Omniverse Realtime Viewer
OpenAIOfficialCreated by NVIDIA OmniverseDistributed by OpenAI
- Skill
- Meta (authoring, orchestration, planning, memory)
- Software development
- Apache-2.0
- Medium risk
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
The Omniverse Realtime Viewer skill acts as a central orchestrator for developing USD-based viewer applications. It provides a structured approach to selecting implementation recipes, enforcing architectural conventions, and managing dependencies. By utilizing a set of focused reference documents, it guides developers through the lifecycle of building, configuring, and validating viewer applications, ensuring consistent behavior across different delivery paths such as local workstations or streaming environments.
What it does
- Routes development requests to specific implementation recipes based on the target delivery path.
- Enforces architectural rules for USD rendering, stage management, and UI integration.
- Provides guidance on camera selection, input handling, and viewport interaction.
- Standardizes the integration of AOV switching and render product configuration.
- Facilitates the capture of validation evidence for viewer readiness.
- Maintains separation between user-provided USD files and application-specific session state.
When to use it
- When initiating the development of a new USD viewer application within the Omniverse ecosystem.
- When determining the appropriate delivery path for a viewer, such as local native or streaming.
- When needing to implement consistent camera, selection, or UI behavior across viewer projects.
- When integrating advanced rendering features like AOV switching into an existing viewer.
Advantages
- Ensures architectural consistency across diverse viewer implementations.
- Provides a clear, modular path for adding specific capabilities like input routing or data display.
- Promotes clean separation of concerns between stage data and viewer-owned state.
- Standardizes the validation process for consistent delivery.
Usage examples
- “I need to build a browser-based viewer for USD files.”
- The agent will route you to the streaming viewer recipe, providing guidance on WebRTC stream setup, UI integration, and viewport interaction.
- “How do I implement AOV switching in my local USD viewer?”
- The agent will provide the AOV switching reference, detailing how to map render vars and update the display state on the server.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/openai/omniverse-realtime-viewer/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip omniverse-realtime-viewer.zip -d .agents/skills
Documentation by NVIDIA Omniverse
<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. -->
<!-- SPDX-License-Identifier: Apache-2.0 -->
Omniverse Realtime Viewer
This is the top-level entry point for the Omniverse Realtime Viewer skill package. It is self-contained: all required routing, conventions, and validation guidance live in the selected references.
Use the focused reference documents as implementation recipes. This file chooses the right recipes and preserves the architectural rules that must hold across all generated viewer apps.
Instructions
Start by classifying the requested viewer, then read only the references needed
for that delivery path and feature set. Implement the render path first, layer
interaction and UI behavior on top of it, and finish by capturing validation
evidence from references/validation.md.
Read Order
Read
references/routing.mdto choose the delivery path and focused references.Read
references/conventions.mdbefore implementing camera, input, selection, viewport, streaming protocol, scene loading, or environment behavior.For broad viewer requests, read
references/usd-viewer-app/README.md.If the delivery path is unclear, read
references/streaming-vs-local/README.md.If the prompt includes layout, panels, controls, inspectors, status, or UX, read
references/viewer-ux-workflow/README.mdand then the focused viewer UI references. This applies to React/WebRTC, Tauri, Electron,ovui,ovwidgets, and Dear ImGui apps; "frontend" means user-facing UI, not only browser UI.For viewport interaction, read
references/viewer-input-routing/README.mdbeforereferences/camera-controls/README.md,references/native-picking-selection/README.md, orreferences/object-selection/README.md.Read only the focused capability references needed for the requested app.
Use
references/validation.mdto capture review evidence before handoff.
Non-Negotiables
Use
ovrtxfor all USD and 3D rendering.Browser apps display an
ovstreamWebRTC video stream plus UI. The browser does not render USD geometry.Do not substitute WebGL, Three.js, Babylon.js, PlayCanvas, A-Frame, model-viewer, react-three-fiber, glTF browser viewers, or other client-side 3D renderers.
If local validation cannot run because the GPU/runtime environment is absent, scaffold the
ovrtxpath and document the runtime requirement. Do not add a browser-renderer fallback.Keep user USD files unmodified. Viewer cameras, render products, render vars, settings, selection metadata, and runtime state belong in session/composite layers or app state.
