Omniverse Realtime Viewer
NVIDIAOfficialCreated by NVIDIA Omniverse
- Skill
- Tool integration
- Software development
- Apache-2.0
- Medium risk
AutoGineer summary
Written by AutoGineer from the skill’s own files, not by the author
The Omniverse Realtime Viewer skill acts as a central routing and architectural framework for developing USD-based 3D viewer applications. It provides a structured approach to composing rendering, scene state, and delivery mechanisms, ensuring that developers can integrate OVRTX rendering, OVStage scene management, and various UI or streaming adapters effectively. The skill emphasizes a modular architecture where the viewer runtime, UI/input adapters, and delivery systems are decoupled, allowing for consistent behavior across local and streamed environments.
What it does
- Provides a routing architecture for USD viewer apps, XR delivery, and GPU-accelerated rendering.
- Defines the separation of concerns between viewer runtime, UI adapters, and delivery systems.
- Offers guidance on integrating OVRTX for high-fidelity 3D rendering.
- Establishes conventions for camera interaction, scene state management, and input handling.
- Supports the implementation of specialized features like stylized rendering and CAE/CFD visualization.
- Provides protocols for agent-to-UI communication and scene control.
When to use it
- When starting the development of a new USD-based realtime viewer application.
- When integrating advanced rendering features like stylized visualization or AOV switching.
- When building XR or spatial editing capabilities into an existing Omniverse application.
- When you need to standardize the architecture for local and streamed viewer deployments.
- When implementing chat-driven scene control or agent-based inspection of a 3D scene.
Advantages
- Promotes a clean, modular architecture that separates rendering logic from UI and transport.
- Ensures consistent behavior across different delivery methods, such as local windows or WebRTC streaming.
- Provides clear paths for extending functionality without disrupting the core viewer runtime.
- Facilitates the integration of complex simulation and visualization data into the viewer.
- Standardizes conventions for scene state, selection, and camera control.
Usage examples
- “How do I set up a basic USD viewer application using the Omniverse Realtime Viewer architecture?”
- The agent will guide you to start with the viewer app reference, resolve dependencies, and implement the core runtime owner to manage the OVStage and OVRTX renderer.
- “I need to add stylized rendering to my existing viewer. Where should I start?”
- The agent will direct you to the stylized visualization references to implement the required USD/Lua/CUDA nodes within your existing runtime owner.
- “How can I enable an AI agent to control the viewer scene?”
- The agent will point to the A2UI Scene Copilot reference to implement an operation interface that allows the agent to send commands through the existing runtime owner.
- “How do I switch between different render outputs like beauty and depth in my viewer?”
- The agent will explain how to use the AOV switching reference to map RenderVars and update the RenderProduct's orderedVars through the runtime owner.
Install
Download the skill as a ZIP:
https://mp-staging.autogineer.com/agent-skills/nvidia/omniverse-realtime-viewer/downloadUnzip it into the cross-client skills folder of your project:
mkdir -p .agents/skills && unzip omniverse-realtime-viewer.zip -d .agents/skills
Documentation by NVIDIA Omniverse
<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. -->
<!-- SPDX-License-Identifier: Apache-2.0 -->
Omniverse Realtime Viewer
Build responsive USD viewers by composing OVRTX rendering, OVStage scene state, and the delivery/UI libraries appropriate to the app. Use this package for viewer architecture and interaction; use each selected SDK's upstream guidance for installation and exact release-specific APIs.
Start With The App
When delivery is explicit, select its recipe through
references/routing.mdand follow its current phase. Otherwise start withreferences/usd-viewer-app/README.md. For an existing app, keep its architecture and read only the references for the requested change. Broad app, conventions and UI catalogs are lookups as needed.Resolve the selected libraries through
references/dependencies/README.md. Preserve the project's manifest unless an upgrade is requested.Build a working frame and camera interaction in the chosen shell, then add the requested capabilities. Read
references/conventions.mdfor shared input, camera, selection, and protocol conventions.Use
references/viewer-ux-workflow/README.mdfor broader interface design. Loading, selection feedback, errors, and input responsiveness belong in the first working app, alongside rendering.Validate the actual delivery path with
references/validation.md. A browser screenshot does not validate a native window or a different transport.
