Omniverse Realtime Viewer
OpenAIOfficialCreated by NVIDIA OmniverseDistributed by OpenAI
- Skill
- Meta (authoring, orchestration, planning, memory)
- Software development
- Apache-2.0
- Medium risk
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
The Omniverse Realtime Viewer skill acts as a central orchestrator for developing USD-based viewer applications. It provides a structured approach to selecting implementation recipes, enforcing architectural conventions, and managing dependencies. By utilizing a set of focused reference documents, it guides developers through the lifecycle of building, configuring, and validating viewer applications, ensuring consistent behavior across different delivery paths such as local workstations or streaming environments.
What it does
- Routes development requests to specific implementation recipes based on the target delivery path.
- Enforces architectural rules for USD rendering, stage management, and UI integration.
- Provides guidance on camera selection, input handling, and viewport interaction.
- Standardizes the integration of AOV switching and render product configuration.
- Facilitates the capture of validation evidence for viewer readiness.
- Maintains separation between user-provided USD files and application-specific session state.
When to use it
- When initiating the development of a new USD viewer application within the Omniverse ecosystem.
- When determining the appropriate delivery path for a viewer, such as local native or streaming.
- When needing to implement consistent camera, selection, or UI behavior across viewer projects.
- When integrating advanced rendering features like AOV switching into an existing viewer.
Advantages
- Ensures architectural consistency across diverse viewer implementations.
- Provides a clear, modular path for adding specific capabilities like input routing or data display.
- Promotes clean separation of concerns between stage data and viewer-owned state.
- Standardizes the validation process for consistent delivery.
Usage examples
- “I need to build a browser-based viewer for USD files.”
- The agent will route you to the streaming viewer recipe, providing guidance on WebRTC stream setup, UI integration, and viewport interaction.
- “How do I implement AOV switching in my local USD viewer?”
- The agent will provide the AOV switching reference, detailing how to map render vars and update the display state on the server.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/openai/omniverse-realtime-viewer/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip omniverse-realtime-viewer.zip -d .agents/skills
Documentation by NVIDIA Omniverse
<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. -->
<!-- SPDX-License-Identifier: Apache-2.0 -->
Omniverse Realtime Viewer
This is the top-level entry point for the Omniverse Realtime Viewer skill package. It is self-contained: all required routing, conventions, and validation guidance live in the selected references.
Use the focused reference documents as implementation recipes. This file chooses the right recipes and preserves the architectural rules that must hold across all generated viewer apps.
Instructions
Start by classifying the requested viewer, then read only the references needed
for that delivery path and feature set. Implement the render path first, layer
interaction and UI behavior on top of it, and finish by capturing validation
evidence from references/validation.md.
Read Order
Read
references/routing.mdto choose the delivery path and focused references.Read
references/conventions.mdbefore implementing camera, input, selection, viewport, streaming protocol, scene loading, or environment behavior.For broad viewer requests, read
references/usd-viewer-app/README.md.If the delivery path is unclear, read
references/streaming-vs-local/README.md.If the prompt includes layout, panels, controls, inspectors, status, or UX, read
references/viewer-ux-workflow/README.mdand then the focused viewer UI references. This applies to React/WebRTC, Tauri, Electron,ovui,ovwidgets, and Dear ImGui apps; "frontend" means user-facing UI, not only browser UI.For viewport interaction, read
references/viewer-input-routing/README.mdbeforereferences/camera-controls/README.md,references/native-picking-selection/README.md, orreferences/object-selection/README.md.Read only the focused capability references needed for the requested app.
Use
references/validation.mdto capture review evidence before handoff.
Non-Negotiables
Use
ovrtxfor all USD and 3D rendering.Browser apps display an
ovstreamWebRTC video stream plus UI. The browser does not render USD geometry.Do not substitute WebGL, Three.js, Babylon.js, PlayCanvas, A-Frame, model-viewer, react-three-fiber, glTF browser viewers, or other client-side 3D renderers.
If local validation cannot run because the GPU/runtime environment is absent, scaffold the
ovrtxpath and document the runtime requirement. Do not add a browser-renderer fallback.Keep user USD files unmodified. Viewer cameras, render products, render vars, settings, selection metadata, and runtime state belong in session/composite layers or app state.
Keep one owner for
renderer.step(), stage mutation, native picking, selection writes, and live attribute writes.Keep dependency acquisition in
references/dependencies/README.mdand deployment choices inreferences/cloud-deployment/README.md; do not duplicate package locations or deployment setup.
Focused Reference Families
Entry points and recipes:
references/usd-viewer-app/README.md,references/streaming-viewer-recipe/README.md,references/ovui-local-viewer-recipe/README.md,references/streaming-vs-local/README.md,references/electron-shm-viewer/README.md,references/ovwidgets-editor-shell/README.md.Rendering and stage:
references/ovrtx-rendering/README.md,references/stage-loading/README.md,references/stage-management/README.md,references/render-settings/README.md,references/aov-switching/README.md,references/stage-hierarchy/README.md,references/stage-queries/README.md,references/stage-attribute-reads/README.md,references/prim-transform-safety/README.md,references/usd-sample-data/README.md.Delivery and runtime:
references/streaming-server/README.md,references/streaming-client/README.md,references/streaming-messages/README.md,references/streaming-lifecycle/README.md,references/local-viewer/README.md,references/tauri-local-viewer/README.md,references/cpp-native-viewer/README.md,references/headless-shm-cli/README.md,references/viewer-backend-interface/README.md,references/webgl-shm-transport/README.md.Viewer UI/UX:
references/viewer-ux-workflow/README.md,references/viewer-layout-patterns/README.md,references/viewer-control-patterns/README.md,references/viewer-data-view-patterns/README.md,references/viewer-feedback-status/README.md.Interaction:
references/viewer-input-routing/README.md,references/camera-controls/README.md,references/object-selection/README.md,references/native-picking-selection/README.md,references/selection-feedback/README.md,references/selection-animation/README.md,references/transform-manipulator/README.md,references/gl-viewport-overlay/README.md,references/ovui-library/README.md,references/prim-pick-effects/README.md,references/prim-info-display/README.md,references/viewport-overlays/README.md.Infrastructure:
references/dependencies/README.md,references/windows-native-setup/README.md,references/cloud-assets/README.md,references/cloud-deployment/README.md,references/troubleshooting/README.md.
Build Workflow
Classify the prompt by delivery path, target user, required capabilities, runtime environment, validation needs, and explicit constraints.
Select a small reference set. Start with the recipe or routing reference, then add focused capabilities such as camera, picking, hierarchy, properties, render settings, transform tools, cloud assets, or deployment.
Read selected references before writing app code. Follow their build order, import order, data-channel contracts, and renderer ownership rules.
Implement the core render path first, then input routing and camera, then selection and data panels, then scene/settings features, then packaging or deployment.
Treat the selected references as the behavior contract for API shape, compatibility, and generated project structure.
Capture validation evidence before calling the viewer ready.
Examples
For a browser viewer request, use the streaming recipe references plus camera, picking, hierarchy, properties, render settings, and stream-status references.
For a local workstation viewer request, use the local or native delivery references plus renderer setup, stage loading, viewport input, and validation.
Completion Checklist
Selected references match the user's intent and delivery path.
No code path uses a browser-side 3D renderer for USD.
The generated app has one clear owner for render stepping and stage mutation.
User USD files remain untouched by viewer-owned session data.
Camera, input, selection, scene loading, and stream behavior follow
references/conventions.md.Setup/build/run results and visual interaction evidence are captured with
references/validation.md.
Files
- ATTRIBUTION.mdAdded by AutoGineer1.0 KiB
- BENCHMARK.md5.5 KiB
- LICENSEAdded by AutoGineer10.0 KiB
- SKILL.md7.4 KiB
- agents/openai.yaml315 B
- evals/evals.json8.1 KiB
- references/aov-switching/README.md15.2 KiB
- references/camera-auto-select/README.md7.4 KiB
- references/camera-controls/README.md17.1 KiB
- references/camera-picker/README.md9.7 KiB
- references/cloud-assets/README.md10.4 KiB
- references/cloud-deployment/README.md18.0 KiB
- references/conventions.md5.3 KiB
- references/cpp-native-viewer/README.md2.4 KiB
- references/cpp-native-viewer/interaction-features.md19.2 KiB
- references/cpp-native-viewer/presentation-loop.md9.0 KiB
- references/cpp-native-viewer/project-build.md6.4 KiB
- references/cpp-native-viewer/renderer-session.md4.5 KiB
- references/cpp-native-viewer/validation.md3.3 KiB
- references/dependencies/README.md3.4 KiB
- references/dependencies/electron-shm.md1.5 KiB
- references/dependencies/environment-validation.md4.4 KiB
- references/dependencies/frontend.md2.3 KiB
- references/dependencies/local-openusd-gpu.md4.4 KiB
- references/dependencies/nvidia-runtime.md9.0 KiB
- references/dependencies/ovrtx.md2.4 KiB
- references/dependencies/ovstream.md2.5 KiB
- references/dependencies/quick-setup.md5.3 KiB
- references/electron-shm-viewer/README.md2.2 KiB
- references/electron-shm-viewer/architecture-project.md6.3 KiB
- references/electron-shm-viewer/electron-client.md5.6 KiB
- references/electron-shm-viewer/protocol-interaction-lifecycle.md6.9 KiB
- references/electron-shm-viewer/python-shm-server.md4.9 KiB
- references/electron-shm-viewer/validation.md2.8 KiB
- references/gl-viewport-overlay/README.md7.9 KiB
- references/gl-viewport-overlay/architecture.md4.1 KiB
- references/gl-viewport-overlay/example-gizmo.md5.5 KiB
- references/gl-viewport-overlay/interaction-pattern.md4.0 KiB
- references/gl-viewport-overlay/projection-alignment.md4.3 KiB
- references/headless-shm-cli/README.md12.2 KiB
- references/huggingface-usd/README.md7.7 KiB
- references/local-viewer/README.md15.0 KiB
- references/native-picking-selection/README.md10.4 KiB
- references/object-selection/README.md9.4 KiB
- references/ovrtx-rendering/README.md18.2 KiB
- references/ovui-library/README.md3.3 KiB
- references/ovui-library/api-reference.md4.3 KiB
- references/ovui-library/extending.md4.8 KiB
- references/ovui-local-viewer-recipe/README.md3.7 KiB
- references/ovui-local-viewer-recipe/interaction-features.md16.1 KiB
- references/ovui-local-viewer-recipe/project-structure.md6.2 KiB
- references/ovui-local-viewer-recipe/setup-shell-renderer.md14.3 KiB
- references/ovui-local-viewer-recipe/validation-build-order.md5.5 KiB
- references/ovwidgets-editor-shell/README.md8.6 KiB
- references/prim-info-display/README.md9.3 KiB
- references/prim-pick-effects/README.md5.9 KiB
- references/prim-transform-safety/README.md8.2 KiB
- references/render-settings/README.md9.9 KiB
- references/routing.md16.5 KiB
- references/seg-outline-highlight/README.md1.4 KiB
- references/selection-animation/README.md9.7 KiB
- references/selection-feedback/README.md6.6 KiB
- references/stage-attribute-reads/README.md5.5 KiB
- references/stage-hierarchy/README.md17.1 KiB
- references/stage-hierarchy/fallback-worker-protocol.md3.5 KiB
- references/stage-loading/README.md19.3 KiB
- references/stage-management/README.md10.1 KiB
- references/stage-queries/README.md5.3 KiB
- references/streaming-client/README.md17.4 KiB
- references/streaming-lifecycle/README.md8.8 KiB
- references/streaming-messages/README.md16.5 KiB
- references/streaming-messages/server-handler-map.md3.1 KiB
- references/streaming-server/README.md18.6 KiB
- references/streaming-server/frame-loop-and-continuity.md3.3 KiB
- references/streaming-viewer-recipe/README.md4.8 KiB
- references/streaming-viewer-recipe/client-protocol.md11.0 KiB
- references/streaming-viewer-recipe/interaction-features.md13.0 KiB
- references/streaming-viewer-recipe/project-structure.md7.0 KiB
- references/streaming-viewer-recipe/server-runtime.md16.8 KiB
- references/streaming-viewer-recipe/validation-build-order.md5.8 KiB
- references/streaming-vs-local/README.md8.1 KiB
- references/tauri-local-viewer/README.md18.2 KiB
- references/tauri-shm-transform-gizmo/README.md11.8 KiB
- references/transform-manipulator/README.md15.0 KiB
- references/troubleshooting/README.md7.2 KiB
- references/troubleshooting/scenario-playbooks.md18.8 KiB
- references/usd-sample-data/README.md11.7 KiB
- references/usd-viewer-app/README.md7.5 KiB
- references/validation.md3.0 KiB
- references/viewer-backend-interface/README.md17.7 KiB
- references/viewer-control-patterns/README.md4.8 KiB
- references/viewer-data-view-patterns/README.md4.8 KiB
- references/viewer-feedback-status/README.md4.9 KiB
- references/viewer-input-routing/README.md7.8 KiB
- references/viewer-layout-patterns/README.md4.7 KiB
- references/viewer-ux-workflow/README.md4.6 KiB
- references/viewport-overlays/README.md4.8 KiB
- references/viewport-resize/README.md8.5 KiB
- references/webgl-shm-transport/README.md14.5 KiB
- references/windows-native-setup/README.md5.7 KiB
- skill-card.md2.9 KiB
- skill.oms.sig28.6 KiB
references/streaming-viewer-recipe/client-protocol.md
Streaming Client And Protocol
7. Build The React WebRTC Client
Do this in frontend/src/streaming/ and frontend/src/App.tsx:
Create a streaming provider that resolves host and signaling port from URL parameters first, environment variables second, a
stream.config.jsonfile third, and browser hostname plus default port last.Render the video element with the exact id expected by AppStreamer before attempting to connect.
Connect with the Direct stream mode and the resolved signaling host/port from a stable React effect.
Style the video with
object-fit: containso the fixed-resolution stream scales to the available page area without distortion.Expose status, error message, connection lifecycle events, a guarded send helper, and custom-event subscription to the rest of the app.
Mount the viewport video first, then overlay DOM controls such as toolbar, scene picker, tree, property panel, status, and settings.
Clean up custom-event subscriptions on component unmount.
Critical contracts:
Use
serverin the Direct config, notsignalingServer.Do not configure
mediaServerormediaPortfor the browser client. SDP negotiates media.Do not construct sign-in URLs, append custom signaling paths, or add auth/session fields to the browser WebRTC config. Orchestrators may launch and route the session, but the frontend should receive a standalone
ovstreamDirect host and signaling port.The video element must exist before connect starts.
Gate initial data-channel sends on connected status.
Keep the
AppStreamer.connect()effect dependent only on immutable connection config. Do not let stateful message routers recreate the effect afteropenStageResult,getChildrenResult, or status events arrive.Catch rejected
AppStreamer.sendMessage()Promises during connect/disconnect windows.Give DOM overlays explicit
z-indexabove the video layer.Use modest reconnect settings to avoid repeated
previous session already runningchurn.Let the streaming library forward mouse, keyboard, wheel, and touch input through NVST's native input channel. Do not duplicate these as app JSON.
Do not send viewport-size messages when CSS layout changes. Keep the stream fixed and rely on NVST letterbox coordinate mapping.
Decision points:
If the app should auto-load a default scene, send
openStageRequestonly after connected status is reached.If the server loads an initial scene before the browser connects, rely on server initial-state push rather than requiring the frontend to guess.
If the user wants a dense tool UI, keep it as DOM overlay around the video. Use server-side overlays only when they must be part of the streamed pixels.
If the client runs from a different machine, expose host and signaling port through URL parameters.
Production stream.config.json
For production builds served as static files (e.g., from a Docker container or CDN), the frontend cannot rely on Vite environment variables or dev-server proxying. Place a stream.config.json in the frontend dist/ directory:
{
"source": "local",
"local": {
"server": "<server-ip-or-hostname>",
"signalingPort": 49100,
"mediaPort": null,
"mediaServer": "<server-ip-or-hostname>"
}
}server: IP or hostname of the ovstream signaling server, reachable from the client browser.signalingPort: WebSocket signaling port (default49100).mediaPort: Set tonullto let SDP negotiation determine the media port.mediaServer: Usually the same asserver; set differently only if media routes through a separate IP.
The frontend should fetch stream.config.json at startup and use its values as defaults when URL parameters are not provided. This enables zero-rebuild reconfiguration of the streaming target for containerized or remote deployments.
Common failure modes:
Connecting before the video element exists produces a connection that cannot display video.
Setting media port to the signaling port produces connected-with-no-video failures.
Sending requests before data channel readiness drops initial scene loads.
One rendered frame then black can be caused by React effect cleanup calling
AppStreamer.terminate()after normal app state updates.A frontend waiting for
getChildrenResponsewhile the server sendsgetChildrenResultleaves the tree empty.
Read for depth: see references/streaming-client and references/streaming-lifecycle for the full React/AppStreamer contract.
8. Define The Data-Channel Protocol
Do this before wiring UI features:
Define the app envelope as
event_typepluspayloadin both directions.Make the server unwrap the browser library's outer message envelope when present. The app message may arrive inside a
datafield rather than as the top-level object.Register handlers by exact event name.
Validate each payload before mutating renderer or USD state.
Send all responses and pushed events through one guarded send helper.
Use this message set for the complete Omniverse Realtime Viewer:
| Flow | Client event | Required payload | Server event | Required payload |
|---|---|---|---|---|
| Open scene | openStageRequest | url | openStageResult | url, result, optional error |
| Reset scene | resetStageRequest | empty object | openStageResult or loading/error events | current URL/result |
| Loading state | loadingStateQuery | empty object | loadingStateResponse | url, loading_state |
| Progress amount | none | none | updateProgressAmount | amount |
| Progress activity | none | none | updateProgressActivity | activity |
| Get hierarchy children | getChildrenRequest | prim_path, optional filters | getChildrenResult | prim_path, children |
| Get properties | getPropertiesRequest | prim_path | getPropertiesResponse | prim_path, properties |
| Select prims | selectPrimsRequest | paths | stageSelectionChanged | prims |
| Make prims selectable | makePrimsSelectable | paths | optional status/error | implementation-specific |
| Make scene pickable | makePrimsPickable | optional filters | optional status/error | native pickability state |
| Get variants | getVariantsRequest | prim_path | getVariantsResponse | prim_path, variants |
| Set variant | setVariantRequest | prim_path, variant_set, variant_selection | getVariantsResponse plus reload/dirty events | updated variants |
| Set render setting | setRenderSettingRequest | setting key and value | renderSettingsChanged | full effective settings plus result, applied, applies_at, requires_reload, optional message |
| Query render settings | getRenderSettingsRequest | empty object | renderSettingsChanged | full effective settings plus supported-setting capabilities |
| Camera command | cameraCommandRequest | command and optional values | cameraStateChanged | current camera state |
| Fit camera | fitCameraRequest | optional target prim path | cameraStateChanged | current camera state |
| Error | none | none | viewerError | code, message, optional context |
Critical contracts:
Exact event names matter. Use
openStageResult,getChildrenResult, andstageSelectionChanged.paths: []inselectPrimsRequestclears selection.Children semantics must be stable: expandable-but-not-loaded is truthy, loaded children is an array, and leaf is null or absent.
Properties and variants responses must include the requested
prim_pathso the frontend can ignore stale responses.Message handlers that load scenes, set variants, or change heavy settings must enqueue work for the render thread.
Message handlers that only query cached state may respond immediately if they do not touch renderer-owned state.
setRenderSettingRequestmust reject keys that are not in the server capability list. Success means the active viewer state changed, or an explicit non-live action was accepted.For runtime prim discovery, prefer
renderer.query_prims(...)/query_prims_async(...)and return its resolved path strings. Use apxrworker only for queries not exposed through ovrtx native stage APIs.Push
openStageResultand rootgetChildrenResultafter a client connects if a stage is already loaded.
Decision points:
If stage hierarchy queries are slow or risky in the renderer process, move them behind a subprocess owned by
stage_queries.py.If multiple UI panels can request the same data, make responses idempotent and keyed by prim path instead of relying on request ordering.
If a feature is optional, still reserve its event names in one central protocol table to avoid drift.
Common failure modes:
Failing to unwrap the outer browser envelope makes the server see
messageTypeinstead ofevent_type.Using older response names such as
getChildrenResponsebreaks current frontend routing.Sending app state before the data channel is ready causes permanent loading indicators unless initial state is pushed on connection.
Read for depth: see references/streaming-messages, references/streaming-lifecycle, and references/stage-hierarchy for the full protocol and query contracts.
14. Wire Frontend Components
Do this after the stream connects and core messages work:
Viewportrenders the video element and any DOM overlay controls.Toolbarsends fit camera, reset view, render settings toggle, and debug view commands.ScenePickerlists available scenes and sendsopenStageRequest.StageTreerequests children lazily and sendsselectPrimsRequeston row selection.PrimInfoPanelsubscribes to selection and requests properties/variants for the active prim.RenderSettingsPanelrenders backend-advertised capabilities, displays effective settings, and sends validated changes.StatusBardisplays connection, loading state, current scene, FPS if available, and latest viewer error.
Critical contracts:
The video element id must match AppStreamer config exactly.
Keep data-channel sends behind the streaming provider's connected-state guard.
Treat server events as authoritative for loaded scene, selection, settings, and errors.
Do not duplicate pointer input handling in DOM unless it is for UI widgets outside the video viewport.
Clean up event subscriptions when components unmount.
Decision points:
If a panel is optional, still keep the provider and message types stable so the feature can be added later.
If a UI widget overlaps the video, ensure it does not intercept pointer events meant for camera/selection unless the widget is actively being used.
If the app needs keyboard shortcuts, decide which shortcuts are browser UI shortcuts and which should pass through to the streamed app input path.
Common failure modes:
DOM overlays intercept all pointer events and camera controls stop working.
Frontend local state diverges when it assumes requests succeeded instead of waiting for server events.
Components leak subscriptions and process every server event multiple times after navigation.
Read for depth: see references/streaming-client, references/streaming-messages, and references/streaming-lifecycle for the full frontend contracts.
Requirements and compatibility
Written for: OpenAI Codex
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
The author says: Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx, ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud GPU deployment access depending on the selected viewer path.
Security
What our scanner noticed· Medium risk
- Large base64-encoded blobs
- Instructions that use the network
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- NVIDIA Omniverse
- Publisher
- OpenAI (Official)
- Distributed by
- OpenAI
- Source
- openai/plugins · plugins/nvidia/skills/omniverse-realtime-viewer · commit d420d13
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (written by AutoGineer)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by NVIDIA Omniverse or OpenAI.
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