Omniverse Realtime Viewer
OpenAIOfficialCreated by NVIDIA OmniverseDistributed by OpenAI
- Skill
- Meta (authoring, orchestration, planning, memory)
- Software development
- Apache-2.0
- Medium risk
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
The Omniverse Realtime Viewer skill acts as a central orchestrator for developing USD-based viewer applications. It provides a structured approach to selecting implementation recipes, enforcing architectural conventions, and managing dependencies. By utilizing a set of focused reference documents, it guides developers through the lifecycle of building, configuring, and validating viewer applications, ensuring consistent behavior across different delivery paths such as local workstations or streaming environments.
What it does
- Routes development requests to specific implementation recipes based on the target delivery path.
- Enforces architectural rules for USD rendering, stage management, and UI integration.
- Provides guidance on camera selection, input handling, and viewport interaction.
- Standardizes the integration of AOV switching and render product configuration.
- Facilitates the capture of validation evidence for viewer readiness.
- Maintains separation between user-provided USD files and application-specific session state.
When to use it
- When initiating the development of a new USD viewer application within the Omniverse ecosystem.
- When determining the appropriate delivery path for a viewer, such as local native or streaming.
- When needing to implement consistent camera, selection, or UI behavior across viewer projects.
- When integrating advanced rendering features like AOV switching into an existing viewer.
Advantages
- Ensures architectural consistency across diverse viewer implementations.
- Provides a clear, modular path for adding specific capabilities like input routing or data display.
- Promotes clean separation of concerns between stage data and viewer-owned state.
- Standardizes the validation process for consistent delivery.
Usage examples
- “I need to build a browser-based viewer for USD files.”
- The agent will route you to the streaming viewer recipe, providing guidance on WebRTC stream setup, UI integration, and viewport interaction.
- “How do I implement AOV switching in my local USD viewer?”
- The agent will provide the AOV switching reference, detailing how to map render vars and update the display state on the server.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/openai/omniverse-realtime-viewer/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip omniverse-realtime-viewer.zip -d .agents/skills
Documentation by NVIDIA Omniverse
<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. -->
<!-- SPDX-License-Identifier: Apache-2.0 -->
Omniverse Realtime Viewer
This is the top-level entry point for the Omniverse Realtime Viewer skill package. It is self-contained: all required routing, conventions, and validation guidance live in the selected references.
Use the focused reference documents as implementation recipes. This file chooses the right recipes and preserves the architectural rules that must hold across all generated viewer apps.
Instructions
Start by classifying the requested viewer, then read only the references needed
for that delivery path and feature set. Implement the render path first, layer
interaction and UI behavior on top of it, and finish by capturing validation
evidence from references/validation.md.
Read Order
Read
references/routing.mdto choose the delivery path and focused references.Read
references/conventions.mdbefore implementing camera, input, selection, viewport, streaming protocol, scene loading, or environment behavior.For broad viewer requests, read
references/usd-viewer-app/README.md.If the delivery path is unclear, read
references/streaming-vs-local/README.md.If the prompt includes layout, panels, controls, inspectors, status, or UX, read
references/viewer-ux-workflow/README.mdand then the focused viewer UI references. This applies to React/WebRTC, Tauri, Electron,ovui,ovwidgets, and Dear ImGui apps; "frontend" means user-facing UI, not only browser UI.For viewport interaction, read
references/viewer-input-routing/README.mdbeforereferences/camera-controls/README.md,references/native-picking-selection/README.md, orreferences/object-selection/README.md.Read only the focused capability references needed for the requested app.
Use
references/validation.mdto capture review evidence before handoff.
Non-Negotiables
Use
ovrtxfor all USD and 3D rendering.Browser apps display an
ovstreamWebRTC video stream plus UI. The browser does not render USD geometry.Do not substitute WebGL, Three.js, Babylon.js, PlayCanvas, A-Frame, model-viewer, react-three-fiber, glTF browser viewers, or other client-side 3D renderers.
If local validation cannot run because the GPU/runtime environment is absent, scaffold the
ovrtxpath and document the runtime requirement. Do not add a browser-renderer fallback.Keep user USD files unmodified. Viewer cameras, render products, render vars, settings, selection metadata, and runtime state belong in session/composite layers or app state.
Keep one owner for
renderer.step(), stage mutation, native picking, selection writes, and live attribute writes.Keep dependency acquisition in
references/dependencies/README.mdand deployment choices inreferences/cloud-deployment/README.md; do not duplicate package locations or deployment setup.
