Omniverse Realtime Viewer
NVIDIAOfficialCreated by NVIDIA Omniverse
- Skill
- Tool integration
- Software development
- Apache-2.0
- Medium risk
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
The Omniverse Realtime Viewer skill acts as a central routing and architectural framework for developing USD-based 3D viewer applications. It provides a structured approach to composing rendering, scene state, and delivery mechanisms, ensuring that developers can integrate OVRTX rendering, OVStage scene management, and various UI or streaming adapters effectively. The skill emphasizes a modular architecture where the viewer runtime, UI/input adapters, and delivery systems are decoupled, allowing for consistent behavior across local and streamed environments.
What it does
- Provides a routing architecture for USD viewer apps, XR delivery, and GPU-accelerated rendering.
- Defines the separation of concerns between viewer runtime, UI adapters, and delivery systems.
- Offers guidance on integrating OVRTX for high-fidelity 3D rendering.
- Establishes conventions for camera interaction, scene state management, and input handling.
- Supports the implementation of specialized features like stylized rendering and CAE/CFD visualization.
- Provides protocols for agent-to-UI communication and scene control.
When to use it
- When starting the development of a new USD-based realtime viewer application.
- When integrating advanced rendering features like stylized visualization or AOV switching.
- When building XR or spatial editing capabilities into an existing Omniverse application.
- When you need to standardize the architecture for local and streamed viewer deployments.
- When implementing chat-driven scene control or agent-based inspection of a 3D scene.
Advantages
- Promotes a clean, modular architecture that separates rendering logic from UI and transport.
- Ensures consistent behavior across different delivery methods, such as local windows or WebRTC streaming.
- Provides clear paths for extending functionality without disrupting the core viewer runtime.
- Facilitates the integration of complex simulation and visualization data into the viewer.
- Standardizes conventions for scene state, selection, and camera control.
Usage examples
- “How do I set up a basic USD viewer application using the Omniverse Realtime Viewer architecture?”
- The agent will guide you to start with the viewer app reference, resolve dependencies, and implement the core runtime owner to manage the OVStage and OVRTX renderer.
- “I need to add stylized rendering to my existing viewer. Where should I start?”
- The agent will direct you to the stylized visualization references to implement the required USD/Lua/CUDA nodes within your existing runtime owner.
- “How can I enable an AI agent to control the viewer scene?”
- The agent will point to the A2UI Scene Copilot reference to implement an operation interface that allows the agent to send commands through the existing runtime owner.
- “How do I switch between different render outputs like beauty and depth in my viewer?”
- The agent will explain how to use the AOV switching reference to map RenderVars and update the RenderProduct's orderedVars through the runtime owner.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/nvidia/omniverse-realtime-viewer/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip omniverse-realtime-viewer.zip -d .agents/skills
Documentation by NVIDIA Omniverse
<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. -->
<!-- SPDX-License-Identifier: Apache-2.0 -->
Omniverse Realtime Viewer
Build responsive USD viewers by composing OVRTX rendering, OVStage scene state, and the delivery/UI libraries appropriate to the app. Use this package for viewer architecture and interaction; use each selected SDK's upstream guidance for installation and exact release-specific APIs.
Start With The App
When delivery is explicit, select its recipe through
references/routing.mdand follow its current phase. Otherwise start withreferences/usd-viewer-app/README.md. For an existing app, keep its architecture and read only the references for the requested change. Broad app, conventions and UI catalogs are lookups as needed.Resolve the selected libraries through
references/dependencies/README.md. Preserve the project's manifest unless an upgrade is requested.Build a working frame and camera interaction in the chosen shell, then add the requested capabilities. Read
references/conventions.mdfor shared input, camera, selection, and protocol conventions.Use
references/viewer-ux-workflow/README.mdfor broader interface design. Loading, selection feedback, errors, and input responsiveness belong in the first working app, alongside rendering.Validate the actual delivery path with
references/validation.md. A browser screenshot does not validate a native window or a different transport.
Architecture
| Owner | Responsibility |
|---|---|
| Viewer runtime | Own the live OVStage, publication clock, OVRTX renderer, scene changes, and render stepping. |
| UI and input adapter | Display frames and copied app state; send user intent to the runtime owner. |
| Storage/query/simulation workers | Perform their assigned work and return results through the selected integration boundary. |
| Delivery adapter | Present locally or stream through ovstream; respect frame ownership and backpressure. |
Use OVRTX for USD/3D rendering. Browser apps display its WebRTC video; local apps present its output through their native shell. A missing GPU means rendering is unverified, not a reason to substitute a browser 3D renderer.
Keep viewer cameras, settings, effects, and transient edits in app-owned session
or runtime state so the source USD stays intact. Serialize scene mutation and
render stepping through the runtime owner. Read
references/ovstage-ovrtx-integration/README.md for that loop, then the population
or data-plane references when implementing scene loading or attribute writes.
Keep expensive loading and metadata work off the UI and render threads. Keep transport details behind a delivery adapter so camera, selection, properties, and loading state can be reused across local and streamed shells.
