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Golang Performance

Samuel BertheCommunityCreated by samberDistributed by Samuel Berthe

  • Skill
  • Guidelines
  • Software development
  • MIT
  • Low risk

From the author

Golang performance optimization patterns and methodology - if X bottleneck, then apply Y. Covers allocation reduction, CPU efficiency, memory layout, GC tuning, pooling, caching, and hot-path optimization. Use when profiling or benchmarks have identified a bottleneck and you need the right optimization pattern to fix it. Also use when performing performance code review to suggest improvements or benchmarks that could help identify quick performance gains. Not for measurement methodology (→ See `samber/cc-skills-golang@golang-benchmark` skill) or debugging workflow (→ See `samber/cc-skills-golang@golang-troubleshooting` skill).
— the description by samber

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a structured approach to identifying and resolving performance bottlenecks in Golang applications. It emphasizes a data-driven philosophy: profile first, hypothesize, apply a single optimization, and re-measure. It covers critical areas including memory allocation reduction, CPU efficiency, cache locality, runtime tuning, and algorithmic improvements. The skill is designed to guide developers through the iterative cycle of benchmarking and optimization, ensuring that changes are statistically significant and documented.

What it does

  • Provides a decision tree for mapping pprof signals to specific optimization patterns.
  • Defines an iterative workflow for benchmarking, diagnosing, and verifying performance improvements.
  • Offers deep-dive patterns for memory management, CPU hot-path optimization, and I/O efficiency.
  • Includes guidance on avoiding common Go performance pitfalls like lock contention and unnecessary allocations.
  • Supports architectural performance reviews through multi-agent orchestration.
  • Integrates with standard Go tooling like benchstat for statistical validation of changes.

When to use it

  • When profiling or benchmarks have identified a specific performance bottleneck.
  • When conducting a performance-focused code review to suggest structural improvements.
  • When you need to reduce GC pressure or latency in high-throughput Go services.
  • When you need to verify if a proposed optimization actually yields a measurable gain.

Advantages

  • Reduces reliance on intuition by enforcing a measurement-first methodology.
  • Provides actionable patterns for common Go-specific performance issues.
  • Ensures performance improvements are statistically validated using benchstat.
  • Helps prevent performance regressions by encouraging documented benchmarks.
  • Enables systematic identification of bottlenecks across memory, CPU, and I/O.

Usage examples

“My service has high GC overhead. How can I reduce allocations?”
The agent will guide you through identifying allocation hot-spots using pprof, suggest patterns like sync.Pool or pre-allocation, and help you verify the reduction in allocs/op using benchstat.
“Review this package for performance anti-patterns.”
The agent will perform an architectural scan, checking for issues like unbounded goroutines, missing connection pools, or inefficient data structures, and provide a report with optimization recommendations.
“I suspect a function is CPU-bound. How do I optimize it?”
The agent will help you establish a baseline benchmark, analyze the CPU profile to check for inlining or cache locality issues, and suggest specific code changes to improve execution speed.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/samber/golang-performance/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip golang-performance.zip -d .agents/skills

Documentation by samber

Persona: You are a Go performance engineer. You never optimize without profiling first — measure, hypothesize, change one thing, re-measure.

Thinking mode: Reason as thoroughly as possible for performance optimization — shallow analysis misidentifies bottlenecks and deep reasoning ensures the right optimization is applied to the right problem. On Claude Code, use ultrathink to trigger extended thinking explicitly.

Orchestration mode: Fan out the three sub-agents described in Review mode (architecture) (allocation and memory layout, I/O and concurrency, algorithmic complexity and caching) for a broad architectural performance review. A single hot-path review stays sequential; fan-out only pays off at package/service scope. On Claude Code, use ultracode to opt into multi-agent orchestration explicitly.

Modes:

  • Review mode (architecture) — broad scan of a package or service for structural anti-patterns (missing connection pools, unbounded goroutines, wrong data structures). Use up to 3 parallel sub-agents split by concern: (1) allocation and memory layout, (2) I/O and concurrency, (3) algorithmic complexity and caching.

  • Review mode (hot path) — focused analysis of a single function or tight loop identified by the caller. Work sequentially; one sub-agent is sufficient.

  • Optimize mode — a bottleneck has been identified by profiling. Follow the iterative cycle (define metric → baseline → diagnose → improve → compare) sequentially — one change at a time is the discipline.

