USDA output or universal
.usdoutput would block downstream validators that expect crate-backed USD, add--convert-output-to-usdso the wrapper exports the downloaded artifact to crate-backed.usd. Already crate-backed.usdoutput is accepted as-is.If the optimized path fails at
optimize_usd, inspect service logs before accepting a no-optimizer retry as diagnostic. For the local Scene Optimizer permission failure above, repair the container permissions and rerun the optimized command.Use
output_usd_pathfrom the report as the input tosimready-conform-profile.
CLI Pattern
python3 /path/to/skills/omniverse-cad-to-simready/references/content-agents/references/physics-agent-client/scripts/run.py asset.usda output_dir/physics \
--render-backend remote \
--convert-output-to-usd \
--prompt "$ASSET_CONTEXT_PROMPT" \
--report output_dir/physics/physics-agent-client.jsonAdd --base-url "$CONTENT_AGENTS_PHYSICS_AGENT_BASE_URL" only when overriding the URL resolved from the environment.
The wrapper auto-enables --optimize-usd --enable-deinstance --enable-split
for composed CAD topology. Pass those flags explicitly when the caller already
knows component-level processing is required, or pass
--no-auto-optimize-composed-usd for hand-authored USD where topology changes
are not desired.
Use --convert-output-to-usd only as a local post-processing workaround. It does not change the upstream Physics Agent service response; it opens the downloaded USD-family artifact with OpenUSD when conversion is needed, exports the root layer to .usd, and verifies the result is crate-backed. If the downloaded artifact is already crate-backed .usd, the wrapper reports that path directly.
Output Format
The report includes:
asset_pathskillagenttoolpassedstatusbase_urlsession_idoutput_directoryoutput_usd_path; with--convert-output-to-usd, this points to the converted crate-backed.usdartifactsservice_statusservice_resultsusd_topologyandphysics_optimizerfor Physics Agent topology inspection and effective optimizer decisionsphysics_upload_infowhen the wrapper stages a physics-safe upload copycheckswarningserrorsnext_step
Pass/Fail Policy
Fail or block when:
the input asset is missing or not USD-family
the service URL is missing and
deploy-content-agentscannot deploy a healthy Physics Agent servicethe service session fails or times out
the required physics-authored USD artifact cannot be downloaded
--convert-output-to-usdis requested and the local OpenUSD conversion to crate-backed.usdfails
Warn when optional prediction, dataset, or HTML report artifacts are unavailable.
Next Steps
Use this handoff:
| Result | Next step |
|---|---|
| Physics-authored USD downloaded | Run simready-conform-profile on output_usd_path. |
| Service endpoint missing | Check NVIDIA_API_KEY, use deploy-content-agents target physics, export CONTENT_AGENTS_PHYSICS_AGENT_BASE_URL, then rerun. |
| Service deployment blocked | Resolve the deployment blocker, or configure a Physics Agent base URL and usage token, then rerun. |
| Service failed | Inspect service_status, service_results, predictions, and report artifacts. |
Requirements and compatibility
Written for: OpenAI Codex
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Needs an API key, Needs Python
The author says: Orchestrator skill. Managed Content Agents deployment requires NVIDIA_API_KEY (build.nvidia.com), Docker + NVIDIA Container Toolkit + GPU, Python 3.12, and an upstream checkout of nvidia-omniverse/content-agents on branch main. Reused/provided endpoints may instead use explicit endpoint and usage-token environment variables. Linux/macOS only.
Security
What our scanner noticed· Medium risk
- Large base64-encoded blobs
- Instructions that use the network
- Downloads piped into a shell
- Scripts that your agent may run
This skill includes scripts that your agent may run. Read them before you use it.
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- Omniverse
- Publisher
- OpenAI (Official)
- Distributed by
- OpenAI
- Source
- openai/plugins · plugins/nvidia/skills/omniverse-cad-to-simready · commit d420d13
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (written by AutoGineer)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
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Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download omniverse-cad-to-simready.zip