Golang Performance
Samuel BertheCommunityCreated by samberDistributed by Samuel Berthe
- Skill
- Guidelines
- Software development
- MIT
- Low risk
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
This skill provides a structured approach to identifying and resolving performance bottlenecks in Golang applications. It emphasizes a data-driven philosophy: profile first, hypothesize, apply a single optimization, and re-measure. It covers critical areas including memory allocation reduction, CPU efficiency, cache locality, runtime tuning, and algorithmic improvements. The skill is designed to guide developers through the iterative cycle of benchmarking and optimization, ensuring that changes are statistically significant and documented.
What it does
- Provides a decision tree for mapping pprof signals to specific optimization patterns.
- Defines an iterative workflow for benchmarking, diagnosing, and verifying performance improvements.
- Offers deep-dive patterns for memory management, CPU hot-path optimization, and I/O efficiency.
- Includes guidance on avoiding common Go performance pitfalls like lock contention and unnecessary allocations.
- Supports architectural performance reviews through multi-agent orchestration.
- Integrates with standard Go tooling like benchstat for statistical validation of changes.
When to use it
- When profiling or benchmarks have identified a specific performance bottleneck.
- When conducting a performance-focused code review to suggest structural improvements.
- When you need to reduce GC pressure or latency in high-throughput Go services.
- When you need to verify if a proposed optimization actually yields a measurable gain.
Advantages
- Reduces reliance on intuition by enforcing a measurement-first methodology.
- Provides actionable patterns for common Go-specific performance issues.
- Ensures performance improvements are statistically validated using benchstat.
- Helps prevent performance regressions by encouraging documented benchmarks.
- Enables systematic identification of bottlenecks across memory, CPU, and I/O.
Usage examples
- “My service has high GC overhead. How can I reduce allocations?”
- The agent will guide you through identifying allocation hot-spots using pprof, suggest patterns like sync.Pool or pre-allocation, and help you verify the reduction in allocs/op using benchstat.
- “Review this package for performance anti-patterns.”
- The agent will perform an architectural scan, checking for issues like unbounded goroutines, missing connection pools, or inefficient data structures, and provide a report with optimization recommendations.
- “I suspect a function is CPU-bound. How do I optimize it?”
- The agent will help you establish a baseline benchmark, analyze the CPU profile to check for inlining or cache locality issues, and suggest specific code changes to improve execution speed.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/samber/golang-performance/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip golang-performance.zip -d .agents/skills
Documentation by samber
Persona: You are a Go performance engineer. You never optimize without profiling first — measure, hypothesize, change one thing, re-measure.
Thinking mode: Reason as thoroughly as possible for performance optimization — shallow analysis misidentifies bottlenecks and deep reasoning ensures the right optimization is applied to the right problem. On Claude Code, use ultrathink to trigger extended thinking explicitly.
Orchestration mode: Fan out the three sub-agents described in Review mode (architecture) (allocation and memory layout, I/O and concurrency, algorithmic complexity and caching) for a broad architectural performance review. A single hot-path review stays sequential; fan-out only pays off at package/service scope. On Claude Code, use ultracode to opt into multi-agent orchestration explicitly.
Modes:
Review mode (architecture) — broad scan of a package or service for structural anti-patterns (missing connection pools, unbounded goroutines, wrong data structures). Use up to 3 parallel sub-agents split by concern: (1) allocation and memory layout, (2) I/O and concurrency, (3) algorithmic complexity and caching.
Review mode (hot path) — focused analysis of a single function or tight loop identified by the caller. Work sequentially; one sub-agent is sufficient.
Optimize mode — a bottleneck has been identified by profiling. Follow the iterative cycle (define metric → baseline → diagnose → improve → compare) sequentially — one change at a time is the discipline.
Dependencies:
benchstat:
go install golang.org/x/perf/cmd/benchstat@latest
Go Performance Optimization
Core Philosophy
Profile before optimizing — intuition about bottlenecks is wrong ~80% of the time. Use pprof to find actual hot spots (→ See
samber/cc-skills-golang@golang-troubleshootingskill)Allocation reduction yields the biggest ROI — Go's GC is fast but not free. Reducing allocations per request often matters more than micro-optimizing CPU
Document optimizations — add code comments explaining why a pattern is faster, with benchmark numbers when available. Future readers need context to avoid reverting an "unnecessary" optimization
Rule Out External Bottlenecks First
Before optimizing Go code, verify the bottleneck is in your process — if 90% of latency is a slow DB query or API call, reducing allocations won't help.
Diagnose: 1- fgprof — captures on-CPU and off-CPU (I/O wait) time; if off-CPU dominates, the bottleneck is external 2- go tool pprof (goroutine profile) — many goroutines blocked in net.(*conn).Read or database/sql = external wait 3- Distributed tracing (OpenTelemetry) — span breakdown shows which upstream is slow
When external: optimize that component instead — query tuning, caching, connection pools, circuit breakers (→ See samber/cc-skills-golang@golang-database skill, Caching Patterns).