Dependencies:

  • benchstat: go install golang.org/x/perf/cmd/benchstat@latest

Go Performance Optimization

Core Philosophy

  1. Profile before optimizing — intuition about bottlenecks is wrong ~80% of the time. Use pprof to find actual hot spots (→ See samber/cc-skills-golang@golang-troubleshooting skill)

  2. Allocation reduction yields the biggest ROI — Go's GC is fast but not free. Reducing allocations per request often matters more than micro-optimizing CPU

  3. Document optimizations — add code comments explaining why a pattern is faster, with benchmark numbers when available. Future readers need context to avoid reverting an "unnecessary" optimization

Rule Out External Bottlenecks First

Before optimizing Go code, verify the bottleneck is in your process — if 90% of latency is a slow DB query or API call, reducing allocations won't help.

Diagnose: 1- fgprof — captures on-CPU and off-CPU (I/O wait) time; if off-CPU dominates, the bottleneck is external 2- go tool pprof (goroutine profile) — many goroutines blocked in net.(*conn).Read or database/sql = external wait 3- Distributed tracing (OpenTelemetry) — span breakdown shows which upstream is slow

When external: optimize that component instead — query tuning, caching, connection pools, circuit breakers (→ See samber/cc-skills-golang@golang-database skill, Caching Patterns).

Iterative Optimization Methodology

The cycle: Define Goals → Benchmark → Diagnose → Improve → Benchmark
  1. Define your metric — latency, throughput, memory, or CPU? Without a target, optimizations are random

  2. Write an atomic benchmark — isolate one function per benchmark to avoid result contamination (→ See samber/cc-skills-golang@golang-benchmark skill)

  3. Measure baseline — go test -bench=BenchmarkMyFunc -benchmem -count=6 ./pkg/... | tee /tmp/report-1.txt

  4. Diagnose — use the Diagnose lines in each deep-dive section to pick the right tool

  5. Improve — apply ONE optimization at a time with an explanatory comment

  6. Compare — benchstat /tmp/report-1.txt /tmp/report-2.txt to confirm statistical significance

  7. Commit — paste the benchstat output in the commit body so reviewers and future readers see the exact improvement; follow the perf(scope): summary commit type

  8. Repeat — increment report number, tackle next bottleneck

Refer to library documentation for known patterns before inventing custom solutions. Keep all /tmp/report-*.txt files as an audit trail.

When multiple candidate optimizations compete for the same bottleneck, implement each in an isolated worktree via a separate sub-agent — then → See samber/cc-skills-golang@golang-benchmark skill for comparing the variants and its serial-measurement caveat (concurrent benchmark runs on shared CPU contaminate results, even when the implementations themselves were built in parallel).

Decision Tree: Where Is Time Spent?

BottleneckSignal (from pprof)Action
Too many allocationsalloc_objects high in heap profileMemory optimization
CPU-bound hot loopfunction dominates CPU profileCPU optimization
GC pauses / OOMhigh GC%, container limitsRuntime tuning
Network / I/O latencygoroutines blocked on I/OI/O & networking
Repeated expensive worksame computation/fetch multiple timesCaching patterns
Wrong algorithmO(n²) where O(n) existsAlgorithmic complexity
Lock contentionmutex/block profile hot→ See samber/cc-skills-golang@golang-concurrency skill
Slow queriesDB time dominates traces→ See samber/cc-skills-golang@golang-database skill

Common Mistakes

MistakeFix
Optimizing without profilingProfile with pprof first — intuition is wrong ~80% of the time
Default http.Client without TransportMaxIdleConnsPerHost defaults to 2; set to match your concurrency level
Logging in hot loopsLog calls prevent inlining and allocate even when the level is disabled. Use slog.LogAttrs
panic/recover as control flowpanic allocates a stack trace and unwinds the stack; use error returns
unsafe without benchmark proofOnly justified when profiling shows >10% improvement in a verified hot path
No GC tuning in containersSet GOMEMLIMIT to 80-90% of container memory to prevent OOM kills
reflect.DeepEqual in production50-200x slower than typed comparison; use slices.Equal, maps.Equal, bytes.Equal

Deep Dives

  • Memory Optimization — allocation patterns, backing array leaks, sync.Pool, struct alignment

  • CPU Optimization — inlining, cache locality, false sharing, ILP, reflection avoidance

  • I/O & Networking — HTTP transport config, streaming, JSON performance, cgo, batch operations

  • Runtime Tuning — GOGC, GOMEMLIMIT, GC diagnostics, GOMAXPROCS, PGO

  • Caching Patterns — algorithmic complexity, compiled patterns, singleflight, work avoidance

  • Production Observability — Prometheus metrics, PromQL queries, continuous profiling, alerting rules

CI Regression Detection

Automate benchmark comparison in CI to catch regressions before they reach production. → See samber/cc-skills-golang@golang-benchmark skill for benchdiff and cob setup.