Architecture
| Owner | Responsibility |
|---|---|
| Viewer runtime | Own the live OVStage, publication clock, OVRTX renderer, scene changes, and render stepping. |
| UI and input adapter | Display frames and copied app state; send user intent to the runtime owner. |
| Storage/query/simulation workers | Perform their assigned work and return results through the selected integration boundary. |
| Delivery adapter | Present locally or stream through ovstream; respect frame ownership and backpressure. |
Use OVRTX for USD/3D rendering. Browser apps display its WebRTC video; local apps present its output through their native shell. A missing GPU means rendering is unverified, not a reason to substitute a browser 3D renderer.
Keep viewer cameras, settings, effects, and transient edits in app-owned session
or runtime state so the source USD stays intact. Serialize scene mutation and
render stepping through the runtime owner. Read
references/ovstage-ovrtx-integration/README.md for that loop, then the population
or data-plane references when implementing scene loading or attribute writes.
Keep expensive loading and metadata work off the UI and render threads. Keep transport details behind a delivery adapter so camera, selection, properties, and loading state can be reused across local and streamed shells.
Add Capabilities As Needed
Use references/routing.md to select camera/picking, scene management, render
settings, cloud assets, simulation, editor tools, deployment, or CAE/CFD
visualization. Read the selected capability's implementation flow and its linked
contract; the full reference catalog is not a prerequisite for a first frame.
For simulation, use the routing reference's Simulation Ecosystem section plus
references/realtime-sim-integration/README.md. For UI-driven forces or control,
add references/interaction-round-trip/README.md.
For example scenes, use references/usd-sample-data/README.md. When a runtime
failure needs diagnosis, use references/troubleshooting/README.md and the
selected SDK's matching release guidance before changing the architecture.
Solid Modeling: Upstream First
For usd-brep, exact BRep, solid modeling, kernel failures, CAD topology, or
BrepArray questions, first read references/dependencies/README.md → USD BRep. Follow the
owning repository's current agent guidance, skills, operation docs, and package
API before selecting local integration references. Discover the upstream router
rather than assuming skill names or directory layouts remain fixed. Upstream
owns modeling semantics, schema rules, tuning, and diagnostics; this package
owns OVRTX display, worker handoff, selection mapping, and publication timing.
GPU Processing And Stylized Viewers
For custom GPU processing, chained outputs and lens sampling, read
references/spg-processing/README.md. For toon, ink, technical/X-Ray styles,
geometry strokes or full wireframe, continue to
references/stylized-visualization/implementation.md. Its USD/Lua/CUDA starting
node and geometry/depth/composite build sequence work with the selected viewer
recipe; use references/stylized-visualization/style-recipes.md for the preset
math and references/stylized-visualization/README.md for supporting contracts.
Implement the result inside the existing OVRTX/runtime owner and deliver the
published processed output. These instructions do not require a sample checkout
or a prior stylized-rendering implementation.
For an optional usd-brep geometry source, first read
references/dependencies/README.md → USD BRep and the owning repository's
current agent guidance, skills, and operation docs; then read
references/stylized-visualization/usd-brep-source.md for the display boundary.
XR Viewers
For headsets, immersive viewers, or spatial editors, start with
references/xr-viewer-recipe/README.md. Resolve SDK setup and contracts through
references/dependencies/ovxr.md; the library owns OpenXR lifecycle and frame
submission. For controllers, hands, navigation, or scene tools, add
references/xr-spatial-input/README.md and
references/ovxr-python-interactions/README.md. For projection-integrated UI,
read references/ovxr-composition-ui/README.md and
references/ovxr-composition-ui-validation/README.md.
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references/dependencies/nvidia-runtime.md
NVIDIA Runtime Dependencies
Use this reference to find the libraries selected for the viewer. Package metadata and the corresponding upstream release guidance own compatibility and installation; the viewer references own application integration.
