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Omniverse Realtime Viewer

OpenAIOfficialCreated by NVIDIA OmniverseDistributed by OpenAI

  • Skill
  • Meta (authoring, orchestration, planning, memory)
  • Software development
  • Apache-2.0
  • Medium risk

From the author

Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.
— the description by NVIDIA Omniverse

AutoGineer summary

Written by AutoGineer from the skill’s own files, not by the author

The Omniverse Realtime Viewer skill acts as a central orchestrator for developing USD-based viewer applications. It provides a structured approach to selecting implementation recipes, enforcing architectural conventions, and managing dependencies. By utilizing a set of focused reference documents, it guides developers through the lifecycle of building, configuring, and validating viewer applications, ensuring consistent behavior across different delivery paths such as local workstations or streaming environments.

What it does

  • Routes development requests to specific implementation recipes based on the target delivery path.
  • Enforces architectural rules for USD rendering, stage management, and UI integration.
  • Provides guidance on camera selection, input handling, and viewport interaction.
  • Standardizes the integration of AOV switching and render product configuration.
  • Facilitates the capture of validation evidence for viewer readiness.
  • Maintains separation between user-provided USD files and application-specific session state.

When to use it

  • When initiating the development of a new USD viewer application within the Omniverse ecosystem.
  • When determining the appropriate delivery path for a viewer, such as local native or streaming.
  • When needing to implement consistent camera, selection, or UI behavior across viewer projects.
  • When integrating advanced rendering features like AOV switching into an existing viewer.

Advantages

  • Ensures architectural consistency across diverse viewer implementations.
  • Provides a clear, modular path for adding specific capabilities like input routing or data display.
  • Promotes clean separation of concerns between stage data and viewer-owned state.
  • Standardizes the validation process for consistent delivery.

Usage examples

“I need to build a browser-based viewer for USD files.”
The agent will route you to the streaming viewer recipe, providing guidance on WebRTC stream setup, UI integration, and viewport interaction.
“How do I implement AOV switching in my local USD viewer?”
The agent will provide the AOV switching reference, detailing how to map render vars and update the display state on the server.

Install

  1. Download the skill as a ZIP:

    https://mp-staging.autogineer.com/agent-skills/openai/omniverse-realtime-viewer/download
  2. Unzip it into the cross-client skills folder of your project:

    mkdir -p .agents/skills && unzip omniverse-realtime-viewer.zip -d .agents/skills

Documentation by NVIDIA Omniverse

<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. -->

<!-- SPDX-License-Identifier: Apache-2.0 -->

Omniverse Realtime Viewer

This is the top-level entry point for the Omniverse Realtime Viewer skill package. It is self-contained: all required routing, conventions, and validation guidance live in the selected references.

Use the focused reference documents as implementation recipes. This file chooses the right recipes and preserves the architectural rules that must hold across all generated viewer apps.

Instructions

Start by classifying the requested viewer, then read only the references needed for that delivery path and feature set. Implement the render path first, layer interaction and UI behavior on top of it, and finish by capturing validation evidence from references/validation.md.

Read Order

  1. Read references/routing.md to choose the delivery path and focused references.

  2. Read references/conventions.md before implementing camera, input, selection, viewport, streaming protocol, scene loading, or environment behavior.

  3. For broad viewer requests, read references/usd-viewer-app/README.md.

  4. If the delivery path is unclear, read references/streaming-vs-local/README.md.

  5. If the prompt includes layout, panels, controls, inspectors, status, or UX, read references/viewer-ux-workflow/README.md and then the focused viewer UI references. This applies to React/WebRTC, Tauri, Electron, ovui, ovwidgets, and Dear ImGui apps; "frontend" means user-facing UI, not only browser UI.

  6. For viewport interaction, read references/viewer-input-routing/README.md before references/camera-controls/README.md, references/native-picking-selection/README.md, or references/object-selection/README.md.

  7. Read only the focused capability references needed for the requested app.

  8. Use references/validation.md to capture review evidence before handoff.

Non-Negotiables

  • Use ovrtx for all USD and 3D rendering.

