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Golang Performance

Samuel BertheCommunityCreated by samberDistributed by Samuel Berthe

  • Skill
  • Guidelines
  • Software development
  • MIT
  • Low risk

From the author

Golang performance optimization patterns and methodology - if X bottleneck, then apply Y. Covers allocation reduction, CPU efficiency, memory layout, GC tuning, pooling, caching, and hot-path optimization. Use when profiling or benchmarks have identified a bottleneck and you need the right optimization pattern to fix it. Also use when performing performance code review to suggest improvements or benchmarks that could help identify quick performance gains. Not for measurement methodology (→ See `samber/cc-skills-golang@golang-benchmark` skill) or debugging workflow (→ See `samber/cc-skills-golang@golang-troubleshooting` skill).
— the description by samber

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

This skill provides a structured approach to identifying and resolving performance bottlenecks in Golang applications. It emphasizes a data-driven philosophy: profile first, hypothesize, apply a single optimization, and re-measure. It covers critical areas including memory allocation reduction, CPU efficiency, cache locality, runtime tuning, and algorithmic improvements. The skill is designed to guide developers through the iterative cycle of benchmarking and optimization, ensuring that changes are statistically significant and documented.

What it does

  • Provides a decision tree for mapping pprof signals to specific optimization patterns.
  • Defines an iterative workflow for benchmarking, diagnosing, and verifying performance improvements.
  • Offers deep-dive patterns for memory management, CPU hot-path optimization, and I/O efficiency.
  • Includes guidance on avoiding common Go performance pitfalls like lock contention and unnecessary allocations.
  • Supports architectural performance reviews through multi-agent orchestration.
  • Integrates with standard Go tooling like benchstat for statistical validation of changes.

When to use it

  • When profiling or benchmarks have identified a specific performance bottleneck.
  • When conducting a performance-focused code review to suggest structural improvements.
  • When you need to reduce GC pressure or latency in high-throughput Go services.
  • When you need to verify if a proposed optimization actually yields a measurable gain.

Advantages

  • Reduces reliance on intuition by enforcing a measurement-first methodology.
  • Provides actionable patterns for common Go-specific performance issues.
  • Ensures performance improvements are statistically validated using benchstat.
  • Helps prevent performance regressions by encouraging documented benchmarks.
  • Enables systematic identification of bottlenecks across memory, CPU, and I/O.

Usage examples

“My service has high GC overhead. How can I reduce allocations?”
The agent will guide you through identifying allocation hot-spots using pprof, suggest patterns like sync.Pool or pre-allocation, and help you verify the reduction in allocs/op using benchstat.
“Review this package for performance anti-patterns.”
The agent will perform an architectural scan, checking for issues like unbounded goroutines, missing connection pools, or inefficient data structures, and provide a report with optimization recommendations.
“I suspect a function is CPU-bound. How do I optimize it?”
The agent will help you establish a baseline benchmark, analyze the CPU profile to check for inlining or cache locality issues, and suggest specific code changes to improve execution speed.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/samber/golang-performance/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip golang-performance.zip -d .agents/skills

Documentation by samber

Persona: You are a Go performance engineer. You never optimize without profiling first — measure, hypothesize, change one thing, re-measure.

Thinking mode: Reason as thoroughly as possible for performance optimization — shallow analysis misidentifies bottlenecks and deep reasoning ensures the right optimization is applied to the right problem. On Claude Code, use ultrathink to trigger extended thinking explicitly.

Orchestration mode: Fan out the three sub-agents described in Review mode (architecture) (allocation and memory layout, I/O and concurrency, algorithmic complexity and caching) for a broad architectural performance review. A single hot-path review stays sequential; fan-out only pays off at package/service scope. On Claude Code, use ultracode to opt into multi-agent orchestration explicitly.

Modes:

  • Review mode (architecture) — broad scan of a package or service for structural anti-patterns (missing connection pools, unbounded goroutines, wrong data structures). Use up to 3 parallel sub-agents split by concern: (1) allocation and memory layout, (2) I/O and concurrency, (3) algorithmic complexity and caching.

