Golang Performance
Samuel BertheCommunityCreated by samberDistributed by Samuel Berthe
- Skill
- Guidelines
- Software development
- MIT
- Low risk
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill provides a structured approach to identifying and resolving performance bottlenecks in Golang applications. It emphasizes a data-driven philosophy: profile first, hypothesize, apply a single optimization, and re-measure. It covers critical areas including memory allocation reduction, CPU efficiency, cache locality, runtime tuning, and algorithmic improvements. The skill is designed to guide developers through the iterative cycle of benchmarking and optimization, ensuring that changes are statistically significant and documented.
What it does
- Provides a decision tree for mapping pprof signals to specific optimization patterns.
- Defines an iterative workflow for benchmarking, diagnosing, and verifying performance improvements.
- Offers deep-dive patterns for memory management, CPU hot-path optimization, and I/O efficiency.
- Includes guidance on avoiding common Go performance pitfalls like lock contention and unnecessary allocations.
- Supports architectural performance reviews through multi-agent orchestration.
- Integrates with standard Go tooling like benchstat for statistical validation of changes.
When to use it
- When profiling or benchmarks have identified a specific performance bottleneck.
- When conducting a performance-focused code review to suggest structural improvements.
- When you need to reduce GC pressure or latency in high-throughput Go services.
- When you need to verify if a proposed optimization actually yields a measurable gain.
Advantages
- Reduces reliance on intuition by enforcing a measurement-first methodology.
- Provides actionable patterns for common Go-specific performance issues.
- Ensures performance improvements are statistically validated using benchstat.
- Helps prevent performance regressions by encouraging documented benchmarks.
- Enables systematic identification of bottlenecks across memory, CPU, and I/O.
Usage examples
- “My service has high GC overhead. How can I reduce allocations?”
- The agent will guide you through identifying allocation hot-spots using pprof, suggest patterns like sync.Pool or pre-allocation, and help you verify the reduction in allocs/op using benchstat.
- “Review this package for performance anti-patterns.”
- The agent will perform an architectural scan, checking for issues like unbounded goroutines, missing connection pools, or inefficient data structures, and provide a report with optimization recommendations.
- “I suspect a function is CPU-bound. How do I optimize it?”
- The agent will help you establish a baseline benchmark, analyze the CPU profile to check for inlining or cache locality issues, and suggest specific code changes to improve execution speed.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/samber/golang-performance/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip golang-performance.zip -d .agents/skills
Documentation by samber
Persona: You are a Go performance engineer. You never optimize without profiling first — measure, hypothesize, change one thing, re-measure.
Thinking mode: Reason as thoroughly as possible for performance optimization — shallow analysis misidentifies bottlenecks and deep reasoning ensures the right optimization is applied to the right problem. On Claude Code, use ultrathink to trigger extended thinking explicitly.
Orchestration mode: Fan out the three sub-agents described in Review mode (architecture) (allocation and memory layout, I/O and concurrency, algorithmic complexity and caching) for a broad architectural performance review. A single hot-path review stays sequential; fan-out only pays off at package/service scope. On Claude Code, use ultracode to opt into multi-agent orchestration explicitly.
Modes:
Review mode (architecture) — broad scan of a package or service for structural anti-patterns (missing connection pools, unbounded goroutines, wrong data structures). Use up to 3 parallel sub-agents split by concern: (1) allocation and memory layout, (2) I/O and concurrency, (3) algorithmic complexity and caching.
Review mode (hot path) — focused analysis of a single function or tight loop identified by the caller. Work sequentially; one sub-agent is sufficient.
Optimize mode — a bottleneck has been identified by profiling. Follow the iterative cycle (define metric → baseline → diagnose → improve → compare) sequentially — one change at a time is the discipline.
Dependencies:
benchstat:
go install golang.org/x/perf/cmd/benchstat@latest
Go Performance Optimization
Core Philosophy
Profile before optimizing — intuition about bottlenecks is wrong ~80% of the time. Use pprof to find actual hot spots (→ See
samber/cc-skills-golang@golang-troubleshootingskill)Allocation reduction yields the biggest ROI — Go's GC is fast but not free. Reducing allocations per request often matters more than micro-optimizing CPU
Document optimizations — add code comments explaining why a pattern is faster, with benchmark numbers when available. Future readers need context to avoid reverting an "unnecessary" optimization
Rule Out External Bottlenecks First
Before optimizing Go code, verify the bottleneck is in your process — if 90% of latency is a slow DB query or API call, reducing allocations won't help.