  • Browser apps display an ovstream WebRTC video stream plus UI. The browser does not render USD geometry.

  • Do not substitute WebGL, Three.js, Babylon.js, PlayCanvas, A-Frame, model-viewer, react-three-fiber, glTF browser viewers, or other client-side 3D renderers.

  • If local validation cannot run because the GPU/runtime environment is absent, scaffold the ovrtx path and document the runtime requirement. Do not add a browser-renderer fallback.

  • Keep user USD files unmodified. Viewer cameras, render products, render vars, settings, selection metadata, and runtime state belong in session/composite layers or app state.

  • Keep one owner for renderer.step(), stage mutation, native picking, selection writes, and live attribute writes.

  • Keep dependency acquisition in references/dependencies/README.md and deployment choices in references/cloud-deployment/README.md; do not duplicate package locations or deployment setup.

Focused Reference Families

  • Entry points and recipes: references/usd-viewer-app/README.md, references/streaming-viewer-recipe/README.md, references/ovui-local-viewer-recipe/README.md, references/streaming-vs-local/README.md, references/electron-shm-viewer/README.md, references/ovwidgets-editor-shell/README.md.

  • Rendering and stage: references/ovrtx-rendering/README.md, references/stage-loading/README.md, references/stage-management/README.md, references/render-settings/README.md, references/aov-switching/README.md, references/stage-hierarchy/README.md, references/stage-queries/README.md, references/stage-attribute-reads/README.md, references/prim-transform-safety/README.md, references/usd-sample-data/README.md.

  • Delivery and runtime: references/streaming-server/README.md, references/streaming-client/README.md, references/streaming-messages/README.md, references/streaming-lifecycle/README.md, references/local-viewer/README.md, references/tauri-local-viewer/README.md, references/cpp-native-viewer/README.md, references/headless-shm-cli/README.md, references/viewer-backend-interface/README.md, references/webgl-shm-transport/README.md.

  • Viewer UI/UX: references/viewer-ux-workflow/README.md, references/viewer-layout-patterns/README.md, references/viewer-control-patterns/README.md, references/viewer-data-view-patterns/README.md, references/viewer-feedback-status/README.md.

  • Interaction: references/viewer-input-routing/README.md, references/camera-controls/README.md, references/object-selection/README.md, references/native-picking-selection/README.md, references/selection-feedback/README.md, references/selection-animation/README.md, references/transform-manipulator/README.md, references/gl-viewport-overlay/README.md, references/ovui-library/README.md, references/prim-pick-effects/README.md, references/prim-info-display/README.md, references/viewport-overlays/README.md.

  • Infrastructure: references/dependencies/README.md, references/windows-native-setup/README.md, references/cloud-assets/README.md, references/cloud-deployment/README.md, references/troubleshooting/README.md.

Build Workflow

  1. Classify the prompt by delivery path, target user, required capabilities, runtime environment, validation needs, and explicit constraints.

  2. Select a small reference set. Start with the recipe or routing reference, then add focused capabilities such as camera, picking, hierarchy, properties, render settings, transform tools, cloud assets, or deployment.

  3. Read selected references before writing app code. Follow their build order, import order, data-channel contracts, and renderer ownership rules.

  4. Implement the core render path first, then input routing and camera, then selection and data panels, then scene/settings features, then packaging or deployment.

  5. Treat the selected references as the behavior contract for API shape, compatibility, and generated project structure.

  6. Capture validation evidence before calling the viewer ready.

Examples

  • For a browser viewer request, use the streaming recipe references plus camera, picking, hierarchy, properties, render settings, and stream-status references.

  • For a local workstation viewer request, use the local or native delivery references plus renderer setup, stage loading, viewport input, and validation.

Completion Checklist

  • Selected references match the user's intent and delivery path.

  • No code path uses a browser-side 3D renderer for USD.

  • The generated app has one clear owner for render stepping and stage mutation.

  • User USD files remain untouched by viewer-owned session data.