Select A Compatible Set
For an existing app, start from its manifest/lockfile. For a new app or requested upgrade, resolve the current public supported package set for its OS, architecture, Python/native runtime and delivery path from upstream release and package metadata. Do not select an older cohort just because its examples are easier; report an unavailable or incompatible current set rather than silently downgrading. Resolve OVRTX and OVStage together. Add UI, transport, storage, or simulation packages only when the app uses them.
Check the selected release's metadata, migration notes, and relevant upstream examples before implementation. Record resolved versions in the generated app's manifest. A successful import or experimental ABI probe does not establish a vendor-supported combination.
Package And Documentation Sources
| Library | Package source | Upstream guidance |
|---|---|---|
| OVRTX | PyPI | OVRTX: renderer configuration, outputs, picking, native API, release notes |
| OVStage | PyPI | OVStage: population, schemas, data plane, publication, attachment |
| ovstream | PyPI | ovstream: server/client skills, native artifacts, frame submission, examples |
| ovui | PyPI | ovui: supported Python/platforms, companion packages, widgets and presentation |
| ovstorage | PyPI | ovstorage: AGENTS.md, skills, storage adapters, authentication, resolver/cache integration |
| OVPhysX | PyPI | OVPhysX: supported OVStage pair, schemas, attachment, simulation and tensor APIs |
| ovnewton | PyPI | Selected wheel's metadata and examples: bridge compatibility, lifecycle and output types |
| Newton | PyPI | Newton and documentation: model building, importers, solvers and its agent skills |
| OVXR | PyPI for Python; matching native SDK through ovxr.md | OVXR: README, library skills, release manifest, headers, bindings and minimal examples |
| CloudXR runtime SDK | Separately supplied runtime SDK | CloudXR: service hosting and opaque-channel contracts; see ovxr.md for the runtime-adapter route |
| Warp | warp-lang Python package | Warp: arrays, CUDA streams, DLPack and kernels |
Use the upstream guidance matching the package being installed. Read its agent instructions and relevant skills when available; fetch only the API/build detail needed for the chosen integration. Reuse a known matching local checkout rather than cloning the same dependency for every feature.
OVRTX And OVStage
Create the renderer and attached stage with a compatible release pair and
register required schemas before population. Follow
references/ovstage-ovrtx-integration/README.md for the viewer-owned loop and
references/ovstage-population/README.md for loading and schema handling.
For native apps, match headers and libraries to the selected SDK. Keep USD metadata/query workers isolated unless the selected in-process OpenUSD import path is supported; choose the worker's USD package from its own requirements.
For an existing OVRTX application upgrade, discover the selected release's upstream migration skills, including the 0.5-to-0.6 source/data upgrade guide when that transition applies. Use the matching tag/package guidance and its linked OVStage contracts; upstream owns callback ABI, sensor, and raw-data migrations. Review renderer-setting changes separately.
ovstream
Use the selected release's Python installation path for Python producers and its
native SDK for C/C++/Rust consumers. Build native readers against matching headers
and runtime libraries. Refer to ovstream.md for the viewer's transport and frame
ownership contract; upstream owns packaging and loader setup.
ov-web-rtc client
For a browser connected directly to a standalone ovstream server, use
@nvidia/ov-web-rtc and the compatible client version identified by the upstream
WebRTC client example.
Use the package's supported registry configuration:
registry=https://registry.npmjs.org/
@nvidia:registry=https://edge.urm.nvidia.com/artifactory/api/npm/omniverse-client-npm/Resolve and lock the client dependency in the generated app. After orchestration
provides an endpoint, the client uses the standalone server's Direct connection
configuration. For NVCF self-hosted deployment, read
references/cloud-deployment/nvcf-self-hosted.md before selecting the connection
model.
ovui
Choose the Python interpreter and companion UI packages from the selected ovui
release's supported platform set before creating the environment. If no matching
wheel is available, check Python, OS, architecture, and companion package
requirements before changing application UI code. Follow local-openusd-gpu.md
and the chosen native delivery reference for viewer integration.
For a new app, begin at the upstream ovui repository.