  • Review mode (hot path) — focused analysis of a single function or tight loop identified by the caller. Work sequentially; one sub-agent is sufficient.

  • Optimize mode — a bottleneck has been identified by profiling. Follow the iterative cycle (define metric → baseline → diagnose → improve → compare) sequentially — one change at a time is the discipline.

Dependencies:

  • benchstat: go install golang.org/x/perf/cmd/benchstat@latest

Go Performance Optimization

Core Philosophy

  1. Profile before optimizing — intuition about bottlenecks is wrong ~80% of the time. Use pprof to find actual hot spots (→ See samber/cc-skills-golang@golang-troubleshooting skill)

  2. Allocation reduction yields the biggest ROI — Go's GC is fast but not free. Reducing allocations per request often matters more than micro-optimizing CPU

  3. Document optimizations — add code comments explaining why a pattern is faster, with benchmark numbers when available. Future readers need context to avoid reverting an "unnecessary" optimization

Rule Out External Bottlenecks First

Before optimizing Go code, verify the bottleneck is in your process — if 90% of latency is a slow DB query or API call, reducing allocations won't help.

Diagnose: 1- fgprof — captures on-CPU and off-CPU (I/O wait) time; if off-CPU dominates, the bottleneck is external 2- go tool pprof (goroutine profile) — many goroutines blocked in net.(*conn).Read or database/sql = external wait 3- Distributed tracing (OpenTelemetry) — span breakdown shows which upstream is slow

When external: optimize that component instead — query tuning, caching, connection pools, circuit breakers (→ See samber/cc-skills-golang@golang-database skill, Caching Patterns).

Iterative Optimization Methodology

The cycle: Define Goals → Benchmark → Diagnose → Improve → Benchmark
  1. Define your metric — latency, throughput, memory, or CPU? Without a target, optimizations are random

  2. Write an atomic benchmark — isolate one function per benchmark to avoid result contamination (→ See samber/cc-skills-golang@golang-benchmark skill)

  3. Measure baseline — go test -bench=BenchmarkMyFunc -benchmem -count=6 ./pkg/... | tee /tmp/report-1.txt

  4. Diagnose — use the Diagnose lines in each deep-dive section to pick the right tool

  5. Improve — apply ONE optimization at a time with an explanatory comment

  6. Compare — benchstat /tmp/report-1.txt /tmp/report-2.txt to confirm statistical significance

  7. Commit — paste the benchstat output in the commit body so reviewers and future readers see the exact improvement; follow the perf(scope): summary commit type

  8. Repeat — increment report number, tackle next bottleneck

Refer to library documentation for known patterns before inventing custom solutions. Keep all /tmp/report-*.txt files as an audit trail.

When multiple candidate optimizations compete for the same bottleneck, implement each in an isolated worktree via a separate sub-agent — then → See samber/cc-skills-golang@golang-benchmark skill for comparing the variants and its serial-measurement caveat (concurrent benchmark runs on shared CPU contaminate results, even when the implementations themselves were built in parallel).

Decision Tree: Where Is Time Spent?

BottleneckSignal (from pprof)Action
Too many allocationsalloc_objects high in heap profileMemory optimization
CPU-bound hot loopfunction dominates CPU profileCPU optimization
GC pauses / OOMhigh GC%, container limitsRuntime tuning
Network / I/O latencygoroutines blocked on I/OI/O & networking
Repeated expensive worksame computation/fetch multiple timesCaching patterns
Wrong algorithmO(n²) where O(n) existsAlgorithmic complexity
Lock contentionmutex/block profile hot→ See samber/cc-skills-golang@golang-concurrency skill
Slow queriesDB time dominates traces→ See samber/cc-skills-golang@golang-database skill