Keep one owner for
renderer.step(), stage mutation, native picking, selection writes, and live attribute writes.Keep dependency acquisition in
references/dependencies/README.mdand deployment choices inreferences/cloud-deployment/README.md; do not duplicate package locations or deployment setup.
Focused Reference Families
Entry points and recipes:
references/usd-viewer-app/README.md,references/streaming-viewer-recipe/README.md,references/ovui-local-viewer-recipe/README.md,references/streaming-vs-local/README.md,references/electron-shm-viewer/README.md,references/ovwidgets-editor-shell/README.md.Rendering and stage:
references/ovrtx-rendering/README.md,references/stage-loading/README.md,references/stage-management/README.md,references/render-settings/README.md,references/aov-switching/README.md,references/stage-hierarchy/README.md,references/stage-queries/README.md,references/stage-attribute-reads/README.md,references/prim-transform-safety/README.md,references/usd-sample-data/README.md.Delivery and runtime:
references/streaming-server/README.md,references/streaming-client/README.md,references/streaming-messages/README.md,references/streaming-lifecycle/README.md,references/local-viewer/README.md,references/tauri-local-viewer/README.md,references/cpp-native-viewer/README.md,references/headless-shm-cli/README.md,references/viewer-backend-interface/README.md,references/webgl-shm-transport/README.md.Viewer UI/UX:
references/viewer-ux-workflow/README.md,references/viewer-layout-patterns/README.md,references/viewer-control-patterns/README.md,references/viewer-data-view-patterns/README.md,references/viewer-feedback-status/README.md.Interaction:
references/viewer-input-routing/README.md,references/camera-controls/README.md,references/object-selection/README.md,references/native-picking-selection/README.md,references/selection-feedback/README.md,references/selection-animation/README.md,references/transform-manipulator/README.md,references/gl-viewport-overlay/README.md,references/ovui-library/README.md,references/prim-pick-effects/README.md,references/prim-info-display/README.md,references/viewport-overlays/README.md.Infrastructure:
references/dependencies/README.md,references/windows-native-setup/README.md,references/cloud-assets/README.md,references/cloud-deployment/README.md,references/troubleshooting/README.md.
Build Workflow
Classify the prompt by delivery path, target user, required capabilities, runtime environment, validation needs, and explicit constraints.
Select a small reference set. Start with the recipe or routing reference, then add focused capabilities such as camera, picking, hierarchy, properties, render settings, transform tools, cloud assets, or deployment.
Read selected references before writing app code. Follow their build order, import order, data-channel contracts, and renderer ownership rules.
Implement the core render path first, then input routing and camera, then selection and data panels, then scene/settings features, then packaging or deployment.
Treat the selected references as the behavior contract for API shape, compatibility, and generated project structure.
Capture validation evidence before calling the viewer ready.
Examples
For a browser viewer request, use the streaming recipe references plus camera, picking, hierarchy, properties, render settings, and stream-status references.
For a local workstation viewer request, use the local or native delivery references plus renderer setup, stage loading, viewport input, and validation.
Completion Checklist
Selected references match the user's intent and delivery path.
No code path uses a browser-side 3D renderer for USD.
The generated app has one clear owner for render stepping and stage mutation.
User USD files remain untouched by viewer-owned session data.
Camera, input, selection, scene loading, and stream behavior follow
references/conventions.md.Setup/build/run results and visual interaction evidence are captured with
references/validation.md.