Read its current AGENTS.md and discover the application, widget, UI API, and
styling skills it routes to. Consult the latest public release and package
metadata to resolve a supported set for the chosen platform. Use documentation
matching that resolved set when implementing; development-branch APIs may not
be present in published packages.
Resolve the UI, widget, and adapter distributions as one compatible set using
upstream dependency constraints. Check current public package indexes and
release assets for availability. Record the resolved set in the generated app's
manifest and verify it with python -m pip check.
The application and provider packages currently use ovui-widgets-* and
ovui-data-adapters-* distribution names, with ovui_widgets and
ovui_data_adapters Python namespaces; core UI imports use omni.ui and
omni.ui_scene. Confirm names, extras, supported interpreters, and provider
requirements in current upstream metadata before installing. For an OpenUSD
editor, use the provider's supported OpenUSD runtime and choose its standalone
extra only when that runtime is not already supplied. Resolve OVRTX compatibility
from that provider's contract. Resolve the native OVStage provider's runtime
cohort separately; support for one provider does not establish the other's ABI
compatibility. Follow the selected provider's bootstrap and import order.
Discover bundled agent guidance through the installed package's documented skill entry points when available. Before adding panels or editing features, run the upstream minimal application with a real USD scene and capture a nonblank OVRTX frame through the intended delivery path.
For native C++ UI integration, discover the selected package's SDK contents, build manifests, and CMake exports through the upstream native SDK documentation. Confirm header/library identity, compiler and Python development requirements, and ImGui ABI before linking. Preserve the documented package layout. Continue using the OVRTX SDK for USD rendering and the viewer runtime for stage ownership.
ovstorage
Follow its upstream AGENTS.md and selected storage skills for connection,
authentication, plugins, resolver behavior, and transfers. The viewer-side
contract is in references/cloud-assets/README.md: background preparation,
cache identity/freshness, progress, and handoff to the runtime owner. Storage
provider installation and SDK source builds belong to their upstream projects.
ovxr
Begin at NVIDIA-Omniverse/ovxr and follow the OVXR library route for its current README, skill index, release artifacts, examples and manifest. Resolve OVXR together with its matching OVRTX and OVStage packages. Use matching distributed headers, bindings and native artifacts, record build identity, and prove native, runtime and client readiness separately. For Python, use the public ovxr PyPI package and honor its declared OVRTX/OVStage requirements instead of upgrading those libraries independently. Select supported Python/platform tags from the current wheel metadata. CloudXR is a separately licensed OpenXR runtime.
ovphysx
Read the selected release's upstream AGENTS.md, SKILLS.md, and
basic workflow.
For Python first-run setup, install both physx-usd-schemas and
newton-usd-schemas from public PyPI alongside OVPhysX, as required by the
upstream basic workflow:
python -m pip install ovphysx physx-usd-schemas newton-usd-schemasThe OVPhysX wheel and SDK do not bundle these schema resources. Follow upstream
Physics Schemas
for metadata-based resource discovery, native provisioning, and registration of
both PhysX and deformable resource directories before the first population or
export. Avoid importing the provider's stock-USD bindings in the viewer process.
The upstream hello_world sample always calls ovphysx.newton_schema_root(),
so it needs the Newton provider even when the application scene has no
newton:* attributes. After resolving the compatible package set, run:
python -m ovphysx.samples.python_samples.hello_worldRequire successful simulation stepping and cleanup. For application code,
include Newton resources in the same registration call when the scene authors
newton:*; installing the provider alone does not register it. Record the
resolved provider versions with the app's runtime packages; resource discovery
alone does not establish semantic compatibility.
For an existing application, inspect the selected release's migration guide before reusing lifecycle, session, configuration, or joint-authoring code. Rebuild native consumers against the matching headers and SDK.