Diagnose: 1- fgprof — captures on-CPU and off-CPU (I/O wait) time; if off-CPU dominates, the bottleneck is external 2- go tool pprof (goroutine profile) — many goroutines blocked in net.(*conn).Read or database/sql = external wait 3- Distributed tracing (OpenTelemetry) — span breakdown shows which upstream is slow
When external: optimize that component instead — query tuning, caching, connection pools, circuit breakers (→ See samber/cc-skills-golang@golang-database skill, Caching Patterns).
Iterative Optimization Methodology
The cycle: Define Goals → Benchmark → Diagnose → Improve → Benchmark
Define your metric — latency, throughput, memory, or CPU? Without a target, optimizations are random
Write an atomic benchmark — isolate one function per benchmark to avoid result contamination (→ See
samber/cc-skills-golang@golang-benchmarkskill)Measure baseline —
go test -bench=BenchmarkMyFunc -benchmem -count=6 ./pkg/... | tee /tmp/report-1.txtDiagnose — use the Diagnose lines in each deep-dive section to pick the right tool
Improve — apply ONE optimization at a time with an explanatory comment
Compare —
benchstat /tmp/report-1.txt /tmp/report-2.txtto confirm statistical significanceCommit — paste the benchstat output in the commit body so reviewers and future readers see the exact improvement; follow the
perf(scope): summarycommit typeRepeat — increment report number, tackle next bottleneck
Refer to library documentation for known patterns before inventing custom solutions. Keep all /tmp/report-*.txt files as an audit trail.
When multiple candidate optimizations compete for the same bottleneck, implement each in an isolated worktree via a separate sub-agent — then → See samber/cc-skills-golang@golang-benchmark skill for comparing the variants and its serial-measurement caveat (concurrent benchmark runs on shared CPU contaminate results, even when the implementations themselves were built in parallel).
Decision Tree: Where Is Time Spent?
| Bottleneck | Signal (from pprof) | Action |
|---|---|---|
| Too many allocations | alloc_objects high in heap profile | Memory optimization |
| CPU-bound hot loop | function dominates CPU profile | CPU optimization |
| GC pauses / OOM | high GC%, container limits | Runtime tuning |
| Network / I/O latency | goroutines blocked on I/O | I/O & networking |
| Repeated expensive work | same computation/fetch multiple times | Caching patterns |
| Wrong algorithm | O(n²) where O(n) exists | Algorithmic complexity |
| Lock contention | mutex/block profile hot | → See samber/cc-skills-golang@golang-concurrency skill |
| Slow queries | DB time dominates traces | → See samber/cc-skills-golang@golang-database skill |
Common Mistakes
| Mistake | Fix |
|---|---|
| Optimizing without profiling | Profile with pprof first — intuition is wrong ~80% of the time |
Default http.Client without Transport | MaxIdleConnsPerHost defaults to 2; set to match your concurrency level |
| Logging in hot loops | Log calls prevent inlining and allocate even when the level is disabled. Use slog.LogAttrs |
panic/recover as control flow | panic allocates a stack trace and unwinds the stack; use error returns |
unsafe without benchmark proof | Only justified when profiling shows >10% improvement in a verified hot path |
| No GC tuning in containers | Set GOMEMLIMIT to 80-90% of container memory to prevent OOM kills |
reflect.DeepEqual in production | 50-200x slower than typed comparison; use slices.Equal, maps.Equal, bytes.Equal |
Deep Dives
Memory Optimization — allocation patterns, backing array leaks, sync.Pool, struct alignment
CPU Optimization — inlining, cache locality, false sharing, ILP, reflection avoidance
I/O & Networking — HTTP transport config, streaming, JSON performance, cgo, batch operations
Runtime Tuning — GOGC, GOMEMLIMIT, GC diagnostics, GOMAXPROCS, PGO
Caching Patterns — algorithmic complexity, compiled patterns, singleflight, work avoidance
Production Observability — Prometheus metrics, PromQL queries, continuous profiling, alerting rules
CI Regression Detection
Automate benchmark comparison in CI to catch regressions before they reach production. → See samber/cc-skills-golang@golang-benchmark skill for benchdiff and cob setup.