Common Mistakes

MistakeFix
Optimizing without profilingProfile with pprof first — intuition is wrong ~80% of the time
Default http.Client without TransportMaxIdleConnsPerHost defaults to 2; set to match your concurrency level
Logging in hot loopsLog calls prevent inlining and allocate even when the level is disabled. Use slog.LogAttrs
panic/recover as control flowpanic allocates a stack trace and unwinds the stack; use error returns
unsafe without benchmark proofOnly justified when profiling shows >10% improvement in a verified hot path
No GC tuning in containersSet GOMEMLIMIT to 80-90% of container memory to prevent OOM kills
reflect.DeepEqual in production50-200x slower than typed comparison; use slices.Equal, maps.Equal, bytes.Equal

Deep Dives

  • Memory Optimization — allocation patterns, backing array leaks, sync.Pool, struct alignment

  • CPU Optimization — inlining, cache locality, false sharing, ILP, reflection avoidance

  • I/O & Networking — HTTP transport config, streaming, JSON performance, cgo, batch operations

  • Runtime Tuning — GOGC, GOMEMLIMIT, GC diagnostics, GOMAXPROCS, PGO

  • Caching Patterns — algorithmic complexity, compiled patterns, singleflight, work avoidance

  • Production Observability — Prometheus metrics, PromQL queries, continuous profiling, alerting rules

CI Regression Detection

Automate benchmark comparison in CI to catch regressions before they reach production. → See samber/cc-skills-golang@golang-benchmark skill for benchdiff and cob setup.

Cross-References

  • → See samber/cc-skills-golang@golang-benchmark skill for benchmarking methodology, benchstat, and b.Loop() (Go 1.24+)

  • → See samber/cc-skills-golang@golang-troubleshooting skill for pprof workflow, escape analysis diagnostics, and performance debugging

  • → See samber/cc-skills-golang@golang-data-structures skill for slice/map preallocation and strings.Builder

  • → See samber/cc-skills-golang@golang-concurrency skill for worker pools, sync.Pool API, goroutine lifecycle, and lock contention

  • → See samber/cc-skills-golang@golang-safety skill for defer in loops, slice backing array aliasing

  • → See samber/cc-skills-golang@golang-database skill for connection pool tuning and batch processing

  • → See samber/cc-skills-golang@golang-observability skill for continuous profiling in production

Files

references/memory.md

Memory Optimization

Allocation reduction is the single highest-ROI optimization in most Go programs. Every allocation eventually requires garbage collection — reducing allocation count and size directly reduces GC pauses and CPU overhead.

Table of Contents

  • Allocation Patterns

    • Reuse slices via append(s[:0], ...)

    • Direct indexing vs append

    • Eliminate redundant map lookups

    • Map size hints

    • Sentinel errors vs fmt.Errorf

    • Interface boxing

  • Backing Array Leaks

    • Slice reslicing retains the entire backing array

    • Substring memory leaks

    • Map never shrinks

  • String and Byte Optimization

  • sync.Pool Hot-Path Patterns

  • Memory Layout

    • Struct field alignment

    • Zero-size field at end of struct

    • Pointer receivers for large structs

    • Map of pointers for large, frequently updated structs

Allocation Patterns

Diagnose: 1- go tool pprof -alloc_objects — rank functions by number of heap allocations; expect hot-path functions (request handlers, serializers) near the top with thousands of alloc/op 2- go build -gcflags="-m -m" — verbose escape analysis showing why variables escape; look for "leaking param", "too large for stack", or "captured by closure" on variables you expect to stay on the stack 3- go test -bench -benchmem — measure allocs/op and B/op per benchmark; expect the target function to show >0 allocs/op that can be eliminated

Reuse slices via append(s[:0], ...)