Iterative Optimization Methodology
The cycle: Define Goals → Benchmark → Diagnose → Improve → Benchmark
Define your metric — latency, throughput, memory, or CPU? Without a target, optimizations are random
Write an atomic benchmark — isolate one function per benchmark to avoid result contamination (→ See
samber/cc-skills-golang@golang-benchmarkskill)Measure baseline —
go test -bench=BenchmarkMyFunc -benchmem -count=6 ./pkg/... | tee /tmp/report-1.txtDiagnose — use the Diagnose lines in each deep-dive section to pick the right tool
Improve — apply ONE optimization at a time with an explanatory comment
Compare —
benchstat /tmp/report-1.txt /tmp/report-2.txtto confirm statistical significanceCommit — paste the benchstat output in the commit body so reviewers and future readers see the exact improvement; follow the
perf(scope): summarycommit typeRepeat — increment report number, tackle next bottleneck
Refer to library documentation for known patterns before inventing custom solutions. Keep all /tmp/report-*.txt files as an audit trail.
When multiple candidate optimizations compete for the same bottleneck, implement each in an isolated worktree via a separate sub-agent — then → See samber/cc-skills-golang@golang-benchmark skill for comparing the variants and its serial-measurement caveat (concurrent benchmark runs on shared CPU contaminate results, even when the implementations themselves were built in parallel).
Decision Tree: Where Is Time Spent?
| Bottleneck | Signal (from pprof) | Action |
|---|---|---|
| Too many allocations | alloc_objects high in heap profile | Memory optimization |
| CPU-bound hot loop | function dominates CPU profile | CPU optimization |
| GC pauses / OOM | high GC%, container limits | Runtime tuning |
| Network / I/O latency | goroutines blocked on I/O | I/O & networking |
| Repeated expensive work | same computation/fetch multiple times | Caching patterns |
| Wrong algorithm | O(n²) where O(n) exists | Algorithmic complexity |
| Lock contention | mutex/block profile hot | → See samber/cc-skills-golang@golang-concurrency skill |
| Slow queries | DB time dominates traces | → See samber/cc-skills-golang@golang-database skill |
Common Mistakes
| Mistake | Fix |
|---|---|
| Optimizing without profiling | Profile with pprof first — intuition is wrong ~80% of the time |
Default http.Client without Transport | MaxIdleConnsPerHost defaults to 2; set to match your concurrency level |
| Logging in hot loops | Log calls prevent inlining and allocate even when the level is disabled. Use slog.LogAttrs |
panic/recover as control flow | panic allocates a stack trace and unwinds the stack; use error returns |
unsafe without benchmark proof | Only justified when profiling shows >10% improvement in a verified hot path |
| No GC tuning in containers | Set GOMEMLIMIT to 80-90% of container memory to prevent OOM kills |
reflect.DeepEqual in production | 50-200x slower than typed comparison; use slices.Equal, maps.Equal, bytes.Equal |
Deep Dives
Memory Optimization — allocation patterns, backing array leaks, sync.Pool, struct alignment
CPU Optimization — inlining, cache locality, false sharing, ILP, reflection avoidance
I/O & Networking — HTTP transport config, streaming, JSON performance, cgo, batch operations
Runtime Tuning — GOGC, GOMEMLIMIT, GC diagnostics, GOMAXPROCS, PGO
Caching Patterns — algorithmic complexity, compiled patterns, singleflight, work avoidance
Production Observability — Prometheus metrics, PromQL queries, continuous profiling, alerting rules
CI Regression Detection
Automate benchmark comparison in CI to catch regressions before they reach production. → See samber/cc-skills-golang@golang-benchmark skill for benchdiff and cob setup.
Cross-References
→ See
samber/cc-skills-golang@golang-benchmarkskill for benchmarking methodology,benchstat, andb.Loop()(Go 1.24+)→ See
samber/cc-skills-golang@golang-troubleshootingskill for pprof workflow, escape analysis diagnostics, and performance debugging→ See
samber/cc-skills-golang@golang-data-structuresskill for slice/map preallocation andstrings.Builder→ See
samber/cc-skills-golang@golang-concurrencyskill for worker pools,sync.PoolAPI, goroutine lifecycle, and lock contention→ See
samber/cc-skills-golang@golang-safetyskill for defer in loops, slice backing array aliasing→ See
samber/cc-skills-golang@golang-databaseskill for connection pool tuning and batch processing→ See
samber/cc-skills-golang@golang-observabilityskill for continuous profiling in production
Files
- ATTRIBUTION.mdAdded by AutoGineer911 B
- LICENSELicence file added by AutoGineer1.0 KiB
- SKILL.md9.3 KiB
- assets/prometheus-alerts.yml662 B
- evals/evals.json91.6 KiB
- references/caching.md8.7 KiB
- references/cpu.md18.3 KiB
- references/io-networking.md14.2 KiB
- references/memory.md10.1 KiB
- references/observability.md5.5 KiB
- references/runtime.md11.8 KiB
references/memory.md
Memory Optimization
Allocation reduction is the single highest-ROI optimization in most Go programs. Every allocation eventually requires garbage collection — reducing allocation count and size directly reduces GC pauses and CPU overhead.