Cross-References
→ See
samber/cc-skills-golang@golang-benchmarkskill for benchmarking methodology,benchstat, andb.Loop()(Go 1.24+)→ See
samber/cc-skills-golang@golang-troubleshootingskill for pprof workflow, escape analysis diagnostics, and performance debugging→ See
samber/cc-skills-golang@golang-data-structuresskill for slice/map preallocation andstrings.Builder→ See
samber/cc-skills-golang@golang-concurrencyskill for worker pools,sync.PoolAPI, goroutine lifecycle, and lock contention→ See
samber/cc-skills-golang@golang-safetyskill for defer in loops, slice backing array aliasing→ See
samber/cc-skills-golang@golang-databaseskill for connection pool tuning and batch processing→ See
samber/cc-skills-golang@golang-observabilityskill for continuous profiling in production
Files
- ATTRIBUTION.mdAdded by AutoGineer911 B
- LICENSELicence file added by AutoGineer1.0 KiB
- SKILL.md9.3 KiB
- assets/prometheus-alerts.yml662 B
- evals/evals.json91.6 KiB
- references/caching.md8.7 KiB
- references/cpu.md18.3 KiB
- references/io-networking.md14.2 KiB
- references/memory.md10.1 KiB
- references/observability.md5.5 KiB
- references/runtime.md11.8 KiB
references/caching.md
Caching Patterns
The fastest code is code that doesn't run. Caching pre-computed results, deduplicating concurrent requests, and avoiding unnecessary work are often the highest-leverage performance improvements.
Table of Contents
Compiled Pattern Caching
Regexp at package level
Template caching
Precomputed lookup tables
Request-Level Caching
singleflight for cache stampede prevention
LRU caches
Algorithmic Complexity
Work Avoidance
Map lookups over slice scanning
Early returns and short-circuit loops
Avoid iterator chains
Replace indirect function calls with direct loops
Compiled Pattern Caching
Diagnose: 1- go tool pprof (CPU profile) — look for regexp.Compile, regexp.MustCompile, or template.Parse appearing in hot paths; their presence means patterns are being recompiled per call instead of once 2- go test -bench -benchmem — benchmark per-call compilation vs cached version; expect 10-12x improvement and allocs/op dropping to zero for the compilation step
Regexp at package level
regexp.Compile parses a pattern into a state machine — ~5,700ns per compilation. Match operations on a compiled regexp cost ~450ns. Compiling per-call wastes 10-12x:
// Bad — compiled on every call
func isValid(email string) bool {
re := regexp.MustCompile(`^[a-z0-9._%+-]+@[a-z0-9.-]+\.[a-z]{2,}$`)
return re.MatchString(email)
}
// Good — compiled once, safe for concurrent use
var emailRegex = regexp.MustCompile(`^[a-z0-9._%+-]+@[a-z0-9.-]+\.[a-z]{2,}$`)
func isValid(email string) bool { return emailRegex.MatchString(email) }Note: regexp.MustCompile panics on invalid patterns — fine for package-level constants (caught at startup). Use regexp.Compile for user-provided patterns. Go's regexp uses linear-time matching (no backtracking).
Template caching
template.Parse is equally expensive. Parse once at startup:
var reportTmpl = template.Must(template.ParseFiles("templates/report.html"))Precomputed lookup tables
When a computation is pure (same input → same output) and the input space is small, replace calculation with array lookup:
var hexDigit = [16]byte{'0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f'}
func byteToHex(b byte) (byte, byte) {
return hexDigit[b>>4], hexDigit[b&0x0f] // two array lookups vs branching logic
}If the table fits in L1/L2 cache, lookup is faster than even simple computation.
Request-Level Caching
Diagnose: 1- go tool pprof (goroutine profile) — look for many goroutines blocked on the same external call (HTTP fetch, DB query); this signals a cache stampede where N goroutines all miss the cache simultaneously 2- fgprof — shows off-CPU wait time; look for the same fetch function dominating wall-clock time across many goroutines, confirming duplicated concurrent work 3- go tool pprof -alloc_objects — check if cache miss handling allocates heavily; high alloc counts on fetch functions confirm the stampede is also generating GC pressure
singleflight for cache stampede prevention
When a cache entry expires, many goroutines may simultaneously discover the miss and all request the same expensive computation. singleflight ensures only one goroutine fetches while others wait:
import "golang.org/x/sync/singleflight"
var (
cache sync.Map
sf singleflight.Group
)
func GetWeather(city string) (string, error) {
if val, ok := cache.Load(city); ok {
return val.(string), nil
}
// Only one goroutine fetches; others block on the same key
result, err, _ := sf.Do(city, func() (any, error) {
data, err := fetchFromAPI(city)
if err == nil { cache.Store(city, data) }
return data, err
})
return result.(string), err
}→ See samber/cc-skills-golang@golang-concurrency skill for singleflight API details and sync.Map vs RWMutex decision guidance. → Generics alternative: Use github.com/samber/go-singleflightx to avoid interface{} boxing overhead; expect 2-4x faster result retrieval compared to the standard library's singleflight.Group.