Resolve OVPhysX against its declared OVStage requirements. For in-process shared
stages, confirm the supported attachment and schema initialization sequence from
the selected release before attaching either consumer. If the required package
sets cannot share a process, use the explicit worker architecture in
references/physics-simulation/README.md, with independent environments and
copied pose/state messages. An ABI error is a compatibility problem to diagnose,
not a reason to guess another population API in the renderer process.
ovnewton and Newton
Newton owns simulation; ovnewton bridges model state into OVStage. Begin with its current support guide and using-ovnewton skill, then use the selected wheel's metadata and bundled examples. Resolve the bridge's OVStage requirement and the examples' OVRTX requirements together with the app's other consumers. Include the selected example's extras, schema providers, and assets; account for USD dependencies introduced by optional Newton importers when choosing process boundaries.
Recheck public releases before declaring the bridge unavailable for a runtime
cohort. If no compatible set exists, keep simulation controls unavailable and
explain the missing bridge; do not bypass requirements with --no-deps or widen
them locally. A thread does not isolate native dependencies. A worker with a
copied-state adapter needs its own implementation and validation.
Run the selected release's bounded simulation example, then validate an OVRTX
frame and the intended viewer interactions separately. Package compatibility or
a CPU-only simulation does not qualify GPU, viewer, or XR behavior. Use
references/newton-physics/README.md and
references/realtime-sim-integration/README.md for the viewer-owned simulation
clock, publication, and interaction path.
Warp and CUDA compatibility
Resolve two separate constraints: the packages must accept each other's versions, and each GPU library build must support the host GPU and NVIDIA driver. A successful dependency resolution or import establishes neither GPU execution nor cross-library interoperability.
Distinguish the host driver, a locally installed CUDA Toolkit, and the CUDA
runtime/toolkit used to build each wheel or SDK. The CUDA version displayed by
nvidia-smi describes driver capability; it does not identify the installed
Toolkit or the build used by Warp. Prebuilt GPU packages can bring their own
runtime libraries, so installing another local Toolkit does not repair an
unsupported wheel/driver combination. Follow each selected library's upstream
compatibility requirements; matching every CUDA version string is not a policy.
Select a Warp build compatible with the GPU and driver as well as every selected package's declared version constraints. The default PyPI build can require a newer CUDA driver than OVPhysX itself. Use the selected Warp release's compatibility guidance for supported CUDA builds. Resolve optional extras and test tools with the app's constraints; do not bypass incompatible bounds or add another USD runtime to the viewer process. Record package/build identities and the driver in app evidence.
Verify CUDA device discovery, an allocation and small kernel with synchronization, then the app's actual consumer path, such as physics reads or streaming buffer conversion. Keep readiness evidence for renderer, simulation, and transport separate. A passing CPU simulation or successful import does not validate GPU execution, and a Warp kernel alone does not validate shared buffers or streams.
Verify Setup
Run the selected upstream minimal example, then render a real frame through the
app's intended delivery path before adding features. Capture exact versions and
build identities in the app's validation evidence. See
environment-validation.md for environment checks and diagnostics.
Requirements and compatibility
Works with: Claude Code, Claude apps, OpenAI Codex, GitHub Copilot, Cursor, Gemini CLI, Kiro, OpenCode, Goose, Amp, Roo Code, JetBrains Junie, Factory Droid, Devin (ex-Windsurf), Mistral Vibe, OpenHands, Letta
“Works with” means the tool reads the open Agent Skills format; a skill written for one tool may use features others lack.
Needs: Needs Python, Needs Node.js
The author says: Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx, ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud GPU deployment access depending on the selected viewer path.
Security
What our scanner noticed· Medium risk
- Large base64-encoded blobs
- Instructions that use the network
A static scan is not a guarantee. Skills are third-party content: review a skill before you let an agent use it.
Attribution and licence
- Created by
- NVIDIA Omniverse
- Publisher
- NVIDIA (Official)
- Source
- NVIDIA/skills · skills/omniverse-realtime-viewer · commit fce3cca
- Licence
- Apache License 2.0 (redistribution allowed)
- LICENSE (added by AutoGineer from LICENSE-APACHE)
- ATTRIBUTION.md (written by AutoGineer)
- Synced
AutoGineer is not affiliated with or endorsed by NVIDIA Omniverse or NVIDIA.
Download ZIP
The ZIP holds the skill’s files, its licence files and an ATTRIBUTION.md. Download omniverse-realtime-viewer.zip