Focused Reference Families
Entry points and recipes:
references/usd-viewer-app/README.md,references/streaming-viewer-recipe/README.md,references/ovui-local-viewer-recipe/README.md,references/streaming-vs-local/README.md,references/electron-shm-viewer/README.md,references/ovwidgets-editor-shell/README.md.Rendering and stage:
references/ovrtx-rendering/README.md,references/stage-loading/README.md,references/stage-management/README.md,references/render-settings/README.md,references/aov-switching/README.md,references/stage-hierarchy/README.md,references/stage-queries/README.md,references/stage-attribute-reads/README.md,references/prim-transform-safety/README.md,references/usd-sample-data/README.md.Delivery and runtime:
references/streaming-server/README.md,references/streaming-client/README.md,references/streaming-messages/README.md,references/streaming-lifecycle/README.md,references/local-viewer/README.md,references/tauri-local-viewer/README.md,references/cpp-native-viewer/README.md,references/headless-shm-cli/README.md,references/viewer-backend-interface/README.md,references/webgl-shm-transport/README.md.Viewer UI/UX:
references/viewer-ux-workflow/README.md,references/viewer-layout-patterns/README.md,references/viewer-control-patterns/README.md,references/viewer-data-view-patterns/README.md,references/viewer-feedback-status/README.md.Interaction:
references/viewer-input-routing/README.md,references/camera-controls/README.md,references/object-selection/README.md,references/native-picking-selection/README.md,references/selection-feedback/README.md,references/selection-animation/README.md,references/transform-manipulator/README.md,references/gl-viewport-overlay/README.md,references/ovui-library/README.md,references/prim-pick-effects/README.md,references/prim-info-display/README.md,references/viewport-overlays/README.md.Infrastructure:
references/dependencies/README.md,references/windows-native-setup/README.md,references/cloud-assets/README.md,references/cloud-deployment/README.md,references/troubleshooting/README.md.
Build Workflow
Classify the prompt by delivery path, target user, required capabilities, runtime environment, validation needs, and explicit constraints.
Select a small reference set. Start with the recipe or routing reference, then add focused capabilities such as camera, picking, hierarchy, properties, render settings, transform tools, cloud assets, or deployment.
Read selected references before writing app code. Follow their build order, import order, data-channel contracts, and renderer ownership rules.
Implement the core render path first, then input routing and camera, then selection and data panels, then scene/settings features, then packaging or deployment.
Treat the selected references as the behavior contract for API shape, compatibility, and generated project structure.
Capture validation evidence before calling the viewer ready.
Examples
For a browser viewer request, use the streaming recipe references plus camera, picking, hierarchy, properties, render settings, and stream-status references.
For a local workstation viewer request, use the local or native delivery references plus renderer setup, stage loading, viewport input, and validation.
Completion Checklist
Selected references match the user's intent and delivery path.
No code path uses a browser-side 3D renderer for USD.
The generated app has one clear owner for render stepping and stage mutation.
User USD files remain untouched by viewer-owned session data.
Camera, input, selection, scene loading, and stream behavior follow
references/conventions.md.Setup/build/run results and visual interaction evidence are captured with
references/validation.md.
Files
- ATTRIBUTION.mdAdded by AutoGineer1.0 KiB
- BENCHMARK.md5.5 KiB
- LICENSEAdded by AutoGineer10.0 KiB
- SKILL.md7.4 KiB
- agents/openai.yaml315 B
- evals/evals.json8.1 KiB
- references/aov-switching/README.md15.2 KiB
- references/camera-auto-select/README.md7.4 KiB
- references/camera-controls/README.md17.1 KiB
- references/camera-picker/README.md9.7 KiB
- references/cloud-assets/README.md10.4 KiB
- references/cloud-deployment/README.md18.0 KiB
- references/conventions.md5.3 KiB
- references/cpp-native-viewer/README.md2.4 KiB
- references/cpp-native-viewer/interaction-features.md19.2 KiB
- references/cpp-native-viewer/presentation-loop.md9.0 KiB
- references/cpp-native-viewer/project-build.md6.4 KiB
- references/cpp-native-viewer/renderer-session.md4.5 KiB
- references/cpp-native-viewer/validation.md3.3 KiB
- references/dependencies/README.md3.4 KiB