Files
- ATTRIBUTION.mdAdded by AutoGineer1.0 KiB
- BENCHMARK.md5.5 KiB
- LICENSEAdded by AutoGineer10.0 KiB
- SKILL.md7.4 KiB
- agents/openai.yaml315 B
- evals/evals.json8.1 KiB
- references/aov-switching/README.md15.2 KiB
- references/camera-auto-select/README.md7.4 KiB
- references/camera-controls/README.md17.1 KiB
- references/camera-picker/README.md9.7 KiB
- references/cloud-assets/README.md10.4 KiB
- references/cloud-deployment/README.md18.0 KiB
- references/conventions.md5.3 KiB
- references/cpp-native-viewer/README.md2.4 KiB
- references/cpp-native-viewer/interaction-features.md19.2 KiB
- references/cpp-native-viewer/presentation-loop.md9.0 KiB
- references/cpp-native-viewer/project-build.md6.4 KiB
- references/cpp-native-viewer/renderer-session.md4.5 KiB
- references/cpp-native-viewer/validation.md3.3 KiB
- references/dependencies/README.md3.4 KiB
- references/dependencies/electron-shm.md1.5 KiB
- references/dependencies/environment-validation.md4.4 KiB
- references/dependencies/frontend.md2.3 KiB
- references/dependencies/local-openusd-gpu.md4.4 KiB
- references/dependencies/nvidia-runtime.md9.0 KiB
- references/dependencies/ovrtx.md2.4 KiB
- references/dependencies/ovstream.md2.5 KiB
- references/dependencies/quick-setup.md5.3 KiB
- references/electron-shm-viewer/README.md2.2 KiB
- references/electron-shm-viewer/architecture-project.md6.3 KiB
- references/electron-shm-viewer/electron-client.md5.6 KiB
- references/electron-shm-viewer/protocol-interaction-lifecycle.md6.9 KiB
- references/electron-shm-viewer/python-shm-server.md4.9 KiB
- references/electron-shm-viewer/validation.md2.8 KiB
- references/gl-viewport-overlay/README.md7.9 KiB
- references/gl-viewport-overlay/architecture.md4.1 KiB
- references/gl-viewport-overlay/example-gizmo.md5.5 KiB
- references/gl-viewport-overlay/interaction-pattern.md4.0 KiB
- references/gl-viewport-overlay/projection-alignment.md4.3 KiB
- references/headless-shm-cli/README.md12.2 KiB
- references/huggingface-usd/README.md7.7 KiB
- references/local-viewer/README.md15.0 KiB
- references/native-picking-selection/README.md10.4 KiB
- references/object-selection/README.md9.4 KiB
- references/ovrtx-rendering/README.md18.2 KiB
- references/ovui-library/README.md3.3 KiB
- references/ovui-library/api-reference.md4.3 KiB
- references/ovui-library/extending.md4.8 KiB
- references/ovui-local-viewer-recipe/README.md3.7 KiB
- references/ovui-local-viewer-recipe/interaction-features.md16.1 KiB
- references/ovui-local-viewer-recipe/project-structure.md6.2 KiB
- references/ovui-local-viewer-recipe/setup-shell-renderer.md14.3 KiB
- references/ovui-local-viewer-recipe/validation-build-order.md5.5 KiB
- references/ovwidgets-editor-shell/README.md8.6 KiB
- references/prim-info-display/README.md9.3 KiB
- references/prim-pick-effects/README.md5.9 KiB
- references/prim-transform-safety/README.md8.2 KiB
- references/render-settings/README.md9.9 KiB
- references/routing.md16.5 KiB
- references/seg-outline-highlight/README.md1.4 KiB
- references/selection-animation/README.md9.7 KiB
- references/selection-feedback/README.md6.6 KiB
- references/stage-attribute-reads/README.md5.5 KiB
- references/stage-hierarchy/README.md17.1 KiB
- references/stage-hierarchy/fallback-worker-protocol.md3.5 KiB
- references/stage-loading/README.md19.3 KiB
- references/stage-management/README.md10.1 KiB
- references/stage-queries/README.md5.3 KiB
- references/streaming-client/README.md17.4 KiB
- references/streaming-lifecycle/README.md8.8 KiB
- references/streaming-messages/README.md16.5 KiB
- references/streaming-messages/server-handler-map.md3.1 KiB
- references/streaming-server/README.md18.6 KiB
- references/streaming-server/frame-loop-and-continuity.md3.3 KiB
- references/streaming-viewer-recipe/README.md4.8 KiB
- references/streaming-viewer-recipe/client-protocol.md11.0 KiB
- references/streaming-viewer-recipe/interaction-features.md13.0 KiB
- references/streaming-viewer-recipe/project-structure.md7.0 KiB
- references/streaming-viewer-recipe/server-runtime.md16.8 KiB
- references/streaming-viewer-recipe/validation-build-order.md5.8 KiB
- references/streaming-vs-local/README.md8.1 KiB
- references/tauri-local-viewer/README.md18.2 KiB
- references/tauri-shm-transform-gizmo/README.md11.8 KiB
- references/transform-manipulator/README.md15.0 KiB
- references/troubleshooting/README.md7.2 KiB
- references/troubleshooting/scenario-playbooks.md18.8 KiB
- references/usd-sample-data/README.md11.7 KiB