Reslicing to zero length retains the backing array, turning what would be a new allocation into a no-op:

// Bad — allocates new slice, old one becomes garbage
mode = []T{item}

// Good — reuses existing backing array (0 allocations)
mode = append(mode[:0], item)
Direct indexing vs append

When the output size equals the input size, use make([]T, len(input)) with direct assignment instead of make([]T, 0, len(input)) with append. Direct assignment avoids per-element bounds checking and length increment:

// Slower — append overhead per element
result := make([]T, 0, len(input))
for i := range input { result = append(result, transform(input[i])) }

// Faster — direct assignment
result := make([]T, len(input))
for i := range input { result[i] = transform(input[i]) }

Use append when the result might be smaller (filtering) or when early error return could discard partial results.

Eliminate redundant map lookups

for k := range m { use(m[k]) } does two lookups per iteration. Capture the value from range:

// Bad — two lookups per iteration
for k := range in { result[k] = fn(in[k]) }

// Good — single lookup
for k, v := range in { result[k] = fn(v) }
Map size hints

make(map[K]V) starts with a small number of buckets and rehashes as it grows. Providing a size hint avoids rehashing:

m := make(map[string]int, len(items)) // single allocation, no rehashing
Sentinel errors vs fmt.Errorf

fmt.Errorf allocates on every call. For predictable errors in hot paths, use preallocated sentinels:

var ErrNegative = errors.New("value is negative") // allocated once

func validate(x int) error {
    if x < 0 { return ErrNegative } // zero allocation
    return nil
}

Only use fmt.Errorf when you need dynamic context (field names, values).

Interface boxing

Passing concrete types through any/interface{} forces heap allocation for boxing. In hot paths, use typed parameters or generics:

// Bad — boxes each int, allocates
func sum(values []any) int { ... }

// Good — no boxing, no allocation
func sum(values []int) int { ... }

// Good — generic, still no boxing
func sum[T ~int | ~int64](values []T) T { ... }

Backing Array Leaks

Diagnose: 1- go tool pprof -inuse_space — show currently live heap memory by allocation site; look for unexpectedly large live objects (MB-sized) that should have been GC'd — a sign of backing array retention 2- go tool pprof -alloc_space — show cumulative bytes allocated over time; look for allocation sites producing far more bytes than the final data they hold (e.g., 100MB allocated for 16-byte results)

Slice reslicing retains the entire backing array

A small reslice of a large slice keeps the entire original array in memory:

// Bad — retains entire megabyte-sized backing array
func getHeader(data []byte) []byte { return data[:16] }

// Good — independent copy, original can be GC'd
func getHeader(data []byte) []byte {
    header := make([]byte, 16)
    copy(header, data[:16])
    return header
}
Substring memory leaks

Substrings share the backing array of the original string:

// Bad — keeps entire longMsg in memory
func extractID(msg string) string { return msg[:8] }

// Good — independent copy (Go 1.20+)
func extractID(msg string) string { return strings.Clone(msg[:8]) }
Map never shrinks

Go maps grow but never release bucket memory when entries are deleted. A map that once held millions of entries retains its allocation forever:

// Recreate periodically to reclaim memory
func compact(old map[string]Data) map[string]Data {
    m := make(map[string]Data, len(old))
    for k, v := range old { m[k] = v }
    return m // old map becomes eligible for GC
}

String and Byte Optimization

Diagnose: 1- go tool pprof -alloc_objects — look for string/byte conversion functions (runtime.stringtoslicebyte, runtime.slicebytetostring) appearing as top allocators 2- go test -bench -benchmem — measure allocs/op; expect repeated conversions to show 1+ alloc/op per conversion that can be reduced to zero by caching

Cache string-to-byte conversions — converting between string and []byte allocates a copy each time. Convert once and reuse the result.