  • Camera, input, selection, scene loading, and stream behavior follow references/conventions.md.

  • Setup/build/run results and visual interaction evidence are captured with references/validation.md.

Files

references/usd-viewer-app/README.md

Omniverse Realtime Viewer App

Triggers

Use this skill for Omniverse Realtime Viewer, visualize USD, 3D viewport, inspect USD files, pick objects, switch scenes, render settings, or generic Omniverse Realtime Viewer requests that should be routed to more focused references.

Use this meta-skill first for broad app requests. It does not replace the focused references; it tells you which ones to read and in what order.

⛔ Rendering Constraint

ALL 3D/USD rendering MUST use ovrtx (NVIDIA RTX renderer, server-side or in-process). ovrtx requires an NVIDIA GPU. Do not use WebGL, Three.js, Babylon.js, PlayCanvas, A-Frame, <model-viewer>, react-three-fiber, or any client-side 3D rendering library. The browser displays a <video> element receiving a WebRTC stream from the server; it never renders 3D geometry directly. Do NOT substitute a browser renderer.

For ovrtx renderer behavior, Python/C API behavior, or release-specific notes beyond this viewer skill package, read references/dependencies for acquisition guidance and supplemental dependency documentation.

Streaming Recipe

Use this recipe when the user asks for browser access, remote GPUs, WebRTC, service deployment, or co-viewing. Read:

  1. streaming-viewer-recipe as the end-to-end browser-streamed entry point.

  2. streaming-server for server setup, frame streaming, input callbacks, and RGBA-to-BGRA conversion.

  3. streaming-client for the React/AppStreamer standalone ovstream Direct connection, video display, and UI state.

  4. streaming-messages for JSON data-channel messages and shared protocol contracts.

  5. streaming-lifecycle for connection timing, envelope unwrapping, initial-state push, and exact event names.

  6. ovrtx-rendering for renderer construction, stepping, frame extraction, environment setup, and write_attribute.

  7. stage-loading for camera/render-product/session USDA setup and user-stage wrapping.

  8. viewer-input-routing for WebRTC/native input normalization, viewport ownership, and click-vs-drag dispatch.

  9. camera-controls for orbit, pan, zoom, camera fitting, row-major camera matrices, and camera gizmo controls.

  10. native-picking-selection, object-selection, and selection-feedback for picking and visual selection state.

  11. transform-manipulator and prim-transform-safety if the user asks to move selected prims or use translate/rotate/scale gizmos.

  12. prim-info-display, stage-attribute-reads, stage-hierarchy, and stage-queries for properties, hierarchy data, native prim discovery, variants, and bounds.

  13. stage-management and render-settings for scene switching, quality controls, lighting, and persisted settings.

  14. viewport-overlays if overlays are rendered server-side with headless ovui and composited into the WebRTC frame.

Local Recipe

Use this recipe when the user asks for a desktop viewer running on the GPU workstation without browser streaming. Read:

  1. ovui-local-viewer-recipe as the end-to-end local desktop entry point.

  2. local-viewer for the standalone ovui shell, image display, resize handling, and mouse capture surface.

  3. ovrtx-rendering for renderer construction, stepping, frame extraction, environment setup, and write_attribute.

  4. stage-loading for camera/render-product/session USDA setup and user-stage wrapping.

  5. viewer-input-routing for ovui/native input normalization, viewport ownership, and click-vs-drag dispatch.

  6. camera-controls for orbit, pan, zoom, camera fitting, row-major camera matrices, and camera gizmo controls.

  7. native-picking-selection, object-selection, and selection-feedback for picking and visual selection state.

  8. transform-manipulator and prim-transform-safety if the user asks to move selected prims or use translate/rotate/scale gizmos.

  9. prim-info-display, stage-attribute-reads, stage-hierarchy, and stage-queries for properties, hierarchy data, native prim discovery, variants, and bounds.

  10. stage-management and render-settings for scene switching, quality controls, lighting, and persisted settings.