- references/usd-viewer-app/README.md7.5 KiB
- references/validation.md3.0 KiB
- references/viewer-backend-interface/README.md17.7 KiB
- references/viewer-control-patterns/README.md4.8 KiB
- references/viewer-data-view-patterns/README.md4.8 KiB
- references/viewer-feedback-status/README.md4.9 KiB
- references/viewer-input-routing/README.md7.8 KiB
- references/viewer-layout-patterns/README.md4.7 KiB
- references/viewer-ux-workflow/README.md4.6 KiB
- references/viewport-overlays/README.md4.8 KiB
- references/viewport-resize/README.md8.5 KiB
- references/webgl-shm-transport/README.md14.5 KiB
- references/windows-native-setup/README.md5.7 KiB
- skill-card.md2.9 KiB
- skill.oms.sig28.6 KiB
references/cloud-assets/README.md
Cloud Assets
Triggers
Use this skill for requests mentioning S3 assets, MinIO, cloud assets, buckets,
remote USD files, ovstorage, asset caches, object storage, asset catalogs,
thumbnail grids, or S3 browsing.
ovrtx requires local filesystem paths. Cloud stages must be synced to a local cache that preserves relative directory structure for textures, materials, sublayers, and referenced USD files.
Architecture
Browser -> ov_web_viewer_server
-> StorageManager
-> ovstorage S3 client
-> S3/MinIO bucket samples_data/
-> local cache /tmp/ov-stage-cache/samples_data/
-> renderer.open_usd(local_path) or open_usd_from_string(inline root)The manager connects to S3, syncs the full tree on first load, validates cache by size on later loads, and resolves requested filenames to local cached paths.
MinIO Setup
curl -sSL https://dl.min.io/server/minio/release/linux-amd64/minio -o /tmp/minio && chmod +x /tmp/minio
curl -sSL https://dl.min.io/client/mc/release/linux-amd64/mc -o /tmp/mc && chmod +x /tmp/mc
mkdir -p /tmp/minio-data
MINIO_ROOT_USER=minioadmin MINIO_ROOT_PASSWORD=minioadmin /tmp/minio server /tmp/minio-data --address :9000 --console-address :9001 &
/tmp/mc alias set local http://localhost:9000 minioadmin minioadmin
/tmp/mc mb local/ov-viewer-samples
/tmp/mc cp --recursive samples/samples_data/ local/ov-viewer-samples/samples_data/Dependencies
pip install ovstorage
pip install "boto3>=1.34" # optional for generated direct-S3 helpersUse ovstorage for the primary authenticated object-storage path. Generate the
viewer-local StorageManager wrapper in the app server.
Config
@dataclass(frozen=True)
class StorageConfig:
enabled: bool = False
bucket_url: str = "s3://ov-viewer-samples"
endpoint_url: str = "http://localhost:9000"
region: str = "us-east-1"
addressing_style: str = "path" # MinIO uses path; AWS often uses virtual
cache_dir: str = "/tmp/ov-stage-cache"
prefix: str = "samples_data"
@classmethod
def from_env(cls):
return cls(
enabled=os.environ.get("OVSTORAGE_ENABLED", "0") == "1",
bucket_url=os.environ.get("OVSTORAGE_BUCKET_URL", "s3://ov-viewer-samples"),
endpoint_url=os.environ.get("OVSTORAGE_ENDPOINT_URL", "http://localhost:9000"),
region=os.environ.get("OVSTORAGE_REGION", "us-east-1"),
addressing_style=os.environ.get("OVSTORAGE_ADDRESSING", "path"),
cache_dir=os.environ.get("OVSTORAGE_CACHE_DIR", "/tmp/ov-stage-cache"),
prefix=os.environ.get("OVSTORAGE_PREFIX", "samples_data"),
)Manager Behaviors
class StorageManager:
def __init__(self, config):
self.config = config
self.enabled = config.enabled
if self.enabled:
import ovstorage
self._client = ovstorage.open(config.bucket_url, config=ovstorage.Config(
s3_endpoint_url=config.endpoint_url,
s3_region=config.region,
s3_addressing_style=config.addressing_style,
))
def sync_all(self) -> bool:
entries = self._client.walk(f"{self.config.prefix}/", max_depth=10)
files = [e for e in entries if e.kind.value == "file"]
for entry in files:
data = self._client.read(entry.relative_path)
dest = Path(self.config.cache_dir) / entry.relative_path
if dest.exists() and dest.stat().st_size == len(data):
continue
dest.parent.mkdir(parents=True, exist_ok=True)
dest.write_bytes(data)
return True
def resolve_or_passthrough(self, path: str) -> str:
if not self.enabled:
return path
self.sync_all()
return self.resolve_stage(os.path.basename(path))Server Integration
Add sibling imports for
storage_configandstorage_manager.If using dynamic
_import_sibling, registersys.modules[name] = modbeforeexec_module; Python dataclasses need__module__resolvable.Initialize
StorageManager(StorageConfig.from_env())in the server.In
_load_stage(), first line should resolve:url = self._storage.resolve_or_passthrough(url).Add
--storageCLI flag and setOVSTORAGE_ENABLED=1when present.