LRU caches
For bounded caches with eviction, the standard library's container/list works but has poor cache locality (each node is a separate heap allocation). For high-performance LRU:
github.com/hashicorp/golang-lru— thread-safe, simple APIgithub.com/elastic/go-freelru— merges hashmap and ringbuffer into contiguous memory, ~37x faster than sharded implementations
When using third-party cache libraries, refer to the library's official documentation for current API signatures.
Algorithmic Complexity
Diagnose: 1- go tool pprof (CPU profile) — look for functions with high cumulative time that contain nested loops or repeated linear scans; these are algorithmic complexity bottlenecks 2- go test -bench — benchmark with different input sizes (100, 1K, 10K, 100K); if time grows quadratically (10x input → 100x time), the algorithm is O(n²) and needs replacement
Before micro-optimizing, check that the algorithm itself isn't the bottleneck. A constant-factor improvement on an O(n²) algorithm loses to a naive O(n log n) implementation at scale.
Common complexity traps in Go:
| Pattern | Complexity | Fix | Fixed complexity |
|---|---|---|---|
slices.Contains in a loop | O(n·m) | Build map[T]struct{} first, then lookup | O(n+m) |
| Nested loops for matching | O(n²) | Index with a map, sort+binary search, or slices.BinarySearch | O(n log n) or O(n) |
Repeated append without prealloc | O(n²) amortized copies | make([]T, 0, n) | O(n) |
String concatenation with += | O(n²) total copies | strings.Builder | O(n) |
| Linear scan for min/max/dedup | O(n) per query | Sort once, query many times | O(n log n) + O(log n) per query |
Think in Big-O first, then optimize constants. A 10x constant-factor improvement matters; switching from O(n²) to O(n) matters more.
Work Avoidance
Diagnose: 1- go tool pprof (CPU profile) — look for linear scan functions (slices.Contains, slices.Index) or iterator chains (Filter, Map) consuming CPU in hot paths 2- go test -bench — benchmark the current approach vs a map-based or early-return version; expect O(n) → O(1) for membership tests, significant improvement for short-circuit loops
Map lookups over slice scanning
Contains(slice, element) is O(n). Map lookups are O(1). When doing multiple membership tests against the same collection, build a map once:
// Bad — O(n*m), checking Contains per element
for _, item := range subset {
if !Contains(collection, item) { return false } // O(n) per check
}
// Good — O(n+m), build map once, O(1) lookups
seen := make(map[T]struct{}, len(collection))
for _, item := range collection { seen[item] = struct{}{} }
for _, item := range subset {
if _, ok := seen[item]; !ok { return false }
}Use struct{} (0 bytes) instead of bool (1 byte) for set maps.
Early returns and short-circuit loops
Return immediately when the answer is known. Finding the target on iteration 3 of 1000 saves 997 iterations:
// Bad — always iterates full collection
found := false
for _, item := range collection {
if item == target { found = true }
}
return found
// Good — returns on first match
for i := range collection {
if collection[i] == target { return true }
}
return falseAvoid iterator chains
Chaining iterator operations (Filter → Map → First) creates closures and intermediate machinery. A direct loop is simpler and faster:
// Bad — creates 2 iterators with closures
result, ok := First(Filter(collection, predicate))
// Good — single pass, early return, no closures
for i := range collection {
if predicate(collection[i]) { return collection[i], true }
}Replace indirect function calls with direct loops
When a function wraps another function (e.g., FromSlicePtr calling Map with a closure), the closure indirection prevents inlining. Replace with a direct loop:
// Bad — Map() with closure, per-element function call overhead
func FromSlicePtr(items []*T) []T {
return Map(items, func(p *T) T { return *p })
}
// Good — direct loop, inlineable, -13% to -17% time
func FromSlicePtr(items []*T) []T {
result := make([]T, len(items))
for i := range items { result[i] = *items[i] }
return result
}Requirements and compatibility
Written for: Claude Code, OpenAI Codex
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Declares allowed tools, Claude Code frontmatter
The author says: Designed for Claude Code, Codex or similar harness, and for projects using Golang.
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Attribution and licence
- Created by
- samber
- Publisher
- Samuel Berthe (Community)
- Distributed by
- Samuel Berthe
- Source
- samber/cc-skills-golang · skills/golang-performance · commit bb1d43d
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by samber or Samuel Berthe.
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