Intent Routing

For full user-intent routing, read AGENTS.md § Intent-Based Routing. This skill only chooses the first delivery recipe for broad viewer requests:

  • Browser or remote viewing: start with streaming-viewer-recipe.

  • Local Python desktop viewing: start with ovui-local-viewer-recipe.

  • Tauri / Rust / React desktop viewing: start with tauri-local-viewer.

  • Electron or separate-process local viewing: start with electron-shm-viewer.

  • Unsure between local and streaming: start with streaming-vs-local.

Build Order

Start with the delivery method. If the user is unsure, read streaming-vs-local and decide before writing app code. Keep shared logic below the shell boundary: stage path resolution, settings persistence, camera math, picking helpers, property queries, and renderer setup should be plain Python modules where possible.

For local apps, build the shell first, then renderer/session loading, then camera, then selection, then info/settings/scene switching. For streaming apps, build the server render loop and client connection before adding app-specific message handlers.

Decision Tree

Delivery method?
|
+- Browser/web -> READ: streaming-viewer-recipe + streaming-server + streaming-client + streaming-messages + streaming-lifecycle
+- Electron local app / SHM viewer / separate-process local -> READ: electron-shm-viewer
+- Desktop/local (React UI, no Python) -> READ: tauri-local-viewer
+- Desktop/local (Python, simple) -> READ: ovui-local-viewer-recipe + local-viewer + ovrtx-rendering + stage-loading
+- Both/unsure -> READ: streaming-vs-local first

Critical Cross-Cutting Rules

  • Set OVRTX_SKIP_USD_CHECK=1 before importing or constructing ovrtx components.

  • ovrtx owns the render loop: the app calls renderer.step() explicitly.

  • The camera is a USD prim. Orbit/pan/zoom writes omni:xform, not raw view matrices.

  • Selected-prim transform gizmos must write the selected prim's live omni:xform; a visible handle without prim movement is not done.

  • Session/render wrapper USDA should not inject fallback lights unless the user explicitly wants lighting overrides; stages usually own their lighting.

  • Normalize native input through viewer-input-routing: WebRTC ovstream.MouseButton values are LEFT=1, MIDDLE=2, and RIGHT=3, and browser-streamed apps should default the viewport input gate to active when the stream surface is the native input source.

  • Load-time EffectLayer inputs:Fader = 0 is mandatory because ovrtx does not run the OmniGraph network that normally drives glow.

  • Never call renderer.step() concurrently with open_usd(), open_usd_from_string(), reference add/remove APIs, or reset_stage().

  • Browser-streamed Omniverse Realtime Viewer apps use a fixed server render resolution and display the stream with object-fit: contain; NVST handles letterbox coordinate mapping.

  • If renderer validation hangs after a crash, inspect nvidia-smi and kill only stale Python Omniverse Realtime Viewer processes.

Validation

For the target prompt in REFACTOR_TASK.md, routing should select: usd-viewer-app, ovui-local-viewer-recipe, local-viewer, ovrtx-rendering, stage-loading, viewer-input-routing, camera-controls, native-picking-selection, object-selection, selection-feedback, prim-info-display, stage-attribute-reads, stage-management, render-settings, stage-hierarchy, and stage-queries.

See also: streaming-vs-local, viewer-input-routing, windows-native-setup, cloud-assets, cloud-deployment.

Requirements and compatibility

Written for: OpenAI Codex

Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta

“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.

The author says: Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx, ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud GPU deployment access depending on the selected viewer path.

Security

What our scanner noticed· Medium risk

  • Large base64-encoded blobs
  • Instructions that use the network

A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.

Attribution and licence

Created by
NVIDIA Omniverse
Publisher
OpenAI (Official)
Distributed by
OpenAI
Source
openai/plugins · plugins/nvidia/skills/omniverse-realtime-viewer · commit d420d13
Licence
Apache License 2.0 (redistribution allowed)
  • LICENSE (written by AutoGineer)
  • ATTRIBUTION.md (written by AutoGineer)
Synced

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Download ZIP

The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download omniverse-realtime-viewer.zip