Use bytes package directly — bytes.Contains, bytes.HasPrefix, bytes.Split, bytes.ToUpper etc. operate on []byte without string conversion. The bytes package mirrors most of strings.

sync.Pool Hot-Path Patterns

Diagnose: 1- go tool pprof -alloc_objects — identify hot allocation sites creating the same object type repeatedly (e.g., []byte buffers, temp structs); expect one site with thousands of allocs/s that can be pooled

sync.Pool recycles objects across GC cycles, reducing allocation pressure. Use it for frequently allocated, short-lived objects in hot paths (HTTP handlers, serialization, logging):

var bufPool = sync.Pool{
    New: func() any {
        buf := make([]byte, 0, 4096)
        return &buf
    },
}

func handleRequest(data []byte) []byte {
    bp := bufPool.Get().(*[]byte)
    buf := (*bp)[:0] // reset length, keep capacity
    defer func() { *bp = buf; bufPool.Put(bp) }()

    // ... process data into buf ...

    result := make([]byte, len(buf))
    copy(result, buf) // return a copy — buf goes back to pool
    return result
}

Rules:

  • Reset state before Put() — clear references to avoid retaining large object graphs across GC cycles

  • Return copies, not pooled buffers — callers must not hold references to pooled memory

  • Don't pool objects >32KB — large allocations bypass the pool's size classes and GC already handles them efficiently

  • Don't pool infrequently used objects — pool overhead exceeds benefit when allocations are rare

→ See samber/cc-skills-golang@golang-concurrency skill for sync.Pool API reference and basic usage patterns.

Memory Layout

Diagnose: 1- fieldalignment ./... — detect structs with wasted padding bytes; expect warnings like "struct of size 40 could be 24" listing which structs benefit from reordering 2- unsafe.Sizeof/Alignof/Offsetof — measure exact byte sizes and field offsets; use to confirm savings before/after and document them in code comments

Struct field alignment

Go adds padding between fields to satisfy alignment requirements. Reorder fields from largest to smallest:

// Bad — 24 bytes (7 + 3 bytes padding)
type Bad struct {
    a bool    // 1 byte + 7 padding
    b int64   // 8 bytes
    c bool    // 1 byte + 3 padding
    d int32   // 4 bytes
}

// Good — 16 bytes (2 bytes padding)
type Good struct {
    b int64   // 8 bytes
    d int32   // 4 bytes
    a bool    // 1 byte
    c bool    // 1 byte + 2 padding
}

Alignment requirements: bool/byte = 1, int16 = 2, int32/float32 = 4, int64/float64/string/[]T/*T = 8.

Inspect layout: unsafe.Sizeof(T{}), unsafe.Alignof(T{}), unsafe.Offsetof(T{}.field)

Zero-size field at end of struct

If the last field has zero size (struct{}), the compiler adds word-sized padding to prevent a pointer to that field from overlapping the next memory block:

// Bad — 16 bytes (8 for Value + 8 padding for Flag)
type Entry struct { Value int64; Flag struct{} }

// Good — 8 bytes (0 for Flag + 8 for Value)
type Entry struct { Flag struct{}; Value int64 }

Having a struct{} field in a struct is rare and almost useless.

Pointer receivers for large structs

Value receivers copy the entire struct on every method call. Use pointer receivers for structs larger than ~128 bytes. If any method uses a pointer receiver, all methods should for consistency.

Map of pointers for large, frequently updated structs

Map values are not addressable — you cannot modify a field in place. For large structs with frequent updates, map[K]*V avoids the copy-modify-reassign pattern:

players := map[string]*Player{"alice": {Score: 100}}
players["alice"].Score += 10 // direct modification, no copy

Trade-off: each pointer is a separate heap allocation, adding GC pressure. For small, mostly-read structs, map[K]V (value) is better.

Requirements and compatibility

Written for: Claude Code, OpenAI Codex

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

Needs: Declares allowed tools, Claude Code frontmatter

The author says: Designed for Claude Code, Codex or similar harness, and for projects using Golang.

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Attribution and licence

Created by
samber
Publisher
Samuel Berthe (Community)
Distributed by
Samuel Berthe
Source
samber/cc-skills-golang · skills/golang-performance · commit bb1d43d
Licence
MIT License (redistribution allowed)
  • LICENSE (added by AutoGineer from LICENSE)
  • ATTRIBUTION.md (written by AutoGineer)
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