- references/dependencies/electron-shm.md1.5 KiB
- references/dependencies/environment-validation.md4.4 KiB
- references/dependencies/frontend.md2.3 KiB
- references/dependencies/local-openusd-gpu.md4.4 KiB
- references/dependencies/nvidia-runtime.md9.0 KiB
- references/dependencies/ovrtx.md2.4 KiB
- references/dependencies/ovstream.md2.5 KiB
- references/dependencies/quick-setup.md5.3 KiB
- references/electron-shm-viewer/README.md2.2 KiB
- references/electron-shm-viewer/architecture-project.md6.3 KiB
- references/electron-shm-viewer/electron-client.md5.6 KiB
- references/electron-shm-viewer/protocol-interaction-lifecycle.md6.9 KiB
- references/electron-shm-viewer/python-shm-server.md4.9 KiB
- references/electron-shm-viewer/validation.md2.8 KiB
- references/gl-viewport-overlay/README.md7.9 KiB
- references/gl-viewport-overlay/architecture.md4.1 KiB
- references/gl-viewport-overlay/example-gizmo.md5.5 KiB
- references/gl-viewport-overlay/interaction-pattern.md4.0 KiB
- references/gl-viewport-overlay/projection-alignment.md4.3 KiB
- references/headless-shm-cli/README.md12.2 KiB
- references/huggingface-usd/README.md7.7 KiB
- references/local-viewer/README.md15.0 KiB
- references/native-picking-selection/README.md10.4 KiB
- references/object-selection/README.md9.4 KiB
- references/ovrtx-rendering/README.md18.2 KiB
- references/ovui-library/README.md3.3 KiB
- references/ovui-library/api-reference.md4.3 KiB
- references/ovui-library/extending.md4.8 KiB
- references/ovui-local-viewer-recipe/README.md3.7 KiB
- references/ovui-local-viewer-recipe/interaction-features.md16.1 KiB
- references/ovui-local-viewer-recipe/project-structure.md6.2 KiB
- references/ovui-local-viewer-recipe/setup-shell-renderer.md14.3 KiB
- references/ovui-local-viewer-recipe/validation-build-order.md5.5 KiB
- references/ovwidgets-editor-shell/README.md8.6 KiB
- references/prim-info-display/README.md9.3 KiB
- references/prim-pick-effects/README.md5.9 KiB
- references/prim-transform-safety/README.md8.2 KiB
- references/render-settings/README.md9.9 KiB
- references/routing.md16.5 KiB
- references/seg-outline-highlight/README.md1.4 KiB
- references/selection-animation/README.md9.7 KiB
- references/selection-feedback/README.md6.6 KiB
- references/stage-attribute-reads/README.md5.5 KiB
- references/stage-hierarchy/README.md17.1 KiB
- references/stage-hierarchy/fallback-worker-protocol.md3.5 KiB
- references/stage-loading/README.md19.3 KiB
- references/stage-management/README.md10.1 KiB
- references/stage-queries/README.md5.3 KiB
- references/streaming-client/README.md17.4 KiB
- references/streaming-lifecycle/README.md8.8 KiB
- references/streaming-messages/README.md16.5 KiB
- references/streaming-messages/server-handler-map.md3.1 KiB
- references/streaming-server/README.md18.6 KiB
- references/streaming-server/frame-loop-and-continuity.md3.3 KiB
- references/streaming-viewer-recipe/README.md4.8 KiB
- references/streaming-viewer-recipe/client-protocol.md11.0 KiB
- references/streaming-viewer-recipe/interaction-features.md13.0 KiB
- references/streaming-viewer-recipe/project-structure.md7.0 KiB
- references/streaming-viewer-recipe/server-runtime.md16.8 KiB
- references/streaming-viewer-recipe/validation-build-order.md5.8 KiB
- references/streaming-vs-local/README.md8.1 KiB
- references/tauri-local-viewer/README.md18.2 KiB
- references/tauri-shm-transform-gizmo/README.md11.8 KiB
- references/transform-manipulator/README.md15.0 KiB
- references/troubleshooting/README.md7.2 KiB
- references/troubleshooting/scenario-playbooks.md18.8 KiB
- references/usd-sample-data/README.md11.7 KiB
- references/usd-viewer-app/README.md7.5 KiB
- references/validation.md3.0 KiB
- references/viewer-backend-interface/README.md17.7 KiB
- references/viewer-control-patterns/README.md4.8 KiB
- references/viewer-data-view-patterns/README.md4.8 KiB
- references/viewer-feedback-status/README.md4.9 KiB
- references/viewer-input-routing/README.md7.8 KiB
- references/viewer-layout-patterns/README.md4.7 KiB
- references/viewer-ux-workflow/README.md4.6 KiB
- references/viewport-overlays/README.md4.8 KiB
- references/viewport-resize/README.md8.5 KiB
- references/webgl-shm-transport/README.md14.5 KiB
- references/windows-native-setup/README.md5.7 KiB
- skill-card.md2.9 KiB
- skill.oms.sig28.6 KiB
references/render-settings/README.md
Render Settings
Triggers
Use this skill for render settings, quality controls, samples, denoiser, tone mapping, lighting, DomeLight, environment map, resolution setting, or settings persistence.