Cross-References

  • → See samber/cc-skills-golang@golang-benchmark skill for benchmarking methodology, benchstat, and b.Loop() (Go 1.24+)

  • → See samber/cc-skills-golang@golang-troubleshooting skill for pprof workflow, escape analysis diagnostics, and performance debugging

  • → See samber/cc-skills-golang@golang-data-structures skill for slice/map preallocation and strings.Builder

  • → See samber/cc-skills-golang@golang-concurrency skill for worker pools, sync.Pool API, goroutine lifecycle, and lock contention

  • → See samber/cc-skills-golang@golang-safety skill for defer in loops, slice backing array aliasing

  • → See samber/cc-skills-golang@golang-database skill for connection pool tuning and batch processing

  • → See samber/cc-skills-golang@golang-observability skill for continuous profiling in production

Files

references/caching.md

Caching Patterns

The fastest code is code that doesn't run. Caching pre-computed results, deduplicating concurrent requests, and avoiding unnecessary work are often the highest-leverage performance improvements.

Table of Contents

  • Compiled Pattern Caching

    • Regexp at package level

    • Template caching

    • Precomputed lookup tables

  • Request-Level Caching

    • singleflight for cache stampede prevention

    • LRU caches

  • Algorithmic Complexity

  • Work Avoidance

    • Map lookups over slice scanning

    • Early returns and short-circuit loops

    • Avoid iterator chains

    • Replace indirect function calls with direct loops

Compiled Pattern Caching

Diagnose: 1- go tool pprof (CPU profile) — look for regexp.Compile, regexp.MustCompile, or template.Parse appearing in hot paths; their presence means patterns are being recompiled per call instead of once 2- go test -bench -benchmem — benchmark per-call compilation vs cached version; expect 10-12x improvement and allocs/op dropping to zero for the compilation step

Regexp at package level

regexp.Compile parses a pattern into a state machine — ~5,700ns per compilation. Match operations on a compiled regexp cost ~450ns. Compiling per-call wastes 10-12x:

// Bad — compiled on every call
func isValid(email string) bool {
    re := regexp.MustCompile(`^[a-z0-9._%+-]+@[a-z0-9.-]+\.[a-z]{2,}$`)
    return re.MatchString(email)
}

// Good — compiled once, safe for concurrent use
var emailRegex = regexp.MustCompile(`^[a-z0-9._%+-]+@[a-z0-9.-]+\.[a-z]{2,}$`)

func isValid(email string) bool { return emailRegex.MatchString(email) }

Note: regexp.MustCompile panics on invalid patterns — fine for package-level constants (caught at startup). Use regexp.Compile for user-provided patterns. Go's regexp uses linear-time matching (no backtracking).

Template caching

template.Parse is equally expensive. Parse once at startup:

var reportTmpl = template.Must(template.ParseFiles("templates/report.html"))
Precomputed lookup tables

When a computation is pure (same input → same output) and the input space is small, replace calculation with array lookup:

var hexDigit = [16]byte{'0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f'}

func byteToHex(b byte) (byte, byte) {
    return hexDigit[b>>4], hexDigit[b&0x0f] // two array lookups vs branching logic
}

If the table fits in L1/L2 cache, lookup is faster than even simple computation.

Request-Level Caching

Diagnose: 1- go tool pprof (goroutine profile) — look for many goroutines blocked on the same external call (HTTP fetch, DB query); this signals a cache stampede where N goroutines all miss the cache simultaneously 2- fgprof — shows off-CPU wait time; look for the same fetch function dominating wall-clock time across many goroutines, confirming duplicated concurrent work 3- go tool pprof -alloc_objects — check if cache miss handling allocates heavily; high alloc counts on fetch functions confirm the stampede is also generating GC pressure

singleflight for cache stampede prevention

When a cache entry expires, many goroutines may simultaneously discover the miss and all request the same expensive computation. singleflight ensures only one goroutine fetches while others wait:

import "golang.org/x/sync/singleflight"

var (
    cache sync.Map
    sf    singleflight.Group
)

func GetWeather(city string) (string, error) {
    if val, ok := cache.Load(city); ok {
        return val.(string), nil
    }

    // Only one goroutine fetches; others block on the same key
    result, err, _ := sf.Do(city, func() (any, error) {
        data, err := fetchFromAPI(city)
        if err == nil { cache.Store(city, data) }
        return data, err
    })
    return result.(string), err
}

→ See samber/cc-skills-golang@golang-concurrency skill for singleflight API details and sync.Map vs RWMutex decision guidance. → Generics alternative: Use github.com/samber/go-singleflightx to avoid interface{} boxing overhead; expect 2-4x faster result retrieval compared to the standard library's singleflight.Group.