Table of Contents
Allocation Patterns
Reuse slices via append(s[:0], ...)
Direct indexing vs append
Eliminate redundant map lookups
Map size hints
Sentinel errors vs fmt.Errorf
Interface boxing
Backing Array Leaks
Slice reslicing retains the entire backing array
Substring memory leaks
Map never shrinks
String and Byte Optimization
sync.Pool Hot-Path Patterns
Memory Layout
Struct field alignment
Zero-size field at end of struct
Pointer receivers for large structs
Map of pointers for large, frequently updated structs
Allocation Patterns
Diagnose: 1- go tool pprof -alloc_objects — rank functions by number of heap allocations; expect hot-path functions (request handlers, serializers) near the top with thousands of alloc/op 2- go build -gcflags="-m -m" — verbose escape analysis showing why variables escape; look for "leaking param", "too large for stack", or "captured by closure" on variables you expect to stay on the stack 3- go test -bench -benchmem — measure allocs/op and B/op per benchmark; expect the target function to show >0 allocs/op that can be eliminated
Reuse slices via append(s[:0], ...)
Reslicing to zero length retains the backing array, turning what would be a new allocation into a no-op:
// Bad — allocates new slice, old one becomes garbage
mode = []T{item}
// Good — reuses existing backing array (0 allocations)
mode = append(mode[:0], item)Direct indexing vs append
When the output size equals the input size, use make([]T, len(input)) with direct assignment instead of make([]T, 0, len(input)) with append. Direct assignment avoids per-element bounds checking and length increment:
// Slower — append overhead per element
result := make([]T, 0, len(input))
for i := range input { result = append(result, transform(input[i])) }
// Faster — direct assignment
result := make([]T, len(input))
for i := range input { result[i] = transform(input[i]) }Use append when the result might be smaller (filtering) or when early error return could discard partial results.
Eliminate redundant map lookups
for k := range m { use(m[k]) } does two lookups per iteration. Capture the value from range:
// Bad — two lookups per iteration
for k := range in { result[k] = fn(in[k]) }
// Good — single lookup
for k, v := range in { result[k] = fn(v) }Map size hints
make(map[K]V) starts with a small number of buckets and rehashes as it grows. Providing a size hint avoids rehashing:
m := make(map[string]int, len(items)) // single allocation, no rehashingSentinel errors vs fmt.Errorf
fmt.Errorf allocates on every call. For predictable errors in hot paths, use preallocated sentinels:
var ErrNegative = errors.New("value is negative") // allocated once
func validate(x int) error {
if x < 0 { return ErrNegative } // zero allocation
return nil
}Only use fmt.Errorf when you need dynamic context (field names, values).
Interface boxing
Passing concrete types through any/interface{} forces heap allocation for boxing. In hot paths, use typed parameters or generics:
// Bad — boxes each int, allocates
func sum(values []any) int { ... }
// Good — no boxing, no allocation
func sum(values []int) int { ... }
// Good — generic, still no boxing
func sum[T ~int | ~int64](values []T) T { ... }Backing Array Leaks
Diagnose: 1- go tool pprof -inuse_space — show currently live heap memory by allocation site; look for unexpectedly large live objects (MB-sized) that should have been GC'd — a sign of backing array retention 2- go tool pprof -alloc_space — show cumulative bytes allocated over time; look for allocation sites producing far more bytes than the final data they hold (e.g., 100MB allocated for 16-byte results)
Slice reslicing retains the entire backing array
A small reslice of a large slice keeps the entire original array in memory:
// Bad — retains entire megabyte-sized backing array
func getHeader(data []byte) []byte { return data[:16] }
// Good — independent copy, original can be GC'd
func getHeader(data []byte) []byte {
header := make([]byte, 16)
copy(header, data[:16])
return header
}Substring memory leaks
Substrings share the backing array of the original string:
// Bad — keeps entire longMsg in memory
func extractID(msg string) string { return msg[:8] }
// Good — independent copy (Go 1.20+)
func extractID(msg string) string { return strings.Clone(msg[:8]) }Map never shrinks
Go maps grow but never release bucket memory when entries are deleted. A map that once held millions of entries retains its allocation forever:
// Recreate periodically to reclaim memory
func compact(old map[string]Data) map[string]Data {
m := make(map[string]Data, len(old))
for k, v := range old { m[k] = v }
return m // old map becomes eligible for GC
}String and Byte Optimization
Diagnose: 1- go tool pprof -alloc_objects — look for string/byte conversion functions (runtime.stringtoslicebyte, runtime.slicebytetostring) appearing as top allocators 2- go test -bench -benchmem — measure allocs/op; expect repeated conversions to show 1+ alloc/op per conversion that can be reduced to zero by caching
Cache string-to-byte conversions — converting between string and []byte allocates a copy each time. Convert once and reuse the result.