Environment
| Variable | Default |
|---|---|
OVSTORAGE_ENABLED | 0 |
OVSTORAGE_BUCKET_URL | s3://ov-viewer-samples |
OVSTORAGE_ENDPOINT_URL | http://localhost:9000 |
OVSTORAGE_REGION | us-east-1 |
OVSTORAGE_ADDRESSING | path |
OVSTORAGE_CACHE_DIR | /tmp/ov-stage-cache |
OVSTORAGE_PREFIX | samples_data |
AWS_ACCESS_KEY_ID, AWS_SECRET_ACCESS_KEY | credentials |
Run:
AWS_ACCESS_KEY_ID=minioadmin AWS_SECRET_ACCESS_KEY=minioadmin python3 server/ov_web_viewer_server.py --storage --port 49100Expected logs include enabled bucket, sync start, sync counts, and loading from /tmp/ov-stage-cache/....
Troubleshooting
| Symptom | Fix |
|---|---|
ModuleNotFoundError: ovstorage | install ovstorage in the server environment |
dataclass NoneType.__dict__ | register dynamic import in sys.modules |
0 synced, 0 cached | check bucket and prefix with mc ls |
| missing textures | verify full tree under $OVSTORAGE_CACHE_DIR/$OVSTORAGE_PREFIX |
| port conflict 49100 | stop old viewer or use another port |
Public S3 Asset Browsing
For browsing NVIDIA content buckets that need no credentials, use direct HTTPS listing:
Bucket Discovery
List objects under a prefix using the S3 REST XML API:
import xml.etree.ElementTree as ET
import urllib.request
import urllib.parse
S3_BUCKET = "omniverse-content-production"
S3_BASE_URL = f"https://{S3_BUCKET}.s3.us-west-2.amazonaws.com"
def list_objects(prefix: str, delimiter: str = "/", max_keys: int = 1000) -> tuple[list[str], list[str]]:
"""List object keys and common prefixes (subdirectories) under a prefix."""
params = urllib.parse.urlencode({
"list-type": "2",
"prefix": prefix,
"delimiter": delimiter,
"max-keys": str(max_keys),
})
url = f"{S3_BASE_URL}?{params}"
with urllib.request.urlopen(url, timeout=15) as resp:
tree = ET.fromstring(resp.read())
ns = {"s3": "http://s3.amazonaws.com/doc/2006-03-01/"}
keys = [c.text for c in tree.findall(".//s3:Key", ns) if c.text]
prefixes = [c.text for c in tree.findall(".//s3:CommonPrefixes/s3:Prefix", ns) if c.text]
return keys, prefixesAsset Catalog & Manifest
Many NVIDIA content buckets include manifest files (manifest.json, index.json, catalog.json) at category roots. Check for these first — they list assets with metadata (name, path, tags, description) without needing full prefix enumeration:
MANIFEST_NAMES = ["manifest.json", "index.json", "catalog.json", "assets.json"]
def try_load_manifest(prefix: str) -> Optional[list[dict]]:
for name in MANIFEST_NAMES:
url = f"{S3_BASE_URL}/{urllib.parse.quote(prefix + name, safe='/')}"
try:
with urllib.request.urlopen(url, timeout=10) as resp:
return json.loads(resp.read())
except Exception:
continue
return NoneFall back to prefix listing when no manifest exists.