Use this skill for user-facing controls that affect rendered output or per-frame buffers.
Read viewer-control-patterns when exposing these settings in React, ovui,
ovwidgets, or Dear ImGui. It owns the client-agnostic guidance for sliders,
numeric inputs, toggles, labels, disabled states, and confirmations.
For ovrtx render setting, RenderProduct, RenderVar, AOV, or release behavior
not covered here, read references/dependencies/ovrtx.md, then use the ovrtx
supplemental repository skills/, samples, and release notes referenced there.
Do not guess omni:rtx:* attributes, write_attribute names, or renderer APIs.
Capability-Driven Settings
Every visible render setting must come from a server-owned supported-settings list. Do not hard-code optimistic controls in React.
@dataclass
class RenderSettingCapability:
key: str
label: str
control: str
applies_at: str # immediate | reload_required | next_scene_load | unsupported
apply_path: str
validated: bool
validation_evidence: strThe frontend renders only capabilities where validated is true and
applies_at is not unsupported. Unsupported settings should be omitted from
the live render settings panel, not shown as hopeful sliders or toggles.
Persisted JSON is only saved preference state. It is not proof that a setting was applied to the active render. A successful setting change must either change the active viewer state immediately or be part of an explicit non-live workflow such as "Apply and reload stage" or "Use for newly opened scenes."
Keep effective render settings outside the USD asset. The viewer can restore validated settings across scene changes without modifying user files.
Apply Path Classes
applies_at | Use when | User-facing behavior |
|---|---|---|
immediate | The render thread can apply the setting through a verified renderer API, renderer.write_attribute(...), or frame-conversion path. | Live control is enabled and renderSettingsChanged.applied is true after success. |
reload_required | The setting only works by rebuilding viewer-owned session/composite data. | Do not hide the reload behind a live control; expose an explicit apply/reload command. |
next_scene_load | The setting is only a default for future stage loads. | Put it in a profile/defaults workflow, not the live render panel. |
unsupported | No verified backend path exists for the active runtime. | Omit from active controls and reject direct requests. |
setRenderSettingRequest must reject keys that are not in the capability list:
{
"key": "samples_per_pixel",
"result": "error",
"applied": false,
"applies_at": "unsupported",
"requires_reload": false,
"message": "Unsupported render setting: samples_per_pixel"
}For supported settings, renderSettingsChanged reports effective state and
whether the active render changed:
{
"settings": {"exposure": 1.0},
"result": "success",
"applied": true,
"applies_at": "immediate",
"requires_reload": false
}Render Vars
Request render vars in the inline root/session RenderProduct.orderedVars.
| Render var | Source name | Format | Use |
|---|---|---|---|
LdrColor | LdrColor | RGBA uint8 | final frame |
InstanceSegmentationSD | InstanceSegmentationSD | uint32 | debug segmentation display |
SemanticSegmentationSD | SemanticSegmentationSD | uint32 | debug segmentation display |
DepthSD | DepthSD | float32 | depth effects, hit testing |
NormalSD | NormalSD | float32x3 | inspection/debug |
def "Vars" {
def RenderVar "LdrColor"
{
uniform string sourceName = "LdrColor"
}
}
def RenderProduct "ViewportTexture0" {
rel camera = </Render/OVCamera>
rel orderedVars = [</Render/Vars/LdrColor>]
uniform int2 resolution = (1920, 1080)
}In fout.render_vars, names match sourceName, not the RenderVar prim name. Extra render vars increase VRAM use, around 8 MB per 1080p uint32 buffer. Picking uses native pick queries in ovrtx 0.3, so do not request segmentation render vars just for object selection.
Use the multi-line RenderVar form above. Some ovrtx parser builds reject inline one-line RenderVar definitions.
Browser Streaming Defaults
For browser-streamed ovrtx viewers, expose only verified immediate controls by default.
AOV/debug view is allowed when wired through
aov-switchingand frame extraction has the requested render var.Exposure and tone mapping are allowed only when implemented in the frame conversion path before BGRA streaming, or through a verified ovrtx renderer/session path.
Samples, denoiser, lighting, and resolution are omitted unless the generated app owns a verified live apply path or an explicit non-live profile workflow.