LRU caches

For bounded caches with eviction, the standard library's container/list works but has poor cache locality (each node is a separate heap allocation). For high-performance LRU:

  • github.com/hashicorp/golang-lru — thread-safe, simple API

  • github.com/elastic/go-freelru — merges hashmap and ringbuffer into contiguous memory, ~37x faster than sharded implementations

When using third-party cache libraries, refer to the library's official documentation for current API signatures.

Algorithmic Complexity

Diagnose: 1- go tool pprof (CPU profile) — look for functions with high cumulative time that contain nested loops or repeated linear scans; these are algorithmic complexity bottlenecks 2- go test -bench — benchmark with different input sizes (100, 1K, 10K, 100K); if time grows quadratically (10x input → 100x time), the algorithm is O(n²) and needs replacement

Before micro-optimizing, check that the algorithm itself isn't the bottleneck. A constant-factor improvement on an O(n²) algorithm loses to a naive O(n log n) implementation at scale.

Common complexity traps in Go:

PatternComplexityFixFixed complexity
slices.Contains in a loopO(n·m)Build map[T]struct{} first, then lookupO(n+m)
Nested loops for matchingO(n²)Index with a map, sort+binary search, or slices.BinarySearchO(n log n) or O(n)
Repeated append without preallocO(n²) amortized copiesmake([]T, 0, n)O(n)
String concatenation with +=O(n²) total copiesstrings.BuilderO(n)
Linear scan for min/max/dedupO(n) per querySort once, query many timesO(n log n) + O(log n) per query

Think in Big-O first, then optimize constants. A 10x constant-factor improvement matters; switching from O(n²) to O(n) matters more.

Work Avoidance

Diagnose: 1- go tool pprof (CPU profile) — look for linear scan functions (slices.Contains, slices.Index) or iterator chains (Filter, Map) consuming CPU in hot paths 2- go test -bench — benchmark the current approach vs a map-based or early-return version; expect O(n) → O(1) for membership tests, significant improvement for short-circuit loops

Map lookups over slice scanning

Contains(slice, element) is O(n). Map lookups are O(1). When doing multiple membership tests against the same collection, build a map once:

// Bad — O(n*m), checking Contains per element
for _, item := range subset {
    if !Contains(collection, item) { return false } // O(n) per check
}

// Good — O(n+m), build map once, O(1) lookups
seen := make(map[T]struct{}, len(collection))
for _, item := range collection { seen[item] = struct{}{} }
for _, item := range subset {
    if _, ok := seen[item]; !ok { return false }
}

Use struct{} (0 bytes) instead of bool (1 byte) for set maps.

Early returns and short-circuit loops

Return immediately when the answer is known. Finding the target on iteration 3 of 1000 saves 997 iterations:

// Bad — always iterates full collection
found := false
for _, item := range collection {
    if item == target { found = true }
}
return found

// Good — returns on first match
for i := range collection {
    if collection[i] == target { return true }
}
return false
Avoid iterator chains

Chaining iterator operations (Filter → Map → First) creates closures and intermediate machinery. A direct loop is simpler and faster:

// Bad — creates 2 iterators with closures
result, ok := First(Filter(collection, predicate))

// Good — single pass, early return, no closures
for i := range collection {
    if predicate(collection[i]) { return collection[i], true }
}
Replace indirect function calls with direct loops

When a function wraps another function (e.g., FromSlicePtr calling Map with a closure), the closure indirection prevents inlining. Replace with a direct loop:

// Bad — Map() with closure, per-element function call overhead
func FromSlicePtr(items []*T) []T {
    return Map(items, func(p *T) T { return *p })
}

// Good — direct loop, inlineable, -13% to -17% time
func FromSlicePtr(items []*T) []T {
    result := make([]T, len(items))
    for i := range items { result[i] = *items[i] }
    return result
}

Requirements and compatibility

Written for: Claude Code, OpenAI Codex

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Declares allowed tools, Claude Code frontmatter

The author says: Designed for Claude Code, Codex or similar harness, and for projects using Golang.

Security

What our scanner noticed· Low risk

  • Instructions that use the network

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Attribution and licence

Created by
samber
Publisher
Samuel Berthe (Community)
Distributed by
Samuel Berthe
Source
samber/cc-skills-golang · skills/golang-performance · commit bb1d43d
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
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