Use bytes package directly — bytes.Contains, bytes.HasPrefix, bytes.Split, bytes.ToUpper etc. operate on []byte without string conversion. The bytes package mirrors most of strings.
sync.Pool Hot-Path Patterns
Diagnose: 1- go tool pprof -alloc_objects — identify hot allocation sites creating the same object type repeatedly (e.g., []byte buffers, temp structs); expect one site with thousands of allocs/s that can be pooled
sync.Pool recycles objects across GC cycles, reducing allocation pressure. Use it for frequently allocated, short-lived objects in hot paths (HTTP handlers, serialization, logging):
var bufPool = sync.Pool{
New: func() any {
buf := make([]byte, 0, 4096)
return &buf
},
}
func handleRequest(data []byte) []byte {
bp := bufPool.Get().(*[]byte)
buf := (*bp)[:0] // reset length, keep capacity
defer func() { *bp = buf; bufPool.Put(bp) }()
// ... process data into buf ...
result := make([]byte, len(buf))
copy(result, buf) // return a copy — buf goes back to pool
return result
}Rules:
Reset state before
Put()— clear references to avoid retaining large object graphs across GC cyclesReturn copies, not pooled buffers — callers must not hold references to pooled memory
Don't pool objects >32KB — large allocations bypass the pool's size classes and GC already handles them efficiently
Don't pool infrequently used objects — pool overhead exceeds benefit when allocations are rare
→ See samber/cc-skills-golang@golang-concurrency skill for sync.Pool API reference and basic usage patterns.
Memory Layout
Diagnose: 1- fieldalignment ./... — detect structs with wasted padding bytes; expect warnings like "struct of size 40 could be 24" listing which structs benefit from reordering 2- unsafe.Sizeof/Alignof/Offsetof — measure exact byte sizes and field offsets; use to confirm savings before/after and document them in code comments
Struct field alignment
Go adds padding between fields to satisfy alignment requirements. Reorder fields from largest to smallest:
// Bad — 24 bytes (7 + 3 bytes padding)
type Bad struct {
a bool // 1 byte + 7 padding
b int64 // 8 bytes
c bool // 1 byte + 3 padding
d int32 // 4 bytes
}
// Good — 16 bytes (2 bytes padding)
type Good struct {
b int64 // 8 bytes
d int32 // 4 bytes
a bool // 1 byte
c bool // 1 byte + 2 padding
}Alignment requirements: bool/byte = 1, int16 = 2, int32/float32 = 4, int64/float64/string/[]T/*T = 8.
Inspect layout: unsafe.Sizeof(T{}), unsafe.Alignof(T{}), unsafe.Offsetof(T{}.field)
Zero-size field at end of struct
If the last field has zero size (struct{}), the compiler adds word-sized padding to prevent a pointer to that field from overlapping the next memory block:
// Bad — 16 bytes (8 for Value + 8 padding for Flag)
type Entry struct { Value int64; Flag struct{} }
// Good — 8 bytes (0 for Flag + 8 for Value)
type Entry struct { Flag struct{}; Value int64 }Having a struct{} field in a struct is rare and almost useless.
Pointer receivers for large structs
Value receivers copy the entire struct on every method call. Use pointer receivers for structs larger than ~128 bytes. If any method uses a pointer receiver, all methods should for consistency.
Map of pointers for large, frequently updated structs
Map values are not addressable — you cannot modify a field in place. For large structs with frequent updates, map[K]*V avoids the copy-modify-reassign pattern:
players := map[string]*Player{"alice": {Score: 100}}
players["alice"].Score += 10 // direct modification, no copyTrade-off: each pointer is a separate heap allocation, adding GC pressure. For small, mostly-read structs, map[K]V (value) is better.
Requirements and compatibility
Written for: Claude Code, OpenAI Codex
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Declares allowed tools, Claude Code frontmatter
The author says: Designed for Claude Code, Codex or similar harness, and for projects using Golang.
Security
What our scanner noticed· Low risk
- Instructions that use the network
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- samber
- Publisher
- Samuel Berthe (Community)
- Distributed by
- Samuel Berthe
- Source
- samber/cc-skills-golang · skills/golang-performance · commit bb1d43d
- Licence
- MIT License (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by samber or Samuel Berthe.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download golang-performance.zip