Do not expose a live control just because a value exists in settings JSON or in a generated wrapper. Controls that require rebuilding the composite/session wrapper belong to scene-load or render-profile workflows.
For approximate tuning such as exposure or intensity, use a slider. Pair the slider with a numeric input when exact values matter. Clamp before sending to the backend and echo the effective value if the backend adjusts it.
Lighting Controls
Default rule: do not add session fallback lights. Stages own their lighting, and injected lights make local and streaming samples diverge.
If the user asks for viewer-controlled lighting, expose live lighting controls only when the app owns the light and has verified a live attribute-write path. If lighting can only be changed by rebuilding session data, classify it as a reload-required render profile option.
Viewer-owned lights can be authored in the session layer so they can be recreated on reload without editing the asset:
def Scope "ViewerLighting" {
def DomeLight "Environment" {
float intensity = 500
asset texture:file = @./env.hdr@
}
}Use UI toggles for enable/disable, intensity sliders, and an environment texture
picker only when they map to a verified capability. If environment_texture is
relative, resolve it against a stable settings/cache directory before authoring
the session layer.
Applying After Scene Changes
Scene management should apply supported profile/default settings while building inline root/session data and before the first user-visible frame:
settings = ViewerRenderSettings.load(settings_path)
inline_root = make_inline_root_stage(scene_url, settings.width, settings.height, settings)
renderer.open_usd_from_string(inline_root)
settings.save(settings_path)If a local render resolution changes at runtime, update all dependent state:
render product, CPU/GPU output buffers, ImageBridge, letterbox math, pick
coordinate mapping, and camera aspect. Browser-streamed Omniverse Realtime
Viewer apps should use a fixed render resolution such as 1920x1080 and scale the
video with object-fit: contain. Treat WebRTC resolution changes as a stream
profile requiring explicit restart/reconnect behavior.
Validation Evidence
Generated apps must keep evidence for every visible render setting:
before/after frame or pixel-stat evidence for visual settings;
backend state proof from a verified API for renderer settings;
ovrtx supplemental
skills/, samples, or release-note evidence for API-backed paths not covered in this skill package;generated wrapper diff plus explicit user-triggered reload evidence for non-live profile settings;
rejected unsupported-key response for settings intentionally omitted from the panel.
If no setting has evidence, do not generate a render settings panel. Persisting a value or echoing client form state is not validation evidence.
Gotchas
LdrColorcasing matters.Do not put lights in the generic session layer unless the feature is explicitly enabled and represented as a validated capability.
Render-var names in output are source names.
CPU mapping render vars causes device-to-host transfer; use CUDA mapping for streaming.
Add render vars only when a feature needs them.
Save validated settings before switching scenes if the UI allows immediate scene changes, but do not treat persistence as active-render application.
renderSettingsChangedmust describe effective state, including whether the requested setting was applied.
See also: viewer-control-patterns, stage-loading, stage-management, object-selection, streaming-server.
Adding This To An Existing Omniverse Realtime Viewer
Add
server/render_settings.pywith a supported-settings capability list and a small JSON-backed store for validated settings and non-live defaults.Keep server state for active settings, fixed stream profile, required render vars, and any validated viewer lighting state.
Modify
scene_loader.pyso inline session RenderProduct, RenderVars, and optional lighting reflect only validated profile/default settings.Add messages such as
getRenderSettingsRequest,setRenderSettingRequest, andrenderSettingsChanged.Keep existing
toggleSegViewonly if the app already exposes a segmentation/debug view.Frontend wires
RenderSettingsPanelfrom the server capability list. It must not render unsupported controls.Reapply validated settings after every scene load/reset through
stage-management.Local resolution changes must also update buffers, letterbox math, pick coordinate mapping, and camera aspect. Streaming resolution changes require an explicit restart/reconfiguration path and should not appear as a live slider.
Save settings after successful validation, but only report success when the active state changed or an explicit non-live operation was queued.
Do not inject viewer lights unless the user explicitly enables viewer-controlled lighting and the app exposes the capability honestly.
Requirements and compatibility
Written for: OpenAI Codex
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
The author says: Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx, ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud GPU deployment access depending on the selected viewer path.
Security
What our scanner noticed· Medium risk
- Large base64-encoded blobs
- Instructions that use the network
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- NVIDIA Omniverse
- Publisher
- OpenAI (Official)
- Distributed by
- OpenAI
- Source
- openai/plugins · plugins/nvidia/skills/omniverse-realtime-viewer · commit d420d13
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (written by AutoGineer)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by NVIDIA Omniverse or OpenAI.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download omniverse-realtime-viewer.zip