Thumbnail Loading
Thumbnails live alongside USD files (commonly .png or .jpg with matching stem, or in a thumbnails/ subdirectory). Load them lazily in background threads and cache locally:
from pathlib import Path
from concurrent.futures import ThreadPoolExecutor
THUMBNAIL_EXTS = [".png", ".jpg", ".jpeg", ".webp"]
def find_thumbnail_key(usd_key: str, available_keys: list[str]) -> Optional[str]:
stem = PurePosixPath(usd_key).stem
parent = str(PurePosixPath(usd_key).parent)
candidates = [
f"{parent}/{stem}{ext}" for ext in THUMBNAIL_EXTS
] + [
f"{parent}/thumbnails/{stem}{ext}" for ext in THUMBNAIL_EXTS
]
for c in candidates:
if c in available_keys:
return c
return None
def download_thumbnail(url: str, cache_path: Path, timeout: float = 10.0) -> Optional[Path]:
if cache_path.exists():
return cache_path
cache_path.parent.mkdir(parents=True, exist_ok=True)
try:
urllib.request.urlretrieve(url, str(cache_path))
return cache_path
except Exception:
return NoneUse a thread pool (4-8 workers) for concurrent thumbnail downloads. Decode and scale images off the UI thread.
Category Structure
Organize assets by S3 prefix hierarchy. Common prefix = category name:
from pathlib import PurePosixPath
def categorize_assets(keys: list[str], base_prefix: str) -> dict[str, list[str]]:
categories: dict[str, list[str]] = {}
for key in keys:
if not any(key.endswith(ext) for ext in [".usd", ".usda", ".usdc"]):
continue
rel = PurePosixPath(key).relative_to(PurePosixPath(base_prefix))
cat = str(rel.parent) if rel.parent != PurePosixPath(".") else "General"
categories.setdefault(cat, []).append(key)
return categoriesLocal Cache Strategy
Cache downloaded assets preserving the S3 key structure so relative USD references (textures, sublayers) resolve correctly:
def cache_path_for_key(key: str, cache_root: Path) -> Path:
return cache_root / key
def download_asset_tree(usd_key: str, cache_root: Path) -> Path:
"""Download the USD file and its directory siblings (textures, materials)."""
parent_prefix = str(PurePosixPath(usd_key).parent) + "/"
sibling_keys, _ = list_objects(parent_prefix, delimiter="")
for k in sibling_keys:
dest = cache_path_for_key(k, cache_root)
if not dest.exists():
url = f"{S3_BASE_URL}/{urllib.parse.quote(k, safe='/')}"
download_thumbnail(url, dest) # reuse download helper
return cache_path_for_key(usd_key, cache_root)ovrtx file loads require a local filesystem path, so always resolve through the cache before calling renderer.open_usd() or composing an inline root with open_usd_from_string().
When To Use Direct HTTPS vs S3 API
| Scenario | Approach |
|---|---|
| Public bucket, no credentials, browsing UI | Direct HTTPS (urllib/requests) |
| Private bucket with IAM/credentials | ovstorage |
| USD asset resolver behavior | Generate a local resolver/cache wrapper around ovstorage |
| Simple file download and cache | Direct HTTPS |
| Full tree sync with change detection | ovstorage.walk() + size-based cache validation |
See also: stage-management, stage-loading, cloud-deployment.
Requirements and compatibility
Written for: OpenAI Codex
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
The author says: Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx, ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud GPU deployment access depending on the selected viewer path.
Security
What our scanner noticed· Medium risk
- Large base64-encoded blobs
- Instructions that use the network
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- NVIDIA Omniverse
- Publisher
- OpenAI (Official)
- Distributed by
- OpenAI
- Source
- openai/plugins · plugins/nvidia/skills/omniverse-realtime-viewer · commit d420d13
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (written by AutoGineer)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
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The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download omniverse-realtime-viewer.zip