Add Capabilities As Needed
Use references/routing.md to select camera/picking, scene management, render
settings, cloud assets, simulation, editor tools, deployment, or CAE/CFD
visualization. Read the selected capability's implementation flow and its linked
contract; the full reference catalog is not a prerequisite for a first frame.
For simulation, use the routing reference's Simulation Ecosystem section plus
references/realtime-sim-integration/README.md. For UI-driven forces or control,
add references/interaction-round-trip/README.md.
For example scenes, use references/usd-sample-data/README.md. When a runtime
failure needs diagnosis, use references/troubleshooting/README.md and the
selected SDK's matching release guidance before changing the architecture.
Solid Modeling: Upstream First
For usd-brep, exact BRep, solid modeling, kernel failures, CAD topology, or
BrepArray questions, first read references/dependencies/README.md → USD BRep. Follow the
owning repository's current agent guidance, skills, operation docs, and package
API before selecting local integration references. Discover the upstream router
rather than assuming skill names or directory layouts remain fixed. Upstream
owns modeling semantics, schema rules, tuning, and diagnostics; this package
owns OVRTX display, worker handoff, selection mapping, and publication timing.
GPU Processing And Stylized Viewers
For custom GPU processing, chained outputs and lens sampling, read
references/spg-processing/README.md. For toon, ink, technical/X-Ray styles,
geometry strokes or full wireframe, continue to
references/stylized-visualization/implementation.md. Its USD/Lua/CUDA starting
node and geometry/depth/composite build sequence work with the selected viewer
recipe; use references/stylized-visualization/style-recipes.md for the preset
math and references/stylized-visualization/README.md for supporting contracts.
Implement the result inside the existing OVRTX/runtime owner and deliver the
published processed output. These instructions do not require a sample checkout
or a prior stylized-rendering implementation.
For an optional usd-brep geometry source, first read
references/dependencies/README.md → USD BRep and the owning repository's
current agent guidance, skills, and operation docs; then read
references/stylized-visualization/usd-brep-source.md for the display boundary.
XR Viewers
For headsets, immersive viewers, or spatial editors, start with
references/xr-viewer-recipe/README.md. Resolve SDK setup and contracts through
references/dependencies/ovxr.md; the library owns OpenXR lifecycle and frame
submission. For controllers, hands, navigation, or scene tools, add
references/xr-spatial-input/README.md and
references/ovxr-python-interactions/README.md. For projection-integrated UI,
read references/ovxr-composition-ui/README.md and
references/ovxr-composition-ui-validation/README.md.
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references/dependencies/local-openusd-gpu.md
Local Desktop, OpenUSD, And GPU Utilities
Local Desktop Viewer Note
The base streaming Omniverse Realtime Viewer does not require ovui:
rendering is server-side ovrtx and browser delivery is ovstream. Browser DOM
overlays and native selection do not require it. When the user specifically
requests server-side Vulkan ovui overlays baked into the delivered pixels,
select viewport overlays and verify transparent
headless export in the chosen ovui package.
For a selected local desktop Omniverse Realtime Viewer, read
nvidia-runtime.md for the latest-version ovui PyPI package guidance.
Keep all local UI packages from the same compatible package set. For ovui-owned skills,
widget samples, ovui_widgets, or headless overlay examples, also use the current
ovui repository pointer in nvidia-runtime.md and inspect that
repo's skills/, samples, and widget code. If local validation cannot complete
in the current environment, document the runtime requirement and continue
scaffolding the expected local Omniverse Realtime Viewer integration rather than
adding local install instructions here.
Minimal verification when ovui is already installed:
python3 -c "import omni.ui as ui; print('ovui OK')"Common local-only failures:
ModuleNotFoundError: omni.ui: local desktop UI packages are not installed in the active environment.ImportError: libcudart.so.12: ovui is installed, but the CUDA 12 runtime is not on the native library path; discover it beneath$OVRTX_BIN_PATH/pluginsand retry the verification command with that directory prepended.Window does not open in CI or remote shells: no real display is available; use a configured X display or desktop session.
UI frame does not resize with the OS window: app code did not configure the local window shell correctly; read
references/local-viewer.
usd-core / pxr
Purpose: direct USD queries for hierarchy, properties, variants, bounds, authored cameras, and metadata.
Package: PyPI package usd-core.
Install usd-core only in the selected USD query worker or a short-lived validation environment. Resolve a release compatible with the selected runtime package set by checking the current upstream runtime documentation, release notes, and package metadata:
python3 -m pip install --upgrade usd-coreWhy process isolation is required:
ovrtxbundles its own USD C++ libraries.usd-coreships a separate USD runtime.Loading both USD runtimes in one process can produce linker-level conflicts, duplicate registry state, duplicate debug symbols, and plugin/type alias errors.
Default process contract:
In the main renderer process, set
OVRTX_SKIP_USD_CHECK=1before imports.Construct the viewer runtime that owns
ovrtx.Rendererand any live OVStage state.Do not import
pxrin that renderer/runtime process unless the exact wheel set and import order have been verified for the target platform.Run normal
pxrwork in an app-generated subprocess, such asserver/pxr_worker.py; implement it using the fallback worker protocol.Communicate with the subprocess through JSON, files, pipes, or another explicit IPC boundary.
Risk boundary:
Treat
pxr/usd-coreas a second USD runtime until proven otherwise.Treat OVPhysX USD population similarly: bounded OVPhysX worker path belongs in a bounded physics worker unless
PhysX.attach_ovstage(stage, read_ordinal=...)is verified against the exact installed OVStage/OVPhysX ABI.The parent viewer should own OVRTX, OVStage stage lifetime, ordinals, and renderer publication; workers should return DTOs such as hierarchy rows, properties, pose matrices, and diagnostics.
Verify pxr only in the intended query process or subprocess:
python3 -c "from pxr import Usd, UsdGeom, Sdf, Gf; print('pxr OK')"Verify package metadata:
python3 -m pip show usd-coreCommon failure modes:
_tfimport failure: Python version, wheel tag, platform, or shared library resolution mismatch.TfType::AddAliasschema conflict: the installedusd-corerelease is not compatible with the selected runtime packages, or conflicting USD runtimes are loaded.Duplicate USD registry or debug symbol errors with ovrtx:
pxrwas imported in the renderer process, or another USD-populating runtime entered the same process; move queries or physics population to a subprocess.Slow hierarchy queries: app logic is traversing too much USD on the UI/render path; read
references/stage-hierarchy.
warp-lang
Purpose: CUDA buffer operations and GPU utility kernels, especially RGBA to BGRA conversion before streaming.
Resolve the warp-lang package and its CUDA build through
Warp and CUDA compatibility
before installation. Use the selected release's supported artifacts and the
combined application constraints.
Verify the selected build in the intended environment:
python3 -c "import warp as wp; wp.init(); print('warp', wp.__version__); print(wp.get_devices()); assert wp.get_cuda_devices(), 'Warp has no usable CUDA device'"Then run an allocation and small synchronized CUDA kernel using that release's upstream example, followed by the app's actual conversion or physics path.
Common failure modes:
ModuleNotFoundError: warp: package name iswarp-lang, import name iswarp.No CUDA device: inspect initialization warnings, the selected wheel's driver/GPU requirements, and container GPU access. CPU fallback can leave import and CPU checks passing.
CUDA conversion code fails after a working kernel: verify the app passes valid CUDA buffers, coordinates streams, and keeps lifetimes stable.
numpy
Purpose: matrices, camera math, CPU frame copies, serialized values, and general numeric utilities.
Package: PyPI package.
Install:
python3 -m pip install numpyVerify import:
python3 -c "import numpy as np; print('numpy OK', np.__version__)"Common failure modes:
ABI errors after upgrading packages: recreate the virtual environment or reinstall compiled packages.
Camera math produces invalid transforms: this is usually app logic, not install; validate finite arrays and matrix layout through
references/camera-controls.
Legacy ModernGL Headless Line Adapter
Use this section only when intentionally retaining an existing ModernGL readback/upload adapter as a migration oracle or separately measured compatibility implementation. The default explicit feature/hidden-line path is the OVRTX SPG graph in line compositor delivery, which requires no GL context or host framebuffer readback.
Purpose: optional public Python binding for that legacy standalone OpenGL feature-line pass. The installation, preflight and fallback guidance below applies only to the selected legacy adapter.
Package: PyPI extra moderngl[headless], which includes the headless context
provider. Use the app manifest or lockfile for its selected version; do not add
an untracked runtime install step.
Before enabling the selected legacy adapter, validate all of the following in the target server environment:
a standalone EGL context can be created without an X display;
its reported version is OpenGL 3.3 or newer;
an RGBA8 framebuffer with depth attachment can be created;
four-component framebuffer readback returns the expected byte count and bottom-left origin;
context, framebuffer, program, and buffer cleanup succeeds on the owner render-loop thread.
Use the current ModernGL context documentation and framebuffer documentation for the installed API. Do not assume context sharing with OVRTX; this legacy Python adapter uses explicit host readback and CUDA upload.
Common failure modes:
EGL context creation fails: the container or host lacks a compatible EGL/OpenGL runtime; keep the OVRTX stream live and report that the legacy line adapter is unavailable. Follow the selected style fallback contract; an EGL failure does not establish an SPG limitation.
A context is created through X11 in a headless deployment: select the EGL backend explicitly and repeat validation without a display.
Readback is vertically inverted: flip the overlay exactly once before compositing into the top-left-origin stream buffer.
Frame rate collapses during camera motion: measure line refresh separately, lower its cadence or disable explicit lines, and retain base video throughput.
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Needs Python, Needs Node.js
The author says: Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx, ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud GPU deployment access depending on the selected viewer path.
Security
What our scanner noticed· Medium risk
- Large base64-encoded blobs
- Instructions that use the network
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- NVIDIA Omniverse
- Publisher
- NVIDIA (Official)
- Source
- NVIDIA/skills · skills/omniverse-realtime-viewer · commit fce3cca
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE-APACHE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by NVIDIA Omniverse or NVIDIA.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download omniverse-realtime-viewer